#pragma once //PUBGM(0.13.5)32位SDK //作者:清华 //Telegram:@qinghuanb666 //生成时间:Fri Apr 18 20:44:40 2025 #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------- //Parameters //--------------------------------------------------------------------------- // Function ApexDestruction.DestructibleComponent.SetDestructibleMesh struct UDestructibleComponent_SetDestructibleMesh_Params { class UDestructibleMesh* NewMesh; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ApexDestruction.DestructibleComponent.GetDestructibleMesh struct UDestructibleComponent_GetDestructibleMesh_Params { class UDestructibleMesh* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ApexDestruction.DestructibleComponent.ApplyRadiusDamage struct UDestructibleComponent_ApplyRadiusDamage_Params { float BaseDamage; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector HurtOrigin; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) float DamageRadius; // (Parm, ZeroConstructor, IsPlainOldData) float ImpulseStrength; // (Parm, ZeroConstructor, IsPlainOldData) bool bFullDamage; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ApexDestruction.DestructibleComponent.ApplyDamage struct UDestructibleComponent_ApplyDamage_Params { float DamageAmount; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector HitLocation; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) struct FVector ImpulseDir; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) float ImpulseStrength; // (Parm, ZeroConstructor, IsPlainOldData) }; }