Files
PMDT/structures/data/SDK/PUBGM_BP_STRUCT_ComeBack_NotifyFriendData_structs.hpp
2026-05-03 13:32:50 +08:00

28 lines
1.5 KiB
C++
Executable File

#pragma once
//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:44 2025
namespace SDK
{
//---------------------------------------------------------------------------
//Script Structs
//---------------------------------------------------------------------------
// UserDefinedStruct BP_STRUCT_ComeBack_NotifyFriendData.BP_STRUCT_ComeBack_NotifyFriendData
// 0x0030
struct FBP_STRUCT_ComeBack_NotifyFriendData
{
struct FString iconUrl_0_20B75C000A02886A4A11846805B607FC; // 0x0000(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
struct FString uid_1_70ED7580183A6B9617DFEB7C003B61C4; // 0x000C(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
int frameLevel_2_619B85C00F3DE5534CEA90520035B73C; // 0x0018(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
int playerLevel_3_0ACE46400F2717915AC99C5E071FD47C; // 0x001C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
int gender_4_07ADE24028135763029E9AAD07794972; // 0x0020(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
struct FString name_5_2CAD4D40430A2BEF3628307103B8E535; // 0x0024(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
};
}