fix name eroor
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#pragma once
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//PUBGM(0.13.5)32位SDK
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//作者:清华
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//Telegram:@qinghuanb666
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//生成时间:Fri Apr 18 20:44:40 2025
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#include "../SDK.hpp"
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namespace SDK
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{
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//---------------------------------------------------------------------------
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//Parameters
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//---------------------------------------------------------------------------
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// Function ProceduralMeshComponent.KismetProceduralMeshLibrary.SliceProceduralMesh
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struct UKismetProceduralMeshLibrary_SliceProceduralMesh_Params
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{
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class UProceduralMeshComponent* InProcMesh; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
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struct FVector PlanePosition; // (Parm, IsPlainOldData)
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struct FVector PlaneNormal; // (Parm, IsPlainOldData)
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bool bCreateOtherHalf; // (Parm, ZeroConstructor, IsPlainOldData)
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class UProceduralMeshComponent* OutOtherHalfProcMesh; // (Parm, OutParm, ZeroConstructor, InstancedReference, IsPlainOldData)
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EProcMeshSliceCapOption CapOption; // (Parm, ZeroConstructor, IsPlainOldData)
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class UMaterialInterface* CapMaterial; // (Parm, ZeroConstructor, IsPlainOldData)
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};
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// Function ProceduralMeshComponent.KismetProceduralMeshLibrary.GetSectionFromStaticMesh
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struct UKismetProceduralMeshLibrary_GetSectionFromStaticMesh_Params
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{
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class UStaticMesh* InMesh; // (Parm, ZeroConstructor, IsPlainOldData)
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int LODIndex; // (Parm, ZeroConstructor, IsPlainOldData)
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int SectionIndex; // (Parm, ZeroConstructor, IsPlainOldData)
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TArray<struct FVector> Vertices; // (Parm, OutParm, ZeroConstructor)
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TArray<int> Triangles; // (Parm, OutParm, ZeroConstructor)
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TArray<struct FVector> Normals; // (Parm, OutParm, ZeroConstructor)
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TArray<struct FVector2D> UVs; // (Parm, OutParm, ZeroConstructor)
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TArray<struct FProcMeshTangent> Tangents; // (Parm, OutParm, ZeroConstructor)
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};
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// Function ProceduralMeshComponent.KismetProceduralMeshLibrary.GenerateBoxMesh
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struct UKismetProceduralMeshLibrary_GenerateBoxMesh_Params
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{
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struct FVector BoxRadius; // (Parm, IsPlainOldData)
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TArray<struct FVector> Vertices; // (Parm, OutParm, ZeroConstructor)
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TArray<int> Triangles; // (Parm, OutParm, ZeroConstructor)
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TArray<struct FVector> Normals; // (Parm, OutParm, ZeroConstructor)
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TArray<struct FVector2D> UVs; // (Parm, OutParm, ZeroConstructor)
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TArray<struct FProcMeshTangent> Tangents; // (Parm, OutParm, ZeroConstructor)
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};
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// Function ProceduralMeshComponent.KismetProceduralMeshLibrary.CreateGridMeshTriangles
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struct UKismetProceduralMeshLibrary_CreateGridMeshTriangles_Params
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{
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int NumX; // (Parm, ZeroConstructor, IsPlainOldData)
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int NumY; // (Parm, ZeroConstructor, IsPlainOldData)
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bool bWinding; // (Parm, ZeroConstructor, IsPlainOldData)
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TArray<int> Triangles; // (Parm, OutParm, ZeroConstructor)
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};
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// Function ProceduralMeshComponent.KismetProceduralMeshLibrary.CopyProceduralMeshFromStaticMeshComponent
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struct UKismetProceduralMeshLibrary_CopyProceduralMeshFromStaticMeshComponent_Params
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{
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class UStaticMeshComponent* StaticMeshComponent; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
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int LODIndex; // (Parm, ZeroConstructor, IsPlainOldData)
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class UProceduralMeshComponent* ProcMeshComponent; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
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bool bCreateCollision; // (Parm, ZeroConstructor, IsPlainOldData)
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};
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// Function ProceduralMeshComponent.KismetProceduralMeshLibrary.ConvertQuadToTriangles
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struct UKismetProceduralMeshLibrary_ConvertQuadToTriangles_Params
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{
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TArray<int> Triangles; // (Parm, OutParm, ZeroConstructor, ReferenceParm)
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int Vert0; // (Parm, ZeroConstructor, IsPlainOldData)
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int Vert1; // (Parm, ZeroConstructor, IsPlainOldData)
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int Vert2; // (Parm, ZeroConstructor, IsPlainOldData)
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int Vert3; // (Parm, ZeroConstructor, IsPlainOldData)
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};
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// Function ProceduralMeshComponent.KismetProceduralMeshLibrary.CalculateTangentsForMesh
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struct UKismetProceduralMeshLibrary_CalculateTangentsForMesh_Params
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{
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TArray<struct FVector> Vertices; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
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TArray<int> Triangles; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
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TArray<struct FVector2D> UVs; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
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TArray<struct FVector> Normals; // (Parm, OutParm, ZeroConstructor)
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TArray<struct FProcMeshTangent> Tangents; // (Parm, OutParm, ZeroConstructor)
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};
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// Function ProceduralMeshComponent.ProceduralMeshComponent.UpdateMeshSection_LinearColor
