fix name eroor
This commit is contained in:
+93
@@ -0,0 +1,93 @@
|
||||
#pragma once
|
||||
|
||||
//PUBGM(0.13.5)32位SDK
|
||||
//作者:清华
|
||||
//Telegram:@qinghuanb666
|
||||
//生成时间:Fri Apr 18 20:44:40 2025
|
||||
|
||||
#include "../SDK.hpp"
|
||||
|
||||
namespace SDK
|
||||
{
|
||||
//---------------------------------------------------------------------------
|
||||
//Parameters
|
||||
//---------------------------------------------------------------------------
|
||||
|
||||
// Function LevelSequence.LevelSequenceActor.SetSequence
|
||||
struct ALevelSequenceActor_SetSequence_Params
|
||||
{
|
||||
class ULevelSequence* InSequence; // (Parm, ZeroConstructor, IsPlainOldData)
|
||||
};
|
||||
|
||||
// Function LevelSequence.LevelSequenceActor.SetEventReceivers
|
||||
struct ALevelSequenceActor_SetEventReceivers_Params
|
||||
{
|
||||
TArray<class AActor*> AdditionalReceivers; // (Parm, ZeroConstructor)
|
||||
};
|
||||
|
||||
// Function LevelSequence.LevelSequenceActor.SetBinding
|
||||
struct ALevelSequenceActor_SetBinding_Params
|
||||
{
|
||||
struct FMovieSceneObjectBindingID Binding; // (Parm)
|
||||
TArray<class AActor*> Actors; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
|
||||
bool bAllowBindingsFromAsset; // (Parm, ZeroConstructor, IsPlainOldData)
|
||||
};
|
||||
|
||||
// Function LevelSequence.LevelSequenceActor.ResetBindings
|
||||
struct ALevelSequenceActor_ResetBindings_Params
|
||||
{
|
||||
};
|
||||
|
||||
// Function LevelSequence.LevelSequenceActor.ResetBinding
|
||||
struct ALevelSequenceActor_ResetBinding_Params
|
||||
{
|
||||
struct FMovieSceneObjectBindingID Binding; // (Parm)
|
||||
};
|
||||
|
||||
// Function LevelSequence.LevelSequenceActor.RemoveBinding
|
||||
struct ALevelSequenceActor_RemoveBinding_Params
|
||||
{
|
||||
struct FMovieSceneObjectBindingID Binding; // (Parm)
|
||||
class AActor* Actor; // (Parm, ZeroConstructor, IsPlainOldData)
|
||||
};
|
||||
|
||||
// Function LevelSequence.LevelSequenceActor.GetSequence
|
||||
struct ALevelSequenceActor_GetSequence_Params
|
||||
{
|
||||
bool bLoad; // (Parm, ZeroConstructor, IsPlainOldData)
|
||||
bool bInitializePlayer; // (Parm, ZeroConstructor, IsPlainOldData)
|
||||
class ULevelSequence* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
||||
};
|
||||
|
||||
// Function LevelSequence.LevelSequenceActor.AddBinding
|
||||
struct ALevelSequenceActor_AddBinding_Params
|
||||
{
|
||||
struct FMovieSceneObjectBindingID Binding; // (Parm)
|
||||
class AActor* Actor; // (Parm, ZeroConstructor, IsPlainOldData)
|
||||
bool bAllowBindingsFromAsset; // (Parm, ZeroConstructor, IsPlainOldData)
|
||||
};
|
||||
|
||||
// Function LevelSequence.LevelSequenceBurnIn.SetSettings
|
||||
struct ULevelSequenceBurnIn_SetSettings_Params
|
||||
{
|
||||
class UObject* InSettings; // (Parm, ZeroConstructor, IsPlainOldData)
|
||||
};
|
||||
|
||||
// Function LevelSequence.LevelSequenceBurnIn.GetSettingsClass
|
||||
struct ULevelSequenceBurnIn_GetSettingsClass_Params
|
||||
{
|
||||
class UClass* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
||||
};
|
||||
|
||||
// Function LevelSequence.LevelSequencePlayer.CreateLevelSequencePlayer
|
||||
struct ULevelSequencePlayer_CreateLevelSequencePlayer_Params
|
||||
{
|
||||
class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData)
|
||||
class ULevelSequence* LevelSequence; // (Parm, ZeroConstructor, IsPlainOldData)
|
||||
struct FMovieSceneSequencePlaybackSettings Settings; // (Parm)
|
||||
class ALevelSequenceActor* OutActor; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
|
||||
class ULevelSequencePlayer* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user