//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:44 2025

#include "../SDK.hpp"

namespace SDK
{
//---------------------------------------------------------------------------
//Functions
//---------------------------------------------------------------------------

// Function bp_corps_base.bp_corps_base_C.EventOnAfterHide_NoFetch
// (BlueprintCallable, BlueprintEvent)

void Abp_corps_base_C::EventOnAfterHide_NoFetch()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_corps_base.bp_corps_base_C.EventOnAfterHide_NoFetch");

	Abp_corps_base_C_EventOnAfterHide_NoFetch_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_corps_base.bp_corps_base_C.EventOnAfterHide
// (BlueprintCallable, BlueprintEvent)

void Abp_corps_base_C::EventOnAfterHide()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_corps_base.bp_corps_base_C.EventOnAfterHide");

	Abp_corps_base_C_EventOnAfterHide_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_corps_base.bp_corps_base_C.EventCorpsClose_NoFetch
// (BlueprintCallable, BlueprintEvent)

void Abp_corps_base_C::EventCorpsClose_NoFetch()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_corps_base.bp_corps_base_C.EventCorpsClose_NoFetch");

	Abp_corps_base_C_EventCorpsClose_NoFetch_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_corps_base.bp_corps_base_C.EventCorpsClose
// (BlueprintCallable, BlueprintEvent)

void Abp_corps_base_C::EventCorpsClose()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_corps_base.bp_corps_base_C.EventCorpsClose");

	Abp_corps_base_C_EventCorpsClose_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_corps_base.bp_corps_base_C.EventOnSelectIndex_NoFetch
// (BlueprintCallable, BlueprintEvent)

void Abp_corps_base_C::EventOnSelectIndex_NoFetch()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_corps_base.bp_corps_base_C.EventOnSelectIndex_NoFetch");

	Abp_corps_base_C_EventOnSelectIndex_NoFetch_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_corps_base.bp_corps_base_C.EventOnSelectIndex
// (BlueprintCallable, BlueprintEvent)

void Abp_corps_base_C::EventOnSelectIndex()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_corps_base.bp_corps_base_C.EventOnSelectIndex");

	Abp_corps_base_C_EventOnSelectIndex_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_corps_base.bp_corps_base_C.EventOnAfterShow_NoFetch
// (BlueprintCallable, BlueprintEvent)

void Abp_corps_base_C::EventOnAfterShow_NoFetch()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_corps_base.bp_corps_base_C.EventOnAfterShow_NoFetch");

	Abp_corps_base_C_EventOnAfterShow_NoFetch_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_corps_base.bp_corps_base_C.EventOnAfterShow
// (BlueprintCallable, BlueprintEvent)

void Abp_corps_base_C::EventOnAfterShow()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_corps_base.bp_corps_base_C.EventOnAfterShow");

	Abp_corps_base_C_EventOnAfterShow_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_corps_base.bp_corps_base_C.UserConstructionScript
// (Event, Public, BlueprintCallable, BlueprintEvent)

void Abp_corps_base_C::UserConstructionScript()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_corps_base.bp_corps_base_C.UserConstructionScript");

	Abp_corps_base_C_UserConstructionScript_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


}

