//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:44 2025

#include "../SDK.hpp"

namespace SDK
{
//---------------------------------------------------------------------------
//Functions
//---------------------------------------------------------------------------

// Function bp_corps_war_entry.bp_corps_war_entry_C.EventCorpsWarEntryOnClose_NoFetch
// (BlueprintCallable, BlueprintEvent)

void Abp_corps_war_entry_C::EventCorpsWarEntryOnClose_NoFetch()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_corps_war_entry.bp_corps_war_entry_C.EventCorpsWarEntryOnClose_NoFetch");

	Abp_corps_war_entry_C_EventCorpsWarEntryOnClose_NoFetch_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_corps_war_entry.bp_corps_war_entry_C.EventCorpsWarEntryOnClose
// (BlueprintCallable, BlueprintEvent)

void Abp_corps_war_entry_C::EventCorpsWarEntryOnClose()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_corps_war_entry.bp_corps_war_entry_C.EventCorpsWarEntryOnClose");

	Abp_corps_war_entry_C_EventCorpsWarEntryOnClose_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_corps_war_entry.bp_corps_war_entry_C.EventCorpsWarEntryClickJoinDisabled_NoFetch
// (BlueprintCallable, BlueprintEvent)

void Abp_corps_war_entry_C::EventCorpsWarEntryClickJoinDisabled_NoFetch()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_corps_war_entry.bp_corps_war_entry_C.EventCorpsWarEntryClickJoinDisabled_NoFetch");

	Abp_corps_war_entry_C_EventCorpsWarEntryClickJoinDisabled_NoFetch_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_corps_war_entry.bp_corps_war_entry_C.EventCorpsWarEntryClickJoinDisabled
// (BlueprintCallable, BlueprintEvent)

void Abp_corps_war_entry_C::EventCorpsWarEntryClickJoinDisabled()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_corps_war_entry.bp_corps_war_entry_C.EventCorpsWarEntryClickJoinDisabled");

	Abp_corps_war_entry_C_EventCorpsWarEntryClickJoinDisabled_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_corps_war_entry.bp_corps_war_entry_C.EventCorpsWarEntryOnRank_NoFetch
// (BlueprintCallable, BlueprintEvent)

void Abp_corps_war_entry_C::EventCorpsWarEntryOnRank_NoFetch()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_corps_war_entry.bp_corps_war_entry_C.EventCorpsWarEntryOnRank_NoFetch");

	Abp_corps_war_entry_C_EventCorpsWarEntryOnRank_NoFetch_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_corps_war_entry.bp_corps_war_entry_C.EventCorpsWarEntryOnRank
// (BlueprintCallable, BlueprintEvent)

void Abp_corps_war_entry_C::EventCorpsWarEntryOnRank()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_corps_war_entry.bp_corps_war_entry_C.EventCorpsWarEntryOnRank");

	Abp_corps_war_entry_C_EventCorpsWarEntryOnRank_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_corps_war_entry.bp_corps_war_entry_C.EventCorpsWarEntryOnShare_NoFetch
// (BlueprintCallable, BlueprintEvent)

void Abp_corps_war_entry_C::EventCorpsWarEntryOnShare_NoFetch()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_corps_war_entry.bp_corps_war_entry_C.EventCorpsWarEntryOnShare_NoFetch");

	Abp_corps_war_entry_C_EventCorpsWarEntryOnShare_NoFetch_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_corps_war_entry.bp_corps_war_entry_C.EventCorpsWarEntryOnShare
// (BlueprintCallable, BlueprintEvent)

void Abp_corps_war_entry_C::EventCorpsWarEntryOnShare()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_corps_war_entry.bp_corps_war_entry_C.EventCorpsWarEntryOnShare");

	Abp_corps_war_entry_C_EventCorpsWarEntryOnShare_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_corps_war_entry.bp_corps_war_entry_C.EventCorpsWarEntryOnClickSegmentHelp_NoFetch
// (BlueprintCallable, BlueprintEvent)

void Abp_corps_war_entry_C::EventCorpsWarEntryOnClickSegmentHelp_NoFetch()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_corps_war_entry.bp_corps_war_entry_C.EventCorpsWarEntryOnClickSegmentHelp_NoFetch");

	Abp_corps_war_entry_C_EventCorpsWarEntryOnClickSegmentHelp_NoFetch_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_corps_war_entry.bp_corps_war_entry_C.EventCorpsWarEntryOnClickSegmentHelp
// (BlueprintCallable, BlueprintEvent)

void Abp_corps_war_entry_C::EventCorpsWarEntryOnClickSegmentHelp()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_corps_war_entry.bp_corps_war_entry_C.EventCorpsWarEntryOnClickSegmentHelp");

	Abp_corps_war_entry_C_EventCorpsWarEntryOnClickSegmentHelp_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_corps_war_entry.bp_corps_war_entry_C.EventCorpsWarEntryOnClickHelp_NoFetch
// (BlueprintCallable, BlueprintEvent)

void Abp_corps_war_entry_C::EventCorpsWarEntryOnClickHelp_NoFetch()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_corps_war_entry.bp_corps_war_entry_C.EventCorpsWarEntryOnClickHelp_NoFetch");

