fix name eroor
This commit is contained in:
+464
@@ -0,0 +1,464 @@
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//PUBGM(0.13.5)32位SDK
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//作者:清华
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//Telegram:@qinghuanb666
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//生成时间:Fri Apr 18 20:44:40 2025
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#include "../SDK.hpp"
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namespace SDK
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{
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//---------------------------------------------------------------------------
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//Functions
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//---------------------------------------------------------------------------
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// Function GeometryCache.GeometryCacheActor.GetGeometryCacheComponent
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// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
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// Parameters:
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// class UGeometryCacheComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData)
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class UGeometryCacheComponent* AGeometryCacheActor::GetGeometryCacheComponent()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function GeometryCache.GeometryCacheActor.GetGeometryCacheComponent");
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AGeometryCacheActor_GetGeometryCacheComponent_Params params;
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auto flags = pFunc->FunctionFlags;
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pFunc->FunctionFlags |= 0x400;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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return params.ReturnValue;
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}
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// Function GeometryCache.GeometryCacheComponent.Stop
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// (Final, Native, Public, BlueprintCallable)
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void UGeometryCacheComponent::Stop()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function GeometryCache.GeometryCacheComponent.Stop");
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UGeometryCacheComponent_Stop_Params params;
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auto flags = pFunc->FunctionFlags;
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pFunc->FunctionFlags |= 0x400;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function GeometryCache.GeometryCacheComponent.SetStartTimeOffset
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// (Final, Native, Public, BlueprintCallable)
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// Parameters:
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// float NewStartTimeOffset (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
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void UGeometryCacheComponent::SetStartTimeOffset(float NewStartTimeOffset)
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function GeometryCache.GeometryCacheComponent.SetStartTimeOffset");
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UGeometryCacheComponent_SetStartTimeOffset_Params params;
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params.NewStartTimeOffset = NewStartTimeOffset;
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auto flags = pFunc->FunctionFlags;
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pFunc->FunctionFlags |= 0x400;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function GeometryCache.GeometryCacheComponent.SetPlaybackSpeed
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// (Final, Native, Public, BlueprintCallable)
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// Parameters:
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// float NewPlaybackSpeed (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
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void UGeometryCacheComponent::SetPlaybackSpeed(float NewPlaybackSpeed)
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function GeometryCache.GeometryCacheComponent.SetPlaybackSpeed");
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UGeometryCacheComponent_SetPlaybackSpeed_Params params;
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params.NewPlaybackSpeed = NewPlaybackSpeed;
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auto flags = pFunc->FunctionFlags;
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pFunc->FunctionFlags |= 0x400;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function GeometryCache.GeometryCacheComponent.SetLooping
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// (Final, Native, Public, BlueprintCallable)
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// Parameters:
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// bool bNewLooping (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
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void UGeometryCacheComponent::SetLooping(bool bNewLooping)
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function GeometryCache.GeometryCacheComponent.SetLooping");
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UGeometryCacheComponent_SetLooping_Params params;
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params.bNewLooping = bNewLooping;
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auto flags = pFunc->FunctionFlags;
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pFunc->FunctionFlags |= 0x400;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function GeometryCache.GeometryCacheComponent.SetGeometryCache
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// (Native, Public, BlueprintCallable)
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// Parameters:
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// class UGeometryCache* NewGeomCache (Parm, ZeroConstructor, IsPlainOldData)
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// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
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bool UGeometryCacheComponent::SetGeometryCache(class UGeometryCache* NewGeomCache)
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function GeometryCache.GeometryCacheComponent.SetGeometryCache");
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UGeometryCacheComponent_SetGeometryCache_Params params;
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params.NewGeomCache = NewGeomCache;
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auto flags = pFunc->FunctionFlags;
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pFunc->FunctionFlags |= 0x400;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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return params.ReturnValue;
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}
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// Function GeometryCache.GeometryCacheComponent.PlayReversedFromEnd
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// (Final, Native, Public, BlueprintCallable)
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void UGeometryCacheComponent::PlayReversedFromEnd()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function GeometryCache.GeometryCacheComponent.PlayReversedFromEnd");
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UGeometryCacheComponent_PlayReversedFromEnd_Params params;
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auto flags = pFunc->FunctionFlags;
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pFunc->FunctionFlags |= 0x400;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function GeometryCache.GeometryCacheComponent.PlayReversed
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// (Final, Native, Public, BlueprintCallable)
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void UGeometryCacheComponent::PlayReversed()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function GeometryCache.GeometryCacheComponent.PlayReversed");
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UGeometryCacheComponent_PlayReversed_Params params;
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auto flags = pFunc->FunctionFlags;
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pFunc->FunctionFlags |= 0x400;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function GeometryCache.GeometryCacheComponent.PlayFromStart
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// (Final, Native, Public, BlueprintCallable)
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void UGeometryCacheComponent::PlayFromStart()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function GeometryCache.GeometryCacheComponent.PlayFromStart");
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UGeometryCacheComponent_PlayFromStart_Params params;
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auto flags = pFunc->FunctionFlags;
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pFunc->FunctionFlags |= 0x400;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function GeometryCache.GeometryCacheComponent.Play
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// (Final, Native, Public, BlueprintCallable)
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void UGeometryCacheComponent::Play()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function GeometryCache.GeometryCacheComponent.Play");
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UGeometryCacheComponent_Play_Params params;
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auto flags = pFunc->FunctionFlags;
