forked from gcdsfh/PMDT
1489 lines
95 KiB
C++
Executable File
1489 lines
95 KiB
C++
Executable File
#pragma once
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//PUBGM(0.13.5)32位SDK
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//作者:清华
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//Telegram:@qinghuanb666
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//生成时间:Fri Apr 18 20:44:39 2025
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#include "../SDK.hpp"
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namespace SDK
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{
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//---------------------------------------------------------------------------
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//Parameters
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//---------------------------------------------------------------------------
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// Function AIModule.AIController.UseBlackboard
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struct AAIController_UseBlackboard_Params
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{
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class UBlackboardData* BlackboardAsset; // (Parm, ZeroConstructor, IsPlainOldData)
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class UBlackboardComponent* BlackboardComponent; // (Parm, OutParm, ZeroConstructor, InstancedReference, IsPlainOldData)
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bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
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};
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// Function AIModule.AIController.UnclaimTaskResource
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struct AAIController_UnclaimTaskResource_Params
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{
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class UClass* ResourceClass; // (Parm, ZeroConstructor, IsPlainOldData)
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};
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// Function AIModule.AIController.SetMoveBlockDetection
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struct AAIController_SetMoveBlockDetection_Params
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{
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bool bEnable; // (Parm, ZeroConstructor, IsPlainOldData)
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};
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// Function AIModule.AIController.RunBehaviorTree
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struct AAIController_RunBehaviorTree_Params
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{
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class UBehaviorTree* BTAsset; // (Parm, ZeroConstructor, IsPlainOldData)
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bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
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};
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// Function AIModule.AIController.OnUsingBlackBoard
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struct AAIController_OnUsingBlackBoard_Params
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{
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class UBlackboardComponent* BlackboardComp; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
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class UBlackboardData* BlackboardAsset; // (Parm, ZeroConstructor, IsPlainOldData)
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};
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// Function AIModule.AIController.OnUnpossess
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struct AAIController_OnUnpossess_Params
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{
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class APawn* UnpossessedPawn; // (Parm, ZeroConstructor, IsPlainOldData)
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};
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// Function AIModule.AIController.OnPossess
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struct AAIController_OnPossess_Params
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{
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class APawn* PossessedPawn; // (Parm, ZeroConstructor, IsPlainOldData)
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};
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// Function AIModule.AIController.OnGameplayTaskResourcesClaimed
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struct AAIController_OnGameplayTaskResourcesClaimed_Params
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{
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struct FGameplayResourceSet NewlyClaimed; // (Parm)
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struct FGameplayResourceSet FreshlyReleased; // (Parm)
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};
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// Function AIModule.AIController.MoveToLocation
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struct AAIController_MoveToLocation_Params
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{
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struct FVector Dest; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
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float AcceptanceRadius; // (Parm, ZeroConstructor, IsPlainOldData)
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bool bStopOnOverlap; // (Parm, ZeroConstructor, IsPlainOldData)
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bool bUsePathfinding; // (Parm, ZeroConstructor, IsPlainOldData)
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bool bProjectDestinationToNavigation; // (Parm, ZeroConstructor, IsPlainOldData)
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bool bCanStrafe; // (Parm, ZeroConstructor, IsPlainOldData)
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class UClass* FilterClass; // (Parm, ZeroConstructor, IsPlainOldData)
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bool bAllowPartialPath; // (Parm, ZeroConstructor, IsPlainOldData)
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TEnumAsByte<EPathFollowingRequestResult> ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
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};
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// Function AIModule.AIController.MoveToActor
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struct AAIController_MoveToActor_Params
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{
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class AActor* Goal; // (Parm, ZeroConstructor, IsPlainOldData)
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float AcceptanceRadius; // (Parm, ZeroConstructor, IsPlainOldData)
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bool bStopOnOverlap; // (Parm, ZeroConstructor, IsPlainOldData)
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bool bUsePathfinding; // (Parm, ZeroConstructor, IsPlainOldData)
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bool bCanStrafe; // (Parm, ZeroConstructor, IsPlainOldData)
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class UClass* FilterClass; // (Parm, ZeroConstructor, IsPlainOldData)
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bool bAllowPartialPath; // (Parm, ZeroConstructor, IsPlainOldData)
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TEnumAsByte<EPathFollowingRequestResult> ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
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};
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// Function AIModule.AIController.K2_SetFocus
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struct AAIController_K2_SetFocus_Params
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{
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class AActor* NewFocus; // (Parm, ZeroConstructor, IsPlainOldData)
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};
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// Function AIModule.AIController.K2_SetFocalPoint
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struct AAIController_K2_SetFocalPoint_Params
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{
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struct FVector FP; // (Parm, IsPlainOldData)
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};
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// Function AIModule.AIController.K2_ClearFocus
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struct AAIController_K2_ClearFocus_Params
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{
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};
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// Function AIModule.AIController.HasPartialPath
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struct AAIController_HasPartialPath_Params
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{
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bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
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};
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// Function AIModule.AIController.GetPathFollowingComponent
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struct AAIController_GetPathFollowingComponent_Params
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{
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class UPathFollowingComponent* ReturnValue; // (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData)
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};
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// Function AIModule.AIController.GetMoveStatus
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struct AAIController_GetMoveStatus_Params
