#pragma once //PUBGM(0.13.5)32位SDK //作者:清华 //Telegram:@qinghuanb666 //生成时间:Fri Apr 18 20:44:48 2025 namespace SDK { //--------------------------------------------------------------------------- //Classes //--------------------------------------------------------------------------- // ScriptBlueprintGeneratedClass bp_roleinfo.bp_roleinfo_C // 0x0680 (0x0950 - 0x02D0) class Abp_roleinfo_C : public ALuaClassObj { public: class UScriptContextComponent* Generated_ScriptContext; // 0x02D0(0x0004) (BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData) struct FBP_STRUCT_FPPCombatTotalInfo BP_STRUCT_FPPCombatTotalInfo; // 0x02D4(0x0048) (Edit, BlueprintVisible) struct FString BP_RoleInfoCard_play_date; // 0x031C(0x000C) (Edit, BlueprintVisible, ZeroConstructor) struct FString BP_RoleInfoCard_city2; // 0x0328(0x000C) (Edit, BlueprintVisible, ZeroConstructor) int BP_CombatModelType; // 0x0334(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) struct FBP_STRUCT_FPPCombatGradeInfo BP_STRUCT_FPPCombatGradeInfo; // 0x0338(0x0054) (Edit, BlueprintVisible) struct FBP_STRUCT_CombatBattleInfo BP_STRUCT_CombatBattleInfo; // 0x038C(0x003C) (Edit, BlueprintVisible) struct FString BP_CombatReview_Text; // 0x03C8(0x000C) (Edit, BlueprintVisible, ZeroConstructor) bool BP_RoleInfo_CanBeMaster; // 0x03D4(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) unsigned char UnknownData00[0x3]; // 0x03D5(0x0003) MISSED OFFSET int BP_RolePlatform; // 0x03D8(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) bool BP_RoleInfo_Corps_War_Open; // 0x03DC(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) unsigned char UnknownData01[0x3]; // 0x03DD(0x0003) MISSED OFFSET TArray BP_ARRAY_RoleInfoCardTagList; // 0x03E0(0x000C) (Edit, BlueprintVisible, ZeroConstructor) bool BP_RoleInfoIsEditCard; // 0x03EC(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) bool BP_ShowAddFriend; // 0x03ED(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) unsigned char UnknownData02[0x2]; // 0x03EE(0x0002) MISSED OFFSET TArray BP_ARRAY_RoleInfoCardEditInfoListExpertArea; // 0x03F0(0x000C) (Edit, BlueprintVisible, ZeroConstructor) struct FString BP_RoleName; // 0x03FC(0x000C) (Edit, BlueprintVisible, ZeroConstructor) bool BP_RoleInfo_SeasonIsOpen; // 0x0408(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) unsigned char UnknownData03[0x3]; // 0x0409(0x0003) MISSED OFFSET struct FString BP_RoleInfoCard_play_time; // 0x040C(0x000C) (Edit, BlueprintVisible, ZeroConstructor) struct FBP_STRUCT_FPPPersonalTotalRankInfo BP_STRUCT_FPPPersonalTotalRankInfo; // 0x0418(0x000C) (Edit, BlueprintVisible) struct FString BP_RoleID; // 0x0424(0x000C) (Edit, BlueprintVisible, ZeroConstructor) bool BP_OpenCorpsCanJoin; // 0x0430(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) unsigned char UnknownData04[0x3]; // 0x0431(0x0003) MISSED OFFSET struct FBP_STRUCT_CombatSurviveInfo BP_STRUCT_CombatSurviveInfo; // 0x0434(0x0060) (Edit, BlueprintVisible) struct FBP_STRUCT_CombatGradeInfo BP_STRUCT_CombatGradeInfo; // 