first submle
This commit is contained in:
Executable
+318
@@ -0,0 +1,318 @@
|
||||
#pragma once
|
||||
|
||||
//PUBGM(0.13.5)32位SDK
|
||||
//作者:清华
|
||||
//Telegram:@qinghuanb666
|
||||
//生成时间:Fri Apr 18 20:44:40 2025
|
||||
|
||||
namespace SDK
|
||||
{
|
||||
//---------------------------------------------------------------------------
|
||||
//Enums
|
||||
//---------------------------------------------------------------------------
|
||||
|
||||
// Enum Landscape.ELandscapeSetupErrors
|
||||
enum class ELandscapeSetupErrors : uint8_t
|
||||
{
|
||||
LSE_None = 0,
|
||||
LSE_NoLandscapeInfo = 1,
|
||||
LSE_CollsionXY = 2,
|
||||
LSE_NoLayerInfo = 3,
|
||||
LSE_MAX = 4
|
||||
};
|
||||
|
||||
|
||||
// Enum Landscape.ELandscapeGizmoType
|
||||
enum class ELandscapeGizmoType : uint8_t
|
||||
{
|
||||
LGT_None = 0,
|
||||
LGT_Height = 1,
|
||||
LGT_Weight = 2,
|
||||
LGT_MAX = 3
|
||||
};
|
||||
|
||||
|
||||
// Enum Landscape.EGrassScaling
|
||||
enum class EGrassScaling : uint8_t
|
||||
{
|
||||
EGrassScaling__Uniform = 0,
|
||||
EGrassScaling__Free = 1,
|
||||
EGrassScaling__LockXY = 2,
|
||||
EGrassScaling__EGrassScaling_MAX = 3
|
||||
};
|
||||
|
||||
|
||||
// Enum Landscape.ELandscapeLODFalloff
|
||||
enum class ELandscapeLODFalloff : uint8_t
|
||||
{
|
||||
ELandscapeLODFalloff__Linear = 0,
|
||||
ELandscapeLODFalloff__SquareRoot = 1,
|
||||
ELandscapeLODFalloff__ELandscapeLODFalloff_MAX = 2
|
||||
};
|
||||
|
||||
|
||||
// Enum Landscape.ELandscapeLayerDisplayMode
|
||||
enum class ELandscapeLayerDisplayMode : uint8_t
|
||||
{
|
||||
ELandscapeLayerDisplayMode__Default = 0,
|
||||
ELandscapeLayerDisplayMode__Alphabetical = 1,
|
||||
ELandscapeLayerDisplayMode__UserSpecific = 2,
|
||||
ELandscapeLayerDisplayMode__ELandscapeLayerDisplayMode_MAX = 3
|
||||
};
|
||||
|
||||
|
||||
// Enum Landscape.ELandscapeLayerPaintingRestriction
|
||||
enum class ELandscapeLayerPaintingRestriction : uint8_t
|
||||
{
|
||||
ELandscapeLayerPaintingRestriction__None = 0,
|
||||
ELandscapeLayerPaintingRestriction__UseMaxLayers = 1,
|
||||
ELandscapeLayerPaintingRestriction__ExistingOnly = 2,
|
||||
ELandscapeLayerPaintingRestriction__UseComponentWhitelist = 3,
|
||||
ELandscapeLayerPaintingRestriction__ELandscapeLayerPaintingRestriction_MAX = 4
|
||||
};
|
||||
|
||||
|
||||
// Enum Landscape.ELandscapeImportAlphamapType
|
||||
enum class ELandscapeImportAlphamapType : uint8_t
|
||||
{
|
||||
ELandscapeImportAlphamapType__Additive = 0,
|
||||
ELandscapeImportAlphamapType__Layered = 1,
|
||||
ELandscapeImportAlphamapType__ELandscapeImportAlphamapType_MAX = 2
|
||||
};
|
||||
|
||||
|
||||
// Enum Landscape.LandscapeSplineMeshOrientation
|
||||
enum class ELandscapeSplineMeshOrientation : uint8_t
|
||||
{
|
||||
LSMO_XUp = 0,
|
||||
LSMO_YUp = 1,
|
||||
LSMO_MAX = 2
|
||||
};
|
||||
|
||||
|
||||
// Enum Landscape.ELandscapeLayerBlendType
|
||||
enum class ELandscapeLayerBlendType : uint8_t
|
||||
{
|
||||
LB_WeightBlend = 0,
|
||||
LB_AlphaBlend = 1,
|
||||
LB_HeightBlend = 2,
|
||||
LB_MAX = 3
|
||||
};
|
||||
|
||||
|
||||
// Enum Landscape.ELandscapeCustomizedCoordType
|
||||
enum class ELandscapeCustomizedCoordType : uint8_t
|
||||
{
|
||||
LCCT_None = 0,
