forked from gcdsfh/PMDT
1224 lines
37 KiB
C++
Executable File
1224 lines
37 KiB
C++
Executable File
//PUBGM(0.13.5)32位SDK
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//作者:清华
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//Telegram:@qinghuanb666
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//生成时间:Fri Apr 18 20:44:52 2025
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#include "../SDK.hpp"
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namespace SDK
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{
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//---------------------------------------------------------------------------
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//Functions
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//---------------------------------------------------------------------------
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// Function Authorization_BP.Authorization_BP_C.ShowHelpBtn
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// (Public, BlueprintCallable, BlueprintEvent)
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void UAuthorization_BP_C::ShowHelpBtn()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function Authorization_BP.Authorization_BP_C.ShowHelpBtn");
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UAuthorization_BP_C_ShowHelpBtn_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function Authorization_BP.Authorization_BP_C.SetSettingVars
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// (Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class USettingConfig_C* Config (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
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void UAuthorization_BP_C::SetSettingVars(class USettingConfig_C* Config)
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function Authorization_BP.Authorization_BP_C.SetSettingVars");
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UAuthorization_BP_C_SetSettingVars_Params params;
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params.Config = Config;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function Authorization_BP.Authorization_BP_C.IsServiceAccepted
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// (Public, HasOutParms, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// bool accept (Parm, OutParm, ZeroConstructor, IsPlainOldData)
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void UAuthorization_BP_C::IsServiceAccepted(bool* accept)
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function Authorization_BP.Authorization_BP_C.IsServiceAccepted");
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UAuthorization_BP_C_IsServiceAccepted_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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if (accept != nullptr)
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*accept = params.accept;
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}
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// Function Authorization_BP.Authorization_BP_C.SetCheckBox
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// (Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// bool isCheck (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
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void UAuthorization_BP_C::SetCheckBox(bool isCheck)
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function Authorization_BP.Authorization_BP_C.SetCheckBox");
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UAuthorization_BP_C_SetCheckBox_Params params;
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params.isCheck = isCheck;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function Authorization_BP.Authorization_BP_C.SetScreenLightness
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// (Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class USettingConfig_C* Config (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
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void UAuthorization_BP_C::SetScreenLightness(class USettingConfig_C* Config)
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function Authorization_BP.Authorization_BP_C.SetScreenLightness");
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UAuthorization_BP_C_SetScreenLightness_Params params;
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params.Config = Config;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function Authorization_BP.Authorization_BP_C.SetLocalSavedQuickMsgSetting
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// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
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void UAuthorization_BP_C::SetLocalSavedQuickMsgSetting()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function Authorization_BP.Authorization_BP_C.SetLocalSavedQuickMsgSetting");
