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#pragma once
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//PUBGM(0.13.5)32位SDK
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//作者:清华
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//Telegram:@qinghuanb666
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//生成时间:Fri Apr 18 20:44:50 2025
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namespace SDK
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{
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//---------------------------------------------------------------------------
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//Classes
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//---------------------------------------------------------------------------
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// ScriptBlueprintGeneratedClass bp_wardrobe.bp_wardrobe_C
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// 0x01FC (0x04CC - 0x02D0)
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class Abp_wardrobe_C : public ALuaClassObj
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{
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public:
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class UScriptContextComponent* Generated_ScriptContext; // 0x02D0(0x0004) (BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData)
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struct FString BP_Wardrobe_UseButtonText; // 0x02D4(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
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struct FString BP_String_Wardrobe_RemainTime; // 0x02E0(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
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TArray<int> BP_ARRAY_Wardrobe_PageRedPoint; // 0x02EC(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
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TArray<struct FString> BP_ARRAY_Wardrobe_GunType; // 0x02F8(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
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int BP_WARDROBE_Jump_Item_resID; // 0x0304(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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bool BP_Wardrobe_IsShowDecomposeButton; // 0x0308(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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unsigned char UnknownData00[0x3]; // 0x0309(0x0003) MISSED OFFSET
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int BP_Wardrobe_Closet_Max_Count; // 0x030C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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bool BP_Wardrobe_ResetAvatar_ShowRedPoint; // 0x0310(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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unsigned char UnknownData01[0x3]; // 0x0311(0x0003) MISSED OFFSET
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struct FString BP_WardrobeGold; // 0x0314(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
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bool BP_Wardrobe_IsShowAvatarInBattle; // 0x0320(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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unsigned char UnknownData02[0x3]; // 0x0321(0x0003) MISSED OFFSET
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struct FString BP_Sell_id; // 0x0324(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
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struct FString BP_Wardrobe_Op_Emoj; // 0x0330(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
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TArray<int> BP_ARRAY_CurPageTabIcon; // 0x033C(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
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int BP_Wardrobe_ClickGun; // 0x0348(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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struct FString BP_Wardrobe_ClickGunSkin; // 0x034C(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
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bool BP_Wardrobe_PutOnCurrentGun; // 0x0358(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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unsigned char UnknownData03[0x3]; // 0x0359(0x0003) MISSED OFFSET
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TArray<struct FBP_STRUCT_Wardrobe_GunResInfo> BP_ARRAY_Wardrobe_GunResInfoList; // 0x035C(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
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bool BP_Wardrobe_GunTab_Toogle; // 0x0368(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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unsigned char UnknownData04[0x3]; // 0x0369(0x0003) MISSED OFFSET
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struct FBP_STRUCT_Wardrobe_Changed_GunResInfo BP_STRUCT_Wardrobe_Changed_GunResInfo; // 0x036C(0x0008) (Edit, BlueprintVisible)
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int BP_Wardrobe_Op_Emoj_Slot; // 0x0374(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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struct FString BP_Wardrobe_DecomposeItemInsID; // 0x0378(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
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bool BP_Wardrobe_IsShowJumpToExchange; // 0x0384(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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unsigned char UnknownData05[0x3]; // 0x0385(0x0003) MISSED OFFSET
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int BP_Wardrobe_Closet_Select_Index; // 0x0388(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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struct FString BP_Wardrobe_Closet_Select_IndexChinese; // 0x038C(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
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int BP_Wardrobe_Closet_SelectSave_Index; // 0x0398(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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struct FString BP_Wardrobe_Closet_SelectSave_IndexChinese; // 0x039C(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
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TArray<int> BP_ARRAY_Wardrobe_ClosetList; // 0x03A8(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
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struct FBP_STRUCT_WardrobeClosetItem BP_STRUCT_WardrobeClosetItem; // 0x03B4(0x0008) (Edit, BlueprintVisible)
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int BP_Wardrobe_Emoj_Slots_Max; // 0x03BC(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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TArray<struct FBP_STRUCT_WardrobeClosetItem> BP_ARRAY_WardrobeClosetSelectList; // 0x03C0(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
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bool BP_Wardrobe_BG_showPutOn; // 0x03CC(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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unsigned char UnknownData06[0x3]; // 0x03CD(0x0003) MISSED OFFSET
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int BP_Wardrobe_CurrentGunType; // 0x03D0(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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TArray<struct FString> BP_ARRAY_Wardrobe_Emoj_Slots; // 0x03D4(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
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struct FBP_STRUCT_WardrobeItemInfo BP_STRUCT_WardrobeItemInfo; // 0x03E0(0x002C) (Edit, BlueprintVisible)
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struct FString BP_WardrobeDiamond; // 0x040C(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
