Files
PMDT/structures/data/SDK/PUBGM_BP_STRUCT_WarZoneRank_PlayerData_structs.hpp
2026-05-03 13:32:50 +08:00

28 lines
1.5 KiB
C++
Executable File

#pragma once
//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:50 2025
namespace SDK
{
//---------------------------------------------------------------------------
//Script Structs
//---------------------------------------------------------------------------
// UserDefinedStruct BP_STRUCT_WarZoneRank_PlayerData.BP_STRUCT_WarZoneRank_PlayerData
// 0x0030
struct FBP_STRUCT_WarZoneRank_PlayerData
{
int headid_0_3230DB004096FABC15474DC20748E694; // 0x0000(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
int sex_1_5EAB1740620C13197F13712D09C663F8; // 0x0004(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
TArray<int> BP_ARRAY_FeatureList_2_16B771001AE8502E6F7058D606209BA4; // 0x0008(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
struct FString gid_3_6181904029A6052D7F12CF9309C677C4; // 0x0014(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
TArray<int> BP_ARRAY_AvatarList_4_729655C05D11A59525EEAE1401301D14; // 0x0020(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
int weapon_5_4D12C5C031DC1837264E9EB206781B3E; // 0x002C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
};
}