Files
PMDT/structures/data/SDK/PUBGM_BP_STRUCT_FPPCombatBattleInfo_structs.hpp
2026-05-03 13:32:50 +08:00

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1.3 KiB
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#pragma once
//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:48 2025
namespace SDK
{
//---------------------------------------------------------------------------
//Script Structs
//---------------------------------------------------------------------------
// UserDefinedStruct BP_STRUCT_FPPCombatBattleInfo.BP_STRUCT_FPPCombatBattleInfo
// 0x003C
struct FBP_STRUCT_FPPCombatBattleInfo
{
struct FString role_avedamage_0_60E27140103FA57D5776B48E0D9D4445; // 0x0000(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
struct FString role_critcount_1_00D361401B5C944F56DB5F7606931BB4; // 0x000C(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
struct FString role_hitrate_2_62ACA6C06A10E341123F2261065DB3D5; // 0x0018(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
struct FString role_maxdamage_3_462093C038DFAF7154B58098089DBF05; // 0x0024(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
struct FString role_maxkill_4_19F28700299C329854334FFC08D925AC; // 0x0030(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
};
}