Files
PMDT/structures/data/SDK/PUBGM_CableComponent_classes.hpp
2026-05-03 13:32:50 +08:00

74 lines
4.5 KiB
C++
Executable File

#pragma once
//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:40 2025
namespace SDK
{
//---------------------------------------------------------------------------
//Classes
//---------------------------------------------------------------------------
// Class CableComponent.CableActor
// 0x0008 (0x02C0 - 0x02B8)
class ACableActor : public AActor
{
public:
class UCableComponent* CableComponent; // 0x02B8(0x0004) (Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, IsPlainOldData)
unsigned char UnknownData00[0x4]; // 0x02BC(0x0004) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class CableComponent.CableActor");
return pStaticClass;
}
};
// Class CableComponent.CableComponent
// 0x0070 (0x0680 - 0x0610)
class UCableComponent : public UMeshComponent
{
public:
struct FComponentReference AttachEndTo; // 0x0610(0x0018) (Edit)
struct FName AttachEndToSocketName; // 0x0628(0x0008) (Edit, ZeroConstructor, IsPlainOldData)
struct FVector EndLocation; // 0x0630(0x000C) (Edit, BlueprintVisible, IsPlainOldData)
float CableLength; // 0x063C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
int NumSegments; // 0x0640(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData)
float SubstepTime; // 0x0644(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData)
int SolverIterations; // 0x0648(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
bool bEnableStiffness; // 0x064C(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
bool bEnableCollision; // 0x064D(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData00[0x2]; // 0x064E(0x0002) MISSED OFFSET
float CollisionFriction; // 0x0650(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
struct FVector CableForce; // 0x0654(0x000C) (Edit, BlueprintVisible, IsPlainOldData)
float CableGravityScale; // 0x0660(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
float CableWidth; // 0x0664(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
int NumSides; // 0x0668(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData)
float TileMaterial; // 0x066C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData01[0x10]; // 0x0670(0x0010) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class CableComponent.CableComponent");
return pStaticClass;
}
void SetAttachEndTo(class AActor* Actor, const struct FName& ComponentProperty, const struct FName& SocketName);
void GetCableParticleLocations(TArray<struct FVector>* Locations);
class USceneComponent* GetAttachedComponent();
class AActor* GetAttachedActor();
};
}