#pragma once //PUBGM(0.13.5)32位SDK //作者:清华 //Telegram:@qinghuanb666 //生成时间:Fri Apr 18 20:44:47 2025 namespace SDK { //--------------------------------------------------------------------------- //Classes //--------------------------------------------------------------------------- // ScriptBlueprintGeneratedClass bp_master_privilege.bp_master_privilege_C // 0x00C4 (0x0394 - 0x02D0) class Abp_master_privilege_C : public ALuaClassObj { public: class UScriptContextComponent* Generated_ScriptContext; // 0x02D0(0x0004) (BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData) struct FBP_STRUCT_MasterPrivilegeGiftItem BP_STRUCT_MasterPrivilegeGiftItem; // 0x02D4(0x0014) (Edit, BlueprintVisible) int BP_CurrentLevel; // 0x02E8(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) struct FBP_STRUCT_MasterPrivilegeInfo BP_STRUCT_MasterPrivilegeInfo; // 0x02EC(0x0038) (Edit, BlueprintVisible) struct FBP_STRUCT_MasterPrivilegeItem BP_STRUCT_MasterPrivilegeItem; // 0x0324(0x0038) (Edit, BlueprintVisible) TArray BP_ARRAY_Master_Privilege_Desc; // 0x035C(0x000C) (Edit, BlueprintVisible, ZeroConstructor) bool BP_MasterPrivilegeIsShow; // 0x0368(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) unsigned char UnknownData00[0x3]; // 0x0369(0x0003) MISSED OFFSET struct FBP_STRUCT_MasterPrivilegeDescItem BP_STRUCT_MasterPrivilegeDescItem; // 0x036C(0x0018) (Edit, BlueprintVisible) TArray BP_ARRAY_Master_Privilege_Gift; // 0x0384(0x000C) (Edit, BlueprintVisible, ZeroConstructor) class USceneComponent* DefaultSceneRoot; // 0x0390(0x0004) (BlueprintVisible, ZeroConstructor, IsPlainOldData) static UClass* StaticClass() { static UClass *pStaticClass = 0; if (!pStaticClass) pStaticClass = UObject::FindClass("ScriptBlueprintGeneratedClass bp_master_privilege.bp_master_privilege_C"); return pStaticClass; } void EventMasterPrivilegeGetGift_NoFetch(); void EventMasterPrivilegeGetGift(); void EventFetchMasterPrivilegeInfo_NoFetch(); void EventFetchMasterPrivilegeInfo(); void EventMasterPrivilege_Push_NoFetch(); void EventMasterPrivilege_Push(); void EventMasterPrivilegePagePre_NoFetch(); void EventMasterPrivilegePagePre(); void EventMasterPrivilegeUIHide_NoFetch(); void EventMasterPrivilegeUIHide(); void EventMasterPrivilegePageNext_NoFetch(); void EventMasterPrivilegePageNext(); void UserConstructionScript(); }; }