Files
PMDT/structures/data/SDK/PUBGM_BP_STRUCT_CombatBattleInfo_structs.hpp
2026-05-03 13:32:50 +08:00

27 lines
1.3 KiB
C++
Executable File

#pragma once
//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:48 2025
namespace SDK
{
//---------------------------------------------------------------------------
//Script Structs
//---------------------------------------------------------------------------
// UserDefinedStruct BP_STRUCT_CombatBattleInfo.BP_STRUCT_CombatBattleInfo
// 0x003C
struct FBP_STRUCT_CombatBattleInfo
{
struct FString role_maxkill_2_58CE666D4673E6D7265F1A864AD05E3E; // 0x0000(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
struct FString role_maxdamage_3_60A3553A4B1764EAF61B3BAE9DB24FE1; // 0x000C(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
struct FString role_avedamage_4_E85C6DBA482F06B1BECE69BF6F5778C8; // 0x0018(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
struct FString role_critcount_7_88CD072C4630F97CA8E23DB857109F80; // 0x0024(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
struct FString role_hitrate_8_03BBCD074A87A51BF24FE9A79728243F; // 0x0030(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
};
}