//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:43 2025

#include "../SDK.hpp"

namespace SDK
{
//---------------------------------------------------------------------------
//Functions
//---------------------------------------------------------------------------

// Function bp_room_create.bp_room_create_C.EventResetRoomAdvancedCustomPara_NoFetch
// (BlueprintCallable, BlueprintEvent)

void Abp_room_create_C::EventResetRoomAdvancedCustomPara_NoFetch()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_room_create.bp_room_create_C.EventResetRoomAdvancedCustomPara_NoFetch");

	Abp_room_create_C_EventResetRoomAdvancedCustomPara_NoFetch_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_room_create.bp_room_create_C.EventResetRoomAdvancedCustomPara
// (BlueprintCallable, BlueprintEvent)

void Abp_room_create_C::EventResetRoomAdvancedCustomPara()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_room_create.bp_room_create_C.EventResetRoomAdvancedCustomPara");

	Abp_room_create_C_EventResetRoomAdvancedCustomPara_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_room_create.bp_room_create_C.EventSelectPerspective_NoFetch
// (BlueprintCallable, BlueprintEvent)

void Abp_room_create_C::EventSelectPerspective_NoFetch()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_room_create.bp_room_create_C.EventSelectPerspective_NoFetch");

	Abp_room_create_C_EventSelectPerspective_NoFetch_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_room_create.bp_room_create_C.EventSelectPerspective
// (BlueprintCallable, BlueprintEvent)

void Abp_room_create_C::EventSelectPerspective()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_room_create.bp_room_create_C.EventSelectPerspective");

	Abp_room_create_C_EventSelectPerspective_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_room_create.bp_room_create_C.EventSaveParaInRoom_NoFetch
// (BlueprintCallable, BlueprintEvent)

void Abp_room_create_C::EventSaveParaInRoom_NoFetch()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_room_create.bp_room_create_C.EventSaveParaInRoom_NoFetch");

	Abp_room_create_C_EventSaveParaInRoom_NoFetch_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_room_create.bp_room_create_C.EventSaveParaInRoom
// (BlueprintCallable, BlueprintEvent)

void Abp_room_create_C::EventSaveParaInRoom()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_room_create.bp_room_create_C.EventSaveParaInRoom");

	Abp_room_create_C_EventSaveParaInRoom_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_room_create.bp_room_create_C.EventRefreshCurRoomCardInfo_NoFetch
// (BlueprintCallable, BlueprintEvent)

void Abp_room_create_C::EventRefreshCurRoomCardInfo_NoFetch()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_room_create.bp_room_create_C.EventRefreshCurRoomCardInfo_NoFetch");

	Abp_room_create_C_EventRefreshCurRoomCardInfo_NoFetch_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_room_create.bp_room_create_C.EventRefreshCurRoomCardInfo
// (BlueprintCallable, BlueprintEvent)

void Abp_room_create_C::EventRefreshCurRoomCardInfo()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_room_create.bp_room_create_C.EventRefreshCurRoomCardInfo");

	Abp_room_create_C_EventRefreshCurRoomCardInfo_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_room_create.bp_room_create_C.EventSetResetAndSaveBtnEnable_NoFetch
// (BlueprintCallable, BlueprintEvent)

void Abp_room_create_C::EventSetResetAndSaveBtnEnable_NoFetch()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_room_create.bp_room_create_C.EventSetResetAndSaveBtnEnable_NoFetch");

	Abp_room_create_C_EventSetResetAndSaveBtnEnable_NoFetch_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_room_create.bp_room_create_C.EventSetResetAndSaveBtnEnable
// (BlueprintCallable, BlueprintEvent)

void Abp_room_create_C::EventSetResetAndSaveBtnEnable()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_room_create.bp_room_create_C.EventSetResetAndSaveBtnEnable");

	Abp_room_create_C_EventSetResetAndSaveBtnEnable_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_room_create.bp_room_create_C.EventFetchInfo_NoFetch
// (BlueprintCallable, BlueprintEvent)

void Abp_room_create_C::EventFetchInfo_NoFetch()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_room_create.bp_room_create_C.EventFetchInfo_NoFetch");

