first submle
This commit is contained in:
Executable
+715
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//PUBGM(0.13.5)32位SDK
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//作者:清华
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//Telegram:@qinghuanb666
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//生成时间:Fri Apr 18 20:44:43 2025
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#include "../SDK.hpp"
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namespace SDK
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{
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//---------------------------------------------------------------------------
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//Functions
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//---------------------------------------------------------------------------
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// Function bp_armory.bp_armory_C.EventclickSkinShortHandItem_NoFetch
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// (BlueprintCallable, BlueprintEvent)
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void Abp_armory_C::EventclickSkinShortHandItem_NoFetch()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_armory.bp_armory_C.EventclickSkinShortHandItem_NoFetch");
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Abp_armory_C_EventclickSkinShortHandItem_NoFetch_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function bp_armory.bp_armory_C.EventclickSkinShortHandItem
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// (BlueprintCallable, BlueprintEvent)
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void Abp_armory_C::EventclickSkinShortHandItem()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_armory.bp_armory_C.EventclickSkinShortHandItem");
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Abp_armory_C_EventclickSkinShortHandItem_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function bp_armory.bp_armory_C.EventTestPutonEquipment_NoFetch
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// (BlueprintCallable, BlueprintEvent)
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void Abp_armory_C::EventTestPutonEquipment_NoFetch()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_armory.bp_armory_C.EventTestPutonEquipment_NoFetch");
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Abp_armory_C_EventTestPutonEquipment_NoFetch_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function bp_armory.bp_armory_C.EventTestPutonEquipment
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// (BlueprintCallable, BlueprintEvent)
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void Abp_armory_C::EventTestPutonEquipment()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_armory.bp_armory_C.EventTestPutonEquipment");
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Abp_armory_C_EventTestPutonEquipment_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function bp_armory.bp_armory_C.EventclickArmoryShorHandMenu_NoFetch
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// (BlueprintCallable, BlueprintEvent)
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void Abp_armory_C::EventclickArmoryShorHandMenu_NoFetch()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_armory.bp_armory_C.EventclickArmoryShorHandMenu_NoFetch");
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Abp_armory_C_EventclickArmoryShorHandMenu_NoFetch_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function bp_armory.bp_armory_C.EventclickArmoryShorHandMenu
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// (BlueprintCallable, BlueprintEvent)
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void Abp_armory_C::EventclickArmoryShorHandMenu()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_armory.bp_armory_C.EventclickArmoryShorHandMenu");
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Abp_armory_C_EventclickArmoryShorHandMenu_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function bp_armory.bp_armory_C.EventclickSkinShortHandMenu_NoFetch
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// (BlueprintCallable, BlueprintEvent)
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void Abp_armory_C::EventclickSkinShortHandMenu_NoFetch()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_armory.bp_armory_C.EventclickSkinShortHandMenu_NoFetch");
