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#pragma once
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//PUBGM(0.13.5)32位SDK
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//作者:清华
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//Telegram:@qinghuanb666
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//生成时间:Fri Apr 18 20:44:50 2025
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namespace SDK
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{
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//---------------------------------------------------------------------------
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//Classes
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//---------------------------------------------------------------------------
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// ScriptBlueprintGeneratedClass bp_warzone_medalchoose.bp_warzone_medalchoose_C
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// 0x0080 (0x0350 - 0x02D0)
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class Abp_warzone_medalchoose_C : public ALuaClassObj
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{
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public:
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class UScriptContextComponent* Generated_ScriptContext; // 0x02D0(0x0004) (BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData)
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TArray<struct FBP_STRUCT_WarZoneMedalChooseInfo> BP_ARRAY_WarZoneMedalChooseInfoList; // 0x02D4(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
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int BP_WarZoneMedalChooseType; // 0x02E0(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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struct FString BP_WarZoneStreetName; // 0x02E4(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
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TArray<int> BP_ARRAY_WarZoneStreetMedalRank; // 0x02F0(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
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struct FBP_STRUCT_WarZoneMedalChooseInfo BP_STRUCT_WarZoneMedalChooseInfo; // 0x02FC(0x0048) (Edit, BlueprintVisible)
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int BP_WarZoneMedalRank_Tab; // 0x0344(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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int BP_WarZoneStreetGetMedalCount; // 0x0348(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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class USceneComponent* DefaultSceneRoot; // 0x034C(0x0004) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
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static UClass* StaticClass()
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{
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static UClass *pStaticClass = 0;
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if (!pStaticClass)
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pStaticClass = UObject::FindClass("ScriptBlueprintGeneratedClass bp_warzone_medalchoose.bp_warzone_medalchoose_C");
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return pStaticClass;
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}
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void EventWarZoneMedalChooseClose_NoFetch();
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void EventWarZoneMedalChooseClose();
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void UserConstructionScript();
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};
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}
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