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//PUBGM(0.13.5)32位SDK
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//作者:清华
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//Telegram:@qinghuanb666
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//生成时间:Fri Apr 18 20:44:48 2025
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#include "../SDK.hpp"
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namespace SDK
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{
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//---------------------------------------------------------------------------
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//Functions
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//---------------------------------------------------------------------------
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// Function bp_season_review.bp_season_review_C.EventClickSummaryRankTabButton_Push_NoFetch
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// (BlueprintCallable, BlueprintEvent)
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void Abp_season_review_C::EventClickSummaryRankTabButton_Push_NoFetch()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_season_review.bp_season_review_C.EventClickSummaryRankTabButton_Push_NoFetch");
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Abp_season_review_C_EventClickSummaryRankTabButton_Push_NoFetch_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function bp_season_review.bp_season_review_C.EventClickSummaryRankTabButton_Push
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// (BlueprintCallable, BlueprintEvent)
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void Abp_season_review_C::EventClickSummaryRankTabButton_Push()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_season_review.bp_season_review_C.EventClickSummaryRankTabButton_Push");
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Abp_season_review_C_EventClickSummaryRankTabButton_Push_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function bp_season_review.bp_season_review_C.EventClickSummaryItem_Push_NoFetch
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// (BlueprintCallable, BlueprintEvent)
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void Abp_season_review_C::EventClickSummaryItem_Push_NoFetch()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_season_review.bp_season_review_C.EventClickSummaryItem_Push_NoFetch");
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Abp_season_review_C_EventClickSummaryItem_Push_NoFetch_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function bp_season_review.bp_season_review_C.EventClickSummaryItem_Push
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// (BlueprintCallable, BlueprintEvent)
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void Abp_season_review_C::EventClickSummaryItem_Push()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_season_review.bp_season_review_C.EventClickSummaryItem_Push");
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Abp_season_review_C_EventClickSummaryItem_Push_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function bp_season_review.bp_season_review_C.EventClickSummaryTabButton_Push_NoFetch
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// (BlueprintCallable, BlueprintEvent)
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void Abp_season_review_C::EventClickSummaryTabButton_Push_NoFetch()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_season_review.bp_season_review_C.EventClickSummaryTabButton_Push_NoFetch");
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Abp_season_review_C_EventClickSummaryTabButton_Push_NoFetch_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function bp_season_review.bp_season_review_C.EventClickSummaryTabButton_Push
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// (BlueprintCallable, BlueprintEvent)
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void Abp_season_review_C::EventClickSummaryTabButton_Push()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_season_review.bp_season_review_C.EventClickSummaryTabButton_Push");
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Abp_season_review_C_EventClickSummaryTabButton_Push_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function bp_season_review.bp_season_review_C.EventFetchInfo_NoFetch
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// (BlueprintCallable, BlueprintEvent)
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void Abp_season_review_C::EventFetchInfo_NoFetch()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_season_review.bp_season_review_C.EventFetchInfo_NoFetch");
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Abp_season_review_C_EventFetchInfo_NoFetch_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function bp_season_review.bp_season_review_C.EventFetchInfo
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// (BlueprintCallable, BlueprintEvent)
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void Abp_season_review_C::EventFetchInfo()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_season_review.bp_season_review_C.EventFetchInfo");
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Abp_season_review_C_EventFetchInfo_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function bp_season_review.bp_season_review_C.UserConstructionScript
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// (Event, Public, BlueprintCallable, BlueprintEvent)
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void Abp_season_review_C::UserConstructionScript()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_season_review.bp_season_review_C.UserConstructionScript");
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Abp_season_review_C_UserConstructionScript_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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}
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