#pragma once

//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:44 2025

namespace SDK
{
//---------------------------------------------------------------------------
//Script Structs
//---------------------------------------------------------------------------

// UserDefinedStruct BP_STRUCT_CorpsWarEntry_AvatarInfo.BP_STRUCT_CorpsWarEntry_AvatarInfo
// 0x0024
struct FBP_STRUCT_CorpsWarEntry_AvatarInfo
{
	struct FString                                     Uid_0_1FF2090061E05DA06A3DFF6304A65D44;                   // 0x0000(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
	int                                                PlayerLevel_1_21C4D9C0237D5FC359EB5BC40A4350EC;           // 0x000C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
	int                                                Gender_2_2D1D35C07626962F57CE8D0404B100A2;                // 0x0010(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
	int                                                FrameLevel_3_4E83D9400C87C8C70760C59C0A067FFC;            // 0x0014(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
	struct FString                                     IconUrl_4_1CB4EF80272B06D84E7DE1F209329ACC;               // 0x0018(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
};

}

