Files
PMDT/structures/data/SDK/PUBGM_ActorSequence_structs.hpp
2026-05-03 13:32:50 +08:00

56 lines
2.2 KiB
C++
Executable File

#pragma once
//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:40 2025
namespace SDK
{
//---------------------------------------------------------------------------
//Enums
//---------------------------------------------------------------------------
// Enum ActorSequence.EActorSequenceObjectReferenceType
enum class EActorSequenceObjectReferenceType : uint8_t
{
EActorSequenceObjectReferenceType__ContextActor = 0,
EActorSequenceObjectReferenceType__ExternalActor = 1,
EActorSequenceObjectReferenceType__Component = 2,
EActorSequenceObjectReferenceType__EActorSequenceObjectReferenceType_MAX = 3
};
//---------------------------------------------------------------------------
//Script Structs
//---------------------------------------------------------------------------
// ScriptStruct ActorSequence.ActorSequenceObjectReference
// 0x0020
struct FActorSequenceObjectReference
{
EActorSequenceObjectReferenceType Type; // 0x0000(0x0001) (ZeroConstructor, IsPlainOldData)
unsigned char UnknownData00[0x3]; // 0x0001(0x0003) MISSED OFFSET
struct FGuid ActorId; // 0x0004(0x0010) (IsPlainOldData)
struct FString PathToComponent; // 0x0014(0x000C) (ZeroConstructor)
};
// ScriptStruct ActorSequence.ActorSequenceObjectReferences
// 0x000C
struct FActorSequenceObjectReferences
{
TArray<struct FActorSequenceObjectReference> Array; // 0x0000(0x000C) (ZeroConstructor)
};
// ScriptStruct ActorSequence.ActorSequenceObjectReferenceMap
// 0x0018
struct FActorSequenceObjectReferenceMap
{
TArray<struct FGuid> BindingIds; // 0x0000(0x000C) (ZeroConstructor)
TArray<struct FActorSequenceObjectReferences> References; // 0x000C(0x000C) (ZeroConstructor)
};
}