Files
PMDT/structures/data/SDK/PUBGM_BP_STRUCT_CombatSurviveInfo_structs.hpp
2026-05-03 13:32:50 +08:00

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1.8 KiB
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Executable File

#pragma once
//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:48 2025
namespace SDK
{
//---------------------------------------------------------------------------
//Script Structs
//---------------------------------------------------------------------------
// UserDefinedStruct BP_STRUCT_CombatSurviveInfo.BP_STRUCT_CombatSurviveInfo
// 0x0060
struct FBP_STRUCT_CombatSurviveInfo
{
struct FString role_avedistance_0_F2DF343D4DE57A7D553735856E642213; // 0x0000(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
struct FString role_maxsurvivetime_1_DC58820B4DE8BFB5ED105DAFABB033D3; // 0x000C(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
struct FString role_aidcount_2_26D098364D2E7C198E6F63BF576EE40E; // 0x0018(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
struct FString role_aveheal_3_24C4847F4150A440BAAB379FF0F52189; // 0x0024(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
struct FString role_avesurvivetime_4_77E44D6C4FD346846C590484F4DB501C; // 0x0030(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
struct FString role_maxdistance_5_FB0064254732B9326DEE42B11417EC41; // 0x003C(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
struct FString role_toptenrate_6_4CB54880246F77FE008CABE00896C5C5; // 0x0048(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
struct FString role_winrate_7_0EA235804CAC9B3A5767DCCC0454AB95; // 0x0054(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
};
}