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PMDT/structures/data/SDK/PUBGM_AnimGraphRuntime_classes.hpp
T
2026-05-03 13:32:50 +08:00

135 lines
5.1 KiB
C++
Executable File

#pragma once
//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:40 2025
namespace SDK
{
//---------------------------------------------------------------------------
//Classes
//---------------------------------------------------------------------------
// Class AnimGraphRuntime.AnimCustomInstance
// 0x0000 (0x02F0 - 0x02F0)
class UAnimCustomInstance : public UAnimInstance
{
public:
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class AnimGraphRuntime.AnimCustomInstance");
return pStaticClass;
}
};
// Class AnimGraphRuntime.AnimNotify_PlayMontageNotify
// 0x0008 (0x0030 - 0x0028)
class UAnimNotify_PlayMontageNotify : public UAnimNotify
{
public:
struct FName NotifyName; // 0x0028(0x0008) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class AnimGraphRuntime.AnimNotify_PlayMontageNotify");
return pStaticClass;
}
};
// Class AnimGraphRuntime.AnimNotify_PlayMontageNotifyWindow
// 0x0008 (0x0028 - 0x0020)
class UAnimNotify_PlayMontageNotifyWindow : public UAnimNotifyState
{
public:
struct FName NotifyName; // 0x0020(0x0008) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class AnimGraphRuntime.AnimNotify_PlayMontageNotifyWindow");
return pStaticClass;
}
};
// Class AnimGraphRuntime.AnimSequencerInstance
// 0x0000 (0x02F0 - 0x02F0)
class UAnimSequencerInstance : public UAnimCustomInstance
{
public:
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class AnimGraphRuntime.AnimSequencerInstance");
return pStaticClass;
}
};
// Class AnimGraphRuntime.KismetAnimationLibrary
// 0x0000 (0x0020 - 0x0020)
class UKismetAnimationLibrary : public UBlueprintFunctionLibrary
{
public:
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class AnimGraphRuntime.KismetAnimationLibrary");
return pStaticClass;
}
static void K2_TwoBoneIK(const struct FVector& RootPos, const struct FVector& JointPos, const struct FVector& EndPos, const struct FVector& JointTarget, const struct FVector& Effector, float MaxStretchScale, float StartStretchRatio, bool bAllowStretching, struct FVector* OutEndPos, struct FVector* OutJointPos);
static struct FTransform K2_LookAt(const struct FTransform& CurrentTransform, const struct FVector& TargetPosition, const struct FVector& LookAtVector, bool bUseUpVector, const struct FVector& UpVector, float ClampConeInDegree);
};
// Class AnimGraphRuntime.PlayMontageCallbackProxy
// 0x00D4 (0x00F0 - 0x001C)
class UPlayMontageCallbackProxy : public UObject
{
public:
unsigned char UnknownData00[0xC]; // 0x001C(0x000C) MISSED OFFSET
struct FScriptMulticastDelegate OnBlendOut; // 0x0028(0x000C) (ZeroConstructor, InstancedReference, BlueprintAssignable)
struct FScriptMulticastDelegate OnInterrupted; // 0x0034(0x000C) (ZeroConstructor, InstancedReference, BlueprintAssignable)
struct FScriptMulticastDelegate OnNotifyBegin; // 0x0040(0x000C) (ZeroConstructor, InstancedReference, BlueprintAssignable)
struct FScriptMulticastDelegate OnNotifyEnd; // 0x004C(0x000C) (ZeroConstructor, InstancedReference, BlueprintAssignable)
unsigned char UnknownData01[0x98]; // 0x0058(0x0098) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class AnimGraphRuntime.PlayMontageCallbackProxy");
return pStaticClass;
}
void OnNotifyEndReceived(const struct FName& NotifyName, const struct FBranchingPointNotifyPayload& BranchingPointNotifyPayload);
void OnNotifyBeginReceived(const struct FName& NotifyName, const struct FBranchingPointNotifyPayload& BranchingPointNotifyPayload);
void OnMontageEnded(class UAnimMontage* Montage, bool bInterrupted);
void OnMontageBlendingOut(class UAnimMontage* Montage, bool bInterrupted);
static class UPlayMontageCallbackProxy* CreateProxyObjectForPlayMontage(class USkeletalMeshComponent* InSkeletalMeshComponent, class UAnimMontage* MontageToPlay, float PlayRate, float StartingPosition, const struct FName& StartingSection);
};
}