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Abp_armory_C_EventclickSkinShortHandMenu_NoFetch_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function bp_armory.bp_armory_C.EventclickSkinShortHandMenu
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// (BlueprintCallable, BlueprintEvent)
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void Abp_armory_C::EventclickSkinShortHandMenu()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_armory.bp_armory_C.EventclickSkinShortHandMenu");
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Abp_armory_C_EventclickSkinShortHandMenu_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function bp_armory.bp_armory_C.EventclickArmoryShortHandItem_NoFetch
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// (BlueprintCallable, BlueprintEvent)
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void Abp_armory_C::EventclickArmoryShortHandItem_NoFetch()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_armory.bp_armory_C.EventclickArmoryShortHandItem_NoFetch");
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Abp_armory_C_EventclickArmoryShortHandItem_NoFetch_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function bp_armory.bp_armory_C.EventclickArmoryShortHandItem
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// (BlueprintCallable, BlueprintEvent)
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void Abp_armory_C::EventclickArmoryShortHandItem()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_armory.bp_armory_C.EventclickArmoryShortHandItem");
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Abp_armory_C_EventclickArmoryShortHandItem_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function bp_armory.bp_armory_C.EventclickClearAllEquipment_NoFetch
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// (BlueprintCallable, BlueprintEvent)
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void Abp_armory_C::EventclickClearAllEquipment_NoFetch()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_armory.bp_armory_C.EventclickClearAllEquipment_NoFetch");
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Abp_armory_C_EventclickClearAllEquipment_NoFetch_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function bp_armory.bp_armory_C.EventclickClearAllEquipment
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// (BlueprintCallable, BlueprintEvent)
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void Abp_armory_C::EventclickClearAllEquipment()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_armory.bp_armory_C.EventclickClearAllEquipment");
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Abp_armory_C_EventclickClearAllEquipment_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function bp_armory.bp_armory_C.EventclickArmoryBuySkin_NoFetch
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// (BlueprintCallable, BlueprintEvent)
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void Abp_armory_C::EventclickArmoryBuySkin_NoFetch()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_armory.bp_armory_C.EventclickArmoryBuySkin_NoFetch");
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Abp_armory_C_EventclickArmoryBuySkin_NoFetch_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function bp_armory.bp_armory_C.EventclickArmoryBuySkin
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// (BlueprintCallable, BlueprintEvent)
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void Abp_armory_C::EventclickArmoryBuySkin()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_armory.bp_armory_C.EventclickArmoryBuySkin");
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Abp_armory_C_EventclickArmoryBuySkin_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function bp_armory.bp_armory_C.EventArmoryCloseArmoryMainUI_NoFetch
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// (BlueprintCallable, BlueprintEvent)
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void Abp_armory_C::EventArmoryCloseArmoryMainUI_NoFetch()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_armory.bp_armory_C.EventArmoryCloseArmoryMainUI_NoFetch");
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Abp_armory_C_EventArmoryCloseArmoryMainUI_NoFetch_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function bp_armory.bp_armory_C.EventArmoryCloseArmoryMainUI
