//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:43 2025

#include "../SDK.hpp"

namespace SDK
{
//---------------------------------------------------------------------------
//Functions
//---------------------------------------------------------------------------

// Function bp_room.bp_room_C.EventEnterGamingRoomNotice_NoFetch
// (BlueprintCallable, BlueprintEvent)

void Abp_room_C::EventEnterGamingRoomNotice_NoFetch()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_room.bp_room_C.EventEnterGamingRoomNotice_NoFetch");

	Abp_room_C_EventEnterGamingRoomNotice_NoFetch_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_room.bp_room_C.EventEnterGamingRoomNotice
// (BlueprintCallable, BlueprintEvent)

void Abp_room_C::EventEnterGamingRoomNotice()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_room.bp_room_C.EventEnterGamingRoomNotice");

	Abp_room_C_EventEnterGamingRoomNotice_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_room.bp_room_C.EventRoomRelease_NoFetch
// (BlueprintCallable, BlueprintEvent)

void Abp_room_C::EventRoomRelease_NoFetch()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_room.bp_room_C.EventRoomRelease_NoFetch");

	Abp_room_C_EventRoomRelease_NoFetch_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_room.bp_room_C.EventRoomRelease
// (BlueprintCallable, BlueprintEvent)

void Abp_room_C::EventRoomRelease()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_room.bp_room_C.EventRoomRelease");

	Abp_room_C_EventRoomRelease_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_room.bp_room_C.EventRequestRoomList_NoFetch
// (BlueprintCallable, BlueprintEvent)

void Abp_room_C::EventRequestRoomList_NoFetch()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_room.bp_room_C.EventRequestRoomList_NoFetch");

	Abp_room_C_EventRequestRoomList_NoFetch_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_room.bp_room_C.EventRequestRoomList
// (BlueprintCallable, BlueprintEvent)

void Abp_room_C::EventRequestRoomList()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_room.bp_room_C.EventRequestRoomList");

	Abp_room_C_EventRequestRoomList_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_room.bp_room_C.EventCheckInputRoomID_NoFetch
// (BlueprintCallable, BlueprintEvent)

void Abp_room_C::EventCheckInputRoomID_NoFetch()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_room.bp_room_C.EventCheckInputRoomID_NoFetch");

	Abp_room_C_EventCheckInputRoomID_NoFetch_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_room.bp_room_C.EventCheckInputRoomID
// (BlueprintCallable, BlueprintEvent)

void Abp_room_C::EventCheckInputRoomID()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_room.bp_room_C.EventCheckInputRoomID");

	Abp_room_C_EventCheckInputRoomID_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_room.bp_room_C.EventEnterRoom_NoFetch
// (BlueprintCallable, BlueprintEvent)

void Abp_room_C::EventEnterRoom_NoFetch()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_room.bp_room_C.EventEnterRoom_NoFetch");

	Abp_room_C_EventEnterRoom_NoFetch_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_room.bp_room_C.EventEnterRoom
// (BlueprintCallable, BlueprintEvent)

void Abp_room_C::EventEnterRoom()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_room.bp_room_C.EventEnterRoom");

	Abp_room_C_EventEnterRoom_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_room.bp_room_C.EventOpenRoomChatUI_NoFetch
// (BlueprintCallable, BlueprintEvent)

void Abp_room_C::EventOpenRoomChatUI_NoFetch()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_room.bp_room_C.EventOpenRoomChatUI_NoFetch");

	Abp_room_C_EventOpenRoomChatUI_NoFetch_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_room.bp_room_C.EventOpenRoomChatUI
// (BlueprintCallable, BlueprintEvent)

void Abp_room_C::EventOpenRoomChatUI()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_room.bp_room_C.EventOpenRoomChatUI");

	Abp_room_C_EventOpenRoomChatUI_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_room.bp_room_C.EventCloseRoomChatUI_NoFetch
// (BlueprintCallable, BlueprintEvent)

void Abp_room_C::EventCloseRoomChatUI_NoFetch()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_room.bp_room_C.EventCloseRoomChatUI_NoFetch");

	Abp_room_C_EventCloseRoomChatUI_NoFetch_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_room.bp_room_C.EventCloseRoomChatUI
// (BlueprintCallable, BlueprintEvent)

void Abp_room_C::EventCloseRoomChatUI()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_room.bp_room_C.EventCloseRoomChatUI");

	Abp_room_C_EventCloseRoomChatUI_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_room.bp_room_C.EventFetchInfo_NoFetch
// (BlueprintCallable, BlueprintEvent)

void Abp_room_C::EventFetchInfo_NoFetch()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_room.bp_room_C.EventFetchInfo_NoFetch");

	Abp_room_C_EventFetchInfo_NoFetch_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_room.bp_room_C.EventFetchInfo
// (BlueprintCallable, BlueprintEvent)

void Abp_room_C::EventFetchInfo()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_room.bp_room_C.EventFetchInfo");

	Abp_room_C_EventFetchInfo_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_room.bp_room_C.EventCompareClickRefreshTime_NoFetch
// (BlueprintCallable, BlueprintEvent)

void Abp_room_C::EventCompareClickRefreshTime_NoFetch()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_room.bp_room_C.EventCompareClickRefreshTime_NoFetch");

	Abp_room_C_EventCompareClickRefreshTime_NoFetch_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_room.bp_room_C.EventCompareClickRefreshTime
// (BlueprintCallable, BlueprintEvent)

void Abp_room_C::EventCompareClickRefreshTime()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_room.bp_room_C.EventCompareClickRefreshTime");

	Abp_room_C_EventCompareClickRefreshTime_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_room.bp_room_C.EventAfterEnterRoomList_NoFetch
// (BlueprintCallable, BlueprintEvent)

void Abp_room_C::EventAfterEnterRoomList_NoFetch()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_room.bp_room_C.EventAfterEnterRoomList_NoFetch");

	Abp_room_C_EventAfterEnterRoomList_NoFetch_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_room.bp_room_C.EventAfterEnterRoomList
// (BlueprintCallable, BlueprintEvent)

void Abp_room_C::EventAfterEnterRoomList()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_room.bp_room_C.EventAfterEnterRoomList");

	Abp_room_C_EventAfterEnterRoomList_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_room.bp_room_C.EventNotAnchor_NoFetch
// (BlueprintCallable, BlueprintEvent)

void Abp_room_C::EventNotAnchor_NoFetch()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_room.bp_room_C.EventNotAnchor_NoFetch");

	Abp_room_C_EventNotAnchor_NoFetch_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_room.bp_room_C.EventNotAnchor
// (BlueprintCallable, BlueprintEvent)

void Abp_room_C::EventNotAnchor()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_room.bp_room_C.EventNotAnchor");

	Abp_room_C_EventNotAnchor_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_room.bp_room_C.EventAfterLeaveRoomList_NoFetch
// (BlueprintCallable, BlueprintEvent)

void Abp_room_C::EventAfterLeaveRoomList_NoFetch()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_room.bp_room_C.EventAfterLeaveRoomList_NoFetch");

	Abp_room_C_EventAfterLeaveRoomList_NoFetch_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_room.bp_room_C.EventAfterLeaveRoomList
// (BlueprintCallable, BlueprintEvent)

void Abp_room_C::EventAfterLeaveRoomList()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_room.bp_room_C.EventAfterLeaveRoomList");

	Abp_room_C_EventAfterLeaveRoomList_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_room.bp_room_C.EventVersionNotMatched_NoFetch
// (BlueprintCallable, BlueprintEvent)

void Abp_room_C::EventVersionNotMatched_NoFetch()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_room.bp_room_C.EventVersionNotMatched_NoFetch");

	Abp_room_C_EventVersionNotMatched_NoFetch_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_room.bp_room_C.EventVersionNotMatched
// (BlueprintCallable, BlueprintEvent)

void Abp_room_C::EventVersionNotMatched()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_room.bp_room_C.EventVersionNotMatched");

	Abp_room_C_EventVersionNotMatched_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_room.bp_room_C.EventShowRoomCreateUI_NoFetch
// (BlueprintCallable, BlueprintEvent)

void Abp_room_C::EventShowRoomCreateUI_NoFetch()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_room.bp_room_C.EventShowRoomCreateUI_NoFetch");

	Abp_room_C_EventShowRoomCreateUI_NoFetch_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_room.bp_room_C.EventShowRoomCreateUI
// (BlueprintCallable, BlueprintEvent)

void Abp_room_C::EventShowRoomCreateUI()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_room.bp_room_C.EventShowRoomCreateUI");

	Abp_room_C_EventShowRoomCreateUI_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_room.bp_room_C.EventRequestJoinRoom_NoFetch
// (BlueprintCallable, BlueprintEvent)

void Abp_room_C::EventRequestJoinRoom_NoFetch()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_room.bp_room_C.EventRequestJoinRoom_NoFetch");

	Abp_room_C_EventRequestJoinRoom_NoFetch_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_room.bp_room_C.EventRequestJoinRoom
// (BlueprintCallable, BlueprintEvent)

void Abp_room_C::EventRequestJoinRoom()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_room.bp_room_C.EventRequestJoinRoom");

	Abp_room_C_EventRequestJoinRoom_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_room.bp_room_C.UserConstructionScript
// (Event, Public, BlueprintCallable, BlueprintEvent)

void Abp_room_C::UserConstructionScript()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_room.bp_room_C.UserConstructionScript");

	Abp_room_C_UserConstructionScript_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


}

