Files
PMDT/structures/data/SDK/PUBGM_BP_STRUCT_SeasonPassHighLightItem_structs.hpp
2026-05-03 13:32:50 +08:00

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1.5 KiB
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#pragma once
//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:48 2025
namespace SDK
{
//---------------------------------------------------------------------------
//Script Structs
//---------------------------------------------------------------------------
// UserDefinedStruct BP_STRUCT_SeasonPassHighLightItem.BP_STRUCT_SeasonPassHighLightItem
// 0x0011
struct FBP_STRUCT_SeasonPassHighLightItem
{
bool IsShow_0_66C7B6406543488B52F16D1E0C45D387; // 0x0000(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData00[0x3]; // 0x0001(0x0003) MISSED OFFSET
int ItemID_1_390AE6001302B19452D8DE330C480D34; // 0x0004(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
int Count_2_360B2140353FC373185425780EBEC094; // 0x0008(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
int Level_3_54863D006421E764048527F60EC6187C; // 0x000C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
bool IsLocked_5_60DE62803AE1089A532D79F70B798DF4; // 0x0010(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
};
}