first submle
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#pragma once
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//PUBGM(0.13.5)32位SDK
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//作者:清华
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//Telegram:@qinghuanb666
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//生成时间:Fri Apr 18 20:44:44 2025
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namespace SDK
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{
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//---------------------------------------------------------------------------
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//Script Structs
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//---------------------------------------------------------------------------
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// UserDefinedStruct BP_STRUCT_ComeBack_NotifyFriendData.BP_STRUCT_ComeBack_NotifyFriendData
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// 0x0030
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struct FBP_STRUCT_ComeBack_NotifyFriendData
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{
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struct FString iconUrl_0_20B75C000A02886A4A11846805B607FC; // 0x0000(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
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struct FString uid_1_70ED7580183A6B9617DFEB7C003B61C4; // 0x000C(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
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int frameLevel_2_619B85C00F3DE5534CEA90520035B73C; // 0x0018(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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int playerLevel_3_0ACE46400F2717915AC99C5E071FD47C; // 0x001C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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int gender_4_07ADE24028135763029E9AAD07794972; // 0x0020(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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struct FString name_5_2CAD4D40430A2BEF3628307103B8E535; // 0x0024(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
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};
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}
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