#pragma once

//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:44 2025

namespace SDK
{
//---------------------------------------------------------------------------
//Script Structs
//---------------------------------------------------------------------------

// UserDefinedStruct BP_STRUCT_CorpsRank_PlayerData.BP_STRUCT_CorpsRank_PlayerData
// 0x0030
struct FBP_STRUCT_CorpsRank_PlayerData
{
	int                                                sex_0_11CF4780642DACDA0AE3E73209583278;                   // 0x0000(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
	struct FString                                     gid_1_14A5C080489E7AAE0AE331CE09582644;                   // 0x0004(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
	int                                                weapon_2_21AA96003B14600659856082036014DE;                // 0x0010(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
	int                                                headid_3_06C8AB406B8B885B29A4C3AE0250EF74;                // 0x0014(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
	TArray<int>                                        BP_ARRAY_FeatureList_4_498581405E7A45775559CC660E177EB4;  // 0x0018(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
	TArray<int>                                        BP_ARRAY_AvatarList_5_73F88600630F5346571350C400B0A344;   // 0x0024(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
};

}

