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#pragma once
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//PUBGM(0.13.5)32位SDK
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//作者:清华
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//Telegram:@qinghuanb666
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//生成时间:Fri Apr 18 20:44:46 2025
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namespace SDK
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{
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//---------------------------------------------------------------------------
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//Classes
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//---------------------------------------------------------------------------
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// ScriptBlueprintGeneratedClass bp_master_finish.bp_master_finish_C
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// 0x003C (0x030C - 0x02D0)
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class Abp_master_finish_C : public ALuaClassObj
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{
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public:
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class UScriptContextComponent* Generated_ScriptContext; // 0x02D0(0x0004) (BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData)
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struct FString BP_MasterFinish_DiscipleDesc; // 0x02D4(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
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int BP_MasterFinish_FinishType; // 0x02E0(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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struct FString BP_MasterFinish_MyName; // 0x02E4(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
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struct FString BP_MasterFinish_SignName; // 0x02F0(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
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struct FString BP_MasterFinish_MasterDesc; // 0x02FC(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
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class USceneComponent* DefaultSceneRoot; // 0x0308(0x0004) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
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static UClass* StaticClass()
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{
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static UClass *pStaticClass = 0;
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if (!pStaticClass)
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pStaticClass = UObject::FindClass("ScriptBlueprintGeneratedClass bp_master_finish.bp_master_finish_C");
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return pStaticClass;
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}
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void EventFetchInfo_NoFetch();
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void EventFetchInfo();
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void EventMasterFinishClose_NoFetch();
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void EventMasterFinishClose();
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void UserConstructionScript();
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};
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}
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