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PMDT/结构体/数据/SDK/PUBGM_Authorization_BP_functions.cpp
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2026-05-03 12:38:09 +08:00

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37 KiB
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Executable File

//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:52 2025
#include "../SDK.hpp"
namespace SDK
{
//---------------------------------------------------------------------------
//Functions
//---------------------------------------------------------------------------
// Function Authorization_BP.Authorization_BP_C.ShowHelpBtn
// (Public, BlueprintCallable, BlueprintEvent)
void UAuthorization_BP_C::ShowHelpBtn()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Authorization_BP.Authorization_BP_C.ShowHelpBtn");
UAuthorization_BP_C_ShowHelpBtn_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Authorization_BP.Authorization_BP_C.SetSettingVars
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// class USettingConfig_C* Config (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
void UAuthorization_BP_C::SetSettingVars(class USettingConfig_C* Config)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Authorization_BP.Authorization_BP_C.SetSettingVars");
UAuthorization_BP_C_SetSettingVars_Params params;
params.Config = Config;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Authorization_BP.Authorization_BP_C.IsServiceAccepted
// (Public, HasOutParms, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool accept (Parm, OutParm, ZeroConstructor, IsPlainOldData)
void UAuthorization_BP_C::IsServiceAccepted(bool* accept)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Authorization_BP.Authorization_BP_C.IsServiceAccepted");
UAuthorization_BP_C_IsServiceAccepted_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
if (accept != nullptr)
*accept = params.accept;
}
// Function Authorization_BP.Authorization_BP_C.SetCheckBox
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool isCheck (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
void UAuthorization_BP_C::SetCheckBox(bool isCheck)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Authorization_BP.Authorization_BP_C.SetCheckBox");
UAuthorization_BP_C_SetCheckBox_Params params;
params.isCheck = isCheck;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Authorization_BP.Authorization_BP_C.SetScreenLightness
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// class USettingConfig_C* Config (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
void UAuthorization_BP_C::SetScreenLightness(class USettingConfig_C* Config)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Authorization_BP.Authorization_BP_C.SetScreenLightness");
UAuthorization_BP_C_SetScreenLightness_Params params;
params.Config = Config;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Authorization_BP.Authorization_BP_C.SetLocalSavedQuickMsgSetting
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
void UAuthorization_BP_C::SetLocalSavedQuickMsgSetting()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Authorization_BP.Authorization_BP_C.SetLocalSavedQuickMsgSetting");
UAuthorization_BP_C_SetLocalSavedQuickMsgSetting_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Authorization_BP.Authorization_BP_C.SetServiceAndPolicyCallType
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// int calltype (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
void UAuthorization_BP_C::SetServiceAndPolicyCallType(int calltype)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Authorization_BP.Authorization_BP_C.SetServiceAndPolicyCallType");
UAuthorization_BP_C_SetServiceAndPolicyCallType_Params params;
params.calltype = calltype;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Authorization_BP.Authorization_BP_C.SetServiceAndPolicyChecked
// (Public, BlueprintCallable, BlueprintEvent)
void UAuthorization_BP_C::SetServiceAndPolicyChecked()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Authorization_BP.Authorization_BP_C.SetServiceAndPolicyChecked");
UAuthorization_BP_C_SetServiceAndPolicyChecked_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Authorization_BP.Authorization_BP_C.ReleaseLoginButtons
// (Public, BlueprintCallable, BlueprintEvent)
void UAuthorization_BP_C::ReleaseLoginButtons()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Authorization_BP.Authorization_BP_C.ReleaseLoginButtons");
