#pragma once //PUBGM(0.13.5)32位SDK //作者:清华 //Telegram:@qinghuanb666 //生成时间:Fri Apr 18 20:44:40 2025 namespace SDK { //--------------------------------------------------------------------------- //Enums //--------------------------------------------------------------------------- // Enum PhysXVehicles.EWheelSweepType enum class EWheelSweepType : uint8_t { SimpleAndComplex = 0, Simple = 1, Complex = 2, EWheelSweepType_MAX = 3 }; // Enum PhysXVehicles.EVehicleDifferential4W enum class EVehicleDifferential4W : uint8_t { EVehicleDifferential4W__LimitedSlip_4W = 0, EVehicleDifferential4W__LimitedSlip_FrontDrive = 1, EVehicleDifferential4W__LimitedSlip_RearDrive = 2, EVehicleDifferential4W__Open_4W = 3, EVehicleDifferential4W__Open_FrontDrive = 4, EVehicleDifferential4W__Open_RearDrive = 5, EVehicleDifferential4W__EVehicleDifferential4W_MAX = 6 }; //--------------------------------------------------------------------------- //Script Structs //--------------------------------------------------------------------------- // ScriptStruct PhysXVehicles.WheelSetup // 0x0020 struct FWheelSetup { class UClass* WheelClass; // 0x0000(0x0004) (Edit, ZeroConstructor, IsPlainOldData) unsigned char UnknownData00[0x4]; // 0x0004(0x0004) MISSED OFFSET struct FName BoneName; // 0x0008(0x0008) (Edit, ZeroConstructor, IsPlainOldData) struct FVector AdditionalOffset; // 0x0010(0x000C) (Edit, IsPlainOldData) unsigned char UnknownData01[0x4]; // 0x001C(0x0004) MISSED OFFSET }; // ScriptStruct PhysXVehicles.ReplicatedVehicleState // 0x0014 struct FReplicatedVehicleState { float SteeringInput; // 0x0000(0x0004) (ZeroConstructor, IsPlainOldData) float ThrottleInput; // 0x0004(0x0004) (ZeroConstructor, IsPlainOldData) float BrakeInput; // 0x0008(0x0004) (ZeroConstructor, IsPlainOldData) float HandbrakeInput; // 0x000C(0x0004) (ZeroConstructor, IsPlainOldData) int CurrentGear; // 0x0010(0x0004) (ZeroConstructor, IsPlainOldData) }; // ScriptStruct PhysXVehicles.VehicleInputRate // 0x0008 struct FVehicleInputRate { float RiseRate; // 0x0000(0x0004) (Edit, ZeroConstructor, IsPlainOldData) float FallRate; // 0x0004(0x0004) (Edit, ZeroConstructor, IsPlainOldData) }; // ScriptStruct PhysXVehicles.VehicleEngineData // 0x006C struct FVehicleEngineData { struct FRuntimeFloatCurve TorqueCurve; // 0x0000(0x0058) (Edit) float MaxRPM; // 0x0058(0x0004) (Edit, ZeroConstructor, IsPlainOldData) float MOI; // 0x005C(0x0004) (Edit, ZeroConstructor, IsPlainOldData) float DampingRateFullThrottle; // 0x0060(0x0004) (Edit, ZeroConstructor, IsPlainOldData) float DampingRateZeroThrottleClutchEngaged; // 0x0064(0x0004) (Edit, ZeroConstructor, IsPlainOldData) float DampingRateZeroThrottleClutchDisengaged; // 0x0068(0x0004) (Edit, ZeroConstructor, IsPlainOldData) }; // ScriptStruct PhysXVehicles.VehicleDifferential4WData // 0x001C struct FVehicleDifferential4WData { TEnumAsByte DifferentialType; // 0x0000(0x0001) (Edit, ZeroConstructor, IsPlainOldData) unsigned char UnknownData00[0x3]; // 0x0001(0x0003) MISSED OFFSET float FrontRearSplit; // 0x0004(0x0004) (Edit, ZeroConstructor, IsPlainOldData) float FrontLeftRightSplit; // 0x0008(0x0004) (Edit, ZeroConstructor, IsPlainOldData) float RearLeftRightSplit; // 0x000C(0x0004) (Edit, ZeroConstructor, IsPlainOldData) float CentreBias; // 0x0010(0x0004) (Edit, ZeroConstructor, IsPlainOldData) float FrontBias; // 0x0014(0x0004) (Edit, ZeroConstructor, IsPlainOldData) float RearBias; // 0x0018(0x0004) (Edit, ZeroConstructor, IsPlainOldData) }; // ScriptStruct PhysXVehicles.VehicleGearData // 0x000C struct FVehicleGearData { float Ratio; // 0x0000(0x0004) (Edit, ZeroConstructor, IsPlainOldData) float DownRatio; // 0x0004(0x0004) (Edit, ZeroConstructor, IsPlainOldData) float UpRatio; // 0x0008(0x0004) (Edit, ZeroConstructor, IsPlainOldData) }; // ScriptStruct PhysXVehicles.VehicleTransmissionData // 0x0028 struct FVehicleTransmissionData { bool bUseGearAutoBox; // 0x0000(0x0001) (Edit, ZeroConstructor, IsPlainOldData) unsigned char UnknownData00[0x3]; // 0x0001(0x0003) MISSED OFFSET float GearSwitchTime; // 0x0004(0x0004) (Edit, ZeroConstructor, IsPlainOldData) float GearAutoBoxLatency; // 0x0008(0x0004) (Edit, ZeroConstructor, IsPlainOldData) float FinalRatio; // 0x000C(0x0004) (Edit, ZeroConstructor, IsPlainOldData) TArray ForwardGears; // 0x0010(0x000C) (Edit, ZeroConstructor) float ReverseGearRatio; // 0x001C(0x0004) (Edit, ZeroConstructor, IsPlainOldData) float NeutralGearUpRatio; // 0x0020(0x0004) (Edit, ZeroConstructor, IsPlainOldData) float ClutchStrength; // 0x0024(0x0004) (Edit, ZeroConstructor, IsPlainOldData) }; // ScriptStruct PhysXVehicles.TireConfigMaterialFriction // 0x0008 struct FTireConfigMaterialFriction { class UPhysicalMaterial* PhysicalMaterial; // 0x0000(0x0004) (Edit, ZeroConstructor, IsPlainOldData) float FrictionScale; // 0x0004(0x0004) (Edit, ZeroConstructor, IsPlainOldData) }; // ScriptStruct PhysXVehicles.AnimNode_WheelHandler // 0x0010 (0x0068 - 0x0058) struct FAnimNode_WheelHandler : public FAnimNode_SkeletalControlBase { unsigned char UnknownData00[0x10]; // 0x0058(0x0010) MISSED OFFSET }; // ScriptStruct PhysXVehicles.VehicleAnimInstanceProxy // 0x0010 (0x03F0 - 0x03E0) struct FVehicleAnimInstanceProxy : public FAnimInstanceProxy { unsigned char UnknownData00[0x10]; // 0x03E0(0x0010) MISSED OFFSET }; }