//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:46 2025

#include "../SDK.hpp"

namespace SDK
{
//---------------------------------------------------------------------------
//Functions
//---------------------------------------------------------------------------

// Function bp_alliance_recruit.bp_alliance_recruit_C.EventAllianceRecruitArmyBtnClicked_NoFetch
// (BlueprintCallable, BlueprintEvent)

void Abp_alliance_recruit_C::EventAllianceRecruitArmyBtnClicked_NoFetch()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_alliance_recruit.bp_alliance_recruit_C.EventAllianceRecruitArmyBtnClicked_NoFetch");

	Abp_alliance_recruit_C_EventAllianceRecruitArmyBtnClicked_NoFetch_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_alliance_recruit.bp_alliance_recruit_C.EventAllianceRecruitArmyBtnClicked
// (BlueprintCallable, BlueprintEvent)

void Abp_alliance_recruit_C::EventAllianceRecruitArmyBtnClicked()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_alliance_recruit.bp_alliance_recruit_C.EventAllianceRecruitArmyBtnClicked");

	Abp_alliance_recruit_C_EventAllianceRecruitArmyBtnClicked_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_alliance_recruit.bp_alliance_recruit_C.EventAllianceRecruitScrollChanged_NoFetch
// (BlueprintCallable, BlueprintEvent)

void Abp_alliance_recruit_C::EventAllianceRecruitScrollChanged_NoFetch()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_alliance_recruit.bp_alliance_recruit_C.EventAllianceRecruitScrollChanged_NoFetch");

	Abp_alliance_recruit_C_EventAllianceRecruitScrollChanged_NoFetch_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_alliance_recruit.bp_alliance_recruit_C.EventAllianceRecruitScrollChanged
// (BlueprintCallable, BlueprintEvent)

void Abp_alliance_recruit_C::EventAllianceRecruitScrollChanged()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_alliance_recruit.bp_alliance_recruit_C.EventAllianceRecruitScrollChanged");

	Abp_alliance_recruit_C_EventAllianceRecruitScrollChanged_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_alliance_recruit.bp_alliance_recruit_C.EventAllianceRecruitRecentBtnClicked_NoFetch
// (BlueprintCallable, BlueprintEvent)

void Abp_alliance_recruit_C::EventAllianceRecruitRecentBtnClicked_NoFetch()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_alliance_recruit.bp_alliance_recruit_C.EventAllianceRecruitRecentBtnClicked_NoFetch");

	Abp_alliance_recruit_C_EventAllianceRecruitRecentBtnClicked_NoFetch_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_alliance_recruit.bp_alliance_recruit_C.EventAllianceRecruitRecentBtnClicked
// (BlueprintCallable, BlueprintEvent)

void Abp_alliance_recruit_C::EventAllianceRecruitRecentBtnClicked()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_alliance_recruit.bp_alliance_recruit_C.EventAllianceRecruitRecentBtnClicked");

	Abp_alliance_recruit_C_EventAllianceRecruitRecentBtnClicked_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_alliance_recruit.bp_alliance_recruit_C.EventClickRecruit_NoFetch
// (BlueprintCallable, BlueprintEvent)

void Abp_alliance_recruit_C::EventClickRecruit_NoFetch()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_alliance_recruit.bp_alliance_recruit_C.EventClickRecruit_NoFetch");

	Abp_alliance_recruit_C_EventClickRecruit_NoFetch_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_alliance_recruit.bp_alliance_recruit_C.EventClickRecruit
// (BlueprintCallable, BlueprintEvent)

void Abp_alliance_recruit_C::EventClickRecruit()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_alliance_recruit.bp_alliance_recruit_C.EventClickRecruit");

	Abp_alliance_recruit_C_EventClickRecruit_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_alliance_recruit.bp_alliance_recruit_C.EventHideUI_NoFetch
// (BlueprintCallable, BlueprintEvent)

void Abp_alliance_recruit_C::EventHideUI_NoFetch()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_alliance_recruit.bp_alliance_recruit_C.EventHideUI_NoFetch");

	Abp_alliance_recruit_C_EventHideUI_NoFetch_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_alliance_recruit.bp_alliance_recruit_C.EventHideUI
// (BlueprintCallable, BlueprintEvent)

void Abp_alliance_recruit_C::EventHideUI()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_alliance_recruit.bp_alliance_recruit_C.EventHideUI");