UAuthorization_BP_C_ReleaseLoginButtons_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Authorization_BP.Authorization_BP_C.BlockLoginButtons
// (Public, BlueprintCallable, BlueprintEvent)
void UAuthorization_BP_C::BlockLoginButtons()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Authorization_BP.Authorization_BP_C.BlockLoginButtons");
UAuthorization_BP_C_BlockLoginButtons_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Authorization_BP.Authorization_BP_C.updateLoginButtons
// (Public, BlueprintCallable, BlueprintEvent)
void UAuthorization_BP_C::updateLoginButtons()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Authorization_BP.Authorization_BP_C.updateLoginButtons");
UAuthorization_BP_C_updateLoginButtons_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Authorization_BP.Authorization_BP_C.HideHelpBtn
// (Public, BlueprintCallable, BlueprintEvent)
void UAuthorization_BP_C::HideHelpBtn()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Authorization_BP.Authorization_BP_C.HideHelpBtn");
UAuthorization_BP_C_HideHelpBtn_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Authorization_BP.Authorization_BP_C.GetMaxSupportFps
// (Public, HasOutParms, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// int maxFpsIndex (Parm, OutParm, ZeroConstructor, IsPlainOldData)
void UAuthorization_BP_C::GetMaxSupportFps(int* maxFpsIndex)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Authorization_BP.Authorization_BP_C.GetMaxSupportFps");
UAuthorization_BP_C_GetMaxSupportFps_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
if (maxFpsIndex != nullptr)
*maxFpsIndex = params.maxFpsIndex;
}
// Function Authorization_BP.Authorization_BP_C.SendPictureSetting
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
void UAuthorization_BP_C::SendPictureSetting()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Authorization_BP.Authorization_BP_C.SendPictureSetting");
UAuthorization_BP_C_SendPictureSetting_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Authorization_BP.Authorization_BP_C.CheckRendingSafe
// (Public, BlueprintCallable, BlueprintEvent)
void UAuthorization_BP_C::CheckRendingSafe()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Authorization_BP.Authorization_BP_C.CheckRendingSafe");
UAuthorization_BP_C_CheckRendingSafe_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Authorization_BP.Authorization_BP_C.RefreshGameVersion
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
void UAuthorization_BP_C::RefreshGameVersion()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Authorization_BP.Authorization_BP_C.RefreshGameVersion");
UAuthorization_BP_C_RefreshGameVersion_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Authorization_BP.Authorization_BP_C.ShowEffects
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool Is_show (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
void UAuthorization_BP_C::ShowEffects(bool Is_show)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Authorization_BP.Authorization_BP_C.ShowEffects");
UAuthorization_BP_C_ShowEffects_Params params;
params.Is_show = Is_show;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Authorization_BP.Authorization_BP_C.UIShow2
// (Public, BlueprintCallable, BlueprintEvent)
void UAuthorization_BP_C::UIShow2()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Authorization_BP.Authorization_BP_C.UIShow2");
UAuthorization_BP_C_UIShow2_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Authorization_BP.Authorization_BP_C.ShowUI
// (Public, BlueprintCallable, BlueprintEvent)
void UAuthorization_BP_C::ShowUI()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Authorization_BP.Authorization_BP_C.ShowUI");
UAuthorization_BP_C_ShowUI_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Authorization_BP.Authorization_BP_C.InitAuthorizationUI
// (Public, BlueprintCallable, BlueprintEvent)
void UAuthorization_BP_C::InitAuthorizationUI()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Authorization_BP.Authorization_BP_C.InitAuthorizationUI");
UAuthorization_BP_C_InitAuthorizationUI_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Authorization_BP.Authorization_BP_C.InitLoginUI
// (Public, BlueprintCallable, BlueprintEvent)
void UAuthorization_BP_C::InitLoginUI()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Authorization_BP.Authorization_BP_C.InitLoginUI");