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struct UProceduralMeshComponent_UpdateMeshSection_LinearColor_Params
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{
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int SectionIndex; // (Parm, ZeroConstructor, IsPlainOldData)
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TArray<struct FVector> Vertices; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
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TArray<struct FVector> Normals; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
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TArray<struct FVector2D> UV0; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
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TArray<struct FLinearColor> VertexColors; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
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TArray<struct FProcMeshTangent> Tangents; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
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};
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// Function ProceduralMeshComponent.ProceduralMeshComponent.UpdateMeshSection
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struct UProceduralMeshComponent_UpdateMeshSection_Params
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{
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int SectionIndex; // (Parm, ZeroConstructor, IsPlainOldData)
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TArray<struct FVector> Vertices; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
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TArray<struct FVector> Normals; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
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TArray<struct FVector2D> UV0; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
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TArray<struct FColor> VertexColors; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
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TArray<struct FProcMeshTangent> Tangents; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
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};
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// Function ProceduralMeshComponent.ProceduralMeshComponent.SetMeshSectionVisible
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struct UProceduralMeshComponent_SetMeshSectionVisible_Params
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{
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int SectionIndex; // (Parm, ZeroConstructor, IsPlainOldData)
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bool bNewVisibility; // (Parm, ZeroConstructor, IsPlainOldData)
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};
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// Function ProceduralMeshComponent.ProceduralMeshComponent.IsMeshSectionVisible
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struct UProceduralMeshComponent_IsMeshSectionVisible_Params
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{
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int SectionIndex; // (Parm, ZeroConstructor, IsPlainOldData)
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bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
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};
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// Function ProceduralMeshComponent.ProceduralMeshComponent.GetNumSections
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struct UProceduralMeshComponent_GetNumSections_Params
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{
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int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
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};
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// Function ProceduralMeshComponent.ProceduralMeshComponent.CreateMeshSection_LinearColor
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struct UProceduralMeshComponent_CreateMeshSection_LinearColor_Params
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{
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int SectionIndex; // (Parm, ZeroConstructor, IsPlainOldData)
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TArray<struct FVector> Vertices; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
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TArray<int> Triangles; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
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TArray<struct FVector> Normals; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
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TArray<struct FVector2D> UV0; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
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TArray<struct FLinearColor> VertexColors; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
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TArray<struct FProcMeshTangent> Tangents; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
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bool bCreateCollision; // (Parm, ZeroConstructor, IsPlainOldData)
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};
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// Function ProceduralMeshComponent.ProceduralMeshComponent.CreateMeshSection
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struct UProceduralMeshComponent_CreateMeshSection_Params
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{
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int SectionIndex; // (Parm, ZeroConstructor, IsPlainOldData)
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TArray<struct FVector> Vertices; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
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TArray<int> Triangles; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
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TArray<struct FVector> Normals; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
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TArray<struct FVector2D> UV0; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
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TArray<struct FColor> VertexColors; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
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TArray<struct FProcMeshTangent> Tangents; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
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bool bCreateCollision; // (Parm, ZeroConstructor, IsPlainOldData)
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};
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// Function ProceduralMeshComponent.ProceduralMeshComponent.ClearMeshSection
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struct UProceduralMeshComponent_ClearMeshSection_Params
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{
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int SectionIndex; // (Parm, ZeroConstructor, IsPlainOldData)
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};
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// Function ProceduralMeshComponent.ProceduralMeshComponent.ClearCollisionConvexMeshes
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struct UProceduralMeshComponent_ClearCollisionConvexMeshes_Params
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{
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};
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// Function ProceduralMeshComponent.ProceduralMeshComponent.ClearAllMeshSections
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struct UProceduralMeshComponent_ClearAllMeshSections_Params
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{
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};
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// Function ProceduralMeshComponent.ProceduralMeshComponent.AddCollisionConvexMesh
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struct UProceduralMeshComponent_AddCollisionConvexMesh_Params
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{
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TArray<struct FVector> ConvexVerts; // (Parm, ZeroConstructor)
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};
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}
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