//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:50 2025

#include "../SDK.hpp"

namespace SDK
{
//---------------------------------------------------------------------------
//Functions
//---------------------------------------------------------------------------

// Function bp_corps_auto_invite.bp_corps_auto_invite_C.EventCorpsAutoInviteClick_NoFetch
// (BlueprintCallable, BlueprintEvent)

void Abp_corps_auto_invite_C::EventCorpsAutoInviteClick_NoFetch()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_corps_auto_invite.bp_corps_auto_invite_C.EventCorpsAutoInviteClick_NoFetch");

	Abp_corps_auto_invite_C_EventCorpsAutoInviteClick_NoFetch_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_corps_auto_invite.bp_corps_auto_invite_C.EventCorpsAutoInviteClick
// (BlueprintCallable, BlueprintEvent)

void Abp_corps_auto_invite_C::EventCorpsAutoInviteClick()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_corps_auto_invite.bp_corps_auto_invite_C.EventCorpsAutoInviteClick");

	Abp_corps_auto_invite_C_EventCorpsAutoInviteClick_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_corps_auto_invite.bp_corps_auto_invite_C.EventCorpsAutoInviteShowPlayerInfo_NoFetch
// (BlueprintCallable, BlueprintEvent)

void Abp_corps_auto_invite_C::EventCorpsAutoInviteShowPlayerInfo_NoFetch()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_corps_auto_invite.bp_corps_auto_invite_C.EventCorpsAutoInviteShowPlayerInfo_NoFetch");

	Abp_corps_auto_invite_C_EventCorpsAutoInviteShowPlayerInfo_NoFetch_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_corps_auto_invite.bp_corps_auto_invite_C.EventCorpsAutoInviteShowPlayerInfo
// (BlueprintCallable, BlueprintEvent)

void Abp_corps_auto_invite_C::EventCorpsAutoInviteShowPlayerInfo()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_corps_auto_invite.bp_corps_auto_invite_C.EventCorpsAutoInviteShowPlayerInfo");

	Abp_corps_auto_invite_C_EventCorpsAutoInviteShowPlayerInfo_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_corps_auto_invite.bp_corps_auto_invite_C.UserConstructionScript
// (Event, Public, BlueprintCallable, BlueprintEvent)

void Abp_corps_auto_invite_C::UserConstructionScript()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_corps_auto_invite.bp_corps_auto_invite_C.UserConstructionScript");

	Abp_corps_auto_invite_C_UserConstructionScript_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


}