UAuthorization_BP_C_InitLoginUI_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Authorization_BP.Authorization_BP_C.doAutoLogin
// (Public, BlueprintCallable, BlueprintEvent)
void UAuthorization_BP_C::doAutoLogin()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Authorization_BP.Authorization_BP_C.doAutoLogin");
UAuthorization_BP_C_doAutoLogin_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Authorization_BP.Authorization_BP_C.UpdateRelatedSetting
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
void UAuthorization_BP_C::UpdateRelatedSetting()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Authorization_BP.Authorization_BP_C.UpdateRelatedSetting");
UAuthorization_BP_C_UpdateRelatedSetting_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Authorization_BP.Authorization_BP_C.DoUpdate
// (Public, BlueprintCallable, BlueprintEvent)
void UAuthorization_BP_C::DoUpdate()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Authorization_BP.Authorization_BP_C.DoUpdate");
UAuthorization_BP_C_DoUpdate_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Authorization_BP.Authorization_BP_C.SetFpsByIndex
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// int Index (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
void UAuthorization_BP_C::SetFpsByIndex(int Index)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Authorization_BP.Authorization_BP_C.SetFpsByIndex");
UAuthorization_BP_C_SetFpsByIndex_Params params;
params.Index = Index;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Authorization_BP.Authorization_BP_C.InitFps
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// class USettingConfig_C* settingConfig (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
void UAuthorization_BP_C::InitFps(class USettingConfig_C* settingConfig)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Authorization_BP.Authorization_BP_C.InitFps");
UAuthorization_BP_C_InitFps_Params params;
params.settingConfig = settingConfig;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Authorization_BP.Authorization_BP_C.SetLbsOffAndDisableMicphone
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// class USettingConfig_C* settingObj (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
void UAuthorization_BP_C::SetLbsOffAndDisableMicphone(class USettingConfig_C* settingObj)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Authorization_BP.Authorization_BP_C.SetLbsOffAndDisableMicphone");
UAuthorization_BP_C_SetLbsOffAndDisableMicphone_Params params;
params.settingObj = settingObj;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Authorization_BP.Authorization_BP_C.InitVoiceSetting
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// class USettingConfig_C* settingObj (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
void UAuthorization_BP_C::InitVoiceSetting(class USettingConfig_C* settingObj)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Authorization_BP.Authorization_BP_C.InitVoiceSetting");
UAuthorization_BP_C_InitVoiceSetting_Params params;
params.settingObj = settingObj;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Authorization_BP.Authorization_BP_C.SetSoudsSetting
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FName ParamName (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
// float ParamValue (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
void UAuthorization_BP_C::SetSoudsSetting(const struct FName& ParamName, float ParamValue)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Authorization_BP.Authorization_BP_C.SetSoudsSetting");
UAuthorization_BP_C_SetSoudsSetting_Params params;
params.ParamName = ParamName;
params.ParamValue = ParamValue;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Authorization_BP.Authorization_BP_C.InitUserSetting
// (Public, BlueprintCallable, BlueprintEvent)
void UAuthorization_BP_C::InitUserSetting()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Authorization_BP.Authorization_BP_C.InitUserSetting");
UAuthorization_BP_C_InitUserSetting_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Authorization_BP.Authorization_BP_C.setLoginLimit
// (Public, BlueprintCallable, BlueprintEvent)
void UAuthorization_BP_C::setLoginLimit()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Authorization_BP.Authorization_BP_C.setLoginLimit");
UAuthorization_BP_C_setLoginLimit_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Authorization_BP.Authorization_BP_C.addLoginCount