|
||||
LCCT_CustomUV0 = 1,
|
||||
LCCT_CustomUV1 = 2,
|
||||
LCCT_CustomUV2 = 3,
|
||||
LCCT_WeightMapUV = 4,
|
||||
LCCT_MAX = 5
|
||||
};
|
||||
|
||||
|
||||
// Enum Landscape.ETerrainCoordMappingType
|
||||
enum class ETerrainCoordMappingType : uint8_t
|
||||
{
|
||||
TCMT_Auto = 0,
|
||||
TCMT_XY = 1,
|
||||
TCMT_XZ = 2,
|
||||
TCMT_YZ = 3,
|
||||
TCMT_MAX = 4
|
||||
};
|
||||
|
||||
|
||||
|
||||
//---------------------------------------------------------------------------
|
||||
//Script Structs
|
||||
//---------------------------------------------------------------------------
|
||||
|
||||
// ScriptStruct Landscape.WeightmapLayerAllocationInfo
|
||||
// 0x0008
|
||||
struct FWeightmapLayerAllocationInfo
|
||||
{
|
||||
class ULandscapeLayerInfoObject* LayerInfo; // 0x0000(0x0004) (ZeroConstructor, IsPlainOldData)
|
||||
unsigned char WeightmapTextureIndex; // 0x0004(0x0001) (ZeroConstructor, IsPlainOldData)
|
||||
unsigned char WeightmapTextureChannel; // 0x0005(0x0001) (ZeroConstructor, IsPlainOldData)
|
||||
unsigned char UnknownData00[0x2]; // 0x0006(0x0002) MISSED OFFSET
|
||||
};
|
||||
|
||||
// ScriptStruct Landscape.GrassVariety
|
||||
// 0x0040
|
||||
struct FGrassVariety
|
||||
{
|
||||
class UStaticMesh* GrassMesh; // 0x0000(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
|
||||
float GrassDensity; // 0x0004(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
|
||||
bool bUseGrid; // 0x0008(0x0001) (Edit, ZeroConstructor, IsPlainOldData)
|
||||
unsigned char UnknownData00[0x3]; // 0x0009(0x0003) MISSED OFFSET
|
||||
float PlacementJitter; // 0x000C(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
|
||||
int StartCullDistance; // 0x0010(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
|
||||
int EndCullDistance; // 0x0014(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
|
||||
int MinLOD; // 0x0018(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
|
||||
EGrassScaling Scaling; // 0x001C(0x0001) (Edit, ZeroConstructor, IsPlainOldData)
|
||||
unsigned char UnknownData01[0x3]; // 0x001D(0x0003) MISSED OFFSET
|
||||
struct FFloatInterval ScaleX; // 0x0020(0x0008) (Edit)
|
||||
struct FFloatInterval ScaleY; // 0x0028(0x0008) (Edit)
|
||||
struct FFloatInterval ScaleZ; // 0x0030(0x0008) (Edit)
|
||||
bool RandomRotation; // 0x0038(0x0001) (Edit, ZeroConstructor, IsPlainOldData)
|
||||
bool AlignToSurface; // 0x0039(0x0001) (Edit, ZeroConstructor, IsPlainOldData)
|
||||
bool bUseLandscapeLightmap; // 0x003A(0x0001) (Edit, ZeroConstructor, IsPlainOldData)
|
||||
struct FLightingChannels LightingChannels; // 0x003B(0x0001) (Edit)
|
||||
bool bReceivesDecals; // 0x003C(0x0001) (Edit, ZeroConstructor, IsPlainOldData)
|
||||
unsigned char UnknownData02[0x3]; // 0x003D(0x0003) MISSED OFFSET
|
||||
};
|
||||
|
||||
// ScriptStruct Landscape.LandscapeSplineConnection
|
||||
// 0x0008
|
||||
struct FLandscapeSplineConnection
|
||||
{
|
||||
class ULandscapeSplineSegment* Segment; // 0x0000(0x0004) (ZeroConstructor, IsPlainOldData)
|
||||
unsigned char End : 1; // 0x0004(0x0001)
|
||||
unsigned char UnknownData00[0x3]; // 0x0005(0x0003) MISSED OFFSET
|
||||
};
|
||||
|
||||
// ScriptStruct Landscape.LandscapeSplineInterpPoint
