#pragma once //PUBGM(0.13.5)32位SDK //作者:清华 //Telegram:@qinghuanb666 //生成时间:Fri Apr 18 20:44:40 2025 namespace SDK { //--------------------------------------------------------------------------- //Enums //--------------------------------------------------------------------------- // Enum ApexDestruction.EImpactDamageOverride enum class EImpactDamageOverride : uint8_t { IDO_None = 0, IDO_On = 1, IDO_Off = 2, IDO_MAX = 3 }; //--------------------------------------------------------------------------- //Script Structs //--------------------------------------------------------------------------- // ScriptStruct ApexDestruction.FractureMaterial // 0x0024 struct FFractureMaterial { struct FVector2D UVScale; // 0x0000(0x0008) (Edit, IsPlainOldData) struct FVector2D UVOffset; // 0x0008(0x0008) (Edit, IsPlainOldData) struct FVector Tangent; // 0x0010(0x000C) (Edit, IsPlainOldData) float UAngle; // 0x001C(0x0004) (Edit, ZeroConstructor, IsPlainOldData) int InteriorElementIndex; // 0x0020(0x0004) (Edit, ZeroConstructor, IsPlainOldData) }; // ScriptStruct ApexDestruction.DestructibleChunkParameters // 0x0004 struct FDestructibleChunkParameters { bool bIsSupportChunk; // 0x0000(0x0001) (Edit, ZeroConstructor, IsPlainOldData) bool bDoNotFracture; // 0x0001(0x0001) (Edit, ZeroConstructor, IsPlainOldData) bool bDoNotDamage; // 0x0002(0x0001) (Edit, ZeroConstructor, IsPlainOldData) bool bDoNotCrumble; // 0x0003(0x0001) (Edit, ZeroConstructor, IsPlainOldData) }; // ScriptStruct ApexDestruction.DestructibleDamageParameters // 0x001C struct FDestructibleDamageParameters { float DamageThreshold; // 0x0000(0x0004) (Edit, ZeroConstructor, IsPlainOldData) float DamageSpread; // 0x0004(0x0004) (Edit, ZeroConstructor, IsPlainOldData) bool bEnableImpactDamage; // 0x0008(0x0001) (Edit, ZeroConstructor, IsPlainOldData) unsigned char UnknownData00[0x3]; // 0x0009(0x0003) MISSED OFFSET float ImpactDamage; // 0x000C(0x0004) (Edit, ZeroConstructor, IsPlainOldData) int DefaultImpactDamageDepth; // 0x0010(0x0004) (Edit, ZeroConstructor, IsPlainOldData) bool bCustomImpactResistance; // 0x0014(0x0001) (Edit, ZeroConstructor, IsPlainOldData) unsigned char UnknownData01[0x3]; // 0x0015(0x0003) MISSED OFFSET float ImpactResistance; // 0x0018(0x0004) (Edit, ZeroConstructor, IsPlainOldData) }; // ScriptStruct ApexDestruction.DestructibleDebrisParameters // 0x002C struct FDestructibleDebrisParameters { float DebrisLifetimeMin; // 0x0000(0x0004) (Edit, ZeroConstructor, IsPlainOldData) float DebrisLifetimeMax; // 0x0004(0x0004) (Edit, ZeroConstructor, IsPlainOldData) float DebrisMaxSeparationMin; // 0x0008(0x0004) (Edit, ZeroConstructor, IsPlainOldData) float DebrisMaxSeparationMax; // 0x000C(0x0004) (Edit, ZeroConstructor, IsPlainOldData) struct FBox ValidBounds; // 0x0010(0x001C) (Edit, IsPlainOldData) }; // ScriptStruct ApexDestruction.DestructibleAdvancedParameters // 0x0010 struct FDestructibleAdvancedParameters { float DamageCap; // 0x0000(0x0004) (Edit, ZeroConstructor, IsPlainOldData) float ImpactVelocityThreshold; // 0x0004(0x0004) (Edit, ZeroConstructor, IsPlainOldData) float MaxChunkSpeed; // 0x0008(0x0004) (Edit, ZeroConstructor, IsPlainOldData) float FractureImpulseScale; // 0x000C(0x0004) (Edit, ZeroConstructor, IsPlainOldData) }; // ScriptStruct ApexDestruction.DestructibleSpecialHierarchyDepths // 0x0014 struct FDestructibleSpecialHierarchyDepths { int SupportDepth; // 0x0000(0x0004) (Edit, ZeroConstructor, IsPlainOldData) int MinimumFractureDepth; // 0x0004(0x0004) (Edit, ZeroConstructor, IsPlainOldData) bool bEnableDebris; // 0x0008(0x0001) (Edit, ZeroConstructor, IsPlainOldData) unsigned char UnknownData00[0x3]; // 0x0009(0x0003) MISSED OFFSET int DebrisDepth; // 0x000C(0x0004) (Edit, ZeroConstructor, IsPlainOldData) int EssentialDepth; // 0x0010(0x0004) (Edit, ZeroConstructor, IsPlainOldData) }; // ScriptStruct ApexDestruction.DestructibleDepthParameters // 0x0001 struct FDestructibleDepthParameters { TEnumAsByte ImpactDamageOverride; // 0x0000(0x0001) (Edit, ZeroConstructor, IsPlainOldData) }; // ScriptStruct ApexDestruction.DestructibleParametersFlag // 0x0004 struct FDestructibleParametersFlag { unsigned char bAccumulateDamage : 1; // 0x0000(0x0001) (Edit) unsigned char bAssetDefinedSupport : 1; // 0x0000(0x0001) (Edit) unsigned char bWorldSupport : 1; // 0x0000(0x0001) (Edit) unsigned char bDebrisTimeout : 1; // 0x0000(0x0001) (Edit) unsigned char bDebrisMaxSeparation : 1; // 0x0000(0x0001) (Edit) unsigned char bCrumbleSmallestChunks : 1; // 0x0000(0x0001) (Edit) unsigned char bAccurateRaycasts : 1; // 0x0000(0x0001) (Edit) unsigned char bUseValidBounds : 1; // 0x0000(0x0001) (Edit) unsigned char bFormExtendedStructures : 1; // 0x0001(0x0001) (Edit) unsigned char UnknownData00[0x2]; // 0x0002(0x0002) MISSED OFFSET }; // ScriptStruct ApexDestruction.DestructibleParameters // 0x007C struct FDestructibleParameters { struct FDestructibleDamageParameters DamageParameters; // 0x0000(0x001C) (Edit) struct FDestructibleDebrisParameters DebrisParameters; // 0x001C(0x002C) (Edit) struct FDestructibleAdvancedParameters AdvancedParameters; // 0x0048(0x0010) (Edit) struct FDestructibleSpecialHierarchyDepths SpecialHierarchyDepths; // 0x0058(0x0014) (Edit) TArray DepthParameters; // 0x006C(0x000C) (Edit, EditFixedSize, ZeroConstructor) struct FDestructibleParametersFlag Flags; // 0x0078(0x0004) (Edit) }; }