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{
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TEnumAsByte<EPathFollowingStatus> ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
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};
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// Function AIModule.AIController.GetImmediateMoveDestination
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struct AAIController_GetImmediateMoveDestination_Params
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{
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struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
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};
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// Function AIModule.AIController.GetFocusActor
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struct AAIController_GetFocusActor_Params
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{
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class AActor* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
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};
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// Function AIModule.AIController.GetFocalPointOnActor
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struct AAIController_GetFocalPointOnActor_Params
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{
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class AActor* Actor; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
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struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
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};
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// Function AIModule.AIController.GetFocalPoint
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struct AAIController_GetFocalPoint_Params
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{
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struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
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};
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// Function AIModule.AIController.GetAIPerceptionComponent
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struct AAIController_GetAIPerceptionComponent_Params
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{
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class UAIPerceptionComponent* ReturnValue; // (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData)
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};
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// Function AIModule.AIController.ClaimTaskResource
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struct AAIController_ClaimTaskResource_Params
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{
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class UClass* ResourceClass; // (Parm, ZeroConstructor, IsPlainOldData)
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};
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// Function AIModule.BTTask_BlueprintBase.SetFinishOnMessageWithId
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struct UBTTask_BlueprintBase_SetFinishOnMessageWithId_Params
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{
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struct FName MessageName; // (Parm, ZeroConstructor, IsPlainOldData)
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int RequestID; // (Parm, ZeroConstructor, IsPlainOldData)
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};
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// Function AIModule.BTTask_BlueprintBase.SetFinishOnMessage
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struct UBTTask_BlueprintBase_SetFinishOnMessage_Params
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{
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struct FName MessageName; // (Parm, ZeroConstructor, IsPlainOldData)
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};
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// Function AIModule.BTTask_BlueprintBase.ReceiveTickAI
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struct UBTTask_BlueprintBase_ReceiveTickAI_Params
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{
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class AAIController* OwnerController; // (Parm, ZeroConstructor, IsPlainOldData)
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class APawn* ControlledPawn; // (Parm, ZeroConstructor, IsPlainOldData)
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float DeltaSeconds; // (Parm, ZeroConstructor, IsPlainOldData)
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};
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// Function AIModule.BTTask_BlueprintBase.ReceiveTick
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struct UBTTask_BlueprintBase_ReceiveTick_Params
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{
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class AActor* OwnerActor; // (Parm, ZeroConstructor, IsPlainOldData)
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float DeltaSeconds; // (Parm, ZeroConstructor, IsPlainOldData)
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};
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// Function AIModule.BTTask_BlueprintBase.ReceiveExecuteAI
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struct UBTTask_BlueprintBase_ReceiveExecuteAI_Params
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{
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class AAIController* OwnerController; // (Parm, ZeroConstructor, IsPlainOldData)
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class APawn* ControlledPawn; // (Parm, ZeroConstructor, IsPlainOldData)
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};
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// Function AIModule.BTTask_BlueprintBase.ReceiveExecute
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struct UBTTask_BlueprintBase_ReceiveExecute_Params
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{
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class AActor* OwnerActor; // (Parm, ZeroConstructor, IsPlainOldData)
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};
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// Function AIModule.BTTask_BlueprintBase.ReceiveAbortAI
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struct UBTTask_BlueprintBase_ReceiveAbortAI_Params
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{
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class AAIController* OwnerController; // (Parm, ZeroConstructor, IsPlainOldData)
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class APawn* ControlledPawn; // (Parm, ZeroConstructor, IsPlainOldData)
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};
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// Function AIModule.BTTask_BlueprintBase.ReceiveAbort
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struct UBTTask_BlueprintBase_ReceiveAbort_Params
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{
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class AActor* OwnerActor; // (Parm, ZeroConstructor, IsPlainOldData)
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};
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// Function AIModule.BTTask_BlueprintBase.IsTaskExecuting
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struct UBTTask_BlueprintBase_IsTaskExecuting_Params
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{
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bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
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};
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// Function AIModule.BTTask_BlueprintBase.IsTaskAborting
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struct UBTTask_BlueprintBase_IsTaskAborting_Params
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{
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bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
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};
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// Function AIModule.BTTask_BlueprintBase.FinishExecute
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struct UBTTask_BlueprintBase_FinishExecute_Params
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{
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bool bSuccess; // (Parm, ZeroConstructor, IsPlainOldData)
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};
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// Function AIModule.BTTask_BlueprintBase.FinishAbort
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struct UBTTask_BlueprintBase_FinishAbort_Params
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{
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};
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// Function AIModule.PathFollowingComponent.OnNavDataRegistered
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struct UPathFollowingComponent_OnNavDataRegistered_Params
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{
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class ANavigationData* NavData; // (Parm, ZeroConstructor, IsPlainOldData)
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};
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// Function AIModule.PathFollowingComponent.OnActorBump
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struct UPathFollowingComponent_OnActorBump_Params
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{
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class AActor* SelfActor; // (Parm, ZeroConstructor, IsPlainOldData)
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class AActor* OtherActor; // (Parm, ZeroConstructor, IsPlainOldData)