|
||||
// 0x0040
|
||||
struct FLandscapeSplineInterpPoint
|
||||
{
|
||||
struct FVector Center; // 0x0000(0x000C) (IsPlainOldData)
|
||||
struct FVector Left; // 0x000C(0x000C) (IsPlainOldData)
|
||||
struct FVector Right; // 0x0018(0x000C) (IsPlainOldData)
|
||||
struct FVector FalloffLeft; // 0x0024(0x000C) (IsPlainOldData)
|
||||
struct FVector FalloffRight; // 0x0030(0x000C) (IsPlainOldData)
|
||||
float StartEndFalloff; // 0x003C(0x0004) (ZeroConstructor, IsPlainOldData)
|
||||
};
|
||||
|
||||
// ScriptStruct Landscape.LandscapeSplineSegmentConnection
|
||||
// 0x0010
|
||||
struct FLandscapeSplineSegmentConnection
|
||||
{
|
||||
class ULandscapeSplineControlPoint* ControlPoint; // 0x0000(0x0004) (ZeroConstructor, IsPlainOldData)
|
||||
float TangentLen; // 0x0004(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
|
||||
struct FName SocketName; // 0x0008(0x0008) (Edit, ZeroConstructor, IsPlainOldData)
|
||||
};
|
||||
|
||||
// ScriptStruct Landscape.GrassInput
|
||||
// 0x0040
|
||||
struct FGrassInput
|
||||
{
|
||||
struct FName Name; // 0x0000(0x0008) (Edit, ZeroConstructor, IsPlainOldData)
|
||||
class ULandscapeGrassType* GrassType; // 0x0008(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
|
||||
unsigned char UnknownData00[0x4]; // 0x000C(0x0004) MISSED OFFSET
|
||||
struct FExpressionInput Input; // 0x0010(0x0030)
|
||||
};
|
||||
|
||||
// ScriptStruct Landscape.LayerBlendInput
|
||||
// 0x0088
|
||||
struct FLayerBlendInput
|
||||
{
|
||||
struct FName LayerName; // 0x0000(0x0008) (Edit, ZeroConstructor, IsPlainOldData)
|
||||
TEnumAsByte<ELandscapeLayerBlendType> BlendType; // 0x0008(0x0001) (Edit, ZeroConstructor, IsPlainOldData)
|
||||
unsigned char UnknownData00[0x7]; // 0x0009(0x0007) MISSED OFFSET
|
||||
struct FExpressionInput LayerInput; // 0x0010(0x0030)
|
||||
struct FExpressionInput HeightInput; // 0x0040(0x0030)
|
||||
float PreviewWeight; // 0x0070(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
|
||||
struct FVector ConstLayerInput; // 0x0074(0x000C) (Edit, IsPlainOldData)
|
||||
float ConstHeightInput; // 0x0080(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
|
||||
unsigned char UnknownData01[0x4]; // 0x0084(0x0004) MISSED OFFSET
|
||||
};
|
||||
|
||||
// ScriptStruct Landscape.LandscapeEditToolRenderData
|
||||
// 0x001C
|
||||
struct FLandscapeEditToolRenderData
|
||||
{
|
||||
class UMaterialInterface* ToolMaterial; // 0x0000(0x0004) (ZeroConstructor, IsPlainOldData)
|
||||
class UMaterialInterface* GizmoMaterial; // 0x0004(0x0004) (ZeroConstructor, IsPlainOldData)
|
||||
int SelectedType; // 0x0008(0x0004) (ZeroConstructor, IsPlainOldData)
|
||||
int DebugChannelR; // 0x000C(0x0004) (ZeroConstructor, IsPlainOldData)
|
||||
int DebugChannelG; // 0x0010(0x0004) (ZeroConstructor, IsPlainOldData)
|
||||
int DebugChannelB; // 0x0014(0x0004) (ZeroConstructor, IsPlainOldData)
|
||||
class UTexture2D* DataTexture; // 0x0018(0x0004) (ZeroConstructor, IsPlainOldData)
|
||||
};
|
||||
|
||||
// ScriptStruct Landscape.GizmoSelectData
|
||||
// 0x003C
|
||||
struct FGizmoSelectData
|
||||
{
|
||||
unsigned char UnknownData00[0x3C]; // 0x0000(0x003C) MISSED OFFSET
|
||||
};
|
