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#pragma once
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//PUBGM(0.13.5)32位SDK
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//作者:清华
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//Telegram:@qinghuanb666
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//生成时间:Fri Apr 18 20:44:50 2025
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namespace SDK
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{
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//---------------------------------------------------------------------------
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//Classes
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//---------------------------------------------------------------------------
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// ScriptBlueprintGeneratedClass bp_item_decompose.bp_item_decompose_C
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// 0x00A4 (0x0374 - 0x02D0)
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class Abp_item_decompose_C : public ALuaClassObj
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{
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public:
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class UScriptContextComponent* Generated_ScriptContext; // 0x02D0(0x0004) (BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData)
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TArray<struct FBP_STRUCT_ItemDecomposeTab> BP_ARRAY_ItemDecomposeTab; // 0x02D4(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
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int BP_ItemDecompose_SetIndex; // 0x02E0(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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TArray<struct FBP_STRUCT_DecomposeItem> BP_ARRAY_DecomposeItemList; // 0x02E4(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
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struct FBP_STRUCT_ItemDecomposeTab BP_STRUCT_ItemDecomposeTab; // 0x02F0(0x0014) (Edit, BlueprintVisible)
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bool BP_ItemDecompose_IsCanDecompose; // 0x0304(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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unsigned char UnknownData00[0x3]; // 0x0305(0x0003) MISSED OFFSET
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struct FBP_STRUCT_DecomposeItem BP_STRUCT_DecomposeItem; // 0x0308(0x0044) (Edit, BlueprintVisible)
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int BP_ItemDecompose_DropItemID; // 0x034C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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struct FString BP_ItemDecompose_AwardIcon; // 0x0350(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
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int BP_ItemDecompose_TabIndex; // 0x035C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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struct FString BP_ItemDecompose_Reward; // 0x0360(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
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bool BP_ItemDecompose_IsReLoadList; // 0x036C(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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bool BP_ItemDecompose_IsAllIn; // 0x036D(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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unsigned char UnknownData01[0x2]; // 0x036E(0x0002) MISSED OFFSET
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class USceneComponent* DefaultSceneRoot; // 0x0370(0x0004) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
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static UClass* StaticClass()
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{
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static UClass *pStaticClass = 0;
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if (!pStaticClass)
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pStaticClass = UObject::FindClass("ScriptBlueprintGeneratedClass bp_item_decompose.bp_item_decompose_C");
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return pStaticClass;
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}
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void EventItemDecomposeItemChoose_NoFetch();
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void EventItemDecomposeItemChoose();
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void EventItemDecomposeOneItemAdd_NoFetch();
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void EventItemDecomposeOneItemAdd();
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void EventItemDecomposeAniOver_NoFetch();
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void EventItemDecomposeAniOver();
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void EventItemDecompose_NoFetch();
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void EventItemDecompose();
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void EventItemDecomposeUIUpdate_NoFetch();
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void EventItemDecomposeUIUpdate();
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void EventItemDecomposeOneItemDec_NoFetch();
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void EventItemDecomposeOneItemDec();
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void EventItemDecomposeOneItemMax_NoFetch();
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void EventItemDecomposeOneItemMax();
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void EventItemDecomposeAllIn_NoFetch();
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void EventItemDecomposeAllIn();
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void EventItemDecomposeUIHide_NoFetch();
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void EventItemDecomposeUIHide();
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void UserConstructionScript();
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};
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}
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