fix name eroor
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@@ -0,0 +1,41 @@
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//PUBGM(0.13.5)32位SDK
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//作者:清华
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//Telegram:@qinghuanb666
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//生成时间:Fri Apr 18 20:44:40 2025
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#include "../SDK.hpp"
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namespace SDK
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{
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//---------------------------------------------------------------------------
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//Functions
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//---------------------------------------------------------------------------
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// Function UIParticleSystem.ParticleWidget.ActivateParticles
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// (Final, Native, Public, BlueprintCallable)
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// Parameters:
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// bool bActive (Parm, ZeroConstructor, IsPlainOldData)
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// bool bReset (Parm, ZeroConstructor, IsPlainOldData)
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void UParticleWidget::ActivateParticles(bool bActive, bool bReset)
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function UIParticleSystem.ParticleWidget.ActivateParticles");
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UParticleWidget_ActivateParticles_Params params;
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params.bActive = bActive;
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params.bReset = bReset;
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auto flags = pFunc->FunctionFlags;
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pFunc->FunctionFlags |= 0x400;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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}
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