||||
|
||||
// ScriptStruct Landscape.LandscapeInfoLayerSettings
|
||||
// 0x0010
|
||||
struct FLandscapeInfoLayerSettings
|
||||
{
|
||||
class ULandscapeLayerInfoObject* LayerInfoObj; // 0x0000(0x0004) (ZeroConstructor, IsPlainOldData)
|
||||
unsigned char UnknownData00[0x4]; // 0x0004(0x0004) MISSED OFFSET
|
||||
struct FName LayerName; // 0x0008(0x0008) (ZeroConstructor, IsPlainOldData)
|
||||
};
|
||||
|
||||
// ScriptStruct Landscape.LandscapeImportLayerInfo
|
||||
// 0x0001
|
||||
struct FLandscapeImportLayerInfo
|
||||
{
|
||||
unsigned char UnknownData00[0x1]; // 0x0000(0x0001) MISSED OFFSET
|
||||
};
|
||||
|
||||
// ScriptStruct Landscape.LandscapeLayerStruct
|
||||
// 0x0004
|
||||
struct FLandscapeLayerStruct
|
||||
{
|
||||
class ULandscapeLayerInfoObject* LayerInfoObj; // 0x0000(0x0004) (ZeroConstructor, IsPlainOldData)
|
||||
};
|
||||
|
||||
// ScriptStruct Landscape.LandscapeEditorLayerSettings
|
||||
// 0x0001
|
||||
struct FLandscapeEditorLayerSettings
|
||||
{
|
||||
unsigned char UnknownData00[0x1]; // 0x0000(0x0001) MISSED OFFSET
|
||||
};
|
||||
|
||||
// ScriptStruct Landscape.LandscapeWeightmapUsage
|
||||
// 0x0010
|
||||
struct FLandscapeWeightmapUsage
|
||||
{
|
||||
class ULandscapeComponent* ChannelUsage[0x4]; // 0x0000(0x0004) (ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData)
|
||||
};
|
||||
|
||||
// ScriptStruct Landscape.ForeignWorldSplineData
|
||||
// 0x0001
|
||||
struct FForeignWorldSplineData
|
||||
{
|
||||
unsigned char UnknownData00[0x1]; // 0x0000(0x0001) MISSED OFFSET
|
||||
};
|
||||
|
||||
// ScriptStruct Landscape.ForeignSplineSegmentData
|
||||
// 0x0001
|
||||
struct FForeignSplineSegmentData
|
||||
{
|
||||
unsigned char UnknownData00[0x1]; // 0x0000(0x0001) MISSED OFFSET
|
||||
};
|
||||
|
||||
// ScriptStruct Landscape.ForeignControlPointData
|
||||
// 0x0001
|
||||
struct FForeignControlPointData
|
||||
{
|
||||
unsigned char UnknownData00[0x1]; // 0x0000(0x0001) MISSED OFFSET
|
||||
};
|
||||
|
||||
// ScriptStruct Landscape.LandscapeSplineMeshEntry
|
||||
// 0x0030
|
||||
struct FLandscapeSplineMeshEntry
|
||||
{
|
||||
class UStaticMesh* Mesh; // 0x0000(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
|
||||
TArray<class UMaterialInterface*> MaterialOverrides; // 0x0004(0x000C) (Edit, ZeroConstructor)
|
||||
unsigned char bCenterH : 1; // 0x0010(0x0001) (Edit)
|
||||
unsigned char UnknownData00[0x3]; // 0x0011(0x0003) MISSED OFFSET
|
||||
struct FVector2D CenterAdjust; // 0x0014(0x0008) (Edit, IsPlainOldData)
|
||||
unsigned char bScaleToWidth : 1; // 0x001C(0x0001) (Edit)
|
||||
unsigned char UnknownData01[0x3]; // 0x001D(0x0003) MISSED OFFSET
|
||||
struct FVector Scale; // 0x0020(0x000C) (Edit, IsPlainOldData)
|
||||
TEnumAsByte<ELandscapeSplineMeshOrientation> Orientation; // 0x002C(0x0001) (ZeroConstructor, Deprecated, IsPlainOldData)
|
||||
TEnumAsByte<ESplineMeshAxis> ForwardAxis; // 0x002D(0x0001) (Edit, ZeroConstructor, IsPlainOldData)
|
||||
TEnumAsByte<ESplineMeshAxis> UpAxis; // 0x002E(0x0001) (Edit, ZeroConstructor, IsPlainOldData)
|
||||
unsigned char UnknownData02[0x1]; // 0x002F(0x0001) MISSED OFFSET
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user