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struct FVector NormalImpulse; // (Parm, IsPlainOldData)
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struct FHitResult Hit; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
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};
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// Function AIModule.PathFollowingComponent.GetPathDestination
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struct UPathFollowingComponent_GetPathDestination_Params
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{
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struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
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};
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// Function AIModule.PathFollowingComponent.GetPathActionType
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struct UPathFollowingComponent_GetPathActionType_Params
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{
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TEnumAsByte<EPathFollowingAction> ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
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};
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// Function AIModule.AIAsyncTaskBlueprintProxy.OnMoveCompleted
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struct UAIAsyncTaskBlueprintProxy_OnMoveCompleted_Params
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{
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struct FAIRequestID RequestID; // (Parm)
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TEnumAsByte<EPathFollowingResult> MovementResult; // (Parm, ZeroConstructor, IsPlainOldData)
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};
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// Function AIModule.AIBlueprintHelperLibrary.UnlockAIResourcesWithAnimation
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struct UAIBlueprintHelperLibrary_UnlockAIResourcesWithAnimation_Params
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{
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class UAnimInstance* AnimInstance; // (Parm, ZeroConstructor, IsPlainOldData)
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bool bUnlockMovement; // (Parm, ZeroConstructor, IsPlainOldData)
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bool UnlockAILogic; // (Parm, ZeroConstructor, IsPlainOldData)
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};
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// Function AIModule.AIBlueprintHelperLibrary.SpawnAIFromClass
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struct UAIBlueprintHelperLibrary_SpawnAIFromClass_Params
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{
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class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData)
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class UClass* PawnClass; // (Parm, ZeroConstructor, IsPlainOldData)
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class UBehaviorTree* BehaviorTree; // (Parm, ZeroConstructor, IsPlainOldData)
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struct FVector Location; // (Parm, IsPlainOldData)
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struct FRotator Rotation; // (Parm, IsPlainOldData)
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bool bNoCollisionFail; // (Parm, ZeroConstructor, IsPlainOldData)
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class APawn* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
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};
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// Function AIModule.AIBlueprintHelperLibrary.SendAIMessage
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struct UAIBlueprintHelperLibrary_SendAIMessage_Params
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{
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class APawn* Target; // (Parm, ZeroConstructor, IsPlainOldData)
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struct FName Message; // (Parm, ZeroConstructor, IsPlainOldData)
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class UObject* MessageSource; // (Parm, ZeroConstructor, IsPlainOldData)
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bool bSuccess; // (Parm, ZeroConstructor, IsPlainOldData)
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};
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// Function AIModule.AIBlueprintHelperLibrary.LockAIResourcesWithAnimation
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struct UAIBlueprintHelperLibrary_LockAIResourcesWithAnimation_Params
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{
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class UAnimInstance* AnimInstance; // (Parm, ZeroConstructor, IsPlainOldData)
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bool bLockMovement; // (Parm, ZeroConstructor, IsPlainOldData)
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bool LockAILogic; // (Parm, ZeroConstructor, IsPlainOldData)
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};
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// Function AIModule.AIBlueprintHelperLibrary.IsValidAIRotation
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struct UAIBlueprintHelperLibrary_IsValidAIRotation_Params
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{
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struct FRotator Rotation; // (Parm, IsPlainOldData)
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bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
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};
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// Function AIModule.AIBlueprintHelperLibrary.IsValidAILocation
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struct UAIBlueprintHelperLibrary_IsValidAILocation_Params
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{
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struct FVector Location; // (Parm, IsPlainOldData)
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bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
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};
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// Function AIModule.AIBlueprintHelperLibrary.IsValidAIDirection
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struct UAIBlueprintHelperLibrary_IsValidAIDirection_Params
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{
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struct FVector DirectionVector; // (Parm, IsPlainOldData)
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bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
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};
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// Function AIModule.AIBlueprintHelperLibrary.GetCurrentPath
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struct UAIBlueprintHelperLibrary_GetCurrentPath_Params
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{
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class AController* Controller; // (Parm, ZeroConstructor, IsPlainOldData)
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class UNavigationPath* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
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};
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// Function AIModule.AIBlueprintHelperLibrary.GetBlackboard
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struct UAIBlueprintHelperLibrary_GetBlackboard_Params
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{
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class AActor* Target; // (Parm, ZeroConstructor, IsPlainOldData)
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class UBlackboardComponent* ReturnValue; // (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData)
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};
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// Function AIModule.AIBlueprintHelperLibrary.GetAIController
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struct UAIBlueprintHelperLibrary_GetAIController_Params
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{
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class AActor* ControlledActor; // (Parm, ZeroConstructor, IsPlainOldData)
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class AAIController* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
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};
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// Function AIModule.AIBlueprintHelperLibrary.CreateMoveToProxyObject
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struct UAIBlueprintHelperLibrary_CreateMoveToProxyObject_Params
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{
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class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData)
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class APawn* Pawn; // (Parm, ZeroConstructor, IsPlainOldData)
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struct FVector Destination; // (Parm, IsPlainOldData)
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class AActor* TargetActor; // (Parm, ZeroConstructor, IsPlainOldData)
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float AcceptanceRadius; // (Parm, ZeroConstructor, IsPlainOldData)
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bool bStopOnOverlap; // (Parm, ZeroConstructor, IsPlainOldData)
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class UAIAsyncTaskBlueprintProxy* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
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};
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// Function AIModule.AIPerceptionComponent.SetSenseEnabled