// (Public, BlueprintCallable, BlueprintEvent)
void UAuthorization_BP_C::addLoginCount()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Authorization_BP.Authorization_BP_C.addLoginCount");
UAuthorization_BP_C_addLoginCount_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Authorization_BP.Authorization_BP_C.clearLoginCount
// (Public, BlueprintCallable, BlueprintEvent)
void UAuthorization_BP_C::clearLoginCount()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Authorization_BP.Authorization_BP_C.clearLoginCount");
UAuthorization_BP_C_clearLoginCount_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Authorization_BP.Authorization_BP_C.redoAutoAuthorization
// (Public, BlueprintCallable, BlueprintEvent)
void UAuthorization_BP_C::redoAutoAuthorization()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Authorization_BP.Authorization_BP_C.redoAutoAuthorization");
UAuthorization_BP_C_redoAutoAuthorization_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Authorization_BP.Authorization_BP_C.doAuthorization
// (Public, BlueprintCallable, BlueprintEvent)
void UAuthorization_BP_C::doAuthorization()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Authorization_BP.Authorization_BP_C.doAuthorization");
UAuthorization_BP_C_doAuthorization_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Authorization_BP.Authorization_BP_C.hideButtons
// (Public, BlueprintCallable, BlueprintEvent)
void UAuthorization_BP_C::hideButtons()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Authorization_BP.Authorization_BP_C.hideButtons");
UAuthorization_BP_C_hideButtons_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Authorization_BP.Authorization_BP_C.showButtons
// (Public, BlueprintCallable, BlueprintEvent)
void UAuthorization_BP_C::showButtons()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Authorization_BP.Authorization_BP_C.showButtons");
UAuthorization_BP_C_showButtons_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Authorization_BP.Authorization_BP_C.QuitGame
// (Public, BlueprintCallable, BlueprintEvent)
void UAuthorization_BP_C::QuitGame()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Authorization_BP.Authorization_BP_C.QuitGame");
UAuthorization_BP_C_QuitGame_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Authorization_BP.Authorization_BP_C.hideAuthorizationUI
// (Public, BlueprintCallable, BlueprintEvent)
void UAuthorization_BP_C::hideAuthorizationUI()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Authorization_BP.Authorization_BP_C.hideAuthorizationUI");
UAuthorization_BP_C_hideAuthorizationUI_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Authorization_BP.Authorization_BP_C.startAuthorization
// (Public, BlueprintCallable, BlueprintEvent)
void UAuthorization_BP_C::startAuthorization()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Authorization_BP.Authorization_BP_C.startAuthorization");
UAuthorization_BP_C_startAuthorization_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Authorization_BP.Authorization_BP_C.showAuthorizationUI
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
void UAuthorization_BP_C::showAuthorizationUI()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Authorization_BP.Authorization_BP_C.showAuthorizationUI");
UAuthorization_BP_C_showAuthorizationUI_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Authorization_BP.Authorization_BP_C.BndEvt__Button_Login_K2Node_ComponentBoundEvent_249_OnButtonClickedEvent__DelegateSignature
// (BlueprintEvent)
void UAuthorization_BP_C::BndEvt__Button_Login_K2Node_ComponentBoundEvent_249_OnButtonClickedEvent__DelegateSignature()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Authorization_BP.Authorization_BP_C.BndEvt__Button_Login_K2Node_ComponentBoundEvent_249_OnButtonClickedEvent__DelegateSignature");
UAuthorization_BP_C_BndEvt__Button_Login_K2Node_ComponentBoundEvent_249_OnButtonClickedEvent__DelegateSignature_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Authorization_BP.Authorization_BP_C.BndEvt__Button_Button_VisitorEnter0_K2Node_ComponentBoundEvent_0_OnButtonClickedEvent__DelegateSignature
// (BlueprintEvent)
void UAuthorization_BP_C::BndEvt__Button_Button_VisitorEnter0_K2Node_ComponentBoundEvent_0_OnButtonClickedEvent__DelegateSignature()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Authorization_BP.Authorization_BP_C.BndEvt__Button_Button_VisitorEnter0_K2Node_ComponentBoundEvent_0_OnButtonClickedEvent__DelegateSignature");
