fix name eroor
This commit is contained in:
+101
@@ -0,0 +1,101 @@
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#pragma once
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//PUBGM(0.13.5)32位SDK
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//作者:清华
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//Telegram:@qinghuanb666
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//生成时间:Fri Apr 18 20:44:48 2025
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namespace SDK
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{
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//---------------------------------------------------------------------------
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//Classes
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//---------------------------------------------------------------------------
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// ScriptBlueprintGeneratedClass bp_season_task.bp_season_task_C
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// 0x0180 (0x0450 - 0x02D0)
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class Abp_season_task_C : public ALuaClassObj
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{
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public:
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class UScriptContextComponent* Generated_ScriptContext; // 0x02D0(0x0004) (BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData)
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int BP_SeasonTaskUI_CurPage; // 0x02D4(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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int BP_SeasonTaskUI_WeekNum; // 0x02D8(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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int BP_SeasonTaskUI_CurWeek; // 0x02DC(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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int BP_SeasonTaskUI_MaxStars; // 0x02E0(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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struct FString BP_SeasonTaskUI_FullTime; // 0x02E4(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
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int BP_SeasonTaskUI_CurSeason; // 0x02F0(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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struct FBP_STRUCT_CurSeasonTaskProgressAward BP_STRUCT_CurSeasonTaskProgressAward; // 0x02F4(0x0034) (Edit, BlueprintVisible)
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bool BP_SeasonTaskUI_Redpoint_PageWeek; // 0x0328(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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unsigned char UnknownData00[0x3]; // 0x0329(0x0003) MISSED OFFSET
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struct FString BP_SeasonTaskUI_SurviveTimeStr; // 0x032C(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
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int BP_SeasonTaskUI_RealCurWeek; // 0x0338(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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TArray<struct FBP_STRUCT_SeasonTaskUI_TaskLevelItem> BP_ARRAY_SeasonTaskUI_TaskLevelList; // 0x033C(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
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int BP_SeasonTaskUI_WeekTask_SelectWeekId; // 0x0348(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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bool BP_SeasonTaskUI_Redpoint_Pass; // 0x034C(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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unsigned char UnknownData01[0x3]; // 0x034D(0x0003) MISSED OFFSET
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int BP_SeasonTaskUI_PassDisplayType; // 0x0350(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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struct FString BP_SeasonTaskUI_WeeklyLeftTime; // 0x0354(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
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TArray<struct FBP_STRUCT_CollectTextTaskInfo> BP_ARRAY_CollectTextTaskList; // 0x0360(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
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struct FBP_STRUCT_SeasonTaskInfo BP_STRUCT_SeasonTaskInfo; // 0x036C(0x002C) (Edit, BlueprintVisible)
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struct FBP_STRUCT_CollectTextTaskInfo BP_STRUCT_CollectTextTaskInfo; // 0x0398(0x0010) (Edit, BlueprintVisible)
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struct FString BP_SeasonTaskUI_JumpToMode; // 0x03A8(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
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struct FString BP_SeasonTaskUI_SelectTaskCategory; // 0x03B4(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
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int BP_SeasonTaskUI_Stars; // 0x03C0(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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struct FBP_STRUCT_SeasonTaskUI_TaskLevelItem BP_STRUCT_SeasonTaskUI_TaskLevelItem; // 0x03C4(0x003C) (Edit, BlueprintVisible)
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bool BP_SeasonTaskUI_Redpoint_PageNew; // 0x0400(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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bool BP_SeasonTaskUI_Redpoint_PageDay; // 0x0401(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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bool BP_SeasonTaskUI_Redpoint_PageWin; // 0x0402(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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unsigned char UnknownData02[0x1]; // 0x0403(0x0001) MISSED OFFSET
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int BP_SeasonTaskUI_LevelTask_TaskId; // 0x0404(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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int BP_SeasonTaskUI_LobbyMeshBgIdx; // 0x0408(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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TArray<struct FBP_STRUCT_SeasonTaskInfo> BP_ARRAY_CurTaskInfoList; // 0x040C(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
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TArray<bool> BP_ARRAY_WeeklyRedPointList; // 0x0418(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
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bool BP_SeasonTaskUI_Redpoint_PageLevel; // 0x0424(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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unsigned char UnknownData03[0x3]; // 0x0425(0x0003) MISSED OFFSET
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int BP_SeasonTaskUI_SelectTaskID; // 0x0428(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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struct FString BP_SeasonTaskUI_WeeklyBeginLeftTime; // 0x042C(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
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TArray<int> BP_ARRAY_EachWeeklyTaskStateList; // 0x0438(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
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int BP_SeasonTaskUI_SeasonTask_CurPage; // 0x0444(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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int BP_SeasonTaskUI_PassLevel; // 0x0448(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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class USceneComponent* DefaultSceneRoot; // 0x044C(0x0004) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
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static UClass* StaticClass()
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{
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static UClass *pStaticClass = 0;
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if (!pStaticClass)
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pStaticClass = UObject::FindClass("ScriptBlueprintGeneratedClass bp_season_task.bp_season_task_C");
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return pStaticClass;
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}
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void EventSeasonTaskUIJumpToTaskMode_NoFetch();
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void EventSeasonTaskUIJumpToTaskMode();
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void EventSeasonTaskUIWeekTaskSelectWeekId_NoFetch();
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void EventSeasonTaskUIWeekTaskSelectWeekId();
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void EventSeasonTaskUIClose_NoFetch();
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void EventSeasonTaskUIClose();
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void EventSeasonTaskUISelectPage_NoFetch();
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void EventSeasonTaskUISelectPage();
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void EventSeasonTaskUIOnTaskPageLevelSeasonEnd_NoFetch();
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void EventSeasonTaskUIOnTaskPageLevelSeasonEnd();
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void EventSeasonTaskUIGetProgressAward_NoFetch();
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void EventSeasonTaskUIGetProgressAward();
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void EventSeasonTaskUIComputeRedpoint_NoFetch();
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void EventSeasonTaskUIComputeRedpoint();
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void EventSeasonTaskUIShowSeasonPassport_NoFetch();
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void EventSeasonTaskUIShowSeasonPassport();
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void EventSeasonTaskUISelectSeasonTaskPage_NoFetch();
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void EventSeasonTaskUISelectSeasonTaskPage();
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void EventSeasonTaskUIClickRule_NoFetch();
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void EventSeasonTaskUIClickRule();
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void EventSeasonTaskUIGetTaskAward_NoFetch();
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void EventSeasonTaskUIGetTaskAward();
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void EventSeasonTaskUIGiveUpSeasonDayTask_NoFetch();
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void EventSeasonTaskUIGiveUpSeasonDayTask();
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void EventSeasonTaskUIOnTaskPageLevel_NoFetch();
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void EventSeasonTaskUIOnTaskPageLevel();
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void UserConstructionScript();
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};
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}
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