0x0494(0x0054) (Edit, BlueprintVisible) int BP_ShareNum; // 0x04E8(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) TArray BP_ARRAY_RoleInfoSeasonIDList; // 0x04EC(0x000C) (Edit, BlueprintVisible, ZeroConstructor) int BP_RoleInfo_SeasonID; // 0x04F8(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) struct FBP_STRUCT_PersonalTotalScoreInfo BP_STRUCT_PersonalTotalScoreInfo; // 0x04FC(0x000C) (Edit, BlueprintVisible) int BP_RoleInfo_CombatModelTypeMax; // 0x0508(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) TArray BP_ARRAY_CombatTotalInfoList; // 0x050C(0x000C) (Edit, BlueprintVisible, ZeroConstructor) TArray BP_ARRAY_FPPCombatTotalInfoList; // 0x0518(0x000C) (Edit, BlueprintVisible, ZeroConstructor) struct FString BP_RoleInfoCard_city1; // 0x0524(0x000C) (Edit, BlueprintVisible, ZeroConstructor) bool BP_RoleInfo_LbsTitleOpen; // 0x0530(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) unsigned char UnknownData05[0x3]; // 0x0531(0x0003) MISSED OFFSET struct FBP_STRUCT_IntimateInfo BP_STRUCT_IntimateInfo; // 0x0534(0x0004) (Edit, BlueprintVisible) TArray BP_ARRAY_RoleInfoCardEditInfoListCity2; // 0x0538(0x000C) (Edit, BlueprintVisible, ZeroConstructor) struct FString BP_RoleInfoCard_expert_area; // 0x0544(0x000C) (Edit, BlueprintVisible, ZeroConstructor) TArray BP_ARRAY_FPPCombatSurviveInfoList; // 0x0550(0x000C) (Edit, BlueprintVisible, ZeroConstructor) struct FString BP_Sign; // 0x055C(0x000C) (Edit, BlueprintVisible, ZeroConstructor) bool BP_IsShareAwardGold; // 0x0568(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) bool BP_IsMaxLevel; // 0x0569(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) unsigned char UnknownData06[0x2]; // 0x056A(0x0002) MISSED OFFSET TArray BP_ARRAY_RoleInfoSeasonNameList; // 0x056C(0x000C) (Edit, BlueprintVisible, ZeroConstructor) struct FString BP_CombatUrl; // 0x0578(0x000C) (Edit, BlueprintVisible, ZeroConstructor) struct FString BP_RoleInfoCard_tendency; // 0x0584(0x000C) (Edit, BlueprintVisible, ZeroConstructor) struct FString BP_RoleInfoCard_expert_area1; // 0x0590(0x000C) (Edit, BlueprintVisible, ZeroConstructor) struct FBP_STRUCT_PersonalBasicInfo BP_STRUCT_PersonalBasicInfo; // 0x059C(0x00F8) (Edit, BlueprintVisible) TArray BP_ARRAY_CombatGradeInfoList; // 0x0694(0x000C) (Edit, BlueprintVisible, ZeroConstructor) bool BP_CorpsShowOpenAnimation; // 0x06A0(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) unsigned char UnknownData07[0x3]; // 0x06A1(0x0003) MISSED OFFSET struct FString BP_SignHintText; // 0x06A4(0x000C) (Edit, BlueprintVisible, ZeroConstructor) TArray BP_ARRAY_CombatSurviveInfoList; // 0x06B0(0x000C) (Edit, BlueprintVisible, ZeroConstructor) TArray BP_ARRAY_IntimateInfoList; // 0x06BC(0x000C) (Edit, BlueprintVisible, ZeroConstructor) bool BP_RoleInfo_HistoryRedpoint; // 0x06C8(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) unsigned char UnknownData08[0x3]; // 0x06C9(0x0003) MISSED OFFSET struct FBP_STRUCT_PersonalTotalRankInfo BP_STRUCT_PersonalTotalRankInfo; // 