Files
PMDT/structures/data/SDK/PUBGM_BP_STRUCT_CombatTotalInfo_structs.hpp
2026-05-03 13:32:50 +08:00

28 lines
1.4 KiB
C++
Executable File

#pragma once
//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:48 2025
namespace SDK
{
//---------------------------------------------------------------------------
//Script Structs
//---------------------------------------------------------------------------
// UserDefinedStruct BP_STRUCT_CombatTotalInfo.BP_STRUCT_CombatTotalInfo
// 0x0048
struct FBP_STRUCT_CombatTotalInfo
{
struct FString role_killnum_0_A1A2198E44D3CAE87C081DA315797738; // 0x0000(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
struct FString role_toptennum_2_9FCD52494212746B5A04A78D218E94A9; // 0x000C(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
struct FString role_allmatchnum_3_ED5E0DF746C452FC5A48128C2E0175B6; // 0x0018(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
struct FString role_winnum_4_D7292DF944699A11874005B69404DFFD; // 0x0024(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
struct FString role_kd_5_7A487E494B801B55EE0FE1A8AEF1910D; // 0x0030(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
struct FString role_critrate_6_0BB7652A4793E86F3B8FEEB1D817FE56; // 0x003C(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
};
}