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#pragma once
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//PUBGM(0.13.5)32位SDK
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//作者:清华
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//Telegram:@qinghuanb666
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//生成时间:Fri Apr 18 20:44:40 2025
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namespace SDK
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{
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//---------------------------------------------------------------------------
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//Enums
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//---------------------------------------------------------------------------
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// Enum PhysXVehicles.EWheelSweepType
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enum class EWheelSweepType : uint8_t
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{
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SimpleAndComplex = 0,
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Simple = 1,
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Complex = 2,
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EWheelSweepType_MAX = 3
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};
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// Enum PhysXVehicles.EVehicleDifferential4W
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enum class EVehicleDifferential4W : uint8_t
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{
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EVehicleDifferential4W__LimitedSlip_4W = 0,
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EVehicleDifferential4W__LimitedSlip_FrontDrive = 1,
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EVehicleDifferential4W__LimitedSlip_RearDrive = 2,
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EVehicleDifferential4W__Open_4W = 3,
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EVehicleDifferential4W__Open_FrontDrive = 4,
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EVehicleDifferential4W__Open_RearDrive = 5,
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EVehicleDifferential4W__EVehicleDifferential4W_MAX = 6
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};
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//---------------------------------------------------------------------------
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//Script Structs
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//---------------------------------------------------------------------------
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// ScriptStruct PhysXVehicles.WheelSetup
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// 0x0020
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struct FWheelSetup
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{
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class UClass* WheelClass; // 0x0000(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
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unsigned char UnknownData00[0x4]; // 0x0004(0x0004) MISSED OFFSET
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struct FName BoneName; // 0x0008(0x0008) (Edit, ZeroConstructor, IsPlainOldData)
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struct FVector AdditionalOffset; // 0x0010(0x000C) (Edit, IsPlainOldData)
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unsigned char UnknownData01[0x4]; // 0x001C(0x0004) MISSED OFFSET
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};
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// ScriptStruct PhysXVehicles.ReplicatedVehicleState
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// 0x0014
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struct FReplicatedVehicleState
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{
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float SteeringInput; // 0x0000(0x0004) (ZeroConstructor, IsPlainOldData)
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float ThrottleInput; // 0x0004(0x0004) (ZeroConstructor, IsPlainOldData)
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float BrakeInput; // 0x0008(0x0004) (ZeroConstructor, IsPlainOldData)
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float HandbrakeInput; // 0x000C(0x0004) (ZeroConstructor, IsPlainOldData)
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int CurrentGear; // 0x0010(0x0004) (ZeroConstructor, IsPlainOldData)
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};
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// ScriptStruct PhysXVehicles.VehicleInputRate
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// 0x0008
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struct FVehicleInputRate
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{
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float RiseRate; // 0x0000(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
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float FallRate; // 0x0004(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
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};
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// ScriptStruct PhysXVehicles.VehicleEngineData
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// 0x006C
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struct FVehicleEngineData
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{
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struct FRuntimeFloatCurve TorqueCurve; // 0x0000(0x0058) (Edit)
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float MaxRPM; // 0x0058(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
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float MOI; // 0x005C(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
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float DampingRateFullThrottle; // 0x0060(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
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float DampingRateZeroThrottleClutchEngaged; // 0x0064(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
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float DampingRateZeroThrottleClutchDisengaged; // 0x0068(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
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};
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// ScriptStruct PhysXVehicles.VehicleDifferential4WData
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// 0x001C
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struct FVehicleDifferential4WData
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{
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TEnumAsByte<EVehicleDifferential4W> DifferentialType; // 0x0000(0x0001) (Edit, ZeroConstructor, IsPlainOldData)
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unsigned char UnknownData00[0x3]; // 0x0001(0x0003) MISSED OFFSET
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float FrontRearSplit; // 0x0004(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
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float FrontLeftRightSplit; // 0x0008(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
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float RearLeftRightSplit; // 0x000C(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
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float CentreBias; // 0x0010(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
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float FrontBias; // 0x0014(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
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float RearBias; // 0x0018(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
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};
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// ScriptStruct PhysXVehicles.VehicleGearData
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// 0x000C
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struct FVehicleGearData
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{
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float Ratio; // 0x0000(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
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float DownRatio; // 0x0004(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
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float UpRatio; // 0x0008(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
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};
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// ScriptStruct PhysXVehicles.VehicleTransmissionData
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// 0x0028
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struct FVehicleTransmissionData
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{
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bool bUseGearAutoBox; // 0x0000(0x0001) (Edit, ZeroConstructor, IsPlainOldData)
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unsigned char UnknownData00[0x3]; // 0x0001(0x0003) MISSED OFFSET
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float GearSwitchTime; // 0x0004(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
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float GearAutoBoxLatency; // 0x0008(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
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float FinalRatio; // 0x000C(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
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TArray<struct FVehicleGearData> ForwardGears; // 0x0010(0x000C) (Edit, ZeroConstructor)
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float ReverseGearRatio; // 0x001C(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
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float NeutralGearUpRatio; // 0x0020(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
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float ClutchStrength; // 0x0024(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
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};
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// ScriptStruct PhysXVehicles.TireConfigMaterialFriction
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// 0x0008
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struct FTireConfigMaterialFriction
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{
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class UPhysicalMaterial* PhysicalMaterial; // 0x0000(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
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float FrictionScale; // 0x0004(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
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};
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// ScriptStruct PhysXVehicles.AnimNode_WheelHandler
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// 0x0010 (0x0068 - 0x0058)
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struct FAnimNode_WheelHandler : public FAnimNode_SkeletalControlBase
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{
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unsigned char UnknownData00[0x10]; // 0x0058(0x0010) MISSED OFFSET
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};
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// ScriptStruct PhysXVehicles.VehicleAnimInstanceProxy
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// 0x0010 (0x03F0 - 0x03E0)
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struct FVehicleAnimInstanceProxy : public FAnimInstanceProxy
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{
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unsigned char UnknownData00[0x10]; // 0x03E0(0x0010) MISSED OFFSET
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};
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}
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