first submle
This commit is contained in:
Executable
+286
@@ -0,0 +1,286 @@
|
||||
#pragma once
|
||||
|
||||
//PUBGM(0.13.5)32位SDK
|
||||
//作者:清华
|
||||
//Telegram:@qinghuanb666
|
||||
//生成时间:Fri Apr 18 20:44:40 2025
|
||||
|
||||
namespace SDK
|
||||
{
|
||||
//---------------------------------------------------------------------------
|
||||
//Enums
|
||||
//---------------------------------------------------------------------------
|
||||
|
||||
// Enum Skill.UTSkillStopReason
|
||||
enum class EUTSkillStopReason : uint8_t
|
||||
{
|
||||
UTSkillStopReason__SkillStopReason_UnKown = 0,
|
||||
UTSkillStopReason__SkillStopReason_Finished = 1,
|
||||
UTSkillStopReason__SkillStopReason_Failed = 2,
|
||||
UTSkillStopReason__SkillStopReason_Interrupted = 3,
|
||||
UTSkillStopReason__SkillStopReason_PlayerDieInterrupted = 4,
|
||||
UTSkillStopReason__SkillStopReason_MAX = 5
|
||||
};
|
||||
|
||||
|
||||
// Enum Skill.ESkillAddForceDirection
|
||||
enum class ESkillAddForceDirection : uint8_t
|
||||
{
|
||||
ESkillAddForceDirection__ESkillDir_SelfToTarget = 0,
|
||||
ESkillAddForceDirection__ESkillDir_TargetToSelf = 1,
|
||||
ESkillAddForceDirection__ESkillDir_SelfDir = 2,
|
||||
ESkillAddForceDirection__ESkillDir_TargetDir = 3,
|
||||
ESkillAddForceDirection__ESkillDir_TargetZ = 4,
|
||||
ESkillAddForceDirection__ESkillDir_SelfZ = 5,
|
||||
ESkillAddForceDirection__ESkillDir_MAX = 6
|
||||
};
|
||||
|
||||
|
||||
// Enum Skill.UTPickerTargetType
|
||||
enum class EUTPickerTargetType : uint8_t
|
||||
{
|
||||
UTPickerTargetType__PTT_FRIEND = 0,
|
||||
UTPickerTargetType__PTT_ENEMY = 1,
|
||||
UTPickerTargetType__PTT_ALL = 2,
|
||||
UTPickerTargetType__PTT_Self = 3,
|
||||
UTPickerTargetType__PTT_MAX = 4
|
||||
};
|
||||
|
||||
|
||||
// Enum Skill.UTSkillEventType
|
||||
enum class EUTSkillEventType : uint8_t
|
||||
{
|
||||
SET_KEY_DOWN = 0,
|
||||
SET_KEY_UP = 1,
|
||||
SET_COLLIDE_TARGET = 2,
|
||||
SET_MISS_TARGET = 3,
|
||||
SET_HIT_TARGET = 4,
|
||||
SET_KILL_TARGET = 5,
|
||||
SET_COLLIDE_ACTOR = 6,
|
||||
SET_FINDPATH_FINISH = 7,
|
||||
SET_PHASE_START = 8,
|
||||
SET_PHASE_FINISH = 9,
|
||||
SET_SKILL_FINISH = 10,
|
||||
SET_SKILL_CANCEL = 11,
|
||||
SET_NO_TARGET = 12,
|
||||
SET_PHASE_INTERRUPT = 13,
|
||||
SET_PHASE_FINISH_EARLY = 14,
|
||||
SET_MAX = 15
|
||||
};
|
||||
|
||||
|
||||
// Enum Skill.ESkillEndConditionType
|
||||
enum class ESkillEndConditionType : uint8_t
|
||||
{
|
||||
ESECT_MyHP = 0,
|
||||
ESECT_MyHPAndSD = 1,
|
||||
ESECT_FrinedHP = 2,
|
||||
ESECT_ExistsEnemy = 3,
|
||||
ESECT_ExistsEnemy2 = 4,
|
||||
ESECT_ExistsEnemyAndFriends = 5,
|
||||
ESECT_AnyTime = 6,
|
||||
ESECT_None = 7,
|
||||
ESECT_MAX = 8
|
||||
};
|
||||
|
||||
|
||||
// Enum Skill.ESkillConditionType
|
||||
enum class ESkillConditionType : uint8_t
|
||||
{
|
||||
ESCT_MyHP = 0,
|
||||
ESCT_MyHPAndSD = 1,
|
||||
ESCT_MyHPAndSDNoEmeny = 2,
|
||||
ESCT_FrinedHP = 3,
|
||||
ESCT_ExistsEnemy = 4,
|
||||
ESCT_ExistsEnemy2 = 5,
|
||||
ESCT_ExistsEnemyAndFriends = 6,
|
||||
ESCT_AnyTime = 7,
|
||||
ESCT_None = 8,
|
||||
ESCT_MAX = 9
|
||||
};
|
||||
|
||||
|
||||
// Enum Skill.UTSkillPhaseType
|
||||
enum class EUTSkillPhaseType : uint8_t
|
||||
{
|
||||
UTSkillPhaseType__SPT_SEQUENCE = 0,
|
||||
UTSkillPhaseType__SPT_WAIT = 1,
|
||||
UTSkillPhaseType__SPT_CHARGE = 2,
|
||||
UTSkillPhaseType__SPT_Repeat = 3,
|
||||
