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#pragma once
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//PUBGM(0.13.5)32位SDK
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//作者:清华
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//Telegram:@qinghuanb666
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//生成时间:Fri Apr 18 20:44:47 2025
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namespace SDK
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{
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//---------------------------------------------------------------------------
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//Classes
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//---------------------------------------------------------------------------
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// ScriptBlueprintGeneratedClass bp_master_task.bp_master_task_C
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// 0x00A0 (0x0370 - 0x02D0)
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class Abp_master_task_C : public ALuaClassObj
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{
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public:
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class UScriptContextComponent* Generated_ScriptContext; // 0x02D0(0x0004) (BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData)
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struct FBP_STRUCT_MasterTaskAwardItem BP_STRUCT_MasterTaskAwardItem; // 0x02D4(0x0018) (Edit, BlueprintVisible)
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TArray<struct FBP_STRUCT_MasterTaskAwardItem> BP_ARRAY_MasterTaskAwardInfo; // 0x02EC(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
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int BP_MasterTask_CurrentTaskId; // 0x02F8(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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struct FBP_STRUCT_MasterTaskInfo BP_STRUCT_MasterTaskInfo; // 0x02FC(0x0024) (Edit, BlueprintVisible)
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struct FBP_STRUCT_MasterTaskCondition BP_STRUCT_MasterTaskCondition; // 0x0320(0x0024) (Edit, BlueprintVisible)
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int BP_MasterTask_MasterAwardResId; // 0x0344(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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struct FString BP_MasterTask_CurrentJump; // 0x0348(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
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TArray<struct FBP_STRUCT_MasterTaskCondition> BP_ARRAY_MasterTaskCondition; // 0x0354(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
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TArray<struct FBP_STRUCT_MasterTaskInfo> BP_ARRAY_MasterTaskInfo; // 0x0360(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
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class USceneComponent* DefaultSceneRoot; // 0x036C(0x0004) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
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static UClass* StaticClass()
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{
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static UClass *pStaticClass = 0;
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if (!pStaticClass)
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pStaticClass = UObject::FindClass("ScriptBlueprintGeneratedClass bp_master_task.bp_master_task_C");
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return pStaticClass;
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}
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void EventMasterTaskConditionJump_NoFetch();
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void EventMasterTaskConditionJump();
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void EventMasterTaskGetAward_NoFetch();
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void EventMasterTaskGetAward();
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void EventFetchInfo_NoFetch();
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void EventFetchInfo();
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void UserConstructionScript();
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};
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}
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