//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:50 2025

#include "../SDK.hpp"

namespace SDK
{
//---------------------------------------------------------------------------
//Functions
//---------------------------------------------------------------------------

// Function bp_warzone_title.bp_warzone_title_C.EventWarZoneTitleUIClose_NoFetch
// (BlueprintCallable, BlueprintEvent)

void Abp_warzone_title_C::EventWarZoneTitleUIClose_NoFetch()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_warzone_title.bp_warzone_title_C.EventWarZoneTitleUIClose_NoFetch");

	Abp_warzone_title_C_EventWarZoneTitleUIClose_NoFetch_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_warzone_title.bp_warzone_title_C.EventWarZoneTitleUIClose
// (BlueprintCallable, BlueprintEvent)

void Abp_warzone_title_C::EventWarZoneTitleUIClose()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_warzone_title.bp_warzone_title_C.EventWarZoneTitleUIClose");

	Abp_warzone_title_C_EventWarZoneTitleUIClose_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_warzone_title.bp_warzone_title_C.EventWarZoneTitleUse_NoFetch
// (BlueprintCallable, BlueprintEvent)

void Abp_warzone_title_C::EventWarZoneTitleUse_NoFetch()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_warzone_title.bp_warzone_title_C.EventWarZoneTitleUse_NoFetch");

	Abp_warzone_title_C_EventWarZoneTitleUse_NoFetch_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_warzone_title.bp_warzone_title_C.EventWarZoneTitleUse
// (BlueprintCallable, BlueprintEvent)

void Abp_warzone_title_C::EventWarZoneTitleUse()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_warzone_title.bp_warzone_title_C.EventWarZoneTitleUse");

	Abp_warzone_title_C_EventWarZoneTitleUse_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_warzone_title.bp_warzone_title_C.EventWarZoneTitleOpenShareUI_NoFetch
// (BlueprintCallable, BlueprintEvent)

void Abp_warzone_title_C::EventWarZoneTitleOpenShareUI_NoFetch()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_warzone_title.bp_warzone_title_C.EventWarZoneTitleOpenShareUI_NoFetch");

	Abp_warzone_title_C_EventWarZoneTitleOpenShareUI_NoFetch_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_warzone_title.bp_warzone_title_C.EventWarZoneTitleOpenShareUI
// (BlueprintCallable, BlueprintEvent)

void Abp_warzone_title_C::EventWarZoneTitleOpenShareUI()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_warzone_title.bp_warzone_title_C.EventWarZoneTitleOpenShareUI");

	Abp_warzone_title_C_EventWarZoneTitleOpenShareUI_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_warzone_title.bp_warzone_title_C.EventWarZoneTitleFetchInfo_NoFetch
// (BlueprintCallable, BlueprintEvent)

void Abp_warzone_title_C::EventWarZoneTitleFetchInfo_NoFetch()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_warzone_title.bp_warzone_title_C.EventWarZoneTitleFetchInfo_NoFetch");

	Abp_warzone_title_C_EventWarZoneTitleFetchInfo_NoFetch_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_warzone_title.bp_warzone_title_C.EventWarZoneTitleFetchInfo
// (BlueprintCallable, BlueprintEvent)

void Abp_warzone_title_C::EventWarZoneTitleFetchInfo()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_warzone_title.bp_warzone_title_C.EventWarZoneTitleFetchInfo");

	Abp_warzone_title_C_EventWarZoneTitleFetchInfo_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_warzone_title.bp_warzone_title_C.EventRefreshTitleListOfCurTab_NoFetch
// (BlueprintCallable, BlueprintEvent)

void Abp_warzone_title_C::EventRefreshTitleListOfCurTab_NoFetch()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_warzone_title.bp_warzone_title_C.EventRefreshTitleListOfCurTab_NoFetch");

	Abp_warzone_title_C_EventRefreshTitleListOfCurTab_NoFetch_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_warzone_title.bp_warzone_title_C.EventRefreshTitleListOfCurTab
// (BlueprintCallable, BlueprintEvent)

void Abp_warzone_title_C::EventRefreshTitleListOfCurTab()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_warzone_title.bp_warzone_title_C.EventRefreshTitleListOfCurTab");

	Abp_warzone_title_C_EventRefreshTitleListOfCurTab_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_warzone_title.bp_warzone_title_C.EventOpenWarZoneTitleRule_NoFetch
// (BlueprintCallable, BlueprintEvent)

void Abp_warzone_title_C::EventOpenWarZoneTitleRule_NoFetch()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_warzone_title.bp_warzone_title_C.EventOpenWarZoneTitleRule_NoFetch");

	Abp_warzone_title_C_EventOpenWarZoneTitleRule_NoFetch_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_warzone_title.bp_warzone_title_C.EventOpenWarZoneTitleRule
// (BlueprintCallable, BlueprintEvent)

void Abp_warzone_title_C::EventOpenWarZoneTitleRule()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_warzone_title.bp_warzone_title_C.EventOpenWarZoneTitleRule");

	Abp_warzone_title_C_EventOpenWarZoneTitleRule_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_warzone_title.bp_warzone_title_C.EventWarZoneHolidayTitleUse_NoFetch
// (BlueprintCallable, BlueprintEvent)

void Abp_warzone_title_C::EventWarZoneHolidayTitleUse_NoFetch()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_warzone_title.bp_warzone_title_C.EventWarZoneHolidayTitleUse_NoFetch");

	Abp_warzone_title_C_EventWarZoneHolidayTitleUse_NoFetch_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_warzone_title.bp_warzone_title_C.EventWarZoneHolidayTitleUse
// (BlueprintCallable, BlueprintEvent)

void Abp_warzone_title_C::EventWarZoneHolidayTitleUse()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_warzone_title.bp_warzone_title_C.EventWarZoneHolidayTitleUse");

	Abp_warzone_title_C_EventWarZoneHolidayTitleUse_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_warzone_title.bp_warzone_title_C.UserConstructionScript
// (Event, Public, BlueprintCallable, BlueprintEvent)

void Abp_warzone_title_C::UserConstructionScript()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_warzone_title.bp_warzone_title_C.UserConstructionScript");

	Abp_warzone_title_C_UserConstructionScript_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


}