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struct UAIPerceptionComponent_SetSenseEnabled_Params
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{
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class UClass* SenseClass; // (Parm, ZeroConstructor, IsPlainOldData)
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bool bEnable; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
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};
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// Function AIModule.AIPerceptionComponent.RequestStimuliListenerUpdate
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struct UAIPerceptionComponent_RequestStimuliListenerUpdate_Params
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{
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};
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// Function AIModule.AIPerceptionComponent.OnOwnerEndPlay
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struct UAIPerceptionComponent_OnOwnerEndPlay_Params
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{
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class AActor* Actor; // (Parm, ZeroConstructor, IsPlainOldData)
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TEnumAsByte<EEndPlayReason> EndPlayReason; // (Parm, ZeroConstructor, IsPlainOldData)
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};
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// Function AIModule.AIPerceptionComponent.GetPerceivedHostileActors
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struct UAIPerceptionComponent_GetPerceivedHostileActors_Params
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{
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TArray<class AActor*> OutActors; // (Parm, OutParm, ZeroConstructor)
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};
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// Function AIModule.AIPerceptionComponent.GetPerceivedActors
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struct UAIPerceptionComponent_GetPerceivedActors_Params
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{
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class UClass* SenseToUse; // (Parm, ZeroConstructor, IsPlainOldData)
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TArray<class AActor*> OutActors; // (Parm, OutParm, ZeroConstructor)
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};
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// Function AIModule.AIPerceptionComponent.GetKnownPerceivedActors
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struct UAIPerceptionComponent_GetKnownPerceivedActors_Params
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{
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class UClass* SenseToUse; // (Parm, ZeroConstructor, IsPlainOldData)
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TArray<class AActor*> OutActors; // (Parm, OutParm, ZeroConstructor)
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};
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// Function AIModule.AIPerceptionComponent.GetCurrentlyPerceivedActors
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struct UAIPerceptionComponent_GetCurrentlyPerceivedActors_Params
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{
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class UClass* SenseToUse; // (Parm, ZeroConstructor, IsPlainOldData)
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TArray<class AActor*> OutActors; // (Parm, OutParm, ZeroConstructor)
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};
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// Function AIModule.AIPerceptionComponent.GetActorsPerception
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struct UAIPerceptionComponent_GetActorsPerception_Params
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{
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class AActor* Actor; // (Parm, ZeroConstructor, IsPlainOldData)
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struct FActorPerceptionBlueprintInfo Info; // (Parm, OutParm)
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bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
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};
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// Function AIModule.AIPerceptionStimuliSourceComponent.UnregisterFromSense
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struct UAIPerceptionStimuliSourceComponent_UnregisterFromSense_Params
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{
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class UClass* SenseClass; // (Parm, ZeroConstructor, IsPlainOldData)
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};
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// Function AIModule.AIPerceptionStimuliSourceComponent.UnregisterFromPerceptionSystem
|
|
struct UAIPerceptionStimuliSourceComponent_UnregisterFromPerceptionSystem_Params
|
|
{
|
|
};
|
|
|
|
// Function AIModule.AIPerceptionStimuliSourceComponent.RegisterWithPerceptionSystem
|
|
struct UAIPerceptionStimuliSourceComponent_RegisterWithPerceptionSystem_Params
|
|
{
|
|
};
|
|
|
|
// Function AIModule.AIPerceptionStimuliSourceComponent.RegisterForSense
|
|
struct UAIPerceptionStimuliSourceComponent_RegisterForSense_Params
|
|
{
|
|
class UClass* SenseClass; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function AIModule.AIPerceptionSystem.ReportPerceptionEvent
|
|
struct UAIPerceptionSystem_ReportPerceptionEvent_Params
|
|
{
|
|
class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UAISenseEvent* PerceptionEvent; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function AIModule.AIPerceptionSystem.ReportEvent
|
|
struct UAIPerceptionSystem_ReportEvent_Params
|
|
{
|
|
class UAISenseEvent* PerceptionEvent; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function AIModule.AIPerceptionSystem.RegisterPerceptionStimuliSource
|
|
struct UAIPerceptionSystem_RegisterPerceptionStimuliSource_Params
|
|
{
|
|
class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UClass* Sense; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class AActor* Target; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function AIModule.AIPerceptionSystem.OnPerceptionStimuliSourceEndPlay
|
|
struct UAIPerceptionSystem_OnPerceptionStimuliSourceEndPlay_Params
|
|
{
|
|
class AActor* Actor; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TEnumAsByte<EEndPlayReason> EndPlayReason; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function AIModule.AIPerceptionSystem.GetSenseClassForStimulus
|
|
struct UAIPerceptionSystem_GetSenseClassForStimulus_Params
|
|
{
|
|
class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FAIStimulus Stimulus; // (ConstParm, Parm, OutParm, ReferenceParm)
|
|
class UClass* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function AIModule.AISense_Blueprint.OnUpdate
|
|
struct UAISense_Blueprint_OnUpdate_Params
|
|
{
|
|
TArray<class UAISenseEvent*> EventsToProcess; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function AIModule.AISense_Blueprint.OnListenerUpdated
|
|
struct UAISense_Blueprint_OnListenerUpdated_Params
|
|
{
|
|
class AActor* ActorListener; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UAIPerceptionComponent* PerceptionComponent; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
|
|
};
|
|
|
|
// Function AIModule.AISense_Blueprint.OnListenerUnregistered
|
|
struct UAISense_Blueprint_OnListenerUnregistered_Params
|
|
{
|
|
class AActor* ActorListener; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UAIPerceptionComponent* PerceptionComponent; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
|
|
};
|
|
|
|
// Function AIModule.AISense_Blueprint.OnListenerRegistered
|
|
struct UAISense_Blueprint_OnListenerRegistered_Params
|
|
{
|
|
class AActor* ActorListener; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UAIPerceptionComponent* PerceptionComponent; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
|
|
};
|
|
|
|
// Function AIModule.AISense_Blueprint.K2_OnNewPawn
|
|
struct UAISense_Blueprint_K2_OnNewPawn_Params
|
|
{
|
|
class APawn* NewPawn; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function AIModule.AISense_Blueprint.GetAllListenerComponents
|
|
struct UAISense_Blueprint_GetAllListenerComponents_Params
|
|
{
|
|
TArray<class UAIPerceptionComponent*> ListenerComponents; // (Parm, OutParm, ZeroConstructor)
|
|
};
|
|
|
|
// Function AIModule.AISense_Blueprint.GetAllListenerActors
|
|
struct UAISense_Blueprint_GetAllListenerActors_Params
|
|
{
|
|
TArray<class AActor*> ListenerActors; // (Parm, OutParm, ZeroConstructor)
|
|
};
|
|
|
|
// Function AIModule.AISense_Damage.ReportDamageEvent
|
|
struct UAISense_Damage_ReportDamageEvent_Params
|
|
{
|
|
class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class AActor* DamagedActor; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class AActor* Instigator; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float DamageAmount; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector EventLocation; // (Parm, IsPlainOldData)
|
|
struct FVector HitLocation; // (Parm, IsPlainOldData)
|
|
};
|
|
|
|
// Function AIModule.AISense_Hearing.ReportNoiseEvent
|
|
struct UAISense_Hearing_ReportNoiseEvent_Params
|
|
{
|
|
class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector NoiseLocation; // (Parm, IsPlainOldData)
|
|
float Loudness; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class AActor* Instigator; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float MaxRange; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FName Tag; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function AIModule.AISense_Prediction.RequestPawnPredictionEvent
|
|
struct UAISense_Prediction_RequestPawnPredictionEvent_Params
|
|
{
|
|