UTSkillPhaseType__SPT_FINAL_SKILL_PHASE = 4,
|
||||
UTSkillPhaseType__SPT_Keep = 5,
|
||||
UTSkillPhaseType__SPT_MAX = 6
|
||||
};
|
||||
|
||||
|
||||
// Enum Skill.UTSkillPickerType
|
||||
enum class EUTSkillPickerType : uint8_t
|
||||
{
|
||||
UTSkillPickerType__SPT_SELF = 0,
|
||||
UTSkillPickerType__SPT_TARGET = 1,
|
||||
UTSkillPickerType__SPT_VIEWPOINT = 2,
|
||||
UTSkillPickerType__SPT_VIEWPOINT_STATIC = 3,
|
||||
UTSkillPickerType__SPT_RECT = 4,
|
||||
UTSkillPickerType__SPT_CIRCLE = 5,
|
||||
UTSkillPickerType__SPT_FAN = 6,
|
||||
UTSkillPickerType__SPT_CROSSHAIR = 7,
|
||||
UTSkillPickerType__SPT_CUSTOM = 8,
|
||||
UTSkillPickerType__SPT_DESTINATION = 9,
|
||||
UTSkillPickerType__SPT_VIEWPOINT_NORMAL = 10,
|
||||
UTSkillPickerType__SPT_DEFAULT = 11,
|
||||
UTSkillPickerType__SPT_MAX = 12
|
||||
};
|
||||
|
||||
|
||||
|
||||
//---------------------------------------------------------------------------
|
||||
//Script Structs
|
||||
//---------------------------------------------------------------------------
|
||||
|
||||
// ScriptStruct Skill.UTSkillActionCreateData
|
||||
// 0x0004
|
||||
struct FUTSkillActionCreateData
|
||||
{
|
||||
float DelayTime; // 0x0000(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
|
||||
};
|
||||
|
||||
// ScriptStruct Skill.UTSkillCreateData
|
||||
// 0x002C
|
||||
struct FUTSkillCreateData
|
||||
{
|
||||
int SkillGroupIndex; // 0x0000(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
|
||||
float Interval; // 0x0004(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
|
||||
float IntervalSincePrevFinish; // 0x0008(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
|
||||
struct FString CoolDownMessage; // 0x000C(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
|
||||
float Range; // 0x0018(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
|
||||
TArray<class UUTSkillPhase*> Phases; // 0x001C(0x000C) (Edit, BlueprintVisible, ExportObject, ZeroConstructor)
|
||||
bool bIgnoreDamage; // 0x0028(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
|
||||
unsigned char UnknownData00[0x3]; // 0x0029(0x0003) MISSED OFFSET
|
||||
};
|
||||
|
||||
// ScriptStruct Skill.SkillConditionWarpper
|
||||
// 0x0004
|
||||
struct FSkillConditionWarpper
|
||||
{
|
||||
class UUTSkillCondition* SkillCondition; // 0x0000(0x0004) (Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData)
|
||||
};
|
||||
|
||||
// ScriptStruct Skill.UTSkillSynData
|
||||
// 0x000C
|
||||
struct FUTSkillSynData
|
||||
{
|
||||
int CurSkillIndex; // 0x0000(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
|
||||
int CurSkillPhase; // 0x0004(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
|
||||
bool ReplicateImpulseFlag; // 0x0008(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
|
||||
unsigned char UnknownData00[0x3]; // 0x0009(0x0003) MISSED OFFSET
|
||||
};
|
||||
|
||||
// ScriptStruct Skill.UTSkillHitInfo
|
||||
// 0x0028
|
||||
struct FUTSkillHitInfo
|
||||
{
|
||||
TArray<class APawn*> ToPawn; // 0x0000(0x000C) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst)
|
||||
class APawn* FromPawn; // 0x000C(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData)
|
||||
int SkillID; // 0x0010(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData)
|
||||
int SkillPhaseID; // 0x0014(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData)
|
||||
