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#pragma once
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//PUBGM(0.13.5)32位SDK
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//作者:清华
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//Telegram:@qinghuanb666
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//生成时间:Fri Apr 18 20:44:47 2025
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namespace SDK
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{
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//---------------------------------------------------------------------------
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//Classes
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//---------------------------------------------------------------------------
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// ScriptBlueprintGeneratedClass bp_reflux.bp_reflux_C
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// 0x00F0 (0x03C0 - 0x02D0)
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class Abp_reflux_C : public ALuaClassObj
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{
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public:
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class UScriptContextComponent* Generated_ScriptContext; // 0x02D0(0x0004) (BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData)
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int BP_Reflux_Award_Index_Get; // 0x02D4(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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struct FString BP_Reflux_Call_Friend_UID; // 0x02D8(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
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TArray<struct FBP_STRUCT_Reflux_Friend_Info> BP_ARRAY_Reflux_Friend_Infos; // 0x02E4(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
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struct FBP_STRUCT_Reflux_Award_Info BP_STRUCT_Reflux_Award_Info; // 0x02F0(0x0044) (Edit, BlueprintVisible)
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struct FBP_STRUCT_Reflux_Friend_Info BP_STRUCT_Reflux_Friend_Info; // 0x0334(0x0040) (Edit, BlueprintVisible)
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TArray<struct FBP_STRUCT_Reflux_Friend_Info> BP_ARRAY_Reflux_Register_Friend_Infos; // 0x0374(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
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TArray<struct FBP_STRUCT_Reflux_Award_Info> BP_ARRAY_Reflux_Award_Infos; // 0x0380(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
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int BP_Reflux_Friend_Count; // 0x038C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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struct FString BP_Reflux_Call_Friend_OpenID; // 0x0390(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
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struct FString BP_Reflux_Open_Time; // 0x039C(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
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struct FString BP_Reflux_Help_Content; // 0x03A8(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
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int BP_Reflux_Friend_Page_Idx; // 0x03B4(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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int BP_Reflux_Total_Back_Count; // 0x03B8(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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class USceneComponent* DefaultSceneRoot; // 0x03BC(0x0004) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
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static UClass* StaticClass()
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{
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static UClass *pStaticClass = 0;
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if (!pStaticClass)
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pStaticClass = UObject::FindClass("ScriptBlueprintGeneratedClass bp_reflux.bp_reflux_C");
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return pStaticClass;
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}
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void EventSetInfo_Push_NoFetch();
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void EventSetInfo_Push();
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void EventRefluxNextPage_NoFetch();
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void EventRefluxNextPage();
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void EventRefluxViewRegisterFriend_NoFetch();
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void EventRefluxViewRegisterFriend();
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void EventRefluxRule_NoFetch();
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void EventRefluxRule();
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void EventRefluxPrePage_NoFetch();
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void EventRefluxPrePage();
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void EventRefluxShare_NoFetch();
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void EventRefluxShare();
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void EventRefluxGetAward_NoFetch();
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void EventRefluxGetAward();
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void EventRefluxFriendInvite_NoFetch();
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void EventRefluxFriendInvite();
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void EventRefluxCloseUI_NoFetch();
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void EventRefluxCloseUI();
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void EventRefluxViewBox_NoFetch();
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void EventRefluxViewBox();
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void EventViewFriendAward_NoFetch();
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void EventViewFriendAward();
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void EventFetchInfo_NoFetch();
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void EventFetchInfo();
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void UserConstructionScript();
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};
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}
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