UAuthorization_BP_C_BndEvt__Button_Button_VisitorEnter0_K2Node_ComponentBoundEvent_0_OnButtonClickedEvent__DelegateSignature_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Authorization_BP.Authorization_BP_C.BndEvt__Button_QQ2_K2Node_ComponentBoundEvent_1_OnButtonClickedEvent__DelegateSignature
// (BlueprintEvent)
void UAuthorization_BP_C::BndEvt__Button_QQ2_K2Node_ComponentBoundEvent_1_OnButtonClickedEvent__DelegateSignature()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Authorization_BP.Authorization_BP_C.BndEvt__Button_QQ2_K2Node_ComponentBoundEvent_1_OnButtonClickedEvent__DelegateSignature");
UAuthorization_BP_C_BndEvt__Button_QQ2_K2Node_ComponentBoundEvent_1_OnButtonClickedEvent__DelegateSignature_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Authorization_BP.Authorization_BP_C.BndEvt__Button_WX1_K2Node_ComponentBoundEvent_2_OnButtonClickedEvent__DelegateSignature
// (BlueprintEvent)
void UAuthorization_BP_C::BndEvt__Button_WX1_K2Node_ComponentBoundEvent_2_OnButtonClickedEvent__DelegateSignature()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Authorization_BP.Authorization_BP_C.BndEvt__Button_WX1_K2Node_ComponentBoundEvent_2_OnButtonClickedEvent__DelegateSignature");
UAuthorization_BP_C_BndEvt__Button_WX1_K2Node_ComponentBoundEvent_2_OnButtonClickedEvent__DelegateSignature_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Authorization_BP.Authorization_BP_C.BndEvt__CheckBox_0_K2Node_ComponentBoundEvent_3_OnCheckBoxComponentStateChanged__DelegateSignature
// (BlueprintEvent)
// Parameters:
// bool bIsChecked (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
void UAuthorization_BP_C::BndEvt__CheckBox_0_K2Node_ComponentBoundEvent_3_OnCheckBoxComponentStateChanged__DelegateSignature(bool bIsChecked)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Authorization_BP.Authorization_BP_C.BndEvt__CheckBox_0_K2Node_ComponentBoundEvent_3_OnCheckBoxComponentStateChanged__DelegateSignature");
UAuthorization_BP_C_BndEvt__CheckBox_0_K2Node_ComponentBoundEvent_3_OnCheckBoxComponentStateChanged__DelegateSignature_Params params;
params.bIsChecked = bIsChecked;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Authorization_BP.Authorization_BP_C.BndEvt__Button_Service3_K2Node_ComponentBoundEvent_4_OnButtonClickedEvent__DelegateSignature
// (BlueprintEvent)
void UAuthorization_BP_C::BndEvt__Button_Service3_K2Node_ComponentBoundEvent_4_OnButtonClickedEvent__DelegateSignature()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Authorization_BP.Authorization_BP_C.BndEvt__Button_Service3_K2Node_ComponentBoundEvent_4_OnButtonClickedEvent__DelegateSignature");
UAuthorization_BP_C_BndEvt__Button_Service3_K2Node_ComponentBoundEvent_4_OnButtonClickedEvent__DelegateSignature_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Authorization_BP.Authorization_BP_C.StartAutoAuthorization
// (BlueprintCallable, BlueprintEvent)
void UAuthorization_BP_C::StartAutoAuthorization()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Authorization_BP.Authorization_BP_C.StartAutoAuthorization");
UAuthorization_BP_C_StartAutoAuthorization_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Authorization_BP.Authorization_BP_C.BndEvt__Button_1_K2Node_ComponentBoundEvent_34_OnButtonClickedEvent__DelegateSignature
// (BlueprintEvent)
void UAuthorization_BP_C::BndEvt__Button_1_K2Node_ComponentBoundEvent_34_OnButtonClickedEvent__DelegateSignature()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Authorization_BP.Authorization_BP_C.BndEvt__Button_1_K2Node_ComponentBoundEvent_34_OnButtonClickedEvent__DelegateSignature");
UAuthorization_BP_C_BndEvt__Button_1_K2Node_ComponentBoundEvent_34_OnButtonClickedEvent__DelegateSignature_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Authorization_BP.Authorization_BP_C.BndEvt__Button_2_K2Node_ComponentBoundEvent_51_OnButtonClickedEvent__DelegateSignature
// (BlueprintEvent)
void UAuthorization_BP_C::BndEvt__Button_2_K2Node_ComponentBoundEvent_51_OnButtonClickedEvent__DelegateSignature()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Authorization_BP.Authorization_BP_C.BndEvt__Button_2_K2Node_ComponentBoundEvent_51_OnButtonClickedEvent__DelegateSignature");
