//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:41 2025

#include "../SDK.hpp"

namespace SDK
{
//---------------------------------------------------------------------------
//Functions
//---------------------------------------------------------------------------

// Function LoadedClassManager_BP.LoadedClassManager_BP_C.LoadMissionBPTable
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)

void ULoadedClassManager_BP_C::LoadMissionBPTable()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function LoadedClassManager_BP.LoadedClassManager_BP_C.LoadMissionBPTable");

	ULoadedClassManager_BP_C_LoadMissionBPTable_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function LoadedClassManager_BP.LoadedClassManager_BP_C.LoadEmoteBPTable
// (Private, HasDefaults, BlueprintCallable, BlueprintEvent)

void ULoadedClassManager_BP_C::LoadEmoteBPTable()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function LoadedClassManager_BP.LoadedClassManager_BP_C.LoadEmoteBPTable");

	ULoadedClassManager_BP_C_LoadEmoteBPTable_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function LoadedClassManager_BP.LoadedClassManager_BP_C.LoadConsumableBPTable
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)

void ULoadedClassManager_BP_C::LoadConsumableBPTable()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function LoadedClassManager_BP.LoadedClassManager_BP_C.LoadConsumableBPTable");

	ULoadedClassManager_BP_C_LoadConsumableBPTable_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function LoadedClassManager_BP.LoadedClassManager_BP_C.LoadGameModeBPTable
// (Private, HasDefaults, BlueprintCallable, BlueprintEvent)

void ULoadedClassManager_BP_C::LoadGameModeBPTable()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function LoadedClassManager_BP.LoadedClassManager_BP_C.LoadGameModeBPTable");

	ULoadedClassManager_BP_C_LoadGameModeBPTable_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function LoadedClassManager_BP.LoadedClassManager_BP_C.LoadAvatarBPTable
// (Private, HasDefaults, BlueprintCallable, BlueprintEvent)

void ULoadedClassManager_BP_C::LoadAvatarBPTable()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function LoadedClassManager_BP.LoadedClassManager_BP_C.LoadAvatarBPTable");

	ULoadedClassManager_BP_C_LoadAvatarBPTable_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function LoadedClassManager_BP.LoadedClassManager_BP_C.LoadWeaponBPTable
// (Private, HasDefaults, BlueprintCallable, BlueprintEvent)

void ULoadedClassManager_BP_C::LoadWeaponBPTable()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function LoadedClassManager_BP.LoadedClassManager_BP_C.LoadWeaponBPTable");

	ULoadedClassManager_BP_C_LoadWeaponBPTable_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function LoadedClassManager_BP.LoadedClassManager_BP_C.InitBPTableMap
// (Event, Public, BlueprintEvent)

void ULoadedClassManager_BP_C::InitBPTableMap()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function LoadedClassManager_BP.LoadedClassManager_BP_C.InitBPTableMap");

	ULoadedClassManager_BP_C_InitBPTableMap_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function LoadedClassManager_BP.LoadedClassManager_BP_C.ExecuteUbergraph_LoadedClassManager_BP
// ()
// Parameters:
// int                            EntryPoint                     (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)

void ULoadedClassManager_BP_C::ExecuteUbergraph_LoadedClassManager_BP(int EntryPoint)
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function LoadedClassManager_BP.LoadedClassManager_BP_C.ExecuteUbergraph_LoadedClassManager_BP");

	ULoadedClassManager_BP_C_ExecuteUbergraph_LoadedClassManager_BP_Params params;
	params.EntryPoint = EntryPoint;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


}