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bool BP_Wardrobe_IsShowUseButton; // 0x0418(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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unsigned char UnknownData07[0x3]; // 0x0419(0x0003) MISSED OFFSET
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struct FString BP_Wardrobe_GunSkinUID; // 0x041C(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
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int BP_CurTabType; // 0x0428(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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int BP_Wardrobe_GunID; // 0x042C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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int BP_Wardrobe_BG_resID; // 0x0430(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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TArray<struct FBP_STRUCT_WardrobeItemInfo> BP_ARRAY_Wardrobe_SourceBookItemList; // 0x0434(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
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int BP_ChangePageTabType; // 0x0440(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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int BP_CurPageTabType; // 0x0444(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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TArray<struct FBP_STRUCT_WardrobeItemInfo> BP_ARRAY_WardrobeItemList; // 0x0448(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
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struct FBP_STRUCT_WardrobeClickedItemData BP_STRUCT_WardrobeClickedItemData; // 0x0454(0x0030) (Edit, BlueprintVisible)
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struct FBP_STRUCT_WardrobeChangedItemData BP_STRUCT_WardrobeChangedItemData; // 0x0484(0x0030) (Edit, BlueprintVisible)
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struct FBP_STRUCT_Wardrobe_GunResInfo BP_STRUCT_Wardrobe_GunResInfo; // 0x04B4(0x0008) (Edit, BlueprintVisible)
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TArray<int> BP_ARRAY_Wardrobe_TabRedPoint; // 0x04BC(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
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class USceneComponent* DefaultSceneRoot; // 0x04C8(0x0004) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
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static UClass* StaticClass()
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{
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static UClass *pStaticClass = 0;
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if (!pStaticClass)
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pStaticClass = UObject::FindClass("ScriptBlueprintGeneratedClass bp_wardrobe.bp_wardrobe_C");
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return pStaticClass;
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}
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void EventWardrobeSell_NoFetch();
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void EventWardrobeSell();
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void EventWardrobeClosetCloseSaveTheme_NoFetch();
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void EventWardrobeClosetCloseSaveTheme();
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void EventChangeWardrodbeTab_NoFetch();
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void EventChangeWardrodbeTab();
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void EventOpenWardrobeAvatarResetPanel_NoFetch();
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void EventOpenWardrobeAvatarResetPanel();
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void EventWardrobeOnClickAvatarShowInBattle_NoFetch();
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void EventWardrobeOnClickAvatarShowInBattle();
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void EventWardrobeClickJumpToExchange_NoFetch();
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void EventWardrobeClickJumpToExchange();
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void EventWardrobeEquipEmoj_NoFetch();
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void EventWardrobeEquipEmoj();
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void EventWardrobeRefreshEmojSlots_NoFetch();
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void EventWardrobeRefreshEmojSlots();
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void EventWardrobeUnequipEmoj_NoFetch();
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void EventWardrobeUnequipEmoj();
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void EventWardrobeClosetSaveTheme_NoFetch();
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void EventWardrobeClosetSaveTheme();
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void EventWardrobeClickGun_NoFetch();
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void EventWardrobeClickGun();
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void EventWardrobeClickJump_NoFetch();
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void EventWardrobeClickJump();
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void EventWardrobeOnPutOnGunStateChange_NoFetch();
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void EventWardrobeOnPutOnGunStateChange();
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void EventWardrobeGunTypeChanged_NoFetch();
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void EventWardrobeGunTypeChanged();
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void EventWardrobeClosetOpened_NoFetch();
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void EventWardrobeClosetOpened();
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void EventWardrobeClosetClosed_NoFetch();
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void EventWardrobeClosetClosed();
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void EventWardrobeClosetOpenSaveTheme_NoFetch();
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void EventWardrobeClosetOpenSaveTheme();
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void EventWardrobeClosetSaveThemeSelectChanged_NoFetch();
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void EventWardrobeClosetSaveThemeSelectChanged();
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void EventWardrobeClosetApplyTheme_NoFetch();
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void EventWardrobeClosetApplyTheme();
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void EventWardrobeClickDecomposeItem_NoFetch();
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void EventWardrobeClickDecomposeItem();
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void EventHideWardrodbe_NoFetch();
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void EventHideWardrodbe();
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void EventWardrobeOnClickBatchDecompose_NoFetch();
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void EventWardrobeOnClickBatchDecompose();
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void EventWardrobeClosetSelectChanged_NoFetch();
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void EventWardrobeClosetSelectChanged();
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void EventWardrobeOnClickAvatarShowHelp_NoFetch();
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void EventWardrobeOnClickAvatarShowHelp();
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void EventWardrobePlayEmoj_NoFetch();
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void EventWardrobePlayEmoj();
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void EventWardrobeClickItem_NoFetch();
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void EventWardrobeClickItem();
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void UserConstructionScript();
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};
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}
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