Files
PMDT/structures/data/SDK/PUBGM_Client_functions.cpp
2026-05-03 13:32:50 +08:00

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420 KiB
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Executable File

//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:40 2025
#include "../SDK.hpp"
namespace SDK
{
//---------------------------------------------------------------------------
//Functions
//---------------------------------------------------------------------------
// Function Client.ActImageDownloader.GetImage
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// struct FString URL (Parm, ZeroConstructor)
// class UActImageDownloader* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
class UActImageDownloader* UActImageDownloader::GetImage(const struct FString& URL)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ActImageDownloader.GetImage");
UActImageDownloader_GetImage_Params params;
params.URL = URL;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function Client.BLEAdapteBaseInterface.SetBLEResult
// (Native, Public)
// Parameters:
// int Result (Parm, ZeroConstructor, IsPlainOldData)
void UBLEAdapteBaseInterface::SetBLEResult(int Result)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.BLEAdapteBaseInterface.SetBLEResult");
UBLEAdapteBaseInterface_SetBLEResult_Params params;
params.Result = Result;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.BLEAdapteBaseInterface.SetBLEIdendify
// (Native, Public)
// Parameters:
// struct FString Key (Parm, ZeroConstructor)
void UBLEAdapteBaseInterface::SetBLEIdendify(const struct FString& Key)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.BLEAdapteBaseInterface.SetBLEIdendify");
UBLEAdapteBaseInterface_SetBLEIdendify_Params params;
params.Key = Key;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.BLEAdapteBaseInterface.Disconnect
// (Native, Public)
void UBLEAdapteBaseInterface::Disconnect()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.BLEAdapteBaseInterface.Disconnect");
UBLEAdapteBaseInterface_Disconnect_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.BLEAdapteBaseInterface.Connect
// (Native, Public)
void UBLEAdapteBaseInterface::Connect()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.BLEAdapteBaseInterface.Connect");
UBLEAdapteBaseInterface_Connect_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.BLEAdapteInterface.SetBLEResult
// (Native, Public)
// Parameters:
// int Result (Parm, ZeroConstructor, IsPlainOldData)
void UBLEAdapteInterface::SetBLEResult(int Result)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.BLEAdapteInterface.SetBLEResult");
UBLEAdapteInterface_SetBLEResult_Params params;
params.Result = Result;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.BLEAdapteInterface.SetBLEIdendify
// (Native, Public)
// Parameters:
// struct FString Key (Parm, ZeroConstructor)
void UBLEAdapteInterface::SetBLEIdendify(const struct FString& Key)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.BLEAdapteInterface.SetBLEIdendify");
UBLEAdapteInterface_SetBLEIdendify_Params params;
params.Key = Key;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.BLEAdapteInterface.Disconnect
// (Native, Public)
void UBLEAdapteInterface::Disconnect()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.BLEAdapteInterface.Disconnect");
UBLEAdapteInterface_Disconnect_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.BLEAdapteInterface.Connect
// (Native, Public)
void UBLEAdapteInterface::Connect()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.BLEAdapteInterface.Connect");
UBLEAdapteInterface_Connect_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.BLEConnectMgr.SetServerIDAndString
// (Final, Native, Public)
// Parameters:
// int ID (Parm, ZeroConstructor, IsPlainOldData)
// struct FString ServerStr (Parm, ZeroConstructor)
// int DeviceID (Parm, ZeroConstructor, IsPlainOldData)
// int DeviceType (Parm, ZeroConstructor, IsPlainOldData)
void UBLEConnectMgr::SetServerIDAndString(int ID, const struct FString& ServerStr, int DeviceID, int DeviceType)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.BLEConnectMgr.SetServerIDAndString");
UBLEConnectMgr_SetServerIDAndString_Params params;
params.ID = ID;
params.ServerStr = ServerStr;
params.DeviceID = DeviceID;
params.DeviceType = DeviceType;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.BLEConnectMgr.SetBLEResult
// (Final, Native, Public)
// Parameters:
// int Result (Parm, ZeroConstructor, IsPlainOldData)
void UBLEConnectMgr::SetBLEResult(int Result)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.BLEConnectMgr.SetBLEResult");
UBLEConnectMgr_SetBLEResult_Params params;
params.Result = Result;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.BLEConnectMgr.SetBLEIdendify
// (Final, Native, Public)
// Parameters:
// struct FString Key (Parm, ZeroConstructor)
void UBLEConnectMgr::SetBLEIdendify(const struct FString& Key)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.BLEConnectMgr.SetBLEIdendify");
UBLEConnectMgr_SetBLEIdendify_Params params;
params.Key = Key;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.BLEConnectMgr.Initialize
// (Final, Native, Protected)
void UBLEConnectMgr::Initialize()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.BLEConnectMgr.Initialize");
UBLEConnectMgr_Initialize_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.BLEConnectMgr.DisconnectBLE
// (Final, Native, Public)
void UBLEConnectMgr::DisconnectBLE()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.BLEConnectMgr.DisconnectBLE");
UBLEConnectMgr_DisconnectBLE_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.BLEConnectMgr.ConnectBLE
// (Final, Native, Public)
void UBLEConnectMgr::ConnectBLE()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.BLEConnectMgr.ConnectBLE");
UBLEConnectMgr_ConnectBLE_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.BugReporter.SendScreenShot
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// struct FString errorReason (Parm, ZeroConstructor)
// struct FString errorDescription (Parm, ZeroConstructor)
// struct FString ImagePath (Parm, ZeroConstructor)
// float X (Parm, ZeroConstructor, IsPlainOldData)
// float Y (Parm, ZeroConstructor, IsPlainOldData)
// float Z (Parm, ZeroConstructor, IsPlainOldData)