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// (BlueprintCallable, BlueprintEvent)
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void Abp_armory_C::EventArmoryCloseArmoryMainUI()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_armory.bp_armory_C.EventArmoryCloseArmoryMainUI");
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Abp_armory_C_EventArmoryCloseArmoryMainUI_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function bp_armory.bp_armory_C.EventArmoryOnRecharge_NoFetch
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// (BlueprintCallable, BlueprintEvent)
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void Abp_armory_C::EventArmoryOnRecharge_NoFetch()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_armory.bp_armory_C.EventArmoryOnRecharge_NoFetch");
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Abp_armory_C_EventArmoryOnRecharge_NoFetch_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function bp_armory.bp_armory_C.EventArmoryOnRecharge
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// (BlueprintCallable, BlueprintEvent)
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void Abp_armory_C::EventArmoryOnRecharge()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_armory.bp_armory_C.EventArmoryOnRecharge");
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Abp_armory_C_EventArmoryOnRecharge_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function bp_armory.bp_armory_C.EventTestShowWeapon2_NoFetch
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// (BlueprintCallable, BlueprintEvent)
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void Abp_armory_C::EventTestShowWeapon2_NoFetch()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_armory.bp_armory_C.EventTestShowWeapon2_NoFetch");
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Abp_armory_C_EventTestShowWeapon2_NoFetch_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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||||
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||||
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// Function bp_armory.bp_armory_C.EventTestShowWeapon2
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// (BlueprintCallable, BlueprintEvent)
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void Abp_armory_C::EventTestShowWeapon2()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_armory.bp_armory_C.EventTestShowWeapon2");
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Abp_armory_C_EventTestShowWeapon2_Params params;
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||||
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||||
auto flags = pFunc->FunctionFlags;
|
||||
|
||||
UObject *currentObj = (UObject *) this;
|
||||
currentObj->ProcessEvent(pFunc, ¶ms);
|
||||
|
||||
pFunc->FunctionFlags = flags;
|
||||
}
|
||||
|
||||
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||||
// Function bp_armory.bp_armory_C.EventClickArmorySecMenu_NoFetch
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||||
// (BlueprintCallable, BlueprintEvent)
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||||
|
||||
void Abp_armory_C::EventClickArmorySecMenu_NoFetch()
|
||||
{
|
||||
static UFunction *pFunc = 0;
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||||
if (!pFunc)
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||||
pFunc = UObject::FindObject<UFunction>("Function bp_armory.bp_armory_C.EventClickArmorySecMenu_NoFetch");
|
||||
|
||||
Abp_armory_C_EventClickArmorySecMenu_NoFetch_Params params;
|
||||
|
||||
auto flags = pFunc->FunctionFlags;
|
||||
|
||||
UObject *currentObj = (UObject *) this;
|
||||
currentObj->ProcessEvent(pFunc, ¶ms);
|
||||
|
||||
pFunc->FunctionFlags = flags;
|
||||
}
|
||||
|
||||
|
||||
// Function bp_armory.bp_armory_C.EventClickArmorySecMenu
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||||
// (BlueprintCallable, BlueprintEvent)
|
||||
|
||||
void Abp_armory_C::EventClickArmorySecMenu()
|
||||
{
|
||||
static UFunction *pFunc = 0;
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||||
if (!pFunc)
|
||||
pFunc = UObject::FindObject<UFunction>("Function bp_armory.bp_armory_C.EventClickArmorySecMenu");
|
||||
|
||||
