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PMDT/structures/data/SDK/PUBGM_BP_STRUCT_SeasonRank_PlayerData_structs.hpp
2026-05-03 13:32:50 +08:00

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1.3 KiB
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#pragma once
//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:48 2025
namespace SDK
{
//---------------------------------------------------------------------------
//Script Structs
//---------------------------------------------------------------------------
// UserDefinedStruct BP_STRUCT_SeasonRank_PlayerData.BP_STRUCT_SeasonRank_PlayerData
// 0x0024
struct FBP_STRUCT_SeasonRank_PlayerData
{
TArray<int> BP_ARRAY_AvatarList_0_1C1B7E806BDF0F76271C38D50516F254; // 0x0000(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
int sex_1_2A3640006F0E4A4C21FAE481032927C8; // 0x000C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
TArray<int> BP_ARRAY_FeatureList_3_5EB439C0277753DD58B3607E05B28FE4; // 0x0010(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
int headid_4_52B2E3C02E1B033F518F1492030B4864; // 0x001C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
int weapon_resid_5_7E6FCC00363DEB883CAC60E702537C24; // 0x0020(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
};
}