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UAuthorization_BP_C_SetLocalSavedQuickMsgSetting_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function Authorization_BP.Authorization_BP_C.SetServiceAndPolicyCallType
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// (Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// int calltype (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
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void UAuthorization_BP_C::SetServiceAndPolicyCallType(int calltype)
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function Authorization_BP.Authorization_BP_C.SetServiceAndPolicyCallType");
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UAuthorization_BP_C_SetServiceAndPolicyCallType_Params params;
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params.calltype = calltype;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function Authorization_BP.Authorization_BP_C.SetServiceAndPolicyChecked
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// (Public, BlueprintCallable, BlueprintEvent)
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void UAuthorization_BP_C::SetServiceAndPolicyChecked()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function Authorization_BP.Authorization_BP_C.SetServiceAndPolicyChecked");
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UAuthorization_BP_C_SetServiceAndPolicyChecked_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function Authorization_BP.Authorization_BP_C.ReleaseLoginButtons
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// (Public, BlueprintCallable, BlueprintEvent)
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void UAuthorization_BP_C::ReleaseLoginButtons()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function Authorization_BP.Authorization_BP_C.ReleaseLoginButtons");
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UAuthorization_BP_C_ReleaseLoginButtons_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function Authorization_BP.Authorization_BP_C.BlockLoginButtons
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// (Public, BlueprintCallable, BlueprintEvent)
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void UAuthorization_BP_C::BlockLoginButtons()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function Authorization_BP.Authorization_BP_C.BlockLoginButtons");
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UAuthorization_BP_C_BlockLoginButtons_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function Authorization_BP.Authorization_BP_C.updateLoginButtons
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// (Public, BlueprintCallable, BlueprintEvent)
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void UAuthorization_BP_C::updateLoginButtons()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function Authorization_BP.Authorization_BP_C.updateLoginButtons");
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UAuthorization_BP_C_updateLoginButtons_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function Authorization_BP.Authorization_BP_C.HideHelpBtn
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// (Public, BlueprintCallable, BlueprintEvent)
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void UAuthorization_BP_C::HideHelpBtn()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function Authorization_BP.Authorization_BP_C.HideHelpBtn");
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UAuthorization_BP_C_HideHelpBtn_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function Authorization_BP.Authorization_BP_C.GetMaxSupportFps
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// (Public, HasOutParms, HasDefaults, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// int maxFpsIndex (Parm, OutParm, ZeroConstructor, IsPlainOldData)
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void UAuthorization_BP_C::GetMaxSupportFps(int* maxFpsIndex)
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function Authorization_BP.Authorization_BP_C.GetMaxSupportFps");
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UAuthorization_BP_C_GetMaxSupportFps_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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if (maxFpsIndex != nullptr)
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*maxFpsIndex = params.maxFpsIndex;
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}
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// Function Authorization_BP.Authorization_BP_C.SendPictureSetting
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// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
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void UAuthorization_BP_C::SendPictureSetting()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function Authorization_BP.Authorization_BP_C.SendPictureSetting");