Abp_armory_C_EventClickArmorySecMenu_Params params;
|
||||
|
||||
auto flags = pFunc->FunctionFlags;
|
||||
|
||||
UObject *currentObj = (UObject *) this;
|
||||
currentObj->ProcessEvent(pFunc, ¶ms);
|
||||
|
||||
pFunc->FunctionFlags = flags;
|
||||
}
|
||||
|
||||
|
||||
// Function bp_armory.bp_armory_C.EventArmoryCloseArmoryMainUIEnter_NoFetch
|
||||
// (BlueprintCallable, BlueprintEvent)
|
||||
|
||||
void Abp_armory_C::EventArmoryCloseArmoryMainUIEnter_NoFetch()
|
||||
{
|
||||
static UFunction *pFunc = 0;
|
||||
if (!pFunc)
|
||||
pFunc = UObject::FindObject<UFunction>("Function bp_armory.bp_armory_C.EventArmoryCloseArmoryMainUIEnter_NoFetch");
|
||||
|
||||
Abp_armory_C_EventArmoryCloseArmoryMainUIEnter_NoFetch_Params params;
|
||||
|
||||
auto flags = pFunc->FunctionFlags;
|
||||
|
||||
UObject *currentObj = (UObject *) this;
|
||||
currentObj->ProcessEvent(pFunc, ¶ms);
|
||||
|
||||
pFunc->FunctionFlags = flags;
|
||||
}
|
||||
|
||||
|
||||
// Function bp_armory.bp_armory_C.EventArmoryCloseArmoryMainUIEnter
|
||||
// (BlueprintCallable, BlueprintEvent)
|
||||
|
||||
void Abp_armory_C::EventArmoryCloseArmoryMainUIEnter()
|
||||
{
|
||||
static UFunction *pFunc = 0;
|
||||
if (!pFunc)
|
||||
pFunc = UObject::FindObject<UFunction>("Function bp_armory.bp_armory_C.EventArmoryCloseArmoryMainUIEnter");
|
||||
|
||||
Abp_armory_C_EventArmoryCloseArmoryMainUIEnter_Params params;
|
||||
|
||||
auto flags = pFunc->FunctionFlags;
|
||||
|
||||
UObject *currentObj = (UObject *) this;
|
||||
currentObj->ProcessEvent(pFunc, ¶ms);
|
||||
|
||||
pFunc->FunctionFlags = flags;
|
||||
}
|
||||
|
||||
|
||||
// Function bp_armory.bp_armory_C.EventTestShowWeapon3_NoFetch
|
||||
// (BlueprintCallable, BlueprintEvent)
|
||||
|
||||
void Abp_armory_C::EventTestShowWeapon3_NoFetch()
|
||||
{
|
||||
static UFunction *pFunc = 0;
|
||||
if (!pFunc)
|
||||
pFunc = UObject::FindObject<UFunction>("Function bp_armory.bp_armory_C.EventTestShowWeapon3_NoFetch");
|
||||
|
||||
Abp_armory_C_EventTestShowWeapon3_NoFetch_Params params;
|
||||
|
||||
auto flags = pFunc->FunctionFlags;
|
||||
|
||||
UObject *currentObj = (UObject *) this;
|
||||
currentObj->ProcessEvent(pFunc, ¶ms);
|
||||
|
||||
pFunc->FunctionFlags = flags;
|
||||
}
|
||||
|
||||
|
||||
// Function bp_armory.bp_armory_C.EventTestShowWeapon3
|
||||
// (BlueprintCallable, BlueprintEvent)
|
||||
|
||||
void Abp_armory_C::EventTestShowWeapon3()
|
||||
{
|
||||
static UFunction *pFunc = 0;
|
||||
if (!pFunc)
|
||||
pFunc = UObject::FindObject<UFunction>("Function bp_armory.bp_armory_C.EventTestShowWeapon3");
|
||||
|
||||
Abp_armory_C_EventTestShowWeapon3_Params params;
|
||||
|
||||
auto flags = pFunc->FunctionFlags;
|
||||
|
||||
UObject *currentObj = (UObject *) this;
|
||||
currentObj->ProcessEvent(pFunc, ¶ms);
|
||||
|
||||
pFunc->FunctionFlags = flags;
|
||||
}
|
||||
|
||||
|
||||
// Function bp_armory.bp_armory_C.EventArmoryOpenArmoryMainUIEnter_NoFetch
|
||||
// (BlueprintCallable, BlueprintEvent)
|
||||
|
||||
void Abp_armory_C::EventArmoryOpenArmoryMainUIEnter_NoFetch()
|
||||
{
|
||||
static UFunction *pFunc = 0;
|
||||
if (!pFunc)
|
||||
pFunc = UObject::FindObject<UFunction>("Function bp_armory.bp_armory_C.EventArmoryOpenArmoryMainUIEnter_NoFetch");
|
||||
|
||||
Abp_armory_C_EventArmoryOpenArmoryMainUIEnter_NoFetch_Params params;
|
||||
|
||||
auto flags = pFunc->FunctionFlags;
|
||||
|
||||
UObject *currentObj = (UObject *) this;
|
||||
currentObj->ProcessEvent(pFunc, ¶ms);
|
||||
|
||||
pFunc->FunctionFlags = flags;
|
||||
}
|
||||
|
||||
|
||||
// Function bp_armory.bp_armory_C.EventArmoryOpenArmoryMainUIEnter
|
||||
// (BlueprintCallable, BlueprintEvent)
|
||||
|
||||
void Abp_armory_C::EventArmoryOpenArmoryMainUIEnter()
|
||||
{
|
||||
static UFunction *pFunc = 0;
|
||||
if (!pFunc)
|
||||
pFunc = UObject::FindObject<UFunction>("Function bp_armory.bp_armory_C.EventArmoryOpenArmoryMainUIEnter");
|
||||
|
||||
Abp_armory_C_EventArmoryOpenArmoryMainUIEnter_Params params;
|
||||
|
||||
auto flags = pFunc->FunctionFlags;
|
||||
|
||||
UObject *currentObj = (UObject *) this;
|
||||
currentObj->ProcessEvent(pFunc, ¶ms);
|
||||
|
||||
pFunc->FunctionFlags = flags;
|
||||
}
|
||||
|
||||
|
||||
// Function bp_armory.bp_armory_C.EventTestShowWeapon_NoFetch
|
||||
// (BlueprintCallable, BlueprintEvent)
|
||||
|
||||
