//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:47 2025

#include "../SDK.hpp"

namespace SDK
{
//---------------------------------------------------------------------------
//Functions
//---------------------------------------------------------------------------

// Function bp_roleinfo_avatarframe.bp_roleinfo_avatarframe_C.EventRoleInfoAvatarFrameUse_NoFetch
// (BlueprintCallable, BlueprintEvent)

void Abp_roleinfo_avatarframe_C::EventRoleInfoAvatarFrameUse_NoFetch()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_roleinfo_avatarframe.bp_roleinfo_avatarframe_C.EventRoleInfoAvatarFrameUse_NoFetch");

	Abp_roleinfo_avatarframe_C_EventRoleInfoAvatarFrameUse_NoFetch_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_roleinfo_avatarframe.bp_roleinfo_avatarframe_C.EventRoleInfoAvatarFrameUse
// (BlueprintCallable, BlueprintEvent)

void Abp_roleinfo_avatarframe_C::EventRoleInfoAvatarFrameUse()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_roleinfo_avatarframe.bp_roleinfo_avatarframe_C.EventRoleInfoAvatarFrameUse");

	Abp_roleinfo_avatarframe_C_EventRoleInfoAvatarFrameUse_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_roleinfo_avatarframe.bp_roleinfo_avatarframe_C.EventRoleInfoAvatarFrameUIClose_NoFetch
// (BlueprintCallable, BlueprintEvent)

void Abp_roleinfo_avatarframe_C::EventRoleInfoAvatarFrameUIClose_NoFetch()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_roleinfo_avatarframe.bp_roleinfo_avatarframe_C.EventRoleInfoAvatarFrameUIClose_NoFetch");

	Abp_roleinfo_avatarframe_C_EventRoleInfoAvatarFrameUIClose_NoFetch_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_roleinfo_avatarframe.bp_roleinfo_avatarframe_C.EventRoleInfoAvatarFrameUIClose
// (BlueprintCallable, BlueprintEvent)

void Abp_roleinfo_avatarframe_C::EventRoleInfoAvatarFrameUIClose()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_roleinfo_avatarframe.bp_roleinfo_avatarframe_C.EventRoleInfoAvatarFrameUIClose");

	Abp_roleinfo_avatarframe_C_EventRoleInfoAvatarFrameUIClose_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_roleinfo_avatarframe.bp_roleinfo_avatarframe_C.EventRoleInfoAvatarFrameFetchInfo_NoFetch
// (BlueprintCallable, BlueprintEvent)

void Abp_roleinfo_avatarframe_C::EventRoleInfoAvatarFrameFetchInfo_NoFetch()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_roleinfo_avatarframe.bp_roleinfo_avatarframe_C.EventRoleInfoAvatarFrameFetchInfo_NoFetch");

	Abp_roleinfo_avatarframe_C_EventRoleInfoAvatarFrameFetchInfo_NoFetch_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_roleinfo_avatarframe.bp_roleinfo_avatarframe_C.EventRoleInfoAvatarFrameFetchInfo
// (BlueprintCallable, BlueprintEvent)

void Abp_roleinfo_avatarframe_C::EventRoleInfoAvatarFrameFetchInfo()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_roleinfo_avatarframe.bp_roleinfo_avatarframe_C.EventRoleInfoAvatarFrameFetchInfo");

	Abp_roleinfo_avatarframe_C_EventRoleInfoAvatarFrameFetchInfo_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_roleinfo_avatarframe.bp_roleinfo_avatarframe_C.UserConstructionScript
// (Event, Public, BlueprintCallable, BlueprintEvent)

void Abp_roleinfo_avatarframe_C::UserConstructionScript()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_roleinfo_avatarframe.bp_roleinfo_avatarframe_C.UserConstructionScript");

	Abp_roleinfo_avatarframe_C_UserConstructionScript_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


}