0x06CC(0x000C) (Edit, BlueprintVisible) int BP_RoleInfo_BaseShootTypeID; // 0x06D8(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) TArray BP_ARRAY_CombatBattleInfoList; // 0x06DC(0x000C) (Edit, BlueprintVisible, ZeroConstructor) TArray BP_ARRAY_RoleInfoShootTypeNameList; // 0x06E8(0x000C) (Edit, BlueprintVisible, ZeroConstructor) struct FBP_STRUCT_FPPCombatSurviveInfo BP_STRUCT_FPPCombatSurviveInfo; // 0x06F4(0x0060) (Edit, BlueprintVisible) int BP_RoleInfoSeason_ListID; // 0x0754(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) struct FBP_STRUCT_FPPPersonalTotalScoreInfo BP_STRUCT_FPPPersonalTotalScoreInfo; // 0x0758(0x000C) (Edit, BlueprintVisible) TArray BP_ARRAY_RoleInfoCardEditInfoListTendency; // 0x0764(0x000C) (Edit, BlueprintVisible, ZeroConstructor) TArray BP_ARRAY_CombatScoreInfoList; // 0x0770(0x000C) (Edit, BlueprintVisible, ZeroConstructor) struct FBP_STRUCT_FPPCombatBattleInfo BP_STRUCT_FPPCombatBattleInfo; // 0x077C(0x003C) (Edit, BlueprintVisible) struct FBP_STRUCT_CombatScoreInfo BP_STRUCT_CombatScoreInfo; // 0x07B8(0x0024) (Edit, BlueprintVisible) TArray BP_ARRAY_RoleInfoCardEditInfoListDate; // 0x07DC(0x000C) (Edit, BlueprintVisible, ZeroConstructor) struct FString BP_SelfCorpsID; // 0x07E8(0x000C) (Edit, BlueprintVisible, ZeroConstructor) bool BP_RoleInfo_SocialCardRedpoint; // 0x07F4(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) unsigned char UnknownData09[0x3]; // 0x07F5(0x0003) MISSED OFFSET TArray BP_ARRAY_FPPCombatScoreInfoList; // 0x07F8(0x000C) (Edit, BlueprintVisible, ZeroConstructor) TArray BP_ARRAY_FPPCombatBattleInfoList; // 0x0804(0x000C) (Edit, BlueprintVisible, ZeroConstructor) TArray BP_ARRAY_RoleInfoCardEditInfoListCity1; // 0x0810(0x000C) (Edit, BlueprintVisible, ZeroConstructor) bool BP_RoleInfo_CanBeDisciple; // 0x081C(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) unsigned char UnknownData10[0x3]; // 0x081D(0x0003) MISSED OFFSET int BP_RoleInfo_CombatShootTypeID; // 0x0820(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) TArray BP_ARRAY_FPPCombatGradeInfoList; // 0x0824(0x000C) (Edit, BlueprintVisible, ZeroConstructor) struct FBP_STRUCT_FPPCombatScoreInfo BP_STRUCT_FPPCombatScoreInfo; // 0x0830(0x0024) (Edit, BlueprintVisible) struct FBP_STRUCT_CorpsSummary BP_STRUCT_CorpsSummary; // 0x0854(0x0070) (Edit, BlueprintVisible) struct FString BP_RoleInfo_MaxSetgemtTips; // 0x08C4(0x000C) (Edit, BlueprintVisible, ZeroConstructor) struct FString BP_SelfID; // 0x08D0(0x000C) (Edit, BlueprintVisible, ZeroConstructor) struct FString BP_SignNullText; // 0x08DC(0x000C) (Edit, BlueprintVisible, ZeroConstructor) TArray BP_ARRAY_RoleInfoCardEditInfoListTime; // 0x08E8(0x000C) (Edit, BlueprintVisible, ZeroConstructor) struct FBP_STRUCT_CombatTotalInfo BP_STRUCT_CombatTotalInfo; // 0x08F4(0x0048) (Edit, BlueprintVisible) struct FString BP_CorpsHistoryUrl; // 0x093C(0x000C) (Edit, BlueprintVisible, ZeroConstructor) int BP_RoleInfo_ShootTypeMax; // 0x0948(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) class