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UAuthorization_BP_C_SendPictureSetting_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function Authorization_BP.Authorization_BP_C.CheckRendingSafe
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// (Public, BlueprintCallable, BlueprintEvent)
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void UAuthorization_BP_C::CheckRendingSafe()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function Authorization_BP.Authorization_BP_C.CheckRendingSafe");
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UAuthorization_BP_C_CheckRendingSafe_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function Authorization_BP.Authorization_BP_C.RefreshGameVersion
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// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
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void UAuthorization_BP_C::RefreshGameVersion()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function Authorization_BP.Authorization_BP_C.RefreshGameVersion");
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UAuthorization_BP_C_RefreshGameVersion_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function Authorization_BP.Authorization_BP_C.ShowEffects
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// (Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// bool Is_show (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
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void UAuthorization_BP_C::ShowEffects(bool Is_show)
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function Authorization_BP.Authorization_BP_C.ShowEffects");
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UAuthorization_BP_C_ShowEffects_Params params;
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params.Is_show = Is_show;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function Authorization_BP.Authorization_BP_C.UIShow2
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// (Public, BlueprintCallable, BlueprintEvent)
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void UAuthorization_BP_C::UIShow2()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function Authorization_BP.Authorization_BP_C.UIShow2");
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UAuthorization_BP_C_UIShow2_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function Authorization_BP.Authorization_BP_C.ShowUI
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// (Public, BlueprintCallable, BlueprintEvent)
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void UAuthorization_BP_C::ShowUI()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function Authorization_BP.Authorization_BP_C.ShowUI");
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UAuthorization_BP_C_ShowUI_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function Authorization_BP.Authorization_BP_C.InitAuthorizationUI
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// (Public, BlueprintCallable, BlueprintEvent)
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void UAuthorization_BP_C::InitAuthorizationUI()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function Authorization_BP.Authorization_BP_C.InitAuthorizationUI");
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UAuthorization_BP_C_InitAuthorizationUI_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function Authorization_BP.Authorization_BP_C.InitLoginUI
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// (Public, BlueprintCallable, BlueprintEvent)
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void UAuthorization_BP_C::InitLoginUI()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function Authorization_BP.Authorization_BP_C.InitLoginUI");
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UAuthorization_BP_C_InitLoginUI_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function Authorization_BP.Authorization_BP_C.doAutoLogin
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// (Public, BlueprintCallable, BlueprintEvent)
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void UAuthorization_BP_C::doAutoLogin()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function Authorization_BP.Authorization_BP_C.doAutoLogin");
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UAuthorization_BP_C_doAutoLogin_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function Authorization_BP.Authorization_BP_C.UpdateRelatedSetting
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// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
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void UAuthorization_BP_C::UpdateRelatedSetting()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function Authorization_BP.Authorization_BP_C.UpdateRelatedSetting");