class APawn* Requestor; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class AActor* PredictedActor; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float PredictionTime; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function AIModule.AISense_Prediction.RequestControllerPredictionEvent
|
|
struct UAISense_Prediction_RequestControllerPredictionEvent_Params
|
|
{
|
|
class AAIController* Requestor; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class AActor* PredictedActor; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float PredictionTime; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function AIModule.AISystem.AILoggingVerbose
|
|
struct UAISystem_AILoggingVerbose_Params
|
|
{
|
|
};
|
|
|
|
// Function AIModule.AISystem.AIIgnorePlayers
|
|
struct UAISystem_AIIgnorePlayers_Params
|
|
{
|
|
};
|
|
|
|
// Function AIModule.AITask_MoveTo.AIMoveTo
|
|
struct UAITask_MoveTo_AIMoveTo_Params
|
|
{
|
|
class AAIController* Controller; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector GoalLocation; // (Parm, IsPlainOldData)
|
|
class AActor* GoalActor; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float AcceptanceRadius; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TEnumAsByte<EAIOptionFlag> StopOnOverlap; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TEnumAsByte<EAIOptionFlag> AcceptPartialPath; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bUsePathfinding; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bLockAILogic; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bUseContinuosGoalTracking; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UAITask_MoveTo* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function AIModule.AITask_RunEQS.RunEQS
|
|
struct UAITask_RunEQS_RunEQS_Params
|
|
{
|
|
class AAIController* Controller; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UEnvQuery* QueryTemplate; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UAITask_RunEQS* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function AIModule.BrainComponent.StopLogic
|
|
struct UBrainComponent_StopLogic_Params
|
|
{
|
|
struct FString Reason; // (Parm, ZeroConstructor)
|
|
};
|
|
|
|
// Function AIModule.BrainComponent.RestartLogic
|
|
struct UBrainComponent_RestartLogic_Params
|
|
{
|
|
};
|
|
|
|
// Function AIModule.BrainComponent.IsRunning
|
|
struct UBrainComponent_IsRunning_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function AIModule.BrainComponent.IsPaused
|
|
struct UBrainComponent_IsPaused_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function AIModule.BehaviorTreeComponent.SetDynamicSubtree
|
|
struct UBehaviorTreeComponent_SetDynamicSubtree_Params
|
|
{
|
|
struct FGameplayTag InjectTag; // (Parm)
|
|
class UBehaviorTree* BehaviorAsset; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function AIModule.BehaviorTreeComponent.GetTagCooldownEndTime
|
|
struct UBehaviorTreeComponent_GetTagCooldownEndTime_Params
|
|
{
|
|
struct FGameplayTag CooldownTag; // (Parm)
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function AIModule.BehaviorTreeComponent.AddCooldownTagDuration
|
|
struct UBehaviorTreeComponent_AddCooldownTagDuration_Params
|
|
{
|
|
struct FGameplayTag CooldownTag; // (Parm)
|
|
float CooldownDuration; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bAddToExistingDuration; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function AIModule.BlackboardComponent.SetValueAsVector
|
|
struct UBlackboardComponent_SetValueAsVector_Params
|
|
{
|
|
struct FName KeyName; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData)
|
|
struct FVector VectorValue; // (Parm, IsPlainOldData)
|
|
};
|
|
|
|
// Function AIModule.BlackboardComponent.SetValueAsString
|
|
struct UBlackboardComponent_SetValueAsString_Params
|
|
{
|
|
struct FName KeyName; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData)
|
|
struct FString StringValue; // (Parm, ZeroConstructor)
|
|
};
|
|
|
|
// Function AIModule.BlackboardComponent.SetValueAsRotator
|
|
struct UBlackboardComponent_SetValueAsRotator_Params
|
|
{
|
|
struct FName KeyName; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData)
|
|
struct FRotator VectorValue; // (Parm, IsPlainOldData)
|
|
};
|
|
|
|
// Function AIModule.BlackboardComponent.SetValueAsObject
|
|
struct UBlackboardComponent_SetValueAsObject_Params
|
|
{
|
|
struct FName KeyName; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData)
|
|
class UObject* ObjectValue; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function AIModule.BlackboardComponent.SetValueAsName
|
|
struct UBlackboardComponent_SetValueAsName_Params
|
|
{
|
|
struct FName KeyName; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData)
|
|
struct FName NameValue; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function AIModule.BlackboardComponent.SetValueAsInt
|
|
struct UBlackboardComponent_SetValueAsInt_Params
|
|
{
|
|
struct FName KeyName; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData)
|
|
int IntValue; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function AIModule.BlackboardComponent.SetValueAsFloat
|
|
struct UBlackboardComponent_SetValueAsFloat_Params
|
|
{
|
|
struct FName KeyName; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData)
|
|
float FloatValue; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function AIModule.BlackboardComponent.SetValueAsEnum
|
|
struct UBlackboardComponent_SetValueAsEnum_Params
|
|
{
|
|
struct FName KeyName; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData)
|
|
unsigned char EnumValue; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function AIModule.BlackboardComponent.SetValueAsClass
|
|
struct UBlackboardComponent_SetValueAsClass_Params
|
|
{
|
|
struct FName KeyName; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData)
|
|
class UClass* ClassValue; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function AIModule.BlackboardComponent.SetValueAsBool
|
|
struct UBlackboardComponent_SetValueAsBool_Params
|
|
{
|
|
struct FName KeyName; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData)
|
|
bool BoolValue; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function AIModule.BlackboardComponent.IsVectorValueSet
|
|
struct UBlackboardComponent_IsVectorValueSet_Params
|
|
{
|
|
struct FName KeyName; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function AIModule.BlackboardComponent.GetValueAsVector
|
|
struct UBlackboardComponent_GetValueAsVector_Params
|
|
{
|
|
struct FName KeyName; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData)
|
|
struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function AIModule.BlackboardComponent.GetValueAsString
|
|
struct UBlackboardComponent_GetValueAsString_Params
|
|
{
|
|
struct FName KeyName; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData)
|
|
struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm)
|
|
};
|
|
|
|
// Function AIModule.BlackboardComponent.GetValueAsRotator
|
|
struct UBlackboardComponent_GetValueAsRotator_Params
|
|
{
|
|
struct FName KeyName; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData)
|
|
struct FRotator ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function AIModule.BlackboardComponent.GetValueAsObject
|
|
struct UBlackboardComponent_GetValueAsObject_Params
|
|
{
|
|
struct FName KeyName; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData)
|
|
class UObject* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function AIModule.BlackboardComponent.GetValueAsName
|
|
struct UBlackboardComponent_GetValueAsName_Params
|
|
{
|
|
struct FName KeyName; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData)
|
|
struct FName ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function AIModule.BlackboardComponent.GetValueAsInt
|
|
struct UBlackboardComponent_GetValueAsInt_Params
|
|
{
|
|
struct FName KeyName; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData)
|
|
int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function AIModule.BlackboardComponent.GetValueAsFloat
|
|
struct UBlackboardComponent_GetValueAsFloat_Params
|
|
{
|
|
struct FName KeyName; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData)
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function AIModule.BlackboardComponent.GetValueAsEnum
|
|
struct UBlackboardComponent_GetValueAsEnum_Params
|
|
{
|
|
struct FName KeyName; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData)
|
|
unsigned char ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function AIModule.BlackboardComponent.GetValueAsClass
|
|
struct UBlackboardComponent_GetValueAsClass_Params
|
|
{
|
|
struct FName KeyName; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData)
|
|
class UClass* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function AIModule.BlackboardComponent.GetValueAsBool
|
|
struct UBlackboardComponent_GetValueAsBool_Params
|
|
{
|
|
struct FName KeyName; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function AIModule.BlackboardComponent.GetRotationFromEntry
|
|
struct UBlackboardComponent_GetRotationFromEntry_Params
|
|
{
|
|
struct FName KeyName; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData)
|
|
struct FRotator ResultRotation; // (Parm, OutParm, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function AIModule.BlackboardComponent.GetLocationFromEntry
|
|
struct UBlackboardComponent_GetLocationFromEntry_Params
|
|
{
|
|
struct FName KeyName; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData)
|
|
struct FVector ResultLocation; // (Parm, OutParm, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function AIModule.BlackboardComponent.ClearValue
|
|
struct UBlackboardComponent_ClearValue_Params
|
|
{
|
|
struct FName KeyName; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function AIModule.BTDecorator_BlueprintBase.ReceiveTickAI
|
|
struct UBTDecorator_BlueprintBase_ReceiveTickAI_Params
|
|
{
|
|
class AAIController* OwnerController; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class APawn* ControlledPawn; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float DeltaSeconds; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function AIModule.BTDecorator_BlueprintBase.ReceiveTick
