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PMDT/structures/data/SDK/PUBGM_BP_STRUCT_SeasonUI_DailyAward_structs.hpp
2026-05-03 13:32:50 +08:00

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#pragma once
//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:48 2025
namespace SDK
{
//---------------------------------------------------------------------------
//Script Structs
//---------------------------------------------------------------------------
// UserDefinedStruct BP_STRUCT_SeasonUI_DailyAward.BP_STRUCT_SeasonUI_DailyAward
// 0x0020
struct FBP_STRUCT_SeasonUI_DailyAward
{
int drop_id_0_50BD67800DBED03A70F483440685D734; // 0x0000(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
int status_1_22B2B8405788A3DB59143C820D75B2E3; // 0x0004(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
struct FString icon_2_24469980039D8B562734A22E092C276E; // 0x0008(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
struct FString drop_name_3_59835C805AB76D46138B85B005D882B5; // 0x0014(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
};
}