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UAuthorization_BP_C_UpdateRelatedSetting_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function Authorization_BP.Authorization_BP_C.DoUpdate
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// (Public, BlueprintCallable, BlueprintEvent)
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void UAuthorization_BP_C::DoUpdate()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function Authorization_BP.Authorization_BP_C.DoUpdate");
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UAuthorization_BP_C_DoUpdate_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function Authorization_BP.Authorization_BP_C.SetFpsByIndex
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// (Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// int Index (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
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void UAuthorization_BP_C::SetFpsByIndex(int Index)
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function Authorization_BP.Authorization_BP_C.SetFpsByIndex");
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UAuthorization_BP_C_SetFpsByIndex_Params params;
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params.Index = Index;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function Authorization_BP.Authorization_BP_C.InitFps
|
|
// (Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// class USettingConfig_C* settingConfig (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
|
|
void UAuthorization_BP_C::InitFps(class USettingConfig_C* settingConfig)
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function Authorization_BP.Authorization_BP_C.InitFps");
|
|
|
|
UAuthorization_BP_C_InitFps_Params params;
|
|
params.settingConfig = settingConfig;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
|
|
UObject *currentObj = (UObject *) this;
|
|
currentObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
}
|
|
|
|
|
|
// Function Authorization_BP.Authorization_BP_C.SetLbsOffAndDisableMicphone
|
|
// (Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// class USettingConfig_C* settingObj (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
|
|
void UAuthorization_BP_C::SetLbsOffAndDisableMicphone(class USettingConfig_C* settingObj)
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function Authorization_BP.Authorization_BP_C.SetLbsOffAndDisableMicphone");
|
|
|
|
UAuthorization_BP_C_SetLbsOffAndDisableMicphone_Params params;
|
|
params.settingObj = settingObj;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
|
|
UObject *currentObj = (UObject *) this;
|
|
currentObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
}
|
|
|
|
|
|
// Function Authorization_BP.Authorization_BP_C.InitVoiceSetting
|
|
// (Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// class USettingConfig_C* settingObj (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
|
|
void UAuthorization_BP_C::InitVoiceSetting(class USettingConfig_C* settingObj)
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function Authorization_BP.Authorization_BP_C.InitVoiceSetting");
|
|
|
|
UAuthorization_BP_C_InitVoiceSetting_Params params;
|
|
params.settingObj = settingObj;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
|
|
UObject *currentObj = (UObject *) this;
|
|
currentObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
}
|
|
|
|
|
|
// Function Authorization_BP.Authorization_BP_C.SetSoudsSetting
|
|
// (Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// struct FName ParamName (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
// float ParamValue (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
|
|
void UAuthorization_BP_C::SetSoudsSetting(const struct FName& ParamName, float ParamValue)
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function Authorization_BP.Authorization_BP_C.SetSoudsSetting");
|
|
|
|
UAuthorization_BP_C_SetSoudsSetting_Params params;
|
|
params.ParamName = ParamName;
|
|
params.ParamValue = ParamValue;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
|
|
UObject *currentObj = (UObject *) this;
|
|
currentObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
}
|
|
|
|
|
|
// Function Authorization_BP.Authorization_BP_C.InitUserSetting
|
|
// (Public, BlueprintCallable, BlueprintEvent)
|
|
|
|
void UAuthorization_BP_C::InitUserSetting()
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function Authorization_BP.Authorization_BP_C.InitUserSetting");
|
|
|
|
UAuthorization_BP_C_InitUserSetting_Params params;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
|
|
UObject *currentObj = (UObject *) this;
|
|
currentObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
}
|
|
|
|
|
|
// Function Authorization_BP.Authorization_BP_C.setLoginLimit
