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#pragma once
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//PUBGM(0.13.5)32位SDK
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//作者:清华
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//Telegram:@qinghuanb666
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//生成时间:Fri Apr 18 20:44:50 2025
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namespace SDK
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{
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//---------------------------------------------------------------------------
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//Script Structs
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//---------------------------------------------------------------------------
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// UserDefinedStruct BP_STRUCT_WarZoneRank_PlayerData.BP_STRUCT_WarZoneRank_PlayerData
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// 0x0030
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struct FBP_STRUCT_WarZoneRank_PlayerData
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{
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int headid_0_3230DB004096FABC15474DC20748E694; // 0x0000(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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int sex_1_5EAB1740620C13197F13712D09C663F8; // 0x0004(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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TArray<int> BP_ARRAY_FeatureList_2_16B771001AE8502E6F7058D606209BA4; // 0x0008(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
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struct FString gid_3_6181904029A6052D7F12CF9309C677C4; // 0x0014(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
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TArray<int> BP_ARRAY_AvatarList_4_729655C05D11A59525EEAE1401301D14; // 0x0020(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
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int weapon_5_4D12C5C031DC1837264E9EB206781B3E; // 0x002C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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};
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}
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