//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:48 2025

#include "../SDK.hpp"

namespace SDK
{
//---------------------------------------------------------------------------
//Functions
//---------------------------------------------------------------------------

// Function bp_season_task.bp_season_task_C.EventSeasonTaskUIJumpToTaskMode_NoFetch
// (BlueprintCallable, BlueprintEvent)

void Abp_season_task_C::EventSeasonTaskUIJumpToTaskMode_NoFetch()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_season_task.bp_season_task_C.EventSeasonTaskUIJumpToTaskMode_NoFetch");

	Abp_season_task_C_EventSeasonTaskUIJumpToTaskMode_NoFetch_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_season_task.bp_season_task_C.EventSeasonTaskUIJumpToTaskMode
// (BlueprintCallable, BlueprintEvent)

void Abp_season_task_C::EventSeasonTaskUIJumpToTaskMode()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_season_task.bp_season_task_C.EventSeasonTaskUIJumpToTaskMode");

	Abp_season_task_C_EventSeasonTaskUIJumpToTaskMode_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_season_task.bp_season_task_C.EventSeasonTaskUIWeekTaskSelectWeekId_NoFetch
// (BlueprintCallable, BlueprintEvent)

void Abp_season_task_C::EventSeasonTaskUIWeekTaskSelectWeekId_NoFetch()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_season_task.bp_season_task_C.EventSeasonTaskUIWeekTaskSelectWeekId_NoFetch");

	Abp_season_task_C_EventSeasonTaskUIWeekTaskSelectWeekId_NoFetch_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_season_task.bp_season_task_C.EventSeasonTaskUIWeekTaskSelectWeekId
// (BlueprintCallable, BlueprintEvent)

void Abp_season_task_C::EventSeasonTaskUIWeekTaskSelectWeekId()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_season_task.bp_season_task_C.EventSeasonTaskUIWeekTaskSelectWeekId");

	Abp_season_task_C_EventSeasonTaskUIWeekTaskSelectWeekId_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_season_task.bp_season_task_C.EventSeasonTaskUIClose_NoFetch
// (BlueprintCallable, BlueprintEvent)

void Abp_season_task_C::EventSeasonTaskUIClose_NoFetch()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_season_task.bp_season_task_C.EventSeasonTaskUIClose_NoFetch");

	Abp_season_task_C_EventSeasonTaskUIClose_NoFetch_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_season_task.bp_season_task_C.EventSeasonTaskUIClose
// (BlueprintCallable, BlueprintEvent)

void Abp_season_task_C::EventSeasonTaskUIClose()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_season_task.bp_season_task_C.EventSeasonTaskUIClose");

	Abp_season_task_C_EventSeasonTaskUIClose_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_season_task.bp_season_task_C.EventSeasonTaskUISelectPage_NoFetch
// (BlueprintCallable, BlueprintEvent)

void Abp_season_task_C::EventSeasonTaskUISelectPage_NoFetch()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_season_task.bp_season_task_C.EventSeasonTaskUISelectPage_NoFetch");

	Abp_season_task_C_EventSeasonTaskUISelectPage_NoFetch_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_season_task.bp_season_task_C.EventSeasonTaskUISelectPage
// (BlueprintCallable, BlueprintEvent)

void Abp_season_task_C::EventSeasonTaskUISelectPage()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_season_task.bp_season_task_C.EventSeasonTaskUISelectPage");

	Abp_season_task_C_EventSeasonTaskUISelectPage_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_season_task.bp_season_task_C.EventSeasonTaskUIOnTaskPageLevelSeasonEnd_NoFetch
// (BlueprintCallable, BlueprintEvent)

void Abp_season_task_C::EventSeasonTaskUIOnTaskPageLevelSeasonEnd_NoFetch()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_season_task.bp_season_task_C.EventSeasonTaskUIOnTaskPageLevelSeasonEnd_NoFetch");

	Abp_season_task_C_EventSeasonTaskUIOnTaskPageLevelSeasonEnd_NoFetch_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_season_task.bp_season_task_C.EventSeasonTaskUIOnTaskPageLevelSeasonEnd
// (BlueprintCallable, BlueprintEvent)

void Abp_season_task_C::EventSeasonTaskUIOnTaskPageLevelSeasonEnd()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_season_task.bp_season_task_C.EventSeasonTaskUIOnTaskPageLevelSeasonEnd");

	Abp_season_task_C_EventSeasonTaskUIOnTaskPageLevelSeasonEnd_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_season_task.bp_season_task_C.EventSeasonTaskUIGetProgressAward_NoFetch
// (BlueprintCallable, BlueprintEvent)

void Abp_season_task_C::EventSeasonTaskUIGetProgressAward_NoFetch()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_season_task.bp_season_task_C.EventSeasonTaskUIGetProgressAward_NoFetch");

	Abp_season_task_C_EventSeasonTaskUIGetProgressAward_NoFetch_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_season_task.bp_season_task_C.EventSeasonTaskUIGetProgressAward
// (BlueprintCallable, BlueprintEvent)

void Abp_season_task_C::EventSeasonTaskUIGetProgressAward()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_season_task.bp_season_task_C.EventSeasonTaskUIGetProgressAward");

	Abp_season_task_C_EventSeasonTaskUIGetProgressAward_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_season_task.bp_season_task_C.EventSeasonTaskUIComputeRedpoint_NoFetch
// (BlueprintCallable, BlueprintEvent)

void Abp_season_task_C::EventSeasonTaskUIComputeRedpoint_NoFetch()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_season_task.bp_season_task_C.EventSeasonTaskUIComputeRedpoint_NoFetch");