|
|
// (Public, BlueprintCallable, BlueprintEvent)
|
|
|
|
void UAuthorization_BP_C::setLoginLimit()
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function Authorization_BP.Authorization_BP_C.setLoginLimit");
|
|
|
|
UAuthorization_BP_C_setLoginLimit_Params params;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
|
|
UObject *currentObj = (UObject *) this;
|
|
currentObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
}
|
|
|
|
|
|
// Function Authorization_BP.Authorization_BP_C.addLoginCount
|
|
// (Public, BlueprintCallable, BlueprintEvent)
|
|
|
|
void UAuthorization_BP_C::addLoginCount()
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function Authorization_BP.Authorization_BP_C.addLoginCount");
|
|
|
|
UAuthorization_BP_C_addLoginCount_Params params;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
|
|
UObject *currentObj = (UObject *) this;
|
|
currentObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
}
|
|
|
|
|
|
// Function Authorization_BP.Authorization_BP_C.clearLoginCount
|
|
// (Public, BlueprintCallable, BlueprintEvent)
|
|
|
|
void UAuthorization_BP_C::clearLoginCount()
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function Authorization_BP.Authorization_BP_C.clearLoginCount");
|
|
|
|
UAuthorization_BP_C_clearLoginCount_Params params;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
|
|
UObject *currentObj = (UObject *) this;
|
|
currentObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
}
|
|
|
|
|
|
// Function Authorization_BP.Authorization_BP_C.redoAutoAuthorization
|
|
// (Public, BlueprintCallable, BlueprintEvent)
|
|
|
|
void UAuthorization_BP_C::redoAutoAuthorization()
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function Authorization_BP.Authorization_BP_C.redoAutoAuthorization");
|
|
|
|
UAuthorization_BP_C_redoAutoAuthorization_Params params;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
|
|
UObject *currentObj = (UObject *) this;
|
|
currentObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
}
|
|
|
|
|
|
// Function Authorization_BP.Authorization_BP_C.doAuthorization
|
|
// (Public, BlueprintCallable, BlueprintEvent)
|
|
|
|
void UAuthorization_BP_C::doAuthorization()
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function Authorization_BP.Authorization_BP_C.doAuthorization");
|
|
|
|
UAuthorization_BP_C_doAuthorization_Params params;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
|
|
UObject *currentObj = (UObject *) this;
|
|
currentObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
}
|
|
|
|
|
|
// Function Authorization_BP.Authorization_BP_C.hideButtons
|
|
// (Public, BlueprintCallable, BlueprintEvent)
|
|
|
|
void UAuthorization_BP_C::hideButtons()
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function Authorization_BP.Authorization_BP_C.hideButtons");
|
|
|
|
UAuthorization_BP_C_hideButtons_Params params;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
|
|
UObject *currentObj = (UObject *) this;
|
|
currentObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
}
|
|
|
|
|
|
// Function Authorization_BP.Authorization_BP_C.showButtons
|
|
// (Public, BlueprintCallable, BlueprintEvent)
|
|
|
|
void UAuthorization_BP_C::showButtons()
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function Authorization_BP.Authorization_BP_C.showButtons");
|
|
|
|
UAuthorization_BP_C_showButtons_Params params;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
|
|
UObject *currentObj = (UObject *) this;
|
|
currentObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
}
|
|
|
|
|
|
// Function Authorization_BP.Authorization_BP_C.QuitGame
|
|
// (Public, BlueprintCallable, BlueprintEvent)
|
|
|
|
void UAuthorization_BP_C::QuitGame()
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function Authorization_BP.Authorization_BP_C.QuitGame");
|
|
|
|
UAuthorization_BP_C_QuitGame_Params params;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
|
|
UObject *currentObj = (UObject *) this;
|
|
currentObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
}
|
|
|
|
|
|
// Function Authorization_BP.Authorization_BP_C.hideAuthorizationUI
|
|
// (Public, BlueprintCallable, BlueprintEvent)
|
|
|
|
void UAuthorization_BP_C::hideAuthorizationUI()
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function Authorization_BP.Authorization_BP_C.hideAuthorizationUI");
|
|
|
|
UAuthorization_BP_C_hideAuthorizationUI_Params params;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
|
|
UObject *currentObj = (UObject *) this;
|
|
currentObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
}
|
|
|
|
|
|
// Function Authorization_BP.Authorization_BP_C.startAuthorization
|
|
// (Public, BlueprintCallable, BlueprintEvent)
|
|
|
|
void UAuthorization_BP_C::startAuthorization()
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function Authorization_BP.Authorization_BP_C.startAuthorization");
