//PUBGM(0.13.5)32位SDK //作者:清华 //Telegram:@qinghuanb666 //生成时间:Fri Apr 18 20:44:44 2025 #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------- //Functions //--------------------------------------------------------------------------- // Function bp_come_back.bp_come_back_C.EventComeBackClickJumpToTask_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_come_back_C::EventComeBackClickJumpToTask_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_come_back.bp_come_back_C.EventComeBackClickJumpToTask_NoFetch"); Abp_come_back_C_EventComeBackClickJumpToTask_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_come_back.bp_come_back_C.EventComeBackClickJumpToTask // (BlueprintCallable, BlueprintEvent) void Abp_come_back_C::EventComeBackClickJumpToTask() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_come_back.bp_come_back_C.EventComeBackClickJumpToTask"); Abp_come_back_C_EventComeBackClickJumpToTask_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_come_back.bp_come_back_C.EventComeBackClickClose_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_come_back_C::EventComeBackClickClose_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_come_back.bp_come_back_C.EventComeBackClickClose_NoFetch"); Abp_come_back_C_EventComeBackClickClose_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_come_back.bp_come_back_C.EventComeBackClickClose // (BlueprintCallable, BlueprintEvent) void Abp_come_back_C::EventComeBackClickClose() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_come_back.bp_come_back_C.EventComeBackClickClose"); Abp_come_back_C_EventComeBackClickClose_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_come_back.bp_come_back_C.EventComeBackClickGetAward_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_come_back_C::EventComeBackClickGetAward_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_come_back.bp_come_back_C.EventComeBackClickGetAward_NoFetch"); Abp_come_back_C_EventComeBackClickGetAward_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_come_back.bp_come_back_C.EventComeBackClickGetAward // (BlueprintCallable, BlueprintEvent) void Abp_come_back_C::EventComeBackClickGetAward() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_come_back.bp_come_back_C.EventComeBackClickGetAward"); Abp_come_back_C_EventComeBackClickGetAward_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_come_back.bp_come_back_C.EventComeBackClickGetLoginGift_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_come_back_C::EventComeBackClickGetLoginGift_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_come_back.bp_come_back_C.EventComeBackClickGetLoginGift_NoFetch"); Abp_come_back_C_EventComeBackClickGetLoginGift_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_come_back.bp_come_back_C.EventComeBackClickGetLoginGift // (BlueprintCallable, BlueprintEvent) void Abp_come_back_C::EventComeBackClickGetLoginGift() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_come_back.bp_come_back_C.EventComeBackClickGetLoginGift"); Abp_come_back_C_EventComeBackClickGetLoginGift_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_come_back.bp_come_back_C.EventComeBackClickNotifyFriends_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_come_back_C::EventComeBackClickNotifyFriends_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_come_back.bp_come_back_C.EventComeBackClickNotifyFriends_NoFetch"); Abp_come_back_C_EventComeBackClickNotifyFriends_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_come_back.bp_come_back_C.EventComeBackClickNotifyFriends // (BlueprintCallable, BlueprintEvent) void Abp_come_back_C::EventComeBackClickNotifyFriends() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_come_back.bp_come_back_C.EventComeBackClickNotifyFriends"); Abp_come_back_C_EventComeBackClickNotifyFriends_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_come_back.bp_come_back_C.EventComeBackClickPlayNow_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_come_back_C::EventComeBackClickPlayNow_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_come_back.bp_come_back_C.EventComeBackClickPlayNow_NoFetch"); Abp_come_back_C_EventComeBackClickPlayNow_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_come_back.bp_come_back_C.EventComeBackClickPlayNow // (BlueprintCallable, BlueprintEvent) void Abp_come_back_C::EventComeBackClickPlayNow() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_come_back.bp_come_back_C.EventComeBackClickPlayNow"); Abp_come_back_C_EventComeBackClickPlayNow_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_come_back.bp_come_back_C.UserConstructionScript // (Event, Public, BlueprintCallable, BlueprintEvent) void Abp_come_back_C::UserConstructionScript() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_come_back.bp_come_back_C.UserConstructionScript"); Abp_come_back_C_UserConstructionScript_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } }