//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:51 2025

#include "../SDK.hpp"

namespace SDK
{
//---------------------------------------------------------------------------
//Functions
//---------------------------------------------------------------------------

// Function bp_corps_team_menu.bp_corps_team_menu_C.EventCorpsTeamChangeLeader_NoFetch
// (BlueprintCallable, BlueprintEvent)

void Abp_corps_team_menu_C::EventCorpsTeamChangeLeader_NoFetch()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_corps_team_menu.bp_corps_team_menu_C.EventCorpsTeamChangeLeader_NoFetch");

	Abp_corps_team_menu_C_EventCorpsTeamChangeLeader_NoFetch_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_corps_team_menu.bp_corps_team_menu_C.EventCorpsTeamChangeLeader
// (BlueprintCallable, BlueprintEvent)

void Abp_corps_team_menu_C::EventCorpsTeamChangeLeader()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_corps_team_menu.bp_corps_team_menu_C.EventCorpsTeamChangeLeader");

	Abp_corps_team_menu_C_EventCorpsTeamChangeLeader_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_corps_team_menu.bp_corps_team_menu_C.EventCorpsTeamClickPlayerInfo_NoFetch
// (BlueprintCallable, BlueprintEvent)

void Abp_corps_team_menu_C::EventCorpsTeamClickPlayerInfo_NoFetch()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_corps_team_menu.bp_corps_team_menu_C.EventCorpsTeamClickPlayerInfo_NoFetch");

	Abp_corps_team_menu_C_EventCorpsTeamClickPlayerInfo_NoFetch_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_corps_team_menu.bp_corps_team_menu_C.EventCorpsTeamClickPlayerInfo
// (BlueprintCallable, BlueprintEvent)

void Abp_corps_team_menu_C::EventCorpsTeamClickPlayerInfo()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_corps_team_menu.bp_corps_team_menu_C.EventCorpsTeamClickPlayerInfo");

	Abp_corps_team_menu_C_EventCorpsTeamClickPlayerInfo_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_corps_team_menu.bp_corps_team_menu_C.EventCorpsTeamAddFriend_NoFetch
// (BlueprintCallable, BlueprintEvent)

void Abp_corps_team_menu_C::EventCorpsTeamAddFriend_NoFetch()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_corps_team_menu.bp_corps_team_menu_C.EventCorpsTeamAddFriend_NoFetch");

	Abp_corps_team_menu_C_EventCorpsTeamAddFriend_NoFetch_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_corps_team_menu.bp_corps_team_menu_C.EventCorpsTeamAddFriend
// (BlueprintCallable, BlueprintEvent)

void Abp_corps_team_menu_C::EventCorpsTeamAddFriend()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_corps_team_menu.bp_corps_team_menu_C.EventCorpsTeamAddFriend");

	Abp_corps_team_menu_C_EventCorpsTeamAddFriend_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_corps_team_menu.bp_corps_team_menu_C.EventCorpsTeamNoRightForMatching_NoFetch
// (BlueprintCallable, BlueprintEvent)

void Abp_corps_team_menu_C::EventCorpsTeamNoRightForMatching_NoFetch()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_corps_team_menu.bp_corps_team_menu_C.EventCorpsTeamNoRightForMatching_NoFetch");

	Abp_corps_team_menu_C_EventCorpsTeamNoRightForMatching_NoFetch_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_corps_team_menu.bp_corps_team_menu_C.EventCorpsTeamNoRightForMatching
// (BlueprintCallable, BlueprintEvent)

void Abp_corps_team_menu_C::EventCorpsTeamNoRightForMatching()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_corps_team_menu.bp_corps_team_menu_C.EventCorpsTeamNoRightForMatching");

	Abp_corps_team_menu_C_EventCorpsTeamNoRightForMatching_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_corps_team_menu.bp_corps_team_menu_C.EventCorpsTeamClickQuit_NoFetch
// (BlueprintCallable, BlueprintEvent)

void Abp_corps_team_menu_C::EventCorpsTeamClickQuit_NoFetch()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_corps_team_menu.bp_corps_team_menu_C.EventCorpsTeamClickQuit_NoFetch");

	Abp_corps_team_menu_C_EventCorpsTeamClickQuit_NoFetch_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_corps_team_menu.bp_corps_team_menu_C.EventCorpsTeamClickQuit
// (BlueprintCallable, BlueprintEvent)

void Abp_corps_team_menu_C::EventCorpsTeamClickQuit()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_corps_team_menu.bp_corps_team_menu_C.EventCorpsTeamClickQuit");

	Abp_corps_team_menu_C_EventCorpsTeamClickQuit_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_corps_team_menu.bp_corps_team_menu_C.EventCorpsTeamUpdateClickPlayerInfo_NoFetch
// (BlueprintCallable, BlueprintEvent)

void Abp_corps_team_menu_C::EventCorpsTeamUpdateClickPlayerInfo_NoFetch()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_corps_team_menu.bp_corps_team_menu_C.EventCorpsTeamUpdateClickPlayerInfo_NoFetch");

	Abp_corps_team_menu_C_EventCorpsTeamUpdateClickPlayerInfo_NoFetch_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_corps_team_menu.bp_corps_team_menu_C.EventCorpsTeamUpdateClickPlayerInfo
// (BlueprintCallable, BlueprintEvent)

void Abp_corps_team_menu_C::EventCorpsTeamUpdateClickPlayerInfo()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_corps_team_menu.bp_corps_team_menu_C.EventCorpsTeamUpdateClickPlayerInfo");

	Abp_corps_team_menu_C_EventCorpsTeamUpdateClickPlayerInfo_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_corps_team_menu.bp_corps_team_menu_C.EventCorpsTeamClickKick_NoFetch
// (BlueprintCallable, BlueprintEvent)

void Abp_corps_team_menu_C::EventCorpsTeamClickKick_NoFetch()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_corps_team_menu.bp_corps_team_menu_C.EventCorpsTeamClickKick_NoFetch");

	Abp_corps_team_menu_C_EventCorpsTeamClickKick_NoFetch_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_corps_team_menu.bp_corps_team_menu_C.EventCorpsTeamClickKick
// (BlueprintCallable, BlueprintEvent)

void Abp_corps_team_menu_C::EventCorpsTeamClickKick()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_corps_team_menu.bp_corps_team_menu_C.EventCorpsTeamClickKick");

	Abp_corps_team_menu_C_EventCorpsTeamClickKick_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_corps_team_menu.bp_corps_team_menu_C.UserConstructionScript
// (Event, Public, BlueprintCallable, BlueprintEvent)

void Abp_corps_team_menu_C::UserConstructionScript()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_corps_team_menu.bp_corps_team_menu_C.UserConstructionScript");

	Abp_corps_team_menu_C_UserConstructionScript_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


}