	Abp_season_task_C_EventSeasonTaskUIComputeRedpoint_NoFetch_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_season_task.bp_season_task_C.EventSeasonTaskUIComputeRedpoint
// (BlueprintCallable, BlueprintEvent)

void Abp_season_task_C::EventSeasonTaskUIComputeRedpoint()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_season_task.bp_season_task_C.EventSeasonTaskUIComputeRedpoint");

	Abp_season_task_C_EventSeasonTaskUIComputeRedpoint_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_season_task.bp_season_task_C.EventSeasonTaskUIShowSeasonPassport_NoFetch
// (BlueprintCallable, BlueprintEvent)

void Abp_season_task_C::EventSeasonTaskUIShowSeasonPassport_NoFetch()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_season_task.bp_season_task_C.EventSeasonTaskUIShowSeasonPassport_NoFetch");

	Abp_season_task_C_EventSeasonTaskUIShowSeasonPassport_NoFetch_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_season_task.bp_season_task_C.EventSeasonTaskUIShowSeasonPassport
// (BlueprintCallable, BlueprintEvent)

void Abp_season_task_C::EventSeasonTaskUIShowSeasonPassport()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_season_task.bp_season_task_C.EventSeasonTaskUIShowSeasonPassport");

	Abp_season_task_C_EventSeasonTaskUIShowSeasonPassport_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_season_task.bp_season_task_C.EventSeasonTaskUISelectSeasonTaskPage_NoFetch
// (BlueprintCallable, BlueprintEvent)

void Abp_season_task_C::EventSeasonTaskUISelectSeasonTaskPage_NoFetch()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_season_task.bp_season_task_C.EventSeasonTaskUISelectSeasonTaskPage_NoFetch");

	Abp_season_task_C_EventSeasonTaskUISelectSeasonTaskPage_NoFetch_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_season_task.bp_season_task_C.EventSeasonTaskUISelectSeasonTaskPage
// (BlueprintCallable, BlueprintEvent)

void Abp_season_task_C::EventSeasonTaskUISelectSeasonTaskPage()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_season_task.bp_season_task_C.EventSeasonTaskUISelectSeasonTaskPage");

	Abp_season_task_C_EventSeasonTaskUISelectSeasonTaskPage_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_season_task.bp_season_task_C.EventSeasonTaskUIClickRule_NoFetch
// (BlueprintCallable, BlueprintEvent)

void Abp_season_task_C::EventSeasonTaskUIClickRule_NoFetch()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_season_task.bp_season_task_C.EventSeasonTaskUIClickRule_NoFetch");

	Abp_season_task_C_EventSeasonTaskUIClickRule_NoFetch_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_season_task.bp_season_task_C.EventSeasonTaskUIClickRule
// (BlueprintCallable, BlueprintEvent)

void Abp_season_task_C::EventSeasonTaskUIClickRule()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_season_task.bp_season_task_C.EventSeasonTaskUIClickRule");

	Abp_season_task_C_EventSeasonTaskUIClickRule_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_season_task.bp_season_task_C.EventSeasonTaskUIGetTaskAward_NoFetch
// (BlueprintCallable, BlueprintEvent)

void Abp_season_task_C::EventSeasonTaskUIGetTaskAward_NoFetch()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_season_task.bp_season_task_C.EventSeasonTaskUIGetTaskAward_NoFetch");

	Abp_season_task_C_EventSeasonTaskUIGetTaskAward_NoFetch_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_season_task.bp_season_task_C.EventSeasonTaskUIGetTaskAward
// (BlueprintCallable, BlueprintEvent)

void Abp_season_task_C::EventSeasonTaskUIGetTaskAward()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_season_task.bp_season_task_C.EventSeasonTaskUIGetTaskAward");

	Abp_season_task_C_EventSeasonTaskUIGetTaskAward_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_season_task.bp_season_task_C.EventSeasonTaskUIGiveUpSeasonDayTask_NoFetch
// (BlueprintCallable, BlueprintEvent)

void Abp_season_task_C::EventSeasonTaskUIGiveUpSeasonDayTask_NoFetch()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_season_task.bp_season_task_C.EventSeasonTaskUIGiveUpSeasonDayTask_NoFetch");

	Abp_season_task_C_EventSeasonTaskUIGiveUpSeasonDayTask_NoFetch_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_season_task.bp_season_task_C.EventSeasonTaskUIGiveUpSeasonDayTask
// (BlueprintCallable, BlueprintEvent)

void Abp_season_task_C::EventSeasonTaskUIGiveUpSeasonDayTask()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_season_task.bp_season_task_C.EventSeasonTaskUIGiveUpSeasonDayTask");

	Abp_season_task_C_EventSeasonTaskUIGiveUpSeasonDayTask_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_season_task.bp_season_task_C.EventSeasonTaskUIOnTaskPageLevel_NoFetch
// (BlueprintCallable, BlueprintEvent)

void Abp_season_task_C::EventSeasonTaskUIOnTaskPageLevel_NoFetch()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_season_task.bp_season_task_C.EventSeasonTaskUIOnTaskPageLevel_NoFetch");

	Abp_season_task_C_EventSeasonTaskUIOnTaskPageLevel_NoFetch_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_season_task.bp_season_task_C.EventSeasonTaskUIOnTaskPageLevel
// (BlueprintCallable, BlueprintEvent)

void Abp_season_task_C::EventSeasonTaskUIOnTaskPageLevel()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_season_task.bp_season_task_C.EventSeasonTaskUIOnTaskPageLevel");

	Abp_season_task_C_EventSeasonTaskUIOnTaskPageLevel_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_season_task.bp_season_task_C.UserConstructionScript
// (Event, Public, BlueprintCallable, BlueprintEvent)

void Abp_season_task_C::UserConstructionScript()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_season_task.bp_season_task_C.UserConstructionScript");

	Abp_season_task_C_UserConstructionScript_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


}