bool Flag; // 0x0018(0x0001) (ZeroConstructor, IsPlainOldData)
|
||||
bool IsHeadshot; // 0x0019(0x0001) (ZeroConstructor, IsPlainOldData)
|
||||
TEnumAsByte<EPhysicalSurface> HitSurfaceType; // 0x001A(0x0001) (ZeroConstructor, IsPlainOldData)
|
||||
unsigned char UnknownData00[0x1]; // 0x001B(0x0001) MISSED OFFSET
|
||||
struct FVector HitEnvLocation; // 0x001C(0x000C) (IsPlainOldData)
|
||||
};
|
||||
|
||||
// ScriptStruct Skill.UTSkillHitEnvInfo
|
||||
// 0x0028
|
||||
struct FUTSkillHitEnvInfo
|
||||
{
|
||||
TArray<class APawn*> ToPawn; // 0x0000(0x000C) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst)
|
||||
class APawn* FromPawn; // 0x000C(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData)
|
||||
int SkillID; // 0x0010(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData)
|
||||
int SkillPhaseID; // 0x0014(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData)
|
||||
TEnumAsByte<EPhysicalSurface> HitSurfaceType; // 0x0018(0x0001) (ZeroConstructor, IsPlainOldData)
|
||||
unsigned char UnknownData00[0x3]; // 0x0019(0x0003) MISSED OFFSET
|
||||
struct FVector HitEnvLocation; // 0x001C(0x000C) (IsPlainOldData)
|
||||
};
|
||||
|
||||
// ScriptStruct Skill.UTSkillPhaseCreateData
|
||||
// 0x0054
|
||||
struct FUTSkillPhaseCreateData
|
||||
{
|
||||
float PhaseDuration; // 0x0000(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
|
||||
float AltPhaseDuration; // 0x0004(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
|
||||
float CacheMouseInputTime; // 0x0008(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
|
||||
bool bMustHasTarget; // 0x000C(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
|
||||
bool bCoolDown; // 0x000D(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
|
||||
unsigned char UnknownData00[0x2]; // 0x000E(0x0002) MISSED OFFSET
|
||||
TArray<class UUTSkillCondition*> PhaseConditions; // 0x0010(0x000C) (Edit, BlueprintVisible, ExportObject, ZeroConstructor)
|
||||
class UUTSkillPicker* Picker; // 0x001C(0x0004) (Edit, BlueprintVisible, ExportObject, ZeroConstructor, DisableEditOnInstance, InstancedReference, IsPlainOldData)
|
||||
TArray<class UUTSkillEffect*> Actions; // 0x0020(0x000C) (Edit, BlueprintVisible, ExportObject, ZeroConstructor, DisableEditOnInstance)
|
||||
TArray<class UUTSkillEffect*> HurtAppearances; // 0x002C(0x000C) (Edit, BlueprintVisible, ExportObject, ZeroConstructor, DisableEditOnInstance)
|
||||
EUTSkillPhaseType PhaseType; // 0x0038(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
|
||||
unsigned char UnknownData01[0x3]; // 0x0039(0x0003) MISSED OFFSET
|
||||
struct FString EnterPhaseTipString; // 0x003C(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
|
||||
TArray<class UUTSkillEventEffectMapForEditor*> EditorEventEffectMap; // 0x0048(0x000C) (ExportObject, ZeroConstructor)
|
||||
};
|
||||
|
||||
// ScriptStruct Skill.UTSkillPickerCreateData
|
||||
// 0x000C
|
||||
struct FUTSkillPickerCreateData
|
||||
{
|
||||
EUTSkillPickerType PickerType; // 0x0000(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
|
||||
EUTPickerTargetType PickerTargetType; // 0x0001(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
|
||||
unsigned char UnknownData00[0x2]; // 0x0002(0x0002) MISSED OFFSET
|
||||
int PickerMaxCount; // 0x0004(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
|
||||