	Abp_room_create_C_EventFetchInfo_NoFetch_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_room_create.bp_room_create_C.EventFetchInfo
// (BlueprintCallable, BlueprintEvent)

void Abp_room_create_C::EventFetchInfo()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_room_create.bp_room_create_C.EventFetchInfo");

	Abp_room_create_C_EventFetchInfo_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_room_create.bp_room_create_C.EventCreateRoom_NoFetch
// (BlueprintCallable, BlueprintEvent)

void Abp_room_create_C::EventCreateRoom_NoFetch()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_room_create.bp_room_create_C.EventCreateRoom_NoFetch");

	Abp_room_create_C_EventCreateRoom_NoFetch_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_room_create.bp_room_create_C.EventCreateRoom
// (BlueprintCallable, BlueprintEvent)

void Abp_room_create_C::EventCreateRoom()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_room_create.bp_room_create_C.EventCreateRoom");

	Abp_room_create_C_EventCreateRoom_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_room_create.bp_room_create_C.EventRoomCreateRelease_NoFetch
// (BlueprintCallable, BlueprintEvent)

void Abp_room_create_C::EventRoomCreateRelease_NoFetch()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_room_create.bp_room_create_C.EventRoomCreateRelease_NoFetch");

	Abp_room_create_C_EventRoomCreateRelease_NoFetch_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_room_create.bp_room_create_C.EventRoomCreateRelease
// (BlueprintCallable, BlueprintEvent)

void Abp_room_create_C::EventRoomCreateRelease()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_room_create.bp_room_create_C.EventRoomCreateRelease");

	Abp_room_create_C_EventRoomCreateRelease_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_room_create.bp_room_create_C.EventSetPSWOK_NoFetch
// (BlueprintCallable, BlueprintEvent)

void Abp_room_create_C::EventSetPSWOK_NoFetch()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_room_create.bp_room_create_C.EventSetPSWOK_NoFetch");

	Abp_room_create_C_EventSetPSWOK_NoFetch_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_room_create.bp_room_create_C.EventSetPSWOK
// (BlueprintCallable, BlueprintEvent)

void Abp_room_create_C::EventSetPSWOK()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_room_create.bp_room_create_C.EventSetPSWOK");

	Abp_room_create_C_EventSetPSWOK_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_room_create.bp_room_create_C.EventOpenRoomModeChatUI_NoFetch
// (BlueprintCallable, BlueprintEvent)

void Abp_room_create_C::EventOpenRoomModeChatUI_NoFetch()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_room_create.bp_room_create_C.EventOpenRoomModeChatUI_NoFetch");

	Abp_room_create_C_EventOpenRoomModeChatUI_NoFetch_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_room_create.bp_room_create_C.EventOpenRoomModeChatUI
// (BlueprintCallable, BlueprintEvent)

void Abp_room_create_C::EventOpenRoomModeChatUI()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_room_create.bp_room_create_C.EventOpenRoomModeChatUI");

	Abp_room_create_C_EventOpenRoomModeChatUI_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_room_create.bp_room_create_C.EventCloseRoomModeChatUI_NoFetch
// (BlueprintCallable, BlueprintEvent)

void Abp_room_create_C::EventCloseRoomModeChatUI_NoFetch()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_room_create.bp_room_create_C.EventCloseRoomModeChatUI_NoFetch");

	Abp_room_create_C_EventCloseRoomModeChatUI_NoFetch_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_room_create.bp_room_create_C.EventCloseRoomModeChatUI
// (BlueprintCallable, BlueprintEvent)

void Abp_room_create_C::EventCloseRoomModeChatUI()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_room_create.bp_room_create_C.EventCloseRoomModeChatUI");