	Abp_alliance_recruit_C_EventHideUI_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_alliance_recruit.bp_alliance_recruit_C.EventClickHeadRecruit_NoFetch
// (BlueprintCallable, BlueprintEvent)

void Abp_alliance_recruit_C::EventClickHeadRecruit_NoFetch()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_alliance_recruit.bp_alliance_recruit_C.EventClickHeadRecruit_NoFetch");

	Abp_alliance_recruit_C_EventClickHeadRecruit_NoFetch_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_alliance_recruit.bp_alliance_recruit_C.EventClickHeadRecruit
// (BlueprintCallable, BlueprintEvent)

void Abp_alliance_recruit_C::EventClickHeadRecruit()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_alliance_recruit.bp_alliance_recruit_C.EventClickHeadRecruit");

	Abp_alliance_recruit_C_EventClickHeadRecruit_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_alliance_recruit.bp_alliance_recruit_C.EventAllianceRecruitPlatformInviteBtnClicked_NoFetch
// (BlueprintCallable, BlueprintEvent)

void Abp_alliance_recruit_C::EventAllianceRecruitPlatformInviteBtnClicked_NoFetch()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_alliance_recruit.bp_alliance_recruit_C.EventAllianceRecruitPlatformInviteBtnClicked_NoFetch");

	Abp_alliance_recruit_C_EventAllianceRecruitPlatformInviteBtnClicked_NoFetch_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_alliance_recruit.bp_alliance_recruit_C.EventAllianceRecruitPlatformInviteBtnClicked
// (BlueprintCallable, BlueprintEvent)

void Abp_alliance_recruit_C::EventAllianceRecruitPlatformInviteBtnClicked()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_alliance_recruit.bp_alliance_recruit_C.EventAllianceRecruitPlatformInviteBtnClicked");

	Abp_alliance_recruit_C_EventAllianceRecruitPlatformInviteBtnClicked_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_alliance_recruit.bp_alliance_recruit_C.EventAllianceRecruitFetchInfo_NoFetch
// (BlueprintCallable, BlueprintEvent)

void Abp_alliance_recruit_C::EventAllianceRecruitFetchInfo_NoFetch()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_alliance_recruit.bp_alliance_recruit_C.EventAllianceRecruitFetchInfo_NoFetch");

	Abp_alliance_recruit_C_EventAllianceRecruitFetchInfo_NoFetch_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_alliance_recruit.bp_alliance_recruit_C.EventAllianceRecruitFetchInfo
// (BlueprintCallable, BlueprintEvent)

void Abp_alliance_recruit_C::EventAllianceRecruitFetchInfo()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_alliance_recruit.bp_alliance_recruit_C.EventAllianceRecruitFetchInfo");

	Abp_alliance_recruit_C_EventAllianceRecruitFetchInfo_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_alliance_recruit.bp_alliance_recruit_C.EventClickApplyAgree_NoFetch
// (BlueprintCallable, BlueprintEvent)

void Abp_alliance_recruit_C::EventClickApplyAgree_NoFetch()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_alliance_recruit.bp_alliance_recruit_C.EventClickApplyAgree_NoFetch");

	Abp_alliance_recruit_C_EventClickApplyAgree_NoFetch_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_alliance_recruit.bp_alliance_recruit_C.EventClickApplyAgree
// (BlueprintCallable, BlueprintEvent)

void Abp_alliance_recruit_C::EventClickApplyAgree()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_alliance_recruit.bp_alliance_recruit_C.EventClickApplyAgree");

	Abp_alliance_recruit_C_EventClickApplyAgree_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_alliance_recruit.bp_alliance_recruit_C.EventAllianceRecruitFriendBtnClicked_NoFetch
// (BlueprintCallable, BlueprintEvent)

void Abp_alliance_recruit_C::EventAllianceRecruitFriendBtnClicked_NoFetch()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_alliance_recruit.bp_alliance_recruit_C.EventAllianceRecruitFriendBtnClicked_NoFetch");

	Abp_alliance_recruit_C_EventAllianceRecruitFriendBtnClicked_NoFetch_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_alliance_recruit.bp_alliance_recruit_C.EventAllianceRecruitFriendBtnClicked
// (BlueprintCallable, BlueprintEvent)

void Abp_alliance_recruit_C::EventAllianceRecruitFriendBtnClicked()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_alliance_recruit.bp_alliance_recruit_C.EventAllianceRecruitFriendBtnClicked");