void UBugReporter::SendScreenShot(const struct FString& errorReason, const struct FString& errorDescription, const struct FString& ImagePath, float X, float Y, float Z)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.BugReporter.SendScreenShot");
UBugReporter_SendScreenShot_Params params;
params.errorReason = errorReason;
params.errorDescription = errorDescription;
params.ImagePath = ImagePath;
params.X = X;
params.Y = Y;
params.Z = Z;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.BugReporter.SendLog
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// struct FString errorReason (Parm, ZeroConstructor)
// struct FString errorDescription (Parm, ZeroConstructor)
// float X (Parm, ZeroConstructor, IsPlainOldData)
// float Y (Parm, ZeroConstructor, IsPlainOldData)
// float Z (Parm, ZeroConstructor, IsPlainOldData)
// bool pullAll (Parm, ZeroConstructor, IsPlainOldData)
void UBugReporter::SendLog(const struct FString& errorReason, const struct FString& errorDescription, float X, float Y, float Z, bool pullAll)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.BugReporter.SendLog");
UBugReporter_SendLog_Params params;
params.errorReason = errorReason;
params.errorDescription = errorDescription;
params.X = X;
params.Y = Y;
params.Z = Z;
params.pullAll = pullAll;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.BugReporter.ReadZipLog
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// struct FString Filename (Parm, ZeroConstructor)
void UBugReporter::ReadZipLog(const struct FString& Filename)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.BugReporter.ReadZipLog");
UBugReporter_ReadZipLog_Params params;
params.Filename = Filename;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.BugReporter.CompressLog
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool pullAllLog (Parm, ZeroConstructor, IsPlainOldData)
// TArray<unsigned char> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm)
TArray<unsigned char> UBugReporter::CompressLog(bool pullAllLog)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.BugReporter.CompressLog");
UBugReporter_CompressLog_Params params;
params.pullAllLog = pullAllLog;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function Client.BusinessHelper.UIGetResWithPath
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// struct FString DesManagerName (Parm, ZeroConstructor)
// class UObject* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
class UObject* UBusinessHelper::UIGetResWithPath(const struct FString& DesManagerName)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.BusinessHelper.UIGetResWithPath");
UBusinessHelper_UIGetResWithPath_Params params;
params.DesManagerName = DesManagerName;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function Client.BusinessHelper.UIGetLuaManagerByName
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UUAEUserWidget* pUIClass (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
// struct FString InManagerName (Parm, ZeroConstructor)
// class ALuaClassObj* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
class ALuaClassObj* UBusinessHelper::UIGetLuaManagerByName(class UUAEUserWidget* pUIClass, const struct FString& InManagerName)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.BusinessHelper.UIGetLuaManagerByName");
UBusinessHelper_UIGetLuaManagerByName_Params params;
params.pUIClass = pUIClass;
params.InManagerName = InManagerName;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function Client.BusinessHelper.UIGetLuaManager
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UUAEUserWidget* pUIClass (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
// class ALuaClassObj* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
class ALuaClassObj* UBusinessHelper::UIGetLuaManager(class UUAEUserWidget* pUIClass)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.BusinessHelper.UIGetLuaManager");
UBusinessHelper_UIGetLuaManager_Params params;
params.pUIClass = pUIClass;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function Client.BusinessHelper.IsWithWINMSDK
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
bool UBusinessHelper::IsWithWINMSDK()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.BusinessHelper.IsWithWINMSDK");
UBusinessHelper_IsWithWINMSDK_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function Client.BusinessHelper.GetWidgetByName
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UUAEUserWidget* pUIClass (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
// struct FString InManagerName (Parm, ZeroConstructor)
// struct FString InWidgtName (Parm, ZeroConstructor)
// class UUAEUserWidget* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData)
class UUAEUserWidget* UBusinessHelper::GetWidgetByName(class UUAEUserWidget* pUIClass, const struct FString& InManagerName, const struct FString& InWidgtName)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.BusinessHelper.GetWidgetByName");
UBusinessHelper_GetWidgetByName_Params params;
params.pUIClass = pUIClass;
params.InManagerName = InManagerName;
params.InWidgtName = InWidgtName;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function Client.BusinessHelper.GetTime
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
float UBusinessHelper::GetTime()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.BusinessHelper.GetTime");
UBusinessHelper_GetTime_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function Client.BusinessHelper.GetMobileBasePath
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// struct FString InPath (Parm, ZeroConstructor)
// struct FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm)
struct FString UBusinessHelper::GetMobileBasePath(const struct FString& InPath)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.BusinessHelper.GetMobileBasePath");
UBusinessHelper_GetMobileBasePath_Params params;
params.InPath = InPath;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function Client.BusinessHelper.GetDataTable
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// struct FString TableName (Parm, ZeroConstructor)
// class UUAEDataTable* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
class UUAEDataTable* UBusinessHelper::GetDataTable(const struct FString& TableName)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.BusinessHelper.GetDataTable");