	Abp_room_create_C_EventCloseRoomModeChatUI_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_room_create.bp_room_create_C.EventModifyVariable_NoFetch
// (BlueprintCallable, BlueprintEvent)

void Abp_room_create_C::EventModifyVariable_NoFetch()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_room_create.bp_room_create_C.EventModifyVariable_NoFetch");

	Abp_room_create_C_EventModifyVariable_NoFetch_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_room_create.bp_room_create_C.EventModifyVariable
// (BlueprintCallable, BlueprintEvent)

void Abp_room_create_C::EventModifyVariable()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_room_create.bp_room_create_C.EventModifyVariable");

	Abp_room_create_C_EventModifyVariable_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_room_create.bp_room_create_C.EventAdjustParaDisableOnThisMode_NoFetch
// (BlueprintCallable, BlueprintEvent)

void Abp_room_create_C::EventAdjustParaDisableOnThisMode_NoFetch()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_room_create.bp_room_create_C.EventAdjustParaDisableOnThisMode_NoFetch");

	Abp_room_create_C_EventAdjustParaDisableOnThisMode_NoFetch_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_room_create.bp_room_create_C.EventAdjustParaDisableOnThisMode
// (BlueprintCallable, BlueprintEvent)

void Abp_room_create_C::EventAdjustParaDisableOnThisMode()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_room_create.bp_room_create_C.EventAdjustParaDisableOnThisMode");

	Abp_room_create_C_EventAdjustParaDisableOnThisMode_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_room_create.bp_room_create_C.EventAdjustParaOnlyRoomMaster_NoFetch
// (BlueprintCallable, BlueprintEvent)

void Abp_room_create_C::EventAdjustParaOnlyRoomMaster_NoFetch()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_room_create.bp_room_create_C.EventAdjustParaOnlyRoomMaster_NoFetch");

	Abp_room_create_C_EventAdjustParaOnlyRoomMaster_NoFetch_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_room_create.bp_room_create_C.EventAdjustParaOnlyRoomMaster
// (BlueprintCallable, BlueprintEvent)

void Abp_room_create_C::EventAdjustParaOnlyRoomMaster()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_room_create.bp_room_create_C.EventAdjustParaOnlyRoomMaster");

	Abp_room_create_C_EventAdjustParaOnlyRoomMaster_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_room_create.bp_room_create_C.EventAdjustParaDisableInRoom_NoFetch
// (BlueprintCallable, BlueprintEvent)

void Abp_room_create_C::EventAdjustParaDisableInRoom_NoFetch()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_room_create.bp_room_create_C.EventAdjustParaDisableInRoom_NoFetch");

	Abp_room_create_C_EventAdjustParaDisableInRoom_NoFetch_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_room_create.bp_room_create_C.EventAdjustParaDisableInRoom
// (BlueprintCallable, BlueprintEvent)

void Abp_room_create_C::EventAdjustParaDisableInRoom()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_room_create.bp_room_create_C.EventAdjustParaDisableInRoom");

	Abp_room_create_C_EventAdjustParaDisableInRoom_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_room_create.bp_room_create_C.EventSetSaveBtnEnable_NoFetch
// (BlueprintCallable, BlueprintEvent)

void Abp_room_create_C::EventSetSaveBtnEnable_NoFetch()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_room_create.bp_room_create_C.EventSetSaveBtnEnable_NoFetch");

	Abp_room_create_C_EventSetSaveBtnEnable_NoFetch_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_room_create.bp_room_create_C.EventSetSaveBtnEnable
// (BlueprintCallable, BlueprintEvent)

void Abp_room_create_C::EventSetSaveBtnEnable()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_room_create.bp_room_create_C.EventSetSaveBtnEnable");

	Abp_room_create_C_EventSetSaveBtnEnable_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_room_create.bp_room_create_C.EventCreateRoomCheckNameEmpty_NoFetch
// (BlueprintCallable, BlueprintEvent)

void Abp_room_create_C::EventCreateRoomCheckNameEmpty_NoFetch()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_room_create.bp_room_create_C.EventCreateRoomCheckNameEmpty_NoFetch");

