Files
PMDT/structures/data/SDK/PUBGM_BP_SAVEGAME_UIElemLayout_classes.hpp
2026-05-03 13:32:50 +08:00

48 lines
3.6 KiB
C++
Executable File

#pragma once
//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:52 2025
namespace SDK
{
//---------------------------------------------------------------------------
//Classes
//---------------------------------------------------------------------------
// BlueprintGeneratedClass BP_SAVEGAME_UIElemLayout.BP_SAVEGAME_UIElemLayout_C
// 0x00F8 (0x0118 - 0x0020)
class UBP_SAVEGAME_UIElemLayout_C : public USaveGame
{
public:
TMap<int, struct FBP_STRUCT_UIElemLayoutDetail> LayoutDetailDict1; // 0x0020(0x0050) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance)
TMap<int, struct FBP_STRUCT_UIElemLayoutDetail> LayoutDetailDict2; // 0x005C(0x0050) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance)
TMap<int, struct FBP_STRUCT_UIElemLayoutDetail> LayoutDetailDict3; // 0x0098(0x0050) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance)
bool IsDataValid1; // 0x00D4(0x0001) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
bool IsDataValid2; // 0x00D5(0x0001) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
bool IsDataValid3; // 0x00D6(0x0001) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
unsigned char UnknownData00[0x1]; // 0x00D7(0x0001) MISSED OFFSET
float RushTriggerLength1; // 0x00D8(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
float RushTriggerLength2; // 0x00DC(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
float RushTriggerLength3; // 0x00E0(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
struct FString SaveSlotName; // 0x00E4(0x000C) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance)
struct FString LayoutName1; // 0x00F0(0x000C) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance)
struct FString LayoutName2; // 0x00FC(0x000C) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance)
struct FString LayoutName3; // 0x0108(0x000C) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance)
int TimeTag; // 0x0114(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("BlueprintGeneratedClass BP_SAVEGAME_UIElemLayout.BP_SAVEGAME_UIElemLayout_C");
return pStaticClass;
}
};
}