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PMDT/structures/data/SDK/PUBGM_AudioMixer_classes.hpp
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2026-05-03 13:32:50 +08:00

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Executable File

#pragma once
//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:40 2025
namespace SDK
{
//---------------------------------------------------------------------------
//Classes
//---------------------------------------------------------------------------
// Class AudioMixer.AudioMixerBlueprintLibrary
// 0x0000 (0x0020 - 0x0020)
class UAudioMixerBlueprintLibrary : public UBlueprintFunctionLibrary
{
public:
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class AudioMixer.AudioMixerBlueprintLibrary");
return pStaticClass;
}
static void SetBypassSourceEffectChainEntry(class UObject* WorldContextObject, class USoundEffectSourcePresetChain* PresetChain, int EntryIndex, bool bBypassed);
static void RemoveSourceEffectFromPresetChain(class UObject* WorldContextObject, class USoundEffectSourcePresetChain* PresetChain, int EntryIndex);
static void RemoveMasterSubmixEffect(class UObject* WorldContextObject, class USoundEffectSubmixPreset* SubmixEffectPreset);
static int GetNumberOfEntriesInSourceEffectChain(class UObject* WorldContextObject, class USoundEffectSourcePresetChain* PresetChain);
static void ClearMasterSubmixEffects(class UObject* WorldContextObject);
static void AddSourceEffectToPresetChain(class UObject* WorldContextObject, class USoundEffectSourcePresetChain* PresetChain, const struct FSourceEffectChainEntry& Entry);
static void AddMasterSubmixEffect(class UObject* WorldContextObject, class USoundEffectSubmixPreset* SubmixEffectPreset);
};
// Class AudioMixer.SubmixEffectDynamicsProcessorPreset
// 0x0050 (0x0080 - 0x0030)
class USubmixEffectDynamicsProcessorPreset : public USoundEffectSubmixPreset
{
public:
unsigned char UnknownData00[0x28]; // 0x0030(0x0028) MISSED OFFSET
struct FSubmixEffectDynamicsProcessorSettings Settings; // 0x0058(0x0028) (Edit, BlueprintVisible)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class AudioMixer.SubmixEffectDynamicsProcessorPreset");
return pStaticClass;
}
void SetSettings(const struct FSubmixEffectDynamicsProcessorSettings& InSettings);
};
// Class AudioMixer.SubmixEffectSubmixEQPreset
// 0x0018 (0x0048 - 0x0030)
class USubmixEffectSubmixEQPreset : public USoundEffectSubmixPreset
{
public:
unsigned char UnknownData00[0xC]; // 0x0030(0x000C) MISSED OFFSET
struct FSubmixEffectSubmixEQSettings Settings; // 0x003C(0x000C) (Edit, BlueprintVisible)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class AudioMixer.SubmixEffectSubmixEQPreset");
return pStaticClass;
}
void SetSettings(const struct FSubmixEffectSubmixEQSettings& InSettings);
};
// Class AudioMixer.SubmixEffectReverbPreset
// 0x0060 (0x0090 - 0x0030)
class USubmixEffectReverbPreset : public USoundEffectSubmixPreset
{
public:
unsigned char UnknownData00[0x30]; // 0x0030(0x0030) MISSED OFFSET
struct FSubmixEffectReverbSettings Settings; // 0x0060(0x0030) (Edit, BlueprintVisible)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class AudioMixer.SubmixEffectReverbPreset");
return pStaticClass;
}
void SetSettingsWithReverbEffect(class UReverbEffect* InReverbEffect, float WetLevel);
void SetSettings(const struct FSubmixEffectReverbSettings& InSettings);
};
// Class AudioMixer.SynthSound
// 0x0010 (0x0260 - 0x0250)
class USynthSound : public USoundWaveProcedural
{
public:
unsigned char UnknownData00[0x10]; // 0x0250(0x0010) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class AudioMixer.SynthSound");
return pStaticClass;
}
};
// Class AudioMixer.SynthComponent
// 0x0270 (0x0530 - 0x02C0)
class USynthComponent : public USceneComponent
{
public:
unsigned char bAutoDestroy : 1; // 0x02C0(0x0001)
unsigned char bStopWhenOwnerDestroyed : 1; // 0x02C0(0x0001)
unsigned char bAllowSpatialization : 1; // 0x02C0(0x0001) (Edit, BlueprintVisible)
unsigned char bOverrideAttenuation : 1; // 0x02C0(0x0001) (Edit, BlueprintVisible)
unsigned char UnknownData00[0x3]; // 0x02C1(0x0003) MISSED OFFSET
class USoundAttenuation* AttenuationSettings; // 0x02C4(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
struct FSoundAttenuationSettings AttenuationOverrides; // 0x02C8(0x0214) (Edit, BlueprintVisible)
class USoundConcurrency* ConcurrencySettings; // 0x04DC(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
class USoundClass* SoundClass; // 0x04E0(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
class USoundEffectSourcePresetChain* SourceEffectChain; // 0x04E4(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
class USoundSubmix* SoundSubmix; // 0x04E8(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
TArray<struct FSoundSubmixSendInfo> SoundSubmixSends; // 0x04EC(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
unsigned char bIsUISound : 1; // 0x04F8(0x0001) (Edit, BlueprintVisible)
unsigned char UnknownData01[0x7]; // 0x04F9(0x0007) MISSED OFFSET
class USynthSound* Synth; // 0x0500(0x0004) (ZeroConstructor, Transient, IsPlainOldData)
class UAudioComponent* AudioComponent; // 0x0504(0x0004) (ExportObject, ZeroConstructor, Transient, InstancedReference, IsPlainOldData)
unsigned char UnknownData02[0x28]; // 0x0508(0x0028) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class AudioMixer.SynthComponent");
return pStaticClass;
}
void Stop();
void Start();
void SetSubmixSend(class USoundSubmix* Submix, float SendLevel);
bool IsPlaying();
};
}