	Abp_corps_war_entry_C_EventCorpsWarEntryOnClickHelp_NoFetch_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_corps_war_entry.bp_corps_war_entry_C.EventCorpsWarEntryOnClickHelp
// (BlueprintCallable, BlueprintEvent)

void Abp_corps_war_entry_C::EventCorpsWarEntryOnClickHelp()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_corps_war_entry.bp_corps_war_entry_C.EventCorpsWarEntryOnClickHelp");

	Abp_corps_war_entry_C_EventCorpsWarEntryOnClickHelp_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_corps_war_entry.bp_corps_war_entry_C.EventCorpsWarEntryOnWeekReport_NoFetch
// (BlueprintCallable, BlueprintEvent)

void Abp_corps_war_entry_C::EventCorpsWarEntryOnWeekReport_NoFetch()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_corps_war_entry.bp_corps_war_entry_C.EventCorpsWarEntryOnWeekReport_NoFetch");

	Abp_corps_war_entry_C_EventCorpsWarEntryOnWeekReport_NoFetch_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_corps_war_entry.bp_corps_war_entry_C.EventCorpsWarEntryOnWeekReport
// (BlueprintCallable, BlueprintEvent)

void Abp_corps_war_entry_C::EventCorpsWarEntryOnWeekReport()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_corps_war_entry.bp_corps_war_entry_C.EventCorpsWarEntryOnWeekReport");

	Abp_corps_war_entry_C_EventCorpsWarEntryOnWeekReport_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_corps_war_entry.bp_corps_war_entry_C.EventCorpsWarEntryOnClickDoc_NoFetch
// (BlueprintCallable, BlueprintEvent)

void Abp_corps_war_entry_C::EventCorpsWarEntryOnClickDoc_NoFetch()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_corps_war_entry.bp_corps_war_entry_C.EventCorpsWarEntryOnClickDoc_NoFetch");

	Abp_corps_war_entry_C_EventCorpsWarEntryOnClickDoc_NoFetch_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_corps_war_entry.bp_corps_war_entry_C.EventCorpsWarEntryOnClickDoc
// (BlueprintCallable, BlueprintEvent)

void Abp_corps_war_entry_C::EventCorpsWarEntryOnClickDoc()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_corps_war_entry.bp_corps_war_entry_C.EventCorpsWarEntryOnClickDoc");

	Abp_corps_war_entry_C_EventCorpsWarEntryOnClickDoc_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_corps_war_entry.bp_corps_war_entry_C.EventCorpsWarEntryOnJoin_NoFetch
// (BlueprintCallable, BlueprintEvent)

void Abp_corps_war_entry_C::EventCorpsWarEntryOnJoin_NoFetch()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_corps_war_entry.bp_corps_war_entry_C.EventCorpsWarEntryOnJoin_NoFetch");

	Abp_corps_war_entry_C_EventCorpsWarEntryOnJoin_NoFetch_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_corps_war_entry.bp_corps_war_entry_C.EventCorpsWarEntryOnJoin
// (BlueprintCallable, BlueprintEvent)

void Abp_corps_war_entry_C::EventCorpsWarEntryOnJoin()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_corps_war_entry.bp_corps_war_entry_C.EventCorpsWarEntryOnJoin");

	Abp_corps_war_entry_C_EventCorpsWarEntryOnJoin_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_corps_war_entry.bp_corps_war_entry_C.EventCorpsWarEntryOnClickRankAward_NoFetch
// (BlueprintCallable, BlueprintEvent)

void Abp_corps_war_entry_C::EventCorpsWarEntryOnClickRankAward_NoFetch()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_corps_war_entry.bp_corps_war_entry_C.EventCorpsWarEntryOnClickRankAward_NoFetch");

	Abp_corps_war_entry_C_EventCorpsWarEntryOnClickRankAward_NoFetch_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_corps_war_entry.bp_corps_war_entry_C.EventCorpsWarEntryOnClickRankAward
// (BlueprintCallable, BlueprintEvent)

void Abp_corps_war_entry_C::EventCorpsWarEntryOnClickRankAward()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_corps_war_entry.bp_corps_war_entry_C.EventCorpsWarEntryOnClickRankAward");

	Abp_corps_war_entry_C_EventCorpsWarEntryOnClickRankAward_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_corps_war_entry.bp_corps_war_entry_C.EventCorpsWarEntryOnPersonalChest_NoFetch
// (BlueprintCallable, BlueprintEvent)

void Abp_corps_war_entry_C::EventCorpsWarEntryOnPersonalChest_NoFetch()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_corps_war_entry.bp_corps_war_entry_C.EventCorpsWarEntryOnPersonalChest_NoFetch");

	Abp_corps_war_entry_C_EventCorpsWarEntryOnPersonalChest_NoFetch_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_corps_war_entry.bp_corps_war_entry_C.EventCorpsWarEntryOnPersonalChest
// (BlueprintCallable, BlueprintEvent)

void Abp_corps_war_entry_C::EventCorpsWarEntryOnPersonalChest()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_corps_war_entry.bp_corps_war_entry_C.EventCorpsWarEntryOnPersonalChest");

	Abp_corps_war_entry_C_EventCorpsWarEntryOnPersonalChest_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_corps_war_entry.bp_corps_war_entry_C.UserConstructionScript
// (Event, Public, BlueprintCallable, BlueprintEvent)

void Abp_corps_war_entry_C::UserConstructionScript()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_corps_war_entry.bp_corps_war_entry_C.UserConstructionScript");

	Abp_corps_war_entry_C_UserConstructionScript_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


}

