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#pragma once
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//PUBGM(0.13.5)32位SDK
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//作者:清华
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//Telegram:@qinghuanb666
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//生成时间:Fri Apr 18 20:44:40 2025
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namespace SDK
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{
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//---------------------------------------------------------------------------
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//Enums
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//---------------------------------------------------------------------------
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// Enum ProceduralMeshComponent.EProcMeshSliceCapOption
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enum class EProcMeshSliceCapOption : uint8_t
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{
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EProcMeshSliceCapOption__NoCap = 0,
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EProcMeshSliceCapOption__CreateNewSectionForCap = 1,
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EProcMeshSliceCapOption__UseLastSectionForCap = 2,
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EProcMeshSliceCapOption__EProcMeshSliceCapOption_MAX = 3
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};
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//---------------------------------------------------------------------------
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//Script Structs
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//---------------------------------------------------------------------------
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// ScriptStruct ProceduralMeshComponent.ProcMeshTangent
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// 0x0010
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struct FProcMeshTangent
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{
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struct FVector TangentX; // 0x0000(0x000C) (Edit, BlueprintVisible, IsPlainOldData)
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bool bFlipTangentY; // 0x000C(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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unsigned char UnknownData00[0x3]; // 0x000D(0x0003) MISSED OFFSET
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};
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// ScriptStruct ProceduralMeshComponent.ProcMeshVertex
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// 0x0034
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struct FProcMeshVertex
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{
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struct FVector Position; // 0x0000(0x000C) (Edit, BlueprintVisible, IsPlainOldData)
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struct FVector Normal; // 0x000C(0x000C) (Edit, BlueprintVisible, IsPlainOldData)
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struct FProcMeshTangent Tangent; // 0x0018(0x0010) (Edit, BlueprintVisible)
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struct FColor Color; // 0x0028(0x0004) (Edit, BlueprintVisible, IsPlainOldData)
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struct FVector2D UV0; // 0x002C(0x0008) (Edit, BlueprintVisible, IsPlainOldData)
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};
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// ScriptStruct ProceduralMeshComponent.ProcMeshSection
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// 0x0038
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struct FProcMeshSection
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{
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TArray<struct FProcMeshVertex> ProcVertexBuffer; // 0x0000(0x000C) (ZeroConstructor)
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TArray<int> ProcIndexBuffer; // 0x000C(0x000C) (ZeroConstructor)
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struct FBox SectionLocalBox; // 0x0018(0x001C) (IsPlainOldData)
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bool bEnableCollision; // 0x0034(0x0001) (ZeroConstructor, IsPlainOldData)
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bool bSectionVisible; // 0x0035(0x0001) (ZeroConstructor, IsPlainOldData)
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unsigned char UnknownData00[0x2]; // 0x0036(0x0002) MISSED OFFSET
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};
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}
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