USceneComponent* DefaultSceneRoot; // 0x094C(0x0004) (BlueprintVisible, ZeroConstructor, IsPlainOldData) static UClass* StaticClass() { static UClass *pStaticClass = 0; if (!pStaticClass) pStaticClass = UObject::FindClass("ScriptBlueprintGeneratedClass bp_roleinfo.bp_roleinfo_C"); return pStaticClass; } void EventRoleInfoBaseInfoShootType_NoFetch(); void EventRoleInfoBaseInfoShootType(); void EventSetInfoForOpenCorpsWnd_NoFetch(); void EventSetInfoForOpenCorpsWnd(); void EventRoleInfoOpenCorpsWnd_NoFetch(); void EventRoleInfoOpenCorpsWnd(); void EventRoleInfoSetShootType_NoFetch(); void EventRoleInfoSetShootType(); void EventRoleInfoClickCancelCard_NoFetch(); void EventRoleInfoClickCancelCard(); void EventCopyID_NoFetch(); void EventCopyID(); void EventAddFriend_NoFetch(); void EventAddFriend(); void EventRoleInfoAvatarClicked_NoFetch(); void EventRoleInfoAvatarClicked(); void EventRoleInfoCardSelectExpertArea_NoFetch(); void EventRoleInfoCardSelectExpertArea(); void EventRoleInfoClickEditCardTag_NoFetch(); void EventRoleInfoClickEditCardTag(); void EventRoleInfoClickEditCard_NoFetch(); void EventRoleInfoClickEditCard(); void EventCheckCardTab_NoFetch(); void EventCheckCardTab(); void EventRoleInfoCardSelectCity2_NoFetch(); void EventRoleInfoCardSelectCity2(); void EventRoleInfoCardSelectDate_NoFetch(); void EventRoleInfoCardSelectDate(); void EventRoleInfoClickSaveCard_NoFetch(); void EventRoleInfoClickSaveCard(); void EventCopyName_NoFetch(); void EventCopyName(); void EventRoleInfoClickHonorWall_NoFetch(); void EventRoleInfoClickHonorWall(); void EventRoleInfoClickHistory_NoFetch(); void EventRoleInfoClickHistory(); void EventRoleInfoClickApplyToMaster_NoFetch(); void EventRoleInfoClickApplyToMaster(); void EventRoleInfoClickApplyToDisciple_NoFetch(); void EventRoleInfoClickApplyToDisciple(); void EventRoleInfoClickComplaint_NoFetch(); void EventRoleInfoClickComplaint(); void EventRoleInfoClickAvatar_NoFetch(); void EventRoleInfoClickAvatar(); void EventRoleInfoSelectSeason_NoFetch(); void EventRoleInfoSelectSeason(); void EventRoleInfoCombatInfoShootType_NoFetch(); void EventRoleInfoCombatInfoShootType(); void EventCorpsOverRoleInfo_NoFetch(); void EventCorpsOverRoleInfo(); void EventRoleInfoSendInviteCorps_NoFetch(); void EventRoleInfoSendInviteCorps(); void EventRoleInfoRelease_NoFetch(); void EventRoleInfoRelease(); void EventRoleInfoCardSelectTime_NoFetch(); void EventRoleInfoCardSelectTime(); void EventRankDetailBtnClicked_NoFetch(); void EventRankDetailBtnClicked(); void EventShareCombatBtnClicked_NoFetch(); void EventShareCombatBtnClicked(); void EventRoleInfoCardSelectTendency_NoFetch(); void EventRoleInfoCardSelectTendency(); void EventRoleInfoCardSelectCity1_NoFetch(); void EventRoleInfoCardSelectCity1(); void EventSetCombatModelType_NoFetch(); void EventSetCombatModelType(); void EventRoleInfoCardWarZoneTitleClick_NoFetch(); void EventRoleInfoCardWarZoneTitleClick(); void EventCheckIntimateTab_NoFetch(); void EventCheckIntimateTab(); void UserConstructionScript(); }; }