|
|
|
|
UAuthorization_BP_C_startAuthorization_Params params;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
|
|
UObject *currentObj = (UObject *) this;
|
|
currentObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
}
|
|
|
|
|
|
// Function Authorization_BP.Authorization_BP_C.showAuthorizationUI
|
|
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
|
|
|
|
void UAuthorization_BP_C::showAuthorizationUI()
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function Authorization_BP.Authorization_BP_C.showAuthorizationUI");
|
|
|
|
UAuthorization_BP_C_showAuthorizationUI_Params params;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
|
|
UObject *currentObj = (UObject *) this;
|
|
currentObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
}
|
|
|
|
|
|
// Function Authorization_BP.Authorization_BP_C.BndEvt__Button_Login_K2Node_ComponentBoundEvent_249_OnButtonClickedEvent__DelegateSignature
|
|
// (BlueprintEvent)
|
|
|
|
void UAuthorization_BP_C::BndEvt__Button_Login_K2Node_ComponentBoundEvent_249_OnButtonClickedEvent__DelegateSignature()
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function Authorization_BP.Authorization_BP_C.BndEvt__Button_Login_K2Node_ComponentBoundEvent_249_OnButtonClickedEvent__DelegateSignature");
|
|
|
|
UAuthorization_BP_C_BndEvt__Button_Login_K2Node_ComponentBoundEvent_249_OnButtonClickedEvent__DelegateSignature_Params params;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
|
|
UObject *currentObj = (UObject *) this;
|
|
currentObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
}
|
|
|
|
|
|
// Function Authorization_BP.Authorization_BP_C.BndEvt__Button_Button_VisitorEnter0_K2Node_ComponentBoundEvent_0_OnButtonClickedEvent__DelegateSignature
|
|
// (BlueprintEvent)
|
|
|
|
void UAuthorization_BP_C::BndEvt__Button_Button_VisitorEnter0_K2Node_ComponentBoundEvent_0_OnButtonClickedEvent__DelegateSignature()
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function Authorization_BP.Authorization_BP_C.BndEvt__Button_Button_VisitorEnter0_K2Node_ComponentBoundEvent_0_OnButtonClickedEvent__DelegateSignature");
|
|
|
|
UAuthorization_BP_C_BndEvt__Button_Button_VisitorEnter0_K2Node_ComponentBoundEvent_0_OnButtonClickedEvent__DelegateSignature_Params params;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
|
|
UObject *currentObj = (UObject *) this;
|
|
currentObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
}
|
|
|
|
|
|
// Function Authorization_BP.Authorization_BP_C.BndEvt__Button_QQ2_K2Node_ComponentBoundEvent_1_OnButtonClickedEvent__DelegateSignature
|
|
// (BlueprintEvent)
|
|
|
|
void UAuthorization_BP_C::BndEvt__Button_QQ2_K2Node_ComponentBoundEvent_1_OnButtonClickedEvent__DelegateSignature()
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function Authorization_BP.Authorization_BP_C.BndEvt__Button_QQ2_K2Node_ComponentBoundEvent_1_OnButtonClickedEvent__DelegateSignature");
|
|
|
|
UAuthorization_BP_C_BndEvt__Button_QQ2_K2Node_ComponentBoundEvent_1_OnButtonClickedEvent__DelegateSignature_Params params;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
|
|
UObject *currentObj = (UObject *) this;
|
|
currentObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
}
|
|
|
|
|
|
// Function Authorization_BP.Authorization_BP_C.BndEvt__Button_WX1_K2Node_ComponentBoundEvent_2_OnButtonClickedEvent__DelegateSignature
|
|
// (BlueprintEvent)
|
|
|
|
void UAuthorization_BP_C::BndEvt__Button_WX1_K2Node_ComponentBoundEvent_2_OnButtonClickedEvent__DelegateSignature()
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function Authorization_BP.Authorization_BP_C.BndEvt__Button_WX1_K2Node_ComponentBoundEvent_2_OnButtonClickedEvent__DelegateSignature");
|
|
|
|
UAuthorization_BP_C_BndEvt__Button_WX1_K2Node_ComponentBoundEvent_2_OnButtonClickedEvent__DelegateSignature_Params params;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
|
|
UObject *currentObj = (UObject *) this;
|
|
currentObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
}
|
|
|
|
|
|
// Function Authorization_BP.Authorization_BP_C.BndEvt__CheckBox_0_K2Node_ComponentBoundEvent_3_OnCheckBoxComponentStateChanged__DelegateSignature
|
|
// (BlueprintEvent)
|
|
// Parameters:
|
|
// bool bIsChecked (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
|
|
void UAuthorization_BP_C::BndEvt__CheckBox_0_K2Node_ComponentBoundEvent_3_OnCheckBoxComponentStateChanged__DelegateSignature(bool bIsChecked)
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function Authorization_BP.Authorization_BP_C.BndEvt__CheckBox_0_K2Node_ComponentBoundEvent_3_OnCheckBoxComponentStateChanged__DelegateSignature");
|
|
|
|
UAuthorization_BP_C_BndEvt__CheckBox_0_K2Node_ComponentBoundEvent_3_OnCheckBoxComponentStateChanged__DelegateSignature_Params params;
|
|
params.bIsChecked = bIsChecked;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
|
|
UObject *currentObj = (UObject *) this;
|
|
currentObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
}
|
|
|
|
|
|
// Function Authorization_BP.Authorization_BP_C.BndEvt__Button_Service3_K2Node_ComponentBoundEvent_4_OnButtonClickedEvent__DelegateSignature
|
|
// (BlueprintEvent)
|
|
|
|
void UAuthorization_BP_C::BndEvt__Button_Service3_K2Node_ComponentBoundEvent_4_OnButtonClickedEvent__DelegateSignature()
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function Authorization_BP.Authorization_BP_C.BndEvt__Button_Service3_K2Node_ComponentBoundEvent_4_OnButtonClickedEvent__DelegateSignature");
|
|
|
|
UAuthorization_BP_C_BndEvt__Button_Service3_K2Node_ComponentBoundEvent_4_OnButtonClickedEvent__DelegateSignature_Params params;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
|
|
UObject *currentObj = (UObject *) this;
|
|
currentObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
}
|
|
|
|
|
|
// Function Authorization_BP.Authorization_BP_C.StartAutoAuthorization
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
|
|
void UAuthorization_BP_C::StartAutoAuthorization()
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function Authorization_BP.Authorization_BP_C.StartAutoAuthorization");
|
|
|
|
UAuthorization_BP_C_StartAutoAuthorization_Params params;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
|
|
UObject *currentObj = (UObject *) this;
|
|
currentObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
}
|
|
|
|
|
|
// Function Authorization_BP.Authorization_BP_C.BndEvt__Button_1_K2Node_ComponentBoundEvent_34_OnButtonClickedEvent__DelegateSignature
|
|
// (BlueprintEvent)
|
|
|
|
void UAuthorization_BP_C::BndEvt__Button_1_K2Node_ComponentBoundEvent_34_OnButtonClickedEvent__DelegateSignature()
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function Authorization_BP.Authorization_BP_C.BndEvt__Button_1_K2Node_ComponentBoundEvent_34_OnButtonClickedEvent__DelegateSignature");
|
|
|
|
UAuthorization_BP_C_BndEvt__Button_1_K2Node_ComponentBoundEvent_34_OnButtonClickedEvent__DelegateSignature_Params params;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
|
|
UObject *currentObj = (UObject *) this;
|
|
currentObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
}
|
|
|
|
|
|
// Function Authorization_BP.Authorization_BP_C.BndEvt__Button_2_K2Node_ComponentBoundEvent_51_OnButtonClickedEvent__DelegateSignature
|
|
// (BlueprintEvent)
|
|
|
|
void UAuthorization_BP_C::BndEvt__Button_2_K2Node_ComponentBoundEvent_51_OnButtonClickedEvent__DelegateSignature()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function Authorization_BP.Authorization_BP_C.BndEvt__Button_2_K2Node_ComponentBoundEvent_51_OnButtonClickedEvent__DelegateSignature");
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UAuthorization_BP_C_BndEvt__Button_2_K2Node_ComponentBoundEvent_51_OnButtonClickedEvent__DelegateSignature_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function Authorization_BP.Authorization_BP_C.BndEvt__Button_LeavePlane_K2Node_ComponentBoundEvent_112_OnButtonClickedEvent__DelegateSignature
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// (BlueprintEvent)
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void UAuthorization_BP_C::BndEvt__Button_LeavePlane_K2Node_ComponentBoundEvent_112_OnButtonClickedEvent__DelegateSignature()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function Authorization_BP.Authorization_BP_C.BndEvt__Button_LeavePlane_K2Node_ComponentBoundEvent_112_OnButtonClickedEvent__DelegateSignature");
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UAuthorization_BP_C_BndEvt__Button_LeavePlane_K2Node_ComponentBoundEvent_112_OnButtonClickedEvent__DelegateSignature_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function Authorization_BP.Authorization_BP_C.BndEvt__Button_Help_K2Node_ComponentBoundEvent_129_OnButtonClickedEvent__DelegateSignature
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// (BlueprintEvent)
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void UAuthorization_BP_C::BndEvt__Button_Help_K2Node_ComponentBoundEvent_129_OnButtonClickedEvent__DelegateSignature()
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{
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|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
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|
pFunc = UObject::FindObject<UFunction>("Function Authorization_BP.Authorization_BP_C.BndEvt__Button_Help_K2Node_ComponentBoundEvent_129_OnButtonClickedEvent__DelegateSignature");
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UAuthorization_BP_C_BndEvt__Button_Help_K2Node_ComponentBoundEvent_129_OnButtonClickedEvent__DelegateSignature_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function Authorization_BP.Authorization_BP_C.BndEvt__Button_LoginOut_K2Node_ComponentBoundEvent_62_OnButtonClickedEvent__DelegateSignature