void Abp_armory_C::EventTestShowWeapon_NoFetch()
|
||||
{
|
||||
static UFunction *pFunc = 0;
|
||||
if (!pFunc)
|
||||
pFunc = UObject::FindObject<UFunction>("Function bp_armory.bp_armory_C.EventTestShowWeapon_NoFetch");
|
||||
|
||||
Abp_armory_C_EventTestShowWeapon_NoFetch_Params params;
|
||||
|
||||
auto flags = pFunc->FunctionFlags;
|
||||
|
||||
UObject *currentObj = (UObject *) this;
|
||||
currentObj->ProcessEvent(pFunc, ¶ms);
|
||||
|
||||
pFunc->FunctionFlags = flags;
|
||||
}
|
||||
|
||||
|
||||
// Function bp_armory.bp_armory_C.EventTestShowWeapon
|
||||
// (BlueprintCallable, BlueprintEvent)
|
||||
|
||||
void Abp_armory_C::EventTestShowWeapon()
|
||||
{
|
||||
static UFunction *pFunc = 0;
|
||||
if (!pFunc)
|
||||
pFunc = UObject::FindObject<UFunction>("Function bp_armory.bp_armory_C.EventTestShowWeapon");
|
||||
|
||||
Abp_armory_C_EventTestShowWeapon_Params params;
|
||||
|
||||
auto flags = pFunc->FunctionFlags;
|
||||
|
||||
UObject *currentObj = (UObject *) this;
|
||||
currentObj->ProcessEvent(pFunc, ¶ms);
|
||||
|
||||
pFunc->FunctionFlags = flags;
|
||||
}
|
||||
|
||||
|
||||
// Function bp_armory.bp_armory_C.EventClickArmoryFirstMenu_NoFetch
|
||||
// (BlueprintCallable, BlueprintEvent)
|
||||
|
||||
void Abp_armory_C::EventClickArmoryFirstMenu_NoFetch()
|
||||
{
|
||||
static UFunction *pFunc = 0;
|
||||
if (!pFunc)
|
||||
pFunc = UObject::FindObject<UFunction>("Function bp_armory.bp_armory_C.EventClickArmoryFirstMenu_NoFetch");
|
||||
|
||||
Abp_armory_C_EventClickArmoryFirstMenu_NoFetch_Params params;
|
||||
|
||||
auto flags = pFunc->FunctionFlags;
|
||||
|
||||
UObject *currentObj = (UObject *) this;
|
||||
currentObj->ProcessEvent(pFunc, ¶ms);
|
||||
|
||||
pFunc->FunctionFlags = flags;
|
||||
}
|
||||
|
||||
|
||||
// Function bp_armory.bp_armory_C.EventClickArmoryFirstMenu
|
||||
// (BlueprintCallable, BlueprintEvent)
|
||||
|
||||
void Abp_armory_C::EventClickArmoryFirstMenu()
|
||||
{
|
||||
static UFunction *pFunc = 0;
|
||||
if (!pFunc)
|
||||
pFunc = UObject::FindObject<UFunction>("Function bp_armory.bp_armory_C.EventClickArmoryFirstMenu");
|
||||
|
||||
Abp_armory_C_EventClickArmoryFirstMenu_Params params;
|
||||
|
||||
auto flags = pFunc->FunctionFlags;
|
||||
|
||||
UObject *currentObj = (UObject *) this;
|
||||
currentObj->ProcessEvent(pFunc, ¶ms);
|
||||
|
||||
pFunc->FunctionFlags = flags;
|
||||
}
|
||||
|
||||
|
||||
// Function bp_armory.bp_armory_C.EventTestPutoffEquipment_NoFetch
|
||||
// (BlueprintCallable, BlueprintEvent)
|
||||
|
||||
void Abp_armory_C::EventTestPutoffEquipment_NoFetch()
|
||||
{
|
||||
static UFunction *pFunc = 0;
|
||||
if (!pFunc)
|
||||
pFunc = UObject::FindObject<UFunction>("Function bp_armory.bp_armory_C.EventTestPutoffEquipment_NoFetch");
|
||||
|
||||
Abp_armory_C_EventTestPutoffEquipment_NoFetch_Params params;
|
||||
|
||||
auto flags = pFunc->FunctionFlags;
|
||||
|
||||
UObject *currentObj = (UObject *) this;
|
||||
currentObj->ProcessEvent(pFunc, ¶ms);
|
||||
|
||||
pFunc->FunctionFlags = flags;
|
||||
}
|
||||
|
||||
|
||||
// Function bp_armory.bp_armory_C.EventTestPutoffEquipment
|
||||
// (BlueprintCallable, BlueprintEvent)
|
||||
|
||||
void Abp_armory_C::EventTestPutoffEquipment()
|
||||
{
|
||||
static UFunction *pFunc = 0;
|
||||
if (!pFunc)
|
||||
pFunc = UObject::FindObject<UFunction>("Function bp_armory.bp_armory_C.EventTestPutoffEquipment");
|
||||
|
||||
Abp_armory_C_EventTestPutoffEquipment_Params params;
|
||||
|
||||
auto flags = pFunc->FunctionFlags;
|
||||
|
||||
UObject *currentObj = (UObject *) this;
|
||||
currentObj->ProcessEvent(pFunc, ¶ms);
|
||||
|
||||
pFunc->FunctionFlags = flags;
|
||||
}
|
||||
|
||||
|
||||
// Function bp_armory.bp_armory_C.UserConstructionScript
|
||||
// (Event, Public, BlueprintCallable, BlueprintEvent)
|
||||
|
||||
void Abp_armory_C::UserConstructionScript()
|
||||
{
|
||||
static UFunction *pFunc = 0;
|
||||
if (!pFunc)
|
||||
pFunc = UObject::FindObject<UFunction>("Function bp_armory.bp_armory_C.UserConstructionScript");
|
||||
|
||||
Abp_armory_C_UserConstructionScript_Params params;
|
||||
|
||||
auto flags = pFunc->FunctionFlags;
|
||||
|
||||
UObject *currentObj = (UObject *) this;
|
||||
currentObj->ProcessEvent(pFunc, ¶ms);
|
||||
|
||||
pFunc->FunctionFlags = flags;
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user