|
|
struct UBTDecorator_BlueprintBase_ReceiveTick_Params
|
|
{
|
|
class AActor* OwnerActor; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float DeltaSeconds; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function AIModule.BTDecorator_BlueprintBase.ReceiveObserverDeactivatedAI
|
|
struct UBTDecorator_BlueprintBase_ReceiveObserverDeactivatedAI_Params
|
|
{
|
|
class AAIController* OwnerController; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class APawn* ControlledPawn; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function AIModule.BTDecorator_BlueprintBase.ReceiveObserverDeactivated
|
|
struct UBTDecorator_BlueprintBase_ReceiveObserverDeactivated_Params
|
|
{
|
|
class AActor* OwnerActor; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function AIModule.BTDecorator_BlueprintBase.ReceiveObserverActivatedAI
|
|
struct UBTDecorator_BlueprintBase_ReceiveObserverActivatedAI_Params
|
|
{
|
|
class AAIController* OwnerController; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class APawn* ControlledPawn; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function AIModule.BTDecorator_BlueprintBase.ReceiveObserverActivated
|
|
struct UBTDecorator_BlueprintBase_ReceiveObserverActivated_Params
|
|
{
|
|
class AActor* OwnerActor; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function AIModule.BTDecorator_BlueprintBase.ReceiveExecutionStartAI
|
|
struct UBTDecorator_BlueprintBase_ReceiveExecutionStartAI_Params
|
|
{
|
|
class AAIController* OwnerController; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class APawn* ControlledPawn; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function AIModule.BTDecorator_BlueprintBase.ReceiveExecutionStart
|
|
struct UBTDecorator_BlueprintBase_ReceiveExecutionStart_Params
|
|
{
|
|
class AActor* OwnerActor; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function AIModule.BTDecorator_BlueprintBase.ReceiveExecutionFinishAI
|
|
struct UBTDecorator_BlueprintBase_ReceiveExecutionFinishAI_Params
|
|
{
|
|
class AAIController* OwnerController; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class APawn* ControlledPawn; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TEnumAsByte<EBTNodeResult> NodeResult; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function AIModule.BTDecorator_BlueprintBase.ReceiveExecutionFinish
|
|
struct UBTDecorator_BlueprintBase_ReceiveExecutionFinish_Params
|
|
{
|
|
class AActor* OwnerActor; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TEnumAsByte<EBTNodeResult> NodeResult; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function AIModule.BTDecorator_BlueprintBase.PerformConditionCheckAI
|
|
struct UBTDecorator_BlueprintBase_PerformConditionCheckAI_Params
|
|
{
|
|
class AAIController* OwnerController; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class APawn* ControlledPawn; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function AIModule.BTDecorator_BlueprintBase.PerformConditionCheck
|
|
struct UBTDecorator_BlueprintBase_PerformConditionCheck_Params
|
|
{
|
|
class AActor* OwnerActor; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function AIModule.BTDecorator_BlueprintBase.IsDecoratorObserverActive
|
|
struct UBTDecorator_BlueprintBase_IsDecoratorObserverActive_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function AIModule.BTDecorator_BlueprintBase.IsDecoratorExecutionActive
|
|
struct UBTDecorator_BlueprintBase_IsDecoratorExecutionActive_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function AIModule.BTFunctionLibrary.StopUsingExternalEvent
|
|
struct UBTFunctionLibrary_StopUsingExternalEvent_Params
|
|
{
|
|
class UBTNode* NodeOwner; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function AIModule.BTFunctionLibrary.StartUsingExternalEvent
|
|
struct UBTFunctionLibrary_StartUsingExternalEvent_Params
|
|
{
|
|
class UBTNode* NodeOwner; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class AActor* OwningActor; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function AIModule.BTFunctionLibrary.SetBlackboardValueAsVector
|
|
struct UBTFunctionLibrary_SetBlackboardValueAsVector_Params
|
|
{
|
|
class UBTNode* NodeOwner; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FBlackboardKeySelector Key; // (ConstParm, Parm, OutParm, ReferenceParm)
|
|
struct FVector Value; // (Parm, IsPlainOldData)
|
|
};
|
|
|
|
// Function AIModule.BTFunctionLibrary.SetBlackboardValueAsString
|
|
struct UBTFunctionLibrary_SetBlackboardValueAsString_Params
|
|
{
|
|
class UBTNode* NodeOwner; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FBlackboardKeySelector Key; // (ConstParm, Parm, OutParm, ReferenceParm)
|
|
struct FString Value; // (Parm, ZeroConstructor)
|
|
};
|
|
|
|
// Function AIModule.BTFunctionLibrary.SetBlackboardValueAsRotator
|
|
struct UBTFunctionLibrary_SetBlackboardValueAsRotator_Params
|
|
{
|
|
class UBTNode* NodeOwner; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FBlackboardKeySelector Key; // (ConstParm, Parm, OutParm, ReferenceParm)
|
|
struct FRotator Value; // (Parm, IsPlainOldData)
|
|
};
|
|
|
|
// Function AIModule.BTFunctionLibrary.SetBlackboardValueAsObject
|
|
struct UBTFunctionLibrary_SetBlackboardValueAsObject_Params
|
|
{
|
|
class UBTNode* NodeOwner; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FBlackboardKeySelector Key; // (ConstParm, Parm, OutParm, ReferenceParm)
|
|
class UObject* Value; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function AIModule.BTFunctionLibrary.SetBlackboardValueAsName
|
|
struct UBTFunctionLibrary_SetBlackboardValueAsName_Params
|
|
{
|
|
class UBTNode* NodeOwner; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FBlackboardKeySelector Key; // (ConstParm, Parm, OutParm, ReferenceParm)
|
|
struct FName Value; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function AIModule.BTFunctionLibrary.SetBlackboardValueAsInt
|
|
struct UBTFunctionLibrary_SetBlackboardValueAsInt_Params
|
|
{
|
|
class UBTNode* NodeOwner; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FBlackboardKeySelector Key; // (ConstParm, Parm, OutParm, ReferenceParm)
|
|
int Value; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function AIModule.BTFunctionLibrary.SetBlackboardValueAsFloat
|
|
struct UBTFunctionLibrary_SetBlackboardValueAsFloat_Params
|
|
{
|
|
class UBTNode* NodeOwner; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FBlackboardKeySelector Key; // (ConstParm, Parm, OutParm, ReferenceParm)
|
|
float Value; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function AIModule.BTFunctionLibrary.SetBlackboardValueAsEnum
|
|
struct UBTFunctionLibrary_SetBlackboardValueAsEnum_Params
|
|
{
|
|
class UBTNode* NodeOwner; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FBlackboardKeySelector Key; // (ConstParm, Parm, OutParm, ReferenceParm)
|
|
unsigned char Value; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function AIModule.BTFunctionLibrary.SetBlackboardValueAsClass
|
|
struct UBTFunctionLibrary_SetBlackboardValueAsClass_Params
|
|
{
|
|
class UBTNode* NodeOwner; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FBlackboardKeySelector Key; // (ConstParm, Parm, OutParm, ReferenceParm)
|
|
class UClass* Value; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function AIModule.BTFunctionLibrary.SetBlackboardValueAsBool
|
|
struct UBTFunctionLibrary_SetBlackboardValueAsBool_Params
|
|
{
|
|
class UBTNode* NodeOwner; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FBlackboardKeySelector Key; // (ConstParm, Parm, OutParm, ReferenceParm)
|
|
bool Value; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function AIModule.BTFunctionLibrary.GetOwnersBlackboard
|
|
struct UBTFunctionLibrary_GetOwnersBlackboard_Params
|
|
{
|
|
class UBTNode* NodeOwner; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UBlackboardComponent* ReturnValue; // (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData)
|
|
};
|
|
|
|
// Function AIModule.BTFunctionLibrary.GetOwnerComponent
|
|
struct UBTFunctionLibrary_GetOwnerComponent_Params
|
|
{
|
|
class UBTNode* NodeOwner; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UBehaviorTreeComponent* ReturnValue; // (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData)
|
|
};
|
|
|
|
// Function AIModule.BTFunctionLibrary.GetBlackboardValueAsVector
|
|
struct UBTFunctionLibrary_GetBlackboardValueAsVector_Params
|
|
{
|
|
class UBTNode* NodeOwner; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FBlackboardKeySelector Key; // (ConstParm, Parm, OutParm, ReferenceParm)
|
|
struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function AIModule.BTFunctionLibrary.GetBlackboardValueAsString
|
|
struct UBTFunctionLibrary_GetBlackboardValueAsString_Params
|
|
{
|
|
class UBTNode* NodeOwner; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FBlackboardKeySelector Key; // (ConstParm, Parm, OutParm, ReferenceParm)
|
|
struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm)
|
|
};
|
|
|
|
// Function AIModule.BTFunctionLibrary.GetBlackboardValueAsRotator
|
|
struct UBTFunctionLibrary_GetBlackboardValueAsRotator_Params
|
|
{
|
|
class UBTNode* NodeOwner; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FBlackboardKeySelector Key; // (ConstParm, Parm, OutParm, ReferenceParm)
|
|
struct FRotator ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function AIModule.BTFunctionLibrary.GetBlackboardValueAsObject
|
|
struct UBTFunctionLibrary_GetBlackboardValueAsObject_Params
|
|
{
|
|
class UBTNode* NodeOwner; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FBlackboardKeySelector Key; // (ConstParm, Parm, OutParm, ReferenceParm)
|
|
class UObject* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function AIModule.BTFunctionLibrary.GetBlackboardValueAsName
|
|
struct UBTFunctionLibrary_GetBlackboardValueAsName_Params
|
|
{
|
|
class UBTNode* NodeOwner; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FBlackboardKeySelector Key; // (ConstParm, Parm, OutParm, ReferenceParm)
|
|
