forked from gcdsfh/PMDT
162 lines
7.5 KiB
C++
Executable File
162 lines
7.5 KiB
C++
Executable File
#pragma once
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//PUBGM(0.13.5)32位SDK
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//作者:清华
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//Telegram:@qinghuanb666
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//生成时间:Fri Apr 18 20:44:40 2025
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namespace SDK
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{
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//---------------------------------------------------------------------------
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//Classes
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//---------------------------------------------------------------------------
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// Class AudioMixer.AudioMixerBlueprintLibrary
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// 0x0000 (0x0020 - 0x0020)
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class UAudioMixerBlueprintLibrary : public UBlueprintFunctionLibrary
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{
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public:
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static UClass* StaticClass()
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{
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static UClass *pStaticClass = 0;
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if (!pStaticClass)
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pStaticClass = UObject::FindClass("Class AudioMixer.AudioMixerBlueprintLibrary");
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return pStaticClass;
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}
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static void SetBypassSourceEffectChainEntry(class UObject* WorldContextObject, class USoundEffectSourcePresetChain* PresetChain, int EntryIndex, bool bBypassed);
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static void RemoveSourceEffectFromPresetChain(class UObject* WorldContextObject, class USoundEffectSourcePresetChain* PresetChain, int EntryIndex);
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static void RemoveMasterSubmixEffect(class UObject* WorldContextObject, class USoundEffectSubmixPreset* SubmixEffectPreset);
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static int GetNumberOfEntriesInSourceEffectChain(class UObject* WorldContextObject, class USoundEffectSourcePresetChain* PresetChain);
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static void ClearMasterSubmixEffects(class UObject* WorldContextObject);
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static void AddSourceEffectToPresetChain(class UObject* WorldContextObject, class USoundEffectSourcePresetChain* PresetChain, const struct FSourceEffectChainEntry& Entry);
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static void AddMasterSubmixEffect(class UObject* WorldContextObject, class USoundEffectSubmixPreset* SubmixEffectPreset);
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};
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// Class AudioMixer.SubmixEffectDynamicsProcessorPreset
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// 0x0050 (0x0080 - 0x0030)
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class USubmixEffectDynamicsProcessorPreset : public USoundEffectSubmixPreset
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{
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public:
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unsigned char UnknownData00[0x28]; // 0x0030(0x0028) MISSED OFFSET
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struct FSubmixEffectDynamicsProcessorSettings Settings; // 0x0058(0x0028) (Edit, BlueprintVisible)
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static UClass* StaticClass()
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{
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static UClass *pStaticClass = 0;
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if (!pStaticClass)
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pStaticClass = UObject::FindClass("Class AudioMixer.SubmixEffectDynamicsProcessorPreset");
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return pStaticClass;
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}
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void SetSettings(const struct FSubmixEffectDynamicsProcessorSettings& InSettings);
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};
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// Class AudioMixer.SubmixEffectSubmixEQPreset
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// 0x0018 (0x0048 - 0x0030)
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class USubmixEffectSubmixEQPreset : public USoundEffectSubmixPreset
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{
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public:
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unsigned char UnknownData00[0xC]; // 0x0030(0x000C) MISSED OFFSET
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struct FSubmixEffectSubmixEQSettings Settings; // 0x003C(0x000C) (Edit, BlueprintVisible)
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static UClass* StaticClass()
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{
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static UClass *pStaticClass = 0;
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if (!pStaticClass)
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pStaticClass = UObject::FindClass("Class AudioMixer.SubmixEffectSubmixEQPreset");
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return pStaticClass;
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}
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void SetSettings(const struct FSubmixEffectSubmixEQSettings& InSettings);
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};
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// Class AudioMixer.SubmixEffectReverbPreset
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// 0x0060 (0x0090 - 0x0030)
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class USubmixEffectReverbPreset : public USoundEffectSubmixPreset
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{
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public:
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unsigned char UnknownData00[0x30]; // 0x0030(0x0030) MISSED OFFSET
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struct FSubmixEffectReverbSettings Settings; // 0x0060(0x0030) (Edit, BlueprintVisible)
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static UClass* StaticClass()
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{
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static UClass *pStaticClass = 0;
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if (!pStaticClass)
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pStaticClass = UObject::FindClass("Class AudioMixer.SubmixEffectReverbPreset");
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return pStaticClass;
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}
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void SetSettingsWithReverbEffect(class UReverbEffect* InReverbEffect, float WetLevel);
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void SetSettings(const struct FSubmixEffectReverbSettings& InSettings);
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};
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// Class AudioMixer.SynthSound
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// 0x0010 (0x0260 - 0x0250)
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class USynthSound : public USoundWaveProcedural
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{
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public:
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unsigned char UnknownData00[0x10]; // 0x0250(0x0010) MISSED OFFSET
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static UClass* StaticClass()
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{
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static UClass *pStaticClass = 0;
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if (!pStaticClass)
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pStaticClass = UObject::FindClass("Class AudioMixer.SynthSound");
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return pStaticClass;
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}
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};
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// Class AudioMixer.SynthComponent
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// 0x0270 (0x0530 - 0x02C0)
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class USynthComponent : public USceneComponent
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{
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public:
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unsigned char bAutoDestroy : 1; // 0x02C0(0x0001)
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unsigned char bStopWhenOwnerDestroyed : 1; // 0x02C0(0x0001)
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unsigned char bAllowSpatialization : 1; // 0x02C0(0x0001) (Edit, BlueprintVisible)
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unsigned char bOverrideAttenuation : 1; // 0x02C0(0x0001) (Edit, BlueprintVisible)
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unsigned char UnknownData00[0x3]; // 0x02C1(0x0003) MISSED OFFSET
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class USoundAttenuation* AttenuationSettings; // 0x02C4(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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struct FSoundAttenuationSettings AttenuationOverrides; // 0x02C8(0x0214) (Edit, BlueprintVisible)
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class USoundConcurrency* ConcurrencySettings; // 0x04DC(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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class USoundClass* SoundClass; // 0x04E0(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
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class USoundEffectSourcePresetChain* SourceEffectChain; // 0x04E4(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
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class USoundSubmix* SoundSubmix; // 0x04E8(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
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TArray<struct FSoundSubmixSendInfo> SoundSubmixSends; // 0x04EC(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
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unsigned char bIsUISound : 1; // 0x04F8(0x0001) (Edit, BlueprintVisible)
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unsigned char UnknownData01[0x7]; // 0x04F9(0x0007) MISSED OFFSET
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class USynthSound* Synth; // 0x0500(0x0004) (ZeroConstructor, Transient, IsPlainOldData)
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class UAudioComponent* AudioComponent; // 0x0504(0x0004) (ExportObject, ZeroConstructor, Transient, InstancedReference, IsPlainOldData)
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unsigned char UnknownData02[0x28]; // 0x0508(0x0028) MISSED OFFSET
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static UClass* StaticClass()
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{
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static UClass *pStaticClass = 0;
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if (!pStaticClass)
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pStaticClass = UObject::FindClass("Class AudioMixer.SynthComponent");
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return pStaticClass;
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}
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void Stop();
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void Start();
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void SetSubmixSend(class USoundSubmix* Submix, float SendLevel);
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bool IsPlaying();
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};
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}
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