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pFunc->FunctionFlags |= 0x400;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function GeometryCache.GeometryCacheComponent.Pause
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// (Final, Native, Public, BlueprintCallable)
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void UGeometryCacheComponent::Pause()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function GeometryCache.GeometryCacheComponent.Pause");
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UGeometryCacheComponent_Pause_Params params;
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auto flags = pFunc->FunctionFlags;
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pFunc->FunctionFlags |= 0x400;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function GeometryCache.GeometryCacheComponent.IsPlayingReversed
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// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
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// Parameters:
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// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
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bool UGeometryCacheComponent::IsPlayingReversed()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function GeometryCache.GeometryCacheComponent.IsPlayingReversed");
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UGeometryCacheComponent_IsPlayingReversed_Params params;
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auto flags = pFunc->FunctionFlags;
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pFunc->FunctionFlags |= 0x400;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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return params.ReturnValue;
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}
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// Function GeometryCache.GeometryCacheComponent.IsPlaying
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// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
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// Parameters:
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// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
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bool UGeometryCacheComponent::IsPlaying()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function GeometryCache.GeometryCacheComponent.IsPlaying");
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UGeometryCacheComponent_IsPlaying_Params params;
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auto flags = pFunc->FunctionFlags;
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pFunc->FunctionFlags |= 0x400;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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return params.ReturnValue;
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}
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// Function GeometryCache.GeometryCacheComponent.IsLooping
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// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
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// Parameters:
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// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
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bool UGeometryCacheComponent::IsLooping()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function GeometryCache.GeometryCacheComponent.IsLooping");
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UGeometryCacheComponent_IsLooping_Params params;
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auto flags = pFunc->FunctionFlags;
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pFunc->FunctionFlags |= 0x400;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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return params.ReturnValue;
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}
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// Function GeometryCache.GeometryCacheComponent.GetStartTimeOffset
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// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
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// Parameters:
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// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
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float UGeometryCacheComponent::GetStartTimeOffset()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function GeometryCache.GeometryCacheComponent.GetStartTimeOffset");
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UGeometryCacheComponent_GetStartTimeOffset_Params params;
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auto flags = pFunc->FunctionFlags;
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pFunc->FunctionFlags |= 0x400;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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return params.ReturnValue;
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}
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// Function GeometryCache.GeometryCacheComponent.GetPlaybackSpeed
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// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
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// Parameters:
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// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
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float UGeometryCacheComponent::GetPlaybackSpeed()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function GeometryCache.GeometryCacheComponent.GetPlaybackSpeed");
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UGeometryCacheComponent_GetPlaybackSpeed_Params params;
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auto flags = pFunc->FunctionFlags;
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pFunc->FunctionFlags |= 0x400;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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return params.ReturnValue;
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}
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// Function GeometryCache.GeometryCacheTrack_FlipbookAnimation.AddMeshSample
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// (Final, Native, Public, HasOutParms)
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// Parameters:
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// struct FGeometryCacheMeshData MeshData (ConstParm, Parm, OutParm, ReferenceParm)
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// float SampleTime (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
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void UGeometryCacheTrack_FlipbookAnimation::AddMeshSample(const struct FGeometryCacheMeshData& MeshData, float SampleTime)
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function GeometryCache.GeometryCacheTrack_FlipbookAnimation.AddMeshSample");
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UGeometryCacheTrack_FlipbookAnimation_AddMeshSample_Params params;
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params.MeshData = MeshData;
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params.SampleTime = SampleTime;
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auto flags = pFunc->FunctionFlags;
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pFunc->FunctionFlags |= 0x400;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function GeometryCache.GeometryCacheTrack_TransformAnimation.SetMesh
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// (Final, Native, Public, HasOutParms)
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// Parameters:
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// struct FGeometryCacheMeshData NewMeshData (ConstParm, Parm, OutParm, ReferenceParm)
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void UGeometryCacheTrack_TransformAnimation::SetMesh(const struct FGeometryCacheMeshData& NewMeshData)
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function GeometryCache.GeometryCacheTrack_TransformAnimation.SetMesh");
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UGeometryCacheTrack_TransformAnimation_SetMesh_Params params;
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params.NewMeshData = NewMeshData;
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auto flags = pFunc->FunctionFlags;
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pFunc->FunctionFlags |= 0x400;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function GeometryCache.GeometryCacheTrack_TransformGroupAnimation.SetMesh
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// (Final, Native, Public, HasOutParms)
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// Parameters:
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// struct FGeometryCacheMeshData NewMeshData (ConstParm, Parm, OutParm, ReferenceParm)
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void UGeometryCacheTrack_TransformGroupAnimation::SetMesh(const struct FGeometryCacheMeshData& NewMeshData)
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function GeometryCache.GeometryCacheTrack_TransformGroupAnimation.SetMesh");
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UGeometryCacheTrack_TransformGroupAnimation_SetMesh_Params params;
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params.NewMeshData = NewMeshData;
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auto flags = pFunc->FunctionFlags;
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pFunc->FunctionFlags |= 0x400;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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}
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