bool bIncludeOwner; // 0x0008(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
|
||||
bool bOnlyHero; // 0x0009(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
|
||||
bool bEnableTrace; // 0x000A(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
|
||||
bool bIsUsingViewRotation; // 0x000B(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
|
||||
};
|
||||
|
||||
// ScriptStruct Skill.UTSkillPickedTarget
|
||||
// 0x0030
|
||||
struct FUTSkillPickedTarget
|
||||
{
|
||||
TWeakObjectPtr<class AActor> Target; // 0x0000(0x0008) (ZeroConstructor, IsPlainOldData)
|
||||
TWeakObjectPtr<class UPrimitiveComponent> TargetComponent; // 0x0008(0x0008) (ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData)
|
||||
bool IsHeadshot; // 0x0010(0x0001) (ZeroConstructor, IsPlainOldData)
|
||||
unsigned char HitPos; // 0x0011(0x0001) (ZeroConstructor, IsPlainOldData)
|
||||
unsigned char UnknownData00[0x6]; // 0x0012(0x0006) MISSED OFFSET
|
||||
struct FName BoneName; // 0x0018(0x0008) (ZeroConstructor, IsPlainOldData)
|
||||
struct FVector HitEnvLocation; // 0x0020(0x000C) (IsPlainOldData)
|
||||
TEnumAsByte<EPhysicalSurface> hitPhysMatType; // 0x002C(0x0001) (ZeroConstructor, IsPlainOldData)
|
||||
bool IgnoreTakeDamage; // 0x002D(0x0001) (ZeroConstructor, IsPlainOldData)
|
||||
unsigned char UnknownData01[0x2]; // 0x002E(0x0002) MISSED OFFSET
|
||||
};
|
||||
|
||||
// ScriptStruct Skill.UTSkillAutoTriggerCondition
|
||||
// 0x0028
|
||||
struct FUTSkillAutoTriggerCondition
|
||||
{
|
||||
TEnumAsByte<ESkillConditionType> Condition; // 0x0000(0x0001) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
|
||||
unsigned char UnknownData00[0x3]; // 0x0001(0x0003) MISSED OFFSET
|
||||
int Param_W; // 0x0004(0x0004) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
|
||||
int Param_X; // 0x0008(0x0004) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
|
||||
int Param_Y; // 0x000C(0x0004) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
|
||||
int Param_Z; // 0x0010(0x0004) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
|
||||
TEnumAsByte<ESkillEndConditionType> EndCondition; // 0x0014(0x0001) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
|
||||
unsigned char UnknownData01[0x3]; // 0x0015(0x0003) MISSED OFFSET
|
||||
int Param_A; // 0x0018(0x0004) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
|
||||
int Param_B; // 0x001C(0x0004) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
|
||||
int Param_C; // 0x0020(0x0004) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
|
||||
int Param_D; // 0x0024(0x0004) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
|
||||
};
|
||||
|
||||
// ScriptStruct Skill.UTSkillEventActionMap
|
||||
// 0x0020
|
||||
struct FUTSkillEventActionMap
|
||||
{
|
||||
TEnumAsByte<EUTSkillEventType> SkillEventType; // 0x0000(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
|
||||
unsigned char UnknownData00[0x3]; // 0x0001(0x0003) MISSED OFFSET
|
||||
class UUTSkillEffect* Action; // 0x0004(0x0004) (Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData)
|
||||
TArray<class UUTSkillCondition*> Conditions; // 0x0008(0x000C) (Edit, BlueprintVisible, ExportObject, ZeroConstructor)
|
||||
TArray<class UUTSkillCondition*> TargetConditions; // 0x0014(0x000C) (Edit, BlueprintVisible, ExportObject, ZeroConstructor)
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user