//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:44 2025

#include "../SDK.hpp"

namespace SDK
{
//---------------------------------------------------------------------------
//Functions
//---------------------------------------------------------------------------

// Function bp_corps_apply_list.bp_corps_apply_list_C.EventCorpsOnClickAgreeMemberJoin_NoFetch
// (BlueprintCallable, BlueprintEvent)

void Abp_corps_apply_list_C::EventCorpsOnClickAgreeMemberJoin_NoFetch()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_corps_apply_list.bp_corps_apply_list_C.EventCorpsOnClickAgreeMemberJoin_NoFetch");

	Abp_corps_apply_list_C_EventCorpsOnClickAgreeMemberJoin_NoFetch_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_corps_apply_list.bp_corps_apply_list_C.EventCorpsOnClickAgreeMemberJoin
// (BlueprintCallable, BlueprintEvent)

void Abp_corps_apply_list_C::EventCorpsOnClickAgreeMemberJoin()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_corps_apply_list.bp_corps_apply_list_C.EventCorpsOnClickAgreeMemberJoin");

	Abp_corps_apply_list_C_EventCorpsOnClickAgreeMemberJoin_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_corps_apply_list.bp_corps_apply_list_C.EventCorpsOnClickRefuseMemberJoin_NoFetch
// (BlueprintCallable, BlueprintEvent)

void Abp_corps_apply_list_C::EventCorpsOnClickRefuseMemberJoin_NoFetch()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_corps_apply_list.bp_corps_apply_list_C.EventCorpsOnClickRefuseMemberJoin_NoFetch");

	Abp_corps_apply_list_C_EventCorpsOnClickRefuseMemberJoin_NoFetch_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_corps_apply_list.bp_corps_apply_list_C.EventCorpsOnClickRefuseMemberJoin
// (BlueprintCallable, BlueprintEvent)

void Abp_corps_apply_list_C::EventCorpsOnClickRefuseMemberJoin()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_corps_apply_list.bp_corps_apply_list_C.EventCorpsOnClickRefuseMemberJoin");

	Abp_corps_apply_list_C_EventCorpsOnClickRefuseMemberJoin_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_corps_apply_list.bp_corps_apply_list_C.EventCorpsApplyListClose_NoFetch
// (BlueprintCallable, BlueprintEvent)

void Abp_corps_apply_list_C::EventCorpsApplyListClose_NoFetch()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_corps_apply_list.bp_corps_apply_list_C.EventCorpsApplyListClose_NoFetch");

	Abp_corps_apply_list_C_EventCorpsApplyListClose_NoFetch_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_corps_apply_list.bp_corps_apply_list_C.EventCorpsApplyListClose
// (BlueprintCallable, BlueprintEvent)

void Abp_corps_apply_list_C::EventCorpsApplyListClose()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_corps_apply_list.bp_corps_apply_list_C.EventCorpsApplyListClose");

	Abp_corps_apply_list_C_EventCorpsApplyListClose_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_corps_apply_list.bp_corps_apply_list_C.EventCorpsOnClickPlayerDetail_NoFetch
// (BlueprintCallable, BlueprintEvent)

void Abp_corps_apply_list_C::EventCorpsOnClickPlayerDetail_NoFetch()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_corps_apply_list.bp_corps_apply_list_C.EventCorpsOnClickPlayerDetail_NoFetch");

	Abp_corps_apply_list_C_EventCorpsOnClickPlayerDetail_NoFetch_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_corps_apply_list.bp_corps_apply_list_C.EventCorpsOnClickPlayerDetail
// (BlueprintCallable, BlueprintEvent)

void Abp_corps_apply_list_C::EventCorpsOnClickPlayerDetail()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_corps_apply_list.bp_corps_apply_list_C.EventCorpsOnClickPlayerDetail");

	Abp_corps_apply_list_C_EventCorpsOnClickPlayerDetail_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_corps_apply_list.bp_corps_apply_list_C.UserConstructionScript
// (Event, Public, BlueprintCallable, BlueprintEvent)

void Abp_corps_apply_list_C::UserConstructionScript()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_corps_apply_list.bp_corps_apply_list_C.UserConstructionScript");

	Abp_corps_apply_list_C_UserConstructionScript_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


}