	Abp_room_create_C_EventCreateRoomCheckNameEmpty_NoFetch_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_room_create.bp_room_create_C.EventCreateRoomCheckNameEmpty
// (BlueprintCallable, BlueprintEvent)

void Abp_room_create_C::EventCreateRoomCheckNameEmpty()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_room_create.bp_room_create_C.EventCreateRoomCheckNameEmpty");

	Abp_room_create_C_EventCreateRoomCheckNameEmpty_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_room_create.bp_room_create_C.EventClickMode_NoFetch
// (BlueprintCallable, BlueprintEvent)

void Abp_room_create_C::EventClickMode_NoFetch()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_room_create.bp_room_create_C.EventClickMode_NoFetch");

	Abp_room_create_C_EventClickMode_NoFetch_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_room_create.bp_room_create_C.EventClickMode
// (BlueprintCallable, BlueprintEvent)

void Abp_room_create_C::EventClickMode()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_room_create.bp_room_create_C.EventClickMode");

	Abp_room_create_C_EventClickMode_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_room_create.bp_room_create_C.EventSelectMap_NoFetch
// (BlueprintCallable, BlueprintEvent)

void Abp_room_create_C::EventSelectMap_NoFetch()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_room_create.bp_room_create_C.EventSelectMap_NoFetch");

	Abp_room_create_C_EventSelectMap_NoFetch_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_room_create.bp_room_create_C.EventSelectMap
// (BlueprintCallable, BlueprintEvent)

void Abp_room_create_C::EventSelectMap()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_room_create.bp_room_create_C.EventSelectMap");

	Abp_room_create_C_EventSelectMap_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_room_create.bp_room_create_C.EventSelectPlayMethod_NoFetch
// (BlueprintCallable, BlueprintEvent)

void Abp_room_create_C::EventSelectPlayMethod_NoFetch()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_room_create.bp_room_create_C.EventSelectPlayMethod_NoFetch");

	Abp_room_create_C_EventSelectPlayMethod_NoFetch_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_room_create.bp_room_create_C.EventSelectPlayMethod
// (BlueprintCallable, BlueprintEvent)

void Abp_room_create_C::EventSelectPlayMethod()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_room_create.bp_room_create_C.EventSelectPlayMethod");

	Abp_room_create_C_EventSelectPlayMethod_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_room_create.bp_room_create_C.EventSelectWeatherMode_NoFetch
// (BlueprintCallable, BlueprintEvent)

void Abp_room_create_C::EventSelectWeatherMode_NoFetch()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_room_create.bp_room_create_C.EventSelectWeatherMode_NoFetch");

	Abp_room_create_C_EventSelectWeatherMode_NoFetch_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_room_create.bp_room_create_C.EventSelectWeatherMode
// (BlueprintCallable, BlueprintEvent)

void Abp_room_create_C::EventSelectWeatherMode()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_room_create.bp_room_create_C.EventSelectWeatherMode");

	Abp_room_create_C_EventSelectWeatherMode_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_room_create.bp_room_create_C.EventSelectTeamMode_NoFetch
// (BlueprintCallable, BlueprintEvent)

void Abp_room_create_C::EventSelectTeamMode_NoFetch()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_room_create.bp_room_create_C.EventSelectTeamMode_NoFetch");

	Abp_room_create_C_EventSelectTeamMode_NoFetch_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_room_create.bp_room_create_C.EventSelectTeamMode
// (BlueprintCallable, BlueprintEvent)

void Abp_room_create_C::EventSelectTeamMode()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_room_create.bp_room_create_C.EventSelectTeamMode");

	Abp_room_create_C_EventSelectTeamMode_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_room_create.bp_room_create_C.UserConstructionScript
// (Event, Public, BlueprintCallable, BlueprintEvent)

void Abp_room_create_C::UserConstructionScript()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_room_create.bp_room_create_C.UserConstructionScript");

	Abp_room_create_C_UserConstructionScript_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


}

