#pragma once

//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:40 2025

namespace SDK
{
//---------------------------------------------------------------------------
//Script Structs
//---------------------------------------------------------------------------

// ScriptStruct Renderer.LightPropagationVolumeSettings
// 0x0040
struct FLightPropagationVolumeSettings
{
	unsigned char                                      bOverride_LPVIntensity : 1;                               // 0x0000(0x0001) (Edit, BlueprintVisible)
	unsigned char                                      bOverride_LPVDirectionalOcclusionIntensity : 1;           // 0x0000(0x0001) (Edit, BlueprintVisible)
	unsigned char                                      bOverride_LPVDirectionalOcclusionRadius : 1;              // 0x0000(0x0001) (Edit, BlueprintVisible)
	unsigned char                                      bOverride_LPVDiffuseOcclusionExponent : 1;                // 0x0000(0x0001) (Edit, BlueprintVisible)
	unsigned char                                      bOverride_LPVSpecularOcclusionExponent : 1;               // 0x0000(0x0001) (Edit, BlueprintVisible)
	unsigned char                                      bOverride_LPVDiffuseOcclusionIntensity : 1;               // 0x0000(0x0001) (Edit, BlueprintVisible)
	unsigned char                                      bOverride_LPVSpecularOcclusionIntensity : 1;              // 0x0000(0x0001) (Edit, BlueprintVisible)
	unsigned char                                      bOverride_LPVSize : 1;                                    // 0x0000(0x0001) (Edit, BlueprintVisible)
	unsigned char                                      bOverride_LPVSecondaryOcclusionIntensity : 1;             // 0x0001(0x0001) (Edit, BlueprintVisible)
	unsigned char                                      bOverride_LPVSecondaryBounceIntensity : 1;                // 0x0001(0x0001) (Edit, BlueprintVisible)
	unsigned char                                      bOverride_LPVGeometryVolumeBias : 1;                      // 0x0001(0x0001) (Edit, BlueprintVisible)
	unsigned char                                      bOverride_LPVVplInjectionBias : 1;                        // 0x0001(0x0001) (Edit, BlueprintVisible)
	unsigned char                                      bOverride_LPVEmissiveInjectionIntensity : 1;              // 0x0001(0x0001) (Edit, BlueprintVisible)
	unsigned char                                      UnknownData00[0x2];                                       // 0x0002(0x0002) MISSED OFFSET
	float                                              LPVIntensity;                                             // 0x0004(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
	float                                              LPVVplInjectionBias;                                      // 0x0008(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
	float                                              LPVSize;                                                  // 0x000C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
	float                                              LPVSecondaryOcclusionIntensity;                           // 0x0010(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
	float                                              LPVSecondaryBounceIntensity;                              // 0x0014(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
	float                                              LPVGeometryVolumeBias;                                    // 0x0018(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
	float                                              LPVEmissiveInjectionIntensity;                            // 0x001C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
	float                                              LPVDirectionalOcclusionIntensity;                         // 0x0020(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
	float                                              LPVDirectionalOcclusionRadius;                            // 0x0024(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
	float                                              LPVDiffuseOcclusionExponent;                              // 0x0028(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
	float                                              LPVSpecularOcclusionExponent;                             // 0x002C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
	float                                              LPVDiffuseOcclusionIntensity;                             // 0x0030(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
	float                                              LPVSpecularOcclusionIntensity;                            // 0x0034(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
	float                                              LPVFadeRange;                                             // 0x0038(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
	float                                              LPVDirectionalOcclusionFadeRange;                         // 0x003C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
};

}