struct FName ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function AIModule.BTFunctionLibrary.GetBlackboardValueAsInt
|
|
struct UBTFunctionLibrary_GetBlackboardValueAsInt_Params
|
|
{
|
|
class UBTNode* NodeOwner; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FBlackboardKeySelector Key; // (ConstParm, Parm, OutParm, ReferenceParm)
|
|
int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function AIModule.BTFunctionLibrary.GetBlackboardValueAsFloat
|
|
struct UBTFunctionLibrary_GetBlackboardValueAsFloat_Params
|
|
{
|
|
class UBTNode* NodeOwner; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FBlackboardKeySelector Key; // (ConstParm, Parm, OutParm, ReferenceParm)
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function AIModule.BTFunctionLibrary.GetBlackboardValueAsEnum
|
|
struct UBTFunctionLibrary_GetBlackboardValueAsEnum_Params
|
|
{
|
|
class UBTNode* NodeOwner; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FBlackboardKeySelector Key; // (ConstParm, Parm, OutParm, ReferenceParm)
|
|
unsigned char ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function AIModule.BTFunctionLibrary.GetBlackboardValueAsClass
|
|
struct UBTFunctionLibrary_GetBlackboardValueAsClass_Params
|
|
{
|
|
class UBTNode* NodeOwner; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FBlackboardKeySelector Key; // (ConstParm, Parm, OutParm, ReferenceParm)
|
|
class UClass* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function AIModule.BTFunctionLibrary.GetBlackboardValueAsBool
|
|
struct UBTFunctionLibrary_GetBlackboardValueAsBool_Params
|
|
{
|
|
class UBTNode* NodeOwner; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FBlackboardKeySelector Key; // (ConstParm, Parm, OutParm, ReferenceParm)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function AIModule.BTFunctionLibrary.GetBlackboardValueAsActor
|
|
struct UBTFunctionLibrary_GetBlackboardValueAsActor_Params
|
|
{
|
|
class UBTNode* NodeOwner; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FBlackboardKeySelector Key; // (ConstParm, Parm, OutParm, ReferenceParm)
|
|
class AActor* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function AIModule.BTFunctionLibrary.ClearBlackboardValueAsVector
|
|
struct UBTFunctionLibrary_ClearBlackboardValueAsVector_Params
|
|
{
|
|
class UBTNode* NodeOwner; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FBlackboardKeySelector Key; // (ConstParm, Parm, OutParm, ReferenceParm)
|
|
};
|
|
|
|
// Function AIModule.BTFunctionLibrary.ClearBlackboardValue
|
|
struct UBTFunctionLibrary_ClearBlackboardValue_Params
|
|
{
|
|
class UBTNode* NodeOwner; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FBlackboardKeySelector Key; // (ConstParm, Parm, OutParm, ReferenceParm)
|
|
};
|
|
|
|
// Function AIModule.BTService_BlueprintBase.ReceiveTickAI
|
|
struct UBTService_BlueprintBase_ReceiveTickAI_Params
|
|
{
|
|
class AAIController* OwnerController; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class APawn* ControlledPawn; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float DeltaSeconds; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function AIModule.BTService_BlueprintBase.ReceiveTick
|
|
struct UBTService_BlueprintBase_ReceiveTick_Params
|
|
{
|
|
class AActor* OwnerActor; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float DeltaSeconds; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function AIModule.BTService_BlueprintBase.ReceiveSearchStartAI
|
|
struct UBTService_BlueprintBase_ReceiveSearchStartAI_Params
|
|
{
|
|
class AAIController* OwnerController; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class APawn* ControlledPawn; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function AIModule.BTService_BlueprintBase.ReceiveSearchStart
|
|
struct UBTService_BlueprintBase_ReceiveSearchStart_Params
|
|
{
|
|
class AActor* OwnerActor; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function AIModule.BTService_BlueprintBase.ReceiveDeactivationAI
|
|
struct UBTService_BlueprintBase_ReceiveDeactivationAI_Params
|
|
{
|
|
class AAIController* OwnerController; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class APawn* ControlledPawn; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function AIModule.BTService_BlueprintBase.ReceiveDeactivation
|
|
struct UBTService_BlueprintBase_ReceiveDeactivation_Params
|
|
{
|
|
class AActor* OwnerActor; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function AIModule.BTService_BlueprintBase.ReceiveActivationAI
|
|
struct UBTService_BlueprintBase_ReceiveActivationAI_Params
|
|
{
|
|
class AAIController* OwnerController; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class APawn* ControlledPawn; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function AIModule.BTService_BlueprintBase.ReceiveActivation
|
|
struct UBTService_BlueprintBase_ReceiveActivation_Params
|
|
{
|
|
class AActor* OwnerActor; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function AIModule.BTService_BlueprintBase.IsServiceActive
|
|
struct UBTService_BlueprintBase_IsServiceActive_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function AIModule.CrowdFollowingComponent.SuspendCrowdSteering
|
|
struct UCrowdFollowingComponent_SuspendCrowdSteering_Params
|
|
{
|
|
bool bSuspend; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function AIModule.EnvQueryContext_BlueprintBase.ProvideSingleLocation
|
|
struct UEnvQueryContext_BlueprintBase_ProvideSingleLocation_Params
|
|
{
|
|
class UObject* QuerierObject; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class AActor* QuerierActor; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector ResultingLocation; // (Parm, OutParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function AIModule.EnvQueryContext_BlueprintBase.ProvideSingleActor
|
|
struct UEnvQueryContext_BlueprintBase_ProvideSingleActor_Params
|
|
{
|
|
class UObject* QuerierObject; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class AActor* QuerierActor; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class AActor* ResultingActor; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function AIModule.EnvQueryContext_BlueprintBase.ProvideLocationsSet
|
|
struct UEnvQueryContext_BlueprintBase_ProvideLocationsSet_Params
|
|
{
|
|
class UObject* QuerierObject; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class AActor* QuerierActor; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TArray<struct FVector> ResultingLocationSet; // (Parm, OutParm, ZeroConstructor)
|
|
};
|
|
|
|
// Function AIModule.EnvQueryContext_BlueprintBase.ProvideActorsSet
|
|
struct UEnvQueryContext_BlueprintBase_ProvideActorsSet_Params
|
|
{
|
|
class UObject* QuerierObject; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class AActor* QuerierActor; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TArray<class AActor*> ResultingActorsSet; // (Parm, OutParm, ZeroConstructor)
|
|
};
|
|
|
|
// Function AIModule.EnvQueryGenerator_BlueprintBase.GetQuerier
|
|
struct UEnvQueryGenerator_BlueprintBase_GetQuerier_Params
|
|
{
|
|
class UObject* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function AIModule.EnvQueryGenerator_BlueprintBase.DoItemGeneration
|
|
struct UEnvQueryGenerator_BlueprintBase_DoItemGeneration_Params
|
|
{
|
|
TArray<struct FVector> ContextLocations; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
|
|
};
|
|
|
|
// Function AIModule.EnvQueryGenerator_BlueprintBase.AddGeneratedVector
|
|
struct UEnvQueryGenerator_BlueprintBase_AddGeneratedVector_Params
|
|
{
|
|
struct FVector GeneratedVector; // (Parm, IsPlainOldData)
|
|
};
|
|
|
|
// Function AIModule.EnvQueryGenerator_BlueprintBase.AddGeneratedActor
|
|
struct UEnvQueryGenerator_BlueprintBase_AddGeneratedActor_Params
|
|
{
|
|
class AActor* GeneratedActor; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function AIModule.EnvQueryInstanceBlueprintWrapper.SetNamedParam
|
|
struct UEnvQueryInstanceBlueprintWrapper_SetNamedParam_Params
|
|
{
|
|
struct FName ParamName; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float Value; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function AIModule.EnvQueryInstanceBlueprintWrapper.GetResultsAsLocations
|
|
struct UEnvQueryInstanceBlueprintWrapper_GetResultsAsLocations_Params
|
|
{
|
|
TArray<struct FVector> ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm)
|
|
};
|
|
|
|
// Function AIModule.EnvQueryInstanceBlueprintWrapper.GetResultsAsActors
|
|
struct UEnvQueryInstanceBlueprintWrapper_GetResultsAsActors_Params
|
|
{
|
|
TArray<class AActor*> ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm)
|
|
};
|
|
|
|
// Function AIModule.EnvQueryInstanceBlueprintWrapper.GetItemScore
|
|
struct UEnvQueryInstanceBlueprintWrapper_GetItemScore_Params
|
|
{
|
|
int ItemIndex; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// DelegateFunction AIModule.EnvQueryInstanceBlueprintWrapper.EQSQueryDoneSignature__DelegateSignature
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struct UEnvQueryInstanceBlueprintWrapper_EQSQueryDoneSignature__DelegateSignature_Params
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{
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class UEnvQueryInstanceBlueprintWrapper* QueryInstance; // (Parm, ZeroConstructor, IsPlainOldData)
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TEnumAsByte<EEnvQueryStatus> QueryStatus; // (Parm, ZeroConstructor, IsPlainOldData)
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};
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// Function AIModule.EnvQueryManager.RunEQSQuery
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struct UEnvQueryManager_RunEQSQuery_Params
|
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{
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class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData)
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class UEnvQuery* QueryTemplate; // (Parm, ZeroConstructor, IsPlainOldData)
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|
