fix name eroor
This commit is contained in:
+53
@@ -0,0 +1,53 @@
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#pragma once
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//PUBGM(0.13.5)32位SDK
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//作者:清华
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//Telegram:@qinghuanb666
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//生成时间:Fri Apr 18 20:44:48 2025
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namespace SDK
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{
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//---------------------------------------------------------------------------
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//Classes
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//---------------------------------------------------------------------------
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// ScriptBlueprintGeneratedClass bp_season_rank.bp_season_rank_C
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// 0x00DC (0x03AC - 0x02D0)
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class Abp_season_rank_C : public ALuaClassObj
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{
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public:
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class UScriptContextComponent* Generated_ScriptContext; // 0x02D0(0x0004) (BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData)
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struct FBP_STRUCT_SeasonRankInfo BP_STRUCT_SeasonRankInfo; // 0x02D4(0x0050) (Edit, BlueprintVisible)
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TArray<struct FBP_STRUCT_SeasonRankInfo> BP_ARRAY_SeasonRankList; // 0x0324(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
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struct FBP_STRUCT_SeasonRankInfoMe BP_STRUCT_SeasonRankInfoMe; // 0x0330(0x0050) (Edit, BlueprintVisible)
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int BP_SeasonRankType; // 0x0380(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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int BP_SeasonRankAllZoneMax; // 0x0384(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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struct FString BP_SeasonRank_Select_Item_UID; // 0x0388(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
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struct FString BP_SeasonRank_Select_Head_UID; // 0x0394(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
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int BP_SeasonRankSelfRankNum; // 0x03A0(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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int BP_SeasonRankID; // 0x03A4(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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class USceneComponent* DefaultSceneRoot; // 0x03A8(0x0004) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
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static UClass* StaticClass()
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{
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static UClass *pStaticClass = 0;
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if (!pStaticClass)
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pStaticClass = UObject::FindClass("ScriptBlueprintGeneratedClass bp_season_rank.bp_season_rank_C");
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return pStaticClass;
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}
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void EventSeasonRankShowAvatar_NoFetch();
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void EventSeasonRankShowAvatar();
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void EventSeasonRankShowRoleInfo_NoFetch();
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void EventSeasonRankShowRoleInfo();
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void EventSeasonRankPushToLua_NoFetch();
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void EventSeasonRankPushToLua();
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void EventSeasonRankClose_NoFetch();
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void EventSeasonRankClose();
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void UserConstructionScript();
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};
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}
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