29 lines
1.7 KiB
C++
Executable File
29 lines
1.7 KiB
C++
Executable File
#pragma once
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//PUBGM(0.13.5)32位SDK
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//作者:清华
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//Telegram:@qinghuanb666
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//生成时间:Fri Apr 18 20:44:42 2025
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namespace SDK
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{
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//---------------------------------------------------------------------------
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//Script Structs
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//---------------------------------------------------------------------------
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// UserDefinedStruct BP_STRUCT_SpawnPlayerData.BP_STRUCT_SpawnPlayerData
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// 0x002C
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struct FBP_STRUCT_SpawnPlayerData
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{
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struct FString gid_0_5016F4854EC3A5A8C89AB9A764FDB20C; // 0x0000(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
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TArray<int> BP_ARRAY_AvatarList_1_8AE9030B48C5C4C6D1018E9AA7E71DC0; // 0x000C(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
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int sex_2_0DDDE1C14A0CC9529DBFC78A27E51E63; // 0x0018(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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int headId_3_268971594D7E7A10BB2864B16488B3D7; // 0x001C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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int index_4_1D0911E640748785A250C28C3602624D; // 0x0020(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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int weaponSkinId_5_4C88EC4015366C731872894B0D0BF054; // 0x0024(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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int weaponId_6_496F4700627786786DBF57930A12AD94; // 0x0028(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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};
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}
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