fix name eroor
This commit is contained in:
+225
@@ -0,0 +1,225 @@
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//PUBGM(0.13.5)32位SDK
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//作者:清华
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//Telegram:@qinghuanb666
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//生成时间:Fri Apr 18 20:44:40 2025
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#include "../SDK.hpp"
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namespace SDK
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{
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//---------------------------------------------------------------------------
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//Functions
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//---------------------------------------------------------------------------
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// Function MRMesh.MeshReconstructorBase.StopReconstruction
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// (Native, Public, BlueprintCallable)
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void UMeshReconstructorBase::StopReconstruction()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function MRMesh.MeshReconstructorBase.StopReconstruction");
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UMeshReconstructorBase_StopReconstruction_Params params;
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auto flags = pFunc->FunctionFlags;
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pFunc->FunctionFlags |= 0x400;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function MRMesh.MeshReconstructorBase.StartReconstruction
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// (Native, Public, BlueprintCallable)
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void UMeshReconstructorBase::StartReconstruction()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function MRMesh.MeshReconstructorBase.StartReconstruction");
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UMeshReconstructorBase_StartReconstruction_Params params;
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auto flags = pFunc->FunctionFlags;
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pFunc->FunctionFlags |= 0x400;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function MRMesh.MeshReconstructorBase.PauseReconstruction
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// (Native, Public, BlueprintCallable)
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void UMeshReconstructorBase::PauseReconstruction()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function MRMesh.MeshReconstructorBase.PauseReconstruction");
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UMeshReconstructorBase_PauseReconstruction_Params params;
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auto flags = pFunc->FunctionFlags;
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pFunc->FunctionFlags |= 0x400;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function MRMesh.MeshReconstructorBase.IsReconstructionStarted
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// (Native, Public, BlueprintCallable, BlueprintPure, Const)
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// Parameters:
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// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
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bool UMeshReconstructorBase::IsReconstructionStarted()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function MRMesh.MeshReconstructorBase.IsReconstructionStarted");
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UMeshReconstructorBase_IsReconstructionStarted_Params params;
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auto flags = pFunc->FunctionFlags;
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pFunc->FunctionFlags |= 0x400;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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return params.ReturnValue;
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}
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// Function MRMesh.MeshReconstructorBase.IsReconstructionPaused
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// (Native, Public, BlueprintCallable, BlueprintPure, Const)
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// Parameters:
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// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
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bool UMeshReconstructorBase::IsReconstructionPaused()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function MRMesh.MeshReconstructorBase.IsReconstructionPaused");
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UMeshReconstructorBase_IsReconstructionPaused_Params params;
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auto flags = pFunc->FunctionFlags;
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pFunc->FunctionFlags |= 0x400;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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return params.ReturnValue;
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}
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// Function MRMesh.MeshReconstructorBase.DisconnectMRMesh
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// (Native, Public)
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void UMeshReconstructorBase::DisconnectMRMesh()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function MRMesh.MeshReconstructorBase.DisconnectMRMesh");
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UMeshReconstructorBase_DisconnectMRMesh_Params params;
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auto flags = pFunc->FunctionFlags;
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pFunc->FunctionFlags |= 0x400;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function MRMesh.MeshReconstructorBase.ConnectMRMesh
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// (Native, Public)
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// Parameters:
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// class UMRMeshComponent* Mesh (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
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// struct FMRMeshConfiguration ReturnValue (Parm, OutParm, ReturnParm)
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struct FMRMeshConfiguration UMeshReconstructorBase::ConnectMRMesh(class UMRMeshComponent* Mesh)
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function MRMesh.MeshReconstructorBase.ConnectMRMesh");
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UMeshReconstructorBase_ConnectMRMesh_Params params;
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params.Mesh = Mesh;
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auto flags = pFunc->FunctionFlags;
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pFunc->FunctionFlags |= 0x400;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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return params.ReturnValue;
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}
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// Function MRMesh.MRMeshComponent.GetReconstructor
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// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
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// Parameters:
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// class UMeshReconstructorBase* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
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class UMeshReconstructorBase* UMRMeshComponent::GetReconstructor()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function MRMesh.MRMeshComponent.GetReconstructor");
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UMRMeshComponent_GetReconstructor_Params params;
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auto flags = pFunc->FunctionFlags;
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pFunc->FunctionFlags |= 0x400;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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return params.ReturnValue;
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}
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// Function MRMesh.MRMeshComponent.ConnectReconstructor
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// (Final, Native, Public, BlueprintCallable)
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// Parameters:
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// class UMeshReconstructorBase* Reconstructor (Parm, ZeroConstructor, IsPlainOldData)
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void UMRMeshComponent::ConnectReconstructor(class UMeshReconstructorBase* Reconstructor)
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function MRMesh.MRMeshComponent.ConnectReconstructor");
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UMRMeshComponent_ConnectReconstructor_Params params;
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params.Reconstructor = Reconstructor;
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auto flags = pFunc->FunctionFlags;
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pFunc->FunctionFlags |= 0x400;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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}
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