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// (BlueprintEvent)
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void UAuthorization_BP_C::BndEvt__Button_LoginOut_K2Node_ComponentBoundEvent_62_OnButtonClickedEvent__DelegateSignature()
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|
{
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|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
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|
pFunc = UObject::FindObject<UFunction>("Function Authorization_BP.Authorization_BP_C.BndEvt__Button_LoginOut_K2Node_ComponentBoundEvent_62_OnButtonClickedEvent__DelegateSignature");
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UAuthorization_BP_C_BndEvt__Button_LoginOut_K2Node_ComponentBoundEvent_62_OnButtonClickedEvent__DelegateSignature_Params params;
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auto flags = pFunc->FunctionFlags;
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|
UObject *currentObj = (UObject *) this;
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|
currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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|
}
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// Function Authorization_BP.Authorization_BP_C.BndEvt__Button_Repair_K2Node_ComponentBoundEvent_37_OnButtonClickedEvent__DelegateSignature
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|
// (BlueprintEvent)
|
|
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|
void UAuthorization_BP_C::BndEvt__Button_Repair_K2Node_ComponentBoundEvent_37_OnButtonClickedEvent__DelegateSignature()
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function Authorization_BP.Authorization_BP_C.BndEvt__Button_Repair_K2Node_ComponentBoundEvent_37_OnButtonClickedEvent__DelegateSignature");
|
|
|
|
UAuthorization_BP_C_BndEvt__Button_Repair_K2Node_ComponentBoundEvent_37_OnButtonClickedEvent__DelegateSignature_Params params;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
|
|
UObject *currentObj = (UObject *) this;
|
|
currentObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
}
|
|
|
|
|
|
// Function Authorization_BP.Authorization_BP_C.BndEvt__Button_Policy_K2Node_ComponentBoundEvent_146_OnButtonClickedEvent__DelegateSignature
|
|
// (BlueprintEvent)
|
|
|
|
void UAuthorization_BP_C::BndEvt__Button_Policy_K2Node_ComponentBoundEvent_146_OnButtonClickedEvent__DelegateSignature()
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function Authorization_BP.Authorization_BP_C.BndEvt__Button_Policy_K2Node_ComponentBoundEvent_146_OnButtonClickedEvent__DelegateSignature");
|
|
|
|
UAuthorization_BP_C_BndEvt__Button_Policy_K2Node_ComponentBoundEvent_146_OnButtonClickedEvent__DelegateSignature_Params params;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
|
|
UObject *currentObj = (UObject *) this;
|
|
currentObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
}
|
|
|
|
|
|
// Function Authorization_BP.Authorization_BP_C.Construct
|
|
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
|
|
|
|
void UAuthorization_BP_C::Construct()
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function Authorization_BP.Authorization_BP_C.Construct");
|
|
|
|
UAuthorization_BP_C_Construct_Params params;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
|
|
UObject *currentObj = (UObject *) this;
|
|
currentObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
}
|
|
|
|
|
|
// Function Authorization_BP.Authorization_BP_C.ExecuteUbergraph_Authorization_BP
|
|
// (HasDefaults)
|
|
// Parameters:
|
|
// int EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
|
|
void UAuthorization_BP_C::ExecuteUbergraph_Authorization_BP(int EntryPoint)
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function Authorization_BP.Authorization_BP_C.ExecuteUbergraph_Authorization_BP");
|
|
|
|
UAuthorization_BP_C_ExecuteUbergraph_Authorization_BP_Params params;
|
|
params.EntryPoint = EntryPoint;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
|
|
UObject *currentObj = (UObject *) this;
|
|
currentObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
}
|
|
|
|
|
|
// Function Authorization_BP.Authorization_BP_C.startGameSounds__DelegateSignature
|
|
// (Public, Delegate, BlueprintCallable, BlueprintEvent)
|
|
|
|
void UAuthorization_BP_C::startGameSounds__DelegateSignature()
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function Authorization_BP.Authorization_BP_C.startGameSounds__DelegateSignature");
|
|
|
|
UAuthorization_BP_C_startGameSounds__DelegateSignature_Params params;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
|
|
UObject *currentObj = (UObject *) this;
|
|
currentObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
}
|
|
|
|
|
|
}
|
|
|