	Abp_alliance_recruit_C_EventAllianceRecruitFriendBtnClicked_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_alliance_recruit.bp_alliance_recruit_C.EventClickHeadApply_NoFetch
// (BlueprintCallable, BlueprintEvent)

void Abp_alliance_recruit_C::EventClickHeadApply_NoFetch()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_alliance_recruit.bp_alliance_recruit_C.EventClickHeadApply_NoFetch");

	Abp_alliance_recruit_C_EventClickHeadApply_NoFetch_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_alliance_recruit.bp_alliance_recruit_C.EventClickHeadApply
// (BlueprintCallable, BlueprintEvent)

void Abp_alliance_recruit_C::EventClickHeadApply()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_alliance_recruit.bp_alliance_recruit_C.EventClickHeadApply");

	Abp_alliance_recruit_C_EventClickHeadApply_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_alliance_recruit.bp_alliance_recruit_C.EventClickApplyRefuse_NoFetch
// (BlueprintCallable, BlueprintEvent)

void Abp_alliance_recruit_C::EventClickApplyRefuse_NoFetch()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_alliance_recruit.bp_alliance_recruit_C.EventClickApplyRefuse_NoFetch");

	Abp_alliance_recruit_C_EventClickApplyRefuse_NoFetch_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_alliance_recruit.bp_alliance_recruit_C.EventClickApplyRefuse
// (BlueprintCallable, BlueprintEvent)

void Abp_alliance_recruit_C::EventClickApplyRefuse()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_alliance_recruit.bp_alliance_recruit_C.EventClickApplyRefuse");

	Abp_alliance_recruit_C_EventClickApplyRefuse_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_alliance_recruit.bp_alliance_recruit_C.EventAllianceRecruit_Push_NoFetch
// (BlueprintCallable, BlueprintEvent)

void Abp_alliance_recruit_C::EventAllianceRecruit_Push_NoFetch()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_alliance_recruit.bp_alliance_recruit_C.EventAllianceRecruit_Push_NoFetch");

	Abp_alliance_recruit_C_EventAllianceRecruit_Push_NoFetch_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_alliance_recruit.bp_alliance_recruit_C.EventAllianceRecruit_Push
// (BlueprintCallable, BlueprintEvent)

void Abp_alliance_recruit_C::EventAllianceRecruit_Push()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_alliance_recruit.bp_alliance_recruit_C.EventAllianceRecruit_Push");

	Abp_alliance_recruit_C_EventAllianceRecruit_Push_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_alliance_recruit.bp_alliance_recruit_C.EventAllianceRecruitNearbyBtnClicked_NoFetch
// (BlueprintCallable, BlueprintEvent)

void Abp_alliance_recruit_C::EventAllianceRecruitNearbyBtnClicked_NoFetch()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_alliance_recruit.bp_alliance_recruit_C.EventAllianceRecruitNearbyBtnClicked_NoFetch");

	Abp_alliance_recruit_C_EventAllianceRecruitNearbyBtnClicked_NoFetch_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_alliance_recruit.bp_alliance_recruit_C.EventAllianceRecruitNearbyBtnClicked
// (BlueprintCallable, BlueprintEvent)

void Abp_alliance_recruit_C::EventAllianceRecruitNearbyBtnClicked()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_alliance_recruit.bp_alliance_recruit_C.EventAllianceRecruitNearbyBtnClicked");

	Abp_alliance_recruit_C_EventAllianceRecruitNearbyBtnClicked_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_alliance_recruit.bp_alliance_recruit_C.EventShowApplyList_NoFetch
// (BlueprintCallable, BlueprintEvent)

void Abp_alliance_recruit_C::EventShowApplyList_NoFetch()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_alliance_recruit.bp_alliance_recruit_C.EventShowApplyList_NoFetch");

	Abp_alliance_recruit_C_EventShowApplyList_NoFetch_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_alliance_recruit.bp_alliance_recruit_C.EventShowApplyList
// (BlueprintCallable, BlueprintEvent)

void Abp_alliance_recruit_C::EventShowApplyList()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_alliance_recruit.bp_alliance_recruit_C.EventShowApplyList");

	Abp_alliance_recruit_C_EventShowApplyList_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_alliance_recruit.bp_alliance_recruit_C.UserConstructionScript
// (Event, Public, BlueprintCallable, BlueprintEvent)

void Abp_alliance_recruit_C::UserConstructionScript()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_alliance_recruit.bp_alliance_recruit_C.UserConstructionScript");

	Abp_alliance_recruit_C_UserConstructionScript_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


}

