#pragma once

//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:40 2025

namespace SDK
{
//---------------------------------------------------------------------------
//Enums
//---------------------------------------------------------------------------

// Enum ActorSequence.EActorSequenceObjectReferenceType
enum class EActorSequenceObjectReferenceType : uint8_t
{
	EActorSequenceObjectReferenceType__ContextActor = 0,
	EActorSequenceObjectReferenceType__ExternalActor = 1,
	EActorSequenceObjectReferenceType__Component = 2,
	EActorSequenceObjectReferenceType__EActorSequenceObjectReferenceType_MAX = 3
};



//---------------------------------------------------------------------------
//Script Structs
//---------------------------------------------------------------------------

// ScriptStruct ActorSequence.ActorSequenceObjectReference
// 0x0020
struct FActorSequenceObjectReference
{
	EActorSequenceObjectReferenceType                  Type;                                                     // 0x0000(0x0001) (ZeroConstructor, IsPlainOldData)
	unsigned char                                      UnknownData00[0x3];                                       // 0x0001(0x0003) MISSED OFFSET
	struct FGuid                                       ActorId;                                                  // 0x0004(0x0010) (IsPlainOldData)
	struct FString                                     PathToComponent;                                          // 0x0014(0x000C) (ZeroConstructor)
};

// ScriptStruct ActorSequence.ActorSequenceObjectReferences
// 0x000C
struct FActorSequenceObjectReferences
{
	TArray<struct FActorSequenceObjectReference>       Array;                                                    // 0x0000(0x000C) (ZeroConstructor)
};

// ScriptStruct ActorSequence.ActorSequenceObjectReferenceMap
// 0x0018
struct FActorSequenceObjectReferenceMap
{
	TArray<struct FGuid>                               BindingIds;                                               // 0x0000(0x000C) (ZeroConstructor)
	TArray<struct FActorSequenceObjectReferences>      References;                                               // 0x000C(0x000C) (ZeroConstructor)
};

}

