#pragma once //PUBGM(0.13.5)32位SDK //作者:清华 //Telegram:@qinghuanb666 //生成时间:Fri Apr 18 20:44:40 2025 namespace SDK { //--------------------------------------------------------------------------- //Classes //--------------------------------------------------------------------------- // Class ActorSequence.ActorSequence // 0x0020 (0x02A0 - 0x0280) class UActorSequence : public UMovieSceneSequence { public: unsigned char UnknownData00[0x20]; // 0x0280(0x0020) MISSED OFFSET static UClass* StaticClass() { static UClass *pStaticClass = 0; if (!pStaticClass) pStaticClass = UObject::FindClass("Class ActorSequence.ActorSequence"); return pStaticClass; } }; // Class ActorSequence.ActorSequenceComponent // 0x0028 (0x00E8 - 0x00C0) class UActorSequenceComponent : public UActorComponent { public: unsigned char UnknownData00[0x1C]; // 0x00C0(0x001C) MISSED OFFSET class UActorSequence* Sequence; // 0x00DC(0x0004) (Edit, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData) class UActorSequencePlayer* SequencePlayer; // 0x00E0(0x0004) (BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, IsPlainOldData) bool bAutoPlay; // 0x00E4(0x0001) (Edit, ZeroConstructor, IsPlainOldData) unsigned char UnknownData01[0x3]; // 0x00E5(0x0003) MISSED OFFSET static UClass* StaticClass() { static UClass *pStaticClass = 0; if (!pStaticClass) pStaticClass = UObject::FindClass("Class ActorSequence.ActorSequenceComponent"); return pStaticClass; } }; // Class ActorSequence.ActorSequencePlayer // 0x0000 (0x06A0 - 0x06A0) class UActorSequencePlayer : public UMovieSceneSequencePlayer { public: static UClass* StaticClass() { static UClass *pStaticClass = 0; if (!pStaticClass) pStaticClass = UObject::FindClass("Class ActorSequence.ActorSequencePlayer"); return pStaticClass; } }; }