fix name eroor
This commit is contained in:
+108
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#pragma once
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//PUBGM(0.13.5)32位SDK
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//作者:清华
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//Telegram:@qinghuanb666
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//生成时间:Fri Apr 18 20:44:40 2025
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namespace SDK
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{
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//---------------------------------------------------------------------------
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//Enums
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//---------------------------------------------------------------------------
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// Enum CinematicCamera.ECameraFocusMethod
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enum class ECameraFocusMethod : uint8_t
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{
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ECameraFocusMethod__None = 0,
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ECameraFocusMethod__Manual = 1,
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ECameraFocusMethod__Tracking = 2,
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ECameraFocusMethod__ECameraFocusMethod_MAX = 3
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};
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//---------------------------------------------------------------------------
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//Script Structs
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//---------------------------------------------------------------------------
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// ScriptStruct CinematicCamera.CameraLookatTrackingSettings
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// 0x0028
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struct FCameraLookatTrackingSettings
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{
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unsigned char bEnableLookAtTracking : 1; // 0x0000(0x0001) (Edit, BlueprintVisible)
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unsigned char bDrawDebugLookAtTrackingPosition : 1; // 0x0000(0x0001) (Edit, BlueprintVisible, Transient)
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unsigned char UnknownData00[0x3]; // 0x0001(0x0003) MISSED OFFSET
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float LookAtTrackingInterpSpeed; // 0x0004(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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unsigned char UnknownData01[0xC]; // 0x0008(0x000C) MISSED OFFSET
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class AActor* ActorToTrack; // 0x0014(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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struct FVector RelativeOffset; // 0x0018(0x000C) (Edit, BlueprintVisible, IsPlainOldData)
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unsigned char bAllowRoll : 1; // 0x0024(0x0001) (Edit, BlueprintVisible)
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unsigned char UnknownData02[0x3]; // 0x0025(0x0003) MISSED OFFSET
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};
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// ScriptStruct CinematicCamera.CameraFilmbackSettings
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// 0x000C
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struct FCameraFilmbackSettings
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{
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float SensorWidth; // 0x0000(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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float SensorHeight; // 0x0004(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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float SensorAspectRatio; // 0x0008(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData)
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};
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// ScriptStruct CinematicCamera.CameraLensSettings
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// 0x0014
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struct FCameraLensSettings
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{
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float MinFocalLength; // 0x0000(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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float MaxFocalLength; // 0x0004(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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float MinFStop; // 0x0008(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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float MaxFStop; // 0x000C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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float MinimumFocusDistance; // 0x0010(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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};
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// ScriptStruct CinematicCamera.CameraTrackingFocusSettings
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// 0x0014
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struct FCameraTrackingFocusSettings
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{
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class AActor* ActorToTrack; // 0x0000(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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struct FVector RelativeOffset; // 0x0004(0x000C) (Edit, BlueprintVisible, IsPlainOldData)
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unsigned char bDrawDebugTrackingFocusPoint : 1; // 0x0010(0x0001) (Edit, BlueprintVisible, Transient)
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unsigned char UnknownData00[0x3]; // 0x0011(0x0003) MISSED OFFSET
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};
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// ScriptStruct CinematicCamera.CameraFocusSettings
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// 0x0030
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struct FCameraFocusSettings
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{
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ECameraFocusMethod FocusMethod; // 0x0000(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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unsigned char UnknownData00[0x3]; // 0x0001(0x0003) MISSED OFFSET
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float ManualFocusDistance; // 0x0004(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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struct FCameraTrackingFocusSettings TrackingFocusSettings; // 0x0008(0x0014) (Edit, BlueprintVisible)
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unsigned char bDrawDebugFocusPlane : 1; // 0x001C(0x0001) (Edit, Transient)
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unsigned char UnknownData01[0x3]; // 0x001D(0x0003) MISSED OFFSET
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struct FColor DebugFocusPlaneColor; // 0x0020(0x0004) (Edit, IsPlainOldData)
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unsigned char bSmoothFocusChanges : 1; // 0x0024(0x0001) (Edit, BlueprintVisible)
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unsigned char UnknownData02[0x3]; // 0x0025(0x0003) MISSED OFFSET
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float FocusSmoothingInterpSpeed; // 0x0028(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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float FocusOffset; // 0x002C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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};
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// ScriptStruct CinematicCamera.NamedFilmbackPreset
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// 0x0018
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struct FNamedFilmbackPreset
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{
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struct FString Name; // 0x0000(0x000C) (ZeroConstructor)
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struct FCameraFilmbackSettings FilmbackSettings; // 0x000C(0x000C) (IsPlainOldData)
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};
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// ScriptStruct CinematicCamera.NamedLensPreset
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// 0x0020
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struct FNamedLensPreset
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{
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struct FString Name; // 0x0000(0x000C) (ZeroConstructor)
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struct FCameraLensSettings LensSettings; // 0x000C(0x0014) (IsPlainOldData)
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};
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}
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