//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:48 2025

#include "../SDK.hpp"

namespace SDK
{
//---------------------------------------------------------------------------
//Functions
//---------------------------------------------------------------------------

// Function bp_room_modeselect.bp_room_modeselect_C.EventFetchInfo_NoFetch
// (BlueprintCallable, BlueprintEvent)

void Abp_room_modeselect_C::EventFetchInfo_NoFetch()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_room_modeselect.bp_room_modeselect_C.EventFetchInfo_NoFetch");

	Abp_room_modeselect_C_EventFetchInfo_NoFetch_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_room_modeselect.bp_room_modeselect_C.EventFetchInfo
// (BlueprintCallable, BlueprintEvent)

void Abp_room_modeselect_C::EventFetchInfo()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_room_modeselect.bp_room_modeselect_C.EventFetchInfo");

	Abp_room_modeselect_C_EventFetchInfo_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_room_modeselect.bp_room_modeselect_C.EventClickBtnOK_NoFetch
// (BlueprintCallable, BlueprintEvent)

void Abp_room_modeselect_C::EventClickBtnOK_NoFetch()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_room_modeselect.bp_room_modeselect_C.EventClickBtnOK_NoFetch");

	Abp_room_modeselect_C_EventClickBtnOK_NoFetch_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_room_modeselect.bp_room_modeselect_C.EventClickBtnOK
// (BlueprintCallable, BlueprintEvent)

void Abp_room_modeselect_C::EventClickBtnOK()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_room_modeselect.bp_room_modeselect_C.EventClickBtnOK");

	Abp_room_modeselect_C_EventClickBtnOK_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_room_modeselect.bp_room_modeselect_C.EventUnSelectAllItems_NoFetch
// (BlueprintCallable, BlueprintEvent)

void Abp_room_modeselect_C::EventUnSelectAllItems_NoFetch()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_room_modeselect.bp_room_modeselect_C.EventUnSelectAllItems_NoFetch");

	Abp_room_modeselect_C_EventUnSelectAllItems_NoFetch_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_room_modeselect.bp_room_modeselect_C.EventUnSelectAllItems
// (BlueprintCallable, BlueprintEvent)

void Abp_room_modeselect_C::EventUnSelectAllItems()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_room_modeselect.bp_room_modeselect_C.EventUnSelectAllItems");

	Abp_room_modeselect_C_EventUnSelectAllItems_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_room_modeselect.bp_room_modeselect_C.EventCheckUnlockRoomType_NoFetch
// (BlueprintCallable, BlueprintEvent)

void Abp_room_modeselect_C::EventCheckUnlockRoomType_NoFetch()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_room_modeselect.bp_room_modeselect_C.EventCheckUnlockRoomType_NoFetch");

	Abp_room_modeselect_C_EventCheckUnlockRoomType_NoFetch_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_room_modeselect.bp_room_modeselect_C.EventCheckUnlockRoomType
// (BlueprintCallable, BlueprintEvent)

void Abp_room_modeselect_C::EventCheckUnlockRoomType()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_room_modeselect.bp_room_modeselect_C.EventCheckUnlockRoomType");

	Abp_room_modeselect_C_EventCheckUnlockRoomType_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_room_modeselect.bp_room_modeselect_C.UserConstructionScript
// (Event, Public, BlueprintCallable, BlueprintEvent)

void Abp_room_modeselect_C::UserConstructionScript()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_room_modeselect.bp_room_modeselect_C.UserConstructionScript");

	Abp_room_modeselect_C_UserConstructionScript_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


}