UAuthorization_BP_C_BndEvt__Button_2_K2Node_ComponentBoundEvent_51_OnButtonClickedEvent__DelegateSignature_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Authorization_BP.Authorization_BP_C.BndEvt__Button_LeavePlane_K2Node_ComponentBoundEvent_112_OnButtonClickedEvent__DelegateSignature
// (BlueprintEvent)
void UAuthorization_BP_C::BndEvt__Button_LeavePlane_K2Node_ComponentBoundEvent_112_OnButtonClickedEvent__DelegateSignature()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Authorization_BP.Authorization_BP_C.BndEvt__Button_LeavePlane_K2Node_ComponentBoundEvent_112_OnButtonClickedEvent__DelegateSignature");
UAuthorization_BP_C_BndEvt__Button_LeavePlane_K2Node_ComponentBoundEvent_112_OnButtonClickedEvent__DelegateSignature_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Authorization_BP.Authorization_BP_C.BndEvt__Button_Help_K2Node_ComponentBoundEvent_129_OnButtonClickedEvent__DelegateSignature
// (BlueprintEvent)
void UAuthorization_BP_C::BndEvt__Button_Help_K2Node_ComponentBoundEvent_129_OnButtonClickedEvent__DelegateSignature()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Authorization_BP.Authorization_BP_C.BndEvt__Button_Help_K2Node_ComponentBoundEvent_129_OnButtonClickedEvent__DelegateSignature");
UAuthorization_BP_C_BndEvt__Button_Help_K2Node_ComponentBoundEvent_129_OnButtonClickedEvent__DelegateSignature_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Authorization_BP.Authorization_BP_C.BndEvt__Button_LoginOut_K2Node_ComponentBoundEvent_62_OnButtonClickedEvent__DelegateSignature
// (BlueprintEvent)
void UAuthorization_BP_C::BndEvt__Button_LoginOut_K2Node_ComponentBoundEvent_62_OnButtonClickedEvent__DelegateSignature()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Authorization_BP.Authorization_BP_C.BndEvt__Button_LoginOut_K2Node_ComponentBoundEvent_62_OnButtonClickedEvent__DelegateSignature");
UAuthorization_BP_C_BndEvt__Button_LoginOut_K2Node_ComponentBoundEvent_62_OnButtonClickedEvent__DelegateSignature_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Authorization_BP.Authorization_BP_C.BndEvt__Button_Repair_K2Node_ComponentBoundEvent_37_OnButtonClickedEvent__DelegateSignature
// (BlueprintEvent)
void UAuthorization_BP_C::BndEvt__Button_Repair_K2Node_ComponentBoundEvent_37_OnButtonClickedEvent__DelegateSignature()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Authorization_BP.Authorization_BP_C.BndEvt__Button_Repair_K2Node_ComponentBoundEvent_37_OnButtonClickedEvent__DelegateSignature");
UAuthorization_BP_C_BndEvt__Button_Repair_K2Node_ComponentBoundEvent_37_OnButtonClickedEvent__DelegateSignature_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Authorization_BP.Authorization_BP_C.BndEvt__Button_Policy_K2Node_ComponentBoundEvent_146_OnButtonClickedEvent__DelegateSignature
// (BlueprintEvent)
void UAuthorization_BP_C::BndEvt__Button_Policy_K2Node_ComponentBoundEvent_146_OnButtonClickedEvent__DelegateSignature()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Authorization_BP.Authorization_BP_C.BndEvt__Button_Policy_K2Node_ComponentBoundEvent_146_OnButtonClickedEvent__DelegateSignature");
UAuthorization_BP_C_BndEvt__Button_Policy_K2Node_ComponentBoundEvent_146_OnButtonClickedEvent__DelegateSignature_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Authorization_BP.Authorization_BP_C.Construct
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
void UAuthorization_BP_C::Construct()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Authorization_BP.Authorization_BP_C.Construct");
UAuthorization_BP_C_Construct_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Authorization_BP.Authorization_BP_C.ExecuteUbergraph_Authorization_BP
// (HasDefaults)
// Parameters:
// int EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
void UAuthorization_BP_C::ExecuteUbergraph_Authorization_BP(int EntryPoint)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Authorization_BP.Authorization_BP_C.ExecuteUbergraph_Authorization_BP");
UAuthorization_BP_C_ExecuteUbergraph_Authorization_BP_Params params;
params.EntryPoint = EntryPoint;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Authorization_BP.Authorization_BP_C.startGameSounds__DelegateSignature
// (Public, Delegate, BlueprintCallable, BlueprintEvent)
void UAuthorization_BP_C::startGameSounds__DelegateSignature()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Authorization_BP.Authorization_BP_C.startGameSounds__DelegateSignature");
UAuthorization_BP_C_startGameSounds__DelegateSignature_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
}