class UObject* Querier; // (Parm, ZeroConstructor, IsPlainOldData)
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|
TEnumAsByte<EEnvQueryRunMode> RunMode; // (Parm, ZeroConstructor, IsPlainOldData)
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|
class UClass* WrapperClass; // (Parm, ZeroConstructor, IsPlainOldData)
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|
class UEnvQueryInstanceBlueprintWrapper* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
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|
};
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|
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// Function AIModule.NavLocalGridManager.SetLocalNavigationGridDensity
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struct UNavLocalGridManager_SetLocalNavigationGridDensity_Params
|
|
{
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|
class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData)
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|
float CellSize; // (Parm, ZeroConstructor, IsPlainOldData)
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|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
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};
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|
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// Function AIModule.NavLocalGridManager.RemoveLocalNavigationGrid
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struct UNavLocalGridManager_RemoveLocalNavigationGrid_Params
|
|
{
|
|
class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData)
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int GridId; // (Parm, ZeroConstructor, IsPlainOldData)
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bool bRebuildGrids; // (Parm, ZeroConstructor, IsPlainOldData)
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|
};
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|
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// Function AIModule.NavLocalGridManager.FindLocalNavigationGridPath
|
|
struct UNavLocalGridManager_FindLocalNavigationGridPath_Params
|
|
{
|
|
class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData)
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|
struct FVector Start; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
struct FVector End; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
TArray<struct FVector> PathPoints; // (Parm, OutParm, ZeroConstructor)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
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|
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// Function AIModule.NavLocalGridManager.AddLocalNavigationGridForPoints
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struct UNavLocalGridManager_AddLocalNavigationGridForPoints_Params
|
|
{
|
|
class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData)
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|
TArray<struct FVector> Locations; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
|
|
int Radius2D; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
|
|
float Height; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bRebuildGrids; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
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|
|
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// Function AIModule.NavLocalGridManager.AddLocalNavigationGridForPoint
|
|
struct UNavLocalGridManager_AddLocalNavigationGridForPoint_Params
|
|
{
|
|
class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector Location; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
int Radius2D; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
|
|
float Height; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bRebuildGrids; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
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|
|
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// Function AIModule.NavLocalGridManager.AddLocalNavigationGridForCapsule
|
|
struct UNavLocalGridManager_AddLocalNavigationGridForCapsule_Params
|
|
{
|
|
class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector Location; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
float CapsuleRadius; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float CapsuleHalfHeight; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int Radius2D; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
|
|
float Height; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bRebuildGrids; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function AIModule.NavLocalGridManager.AddLocalNavigationGridForBox
|
|
struct UNavLocalGridManager_AddLocalNavigationGridForBox_Params
|
|
{
|
|
class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector Location; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
struct FVector Extent; // (Parm, IsPlainOldData)
|
|
struct FRotator Rotation; // (Parm, IsPlainOldData)
|
|
int Radius2D; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
|
|
float Height; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bRebuildGrids; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function AIModule.PawnAction.GetActionPriority
|
|
struct UPawnAction_GetActionPriority_Params
|
|
{
|
|
TEnumAsByte<EAIRequestPriority> ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function AIModule.PawnAction.Finish
|
|
struct UPawnAction_Finish_Params
|
|
{
|
|
TEnumAsByte<EPawnActionResult> WithResult; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function AIModule.PawnAction.CreateActionInstance
|
|
struct UPawnAction_CreateActionInstance_Params
|
|
{
|
|
class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UClass* ActionClass; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UPawnAction* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function AIModule.PawnAction_BlueprintBase.ActionTick
|
|
struct UPawnAction_BlueprintBase_ActionTick_Params
|
|
{
|
|
class APawn* ControlledPawn; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float DeltaSeconds; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function AIModule.PawnAction_BlueprintBase.ActionStart
|
|
struct UPawnAction_BlueprintBase_ActionStart_Params
|
|
{
|
|
class APawn* ControlledPawn; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function AIModule.PawnAction_BlueprintBase.ActionResume
|
|
struct UPawnAction_BlueprintBase_ActionResume_Params
|
|
{
|
|
class APawn* ControlledPawn; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function AIModule.PawnAction_BlueprintBase.ActionPause
|
|
struct UPawnAction_BlueprintBase_ActionPause_Params
|
|
{
|
|
class APawn* ControlledPawn; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function AIModule.PawnAction_BlueprintBase.ActionFinished
|
|
struct UPawnAction_BlueprintBase_ActionFinished_Params
|
|
{
|
|
class APawn* ControlledPawn; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TEnumAsByte<EPawnActionResult> WithResult; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function AIModule.PawnActionsComponent.K2_PushAction
|
|
struct UPawnActionsComponent_K2_PushAction_Params
|
|
{
|
|
class UPawnAction* NewAction; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TEnumAsByte<EAIRequestPriority> Priority; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UObject* Instigator; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function AIModule.PawnActionsComponent.K2_PerformAction
|
|
struct UPawnActionsComponent_K2_PerformAction_Params
|
|
{
|
|
class APawn* Pawn; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UPawnAction* Action; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TEnumAsByte<EAIRequestPriority> Priority; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function AIModule.PawnActionsComponent.K2_ForceAbortAction
|
|
struct UPawnActionsComponent_K2_ForceAbortAction_Params
|
|
{
|
|
class UPawnAction* ActionToAbort; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TEnumAsByte<EPawnActionAbortState> ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function AIModule.PawnActionsComponent.K2_AbortAction
|
|
struct UPawnActionsComponent_K2_AbortAction_Params
|
|
{
|
|
class UPawnAction* ActionToAbort; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TEnumAsByte<EPawnActionAbortState> ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function AIModule.PawnSensingComponent.SetSensingUpdatesEnabled
|
|
struct UPawnSensingComponent_SetSensingUpdatesEnabled_Params
|
|
{
|
|
bool bEnabled; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function AIModule.PawnSensingComponent.SetSensingInterval
|
|
struct UPawnSensingComponent_SetSensingInterval_Params
|
|
{
|
|
float NewSensingInterval; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function AIModule.PawnSensingComponent.SetPeripheralVisionAngle
|
|
struct UPawnSensingComponent_SetPeripheralVisionAngle_Params
|
|
{
|
|
float NewPeripheralVisionAngle; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// DelegateFunction AIModule.PawnSensingComponent.SeePawnDelegate__DelegateSignature
|
|
struct UPawnSensingComponent_SeePawnDelegate__DelegateSignature_Params
|
|
{
|
|
class APawn* Pawn; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// DelegateFunction AIModule.PawnSensingComponent.HearNoiseDelegate__DelegateSignature
|
|
struct UPawnSensingComponent_HearNoiseDelegate__DelegateSignature_Params
|
|
{
|
|
class APawn* Instigator; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector Location; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
float Volume; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function AIModule.PawnSensingComponent.GetPeripheralVisionCosine
|
|
struct UPawnSensingComponent_GetPeripheralVisionCosine_Params
|
|
{
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function AIModule.PawnSensingComponent.GetPeripheralVisionAngle
|
|
struct UPawnSensingComponent_GetPeripheralVisionAngle_Params
|
|
{
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
}
|
|
|