UBusinessHelper_GetDataTable_Params params;
params.TableName = TableName;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function Client.BusinessHelper.GetCurrentNetworkState
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
int UBusinessHelper::GetCurrentNetworkState()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.BusinessHelper.GetCurrentNetworkState");
UBusinessHelper_GetCurrentNetworkState_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function Client.BusinessHelper.GetChildByName
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UUserWidget* pParent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
// struct FString Name (Parm, ZeroConstructor)
// class UWidget* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData)
class UWidget* UBusinessHelper::GetChildByName(class UUserWidget* pParent, const struct FString& Name)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.BusinessHelper.GetChildByName");
UBusinessHelper_GetChildByName_Params params;
params.pParent = pParent;
params.Name = Name;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function Client.BusinessHelper.BroadCastMSG
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UFrontendHUD* FrontendHUD (Parm, ZeroConstructor, IsPlainOldData)
// struct FString DesManagerName (Parm, ZeroConstructor)
// struct FString Msg (Parm, ZeroConstructor)
void UBusinessHelper::BroadCastMSG(class UFrontendHUD* FrontendHUD, const struct FString& DesManagerName, const struct FString& Msg)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.BusinessHelper.BroadCastMSG");
UBusinessHelper_BroadCastMSG_Params params;
params.FrontendHUD = FrontendHUD;
params.DesManagerName = DesManagerName;
params.Msg = Msg;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.TestHUD.TestFunctionNOParam
// (Final, Native, Public, BlueprintCallable)
void ATestHUD::TestFunctionNOParam()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.TestHUD.TestFunctionNOParam");
ATestHUD_TestFunctionNOParam_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.TestHUD.TestFunctionBP_LUA
// (Event, Public, BlueprintEvent)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
float ATestHUD::TestFunctionBP_LUA()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.TestHUD.TestFunctionBP_LUA");
ATestHUD_TestFunctionBP_LUA_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function Client.TestHUD.TestFunctionBP
// (Event, Public, BlueprintEvent)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
float ATestHUD::TestFunctionBP()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.TestHUD.TestFunctionBP");
ATestHUD_TestFunctionBP_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function Client.TestHUD.Function_LUA_Call
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
float ATestHUD::Function_LUA_Call()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.TestHUD.Function_LUA_Call");
ATestHUD_Function_LUA_Call_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function Client.TestHUD.Function_Lua
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
float ATestHUD::Function_Lua()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.TestHUD.Function_Lua");
ATestHUD_Function_Lua_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function Client.TestHUD.Function_CPlus_Call
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
float ATestHUD::Function_CPlus_Call()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.TestHUD.Function_CPlus_Call");
ATestHUD_Function_CPlus_Call_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function Client.TestHUD.Function_CPlus
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
float ATestHUD::Function_CPlus()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.TestHUD.Function_CPlus");
ATestHUD_Function_CPlus_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function Client.TestHUD.Function_BP_CPP
// (Event, Public, BlueprintEvent)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
float ATestHUD::Function_BP_CPP()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.TestHUD.Function_BP_CPP");
ATestHUD_Function_BP_CPP_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function Client.TestHUD.Function_BP_Call_LUA
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
float ATestHUD::Function_BP_Call_LUA()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.TestHUD.Function_BP_Call_LUA");
ATestHUD_Function_BP_Call_LUA_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function Client.TestHUD.Function_BP_Call_CPP
// (Event, Public, BlueprintEvent)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
float ATestHUD::Function_BP_Call_CPP()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.TestHUD.Function_BP_Call_CPP");
ATestHUD_Function_BP_Call_CPP_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function Client.TestHUD.Function_BP_Call_CPlus
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
float ATestHUD::Function_BP_Call_CPlus()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.TestHUD.Function_BP_Call_CPlus");
ATestHUD_Function_BP_Call_CPlus_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function Client.TestHUD.Function_BP_Call
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
float ATestHUD::Function_BP_Call()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.TestHUD.Function_BP_Call");
ATestHUD_Function_BP_Call_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function Client.TestHUD.Function_BP
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
float ATestHUD::Function_BP()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.TestHUD.Function_BP");
ATestHUD_Function_BP_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function Client.GameBackendUtils.GetTableManager
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class UUAETableManager* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
class UUAETableManager* UGameBackendUtils::GetTableManager()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.GameBackendUtils.GetTableManager");
UGameBackendUtils_GetTableManager_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function Client.GameBackendUtils.GetLoadedClassManager
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class UUAELoadedClassManager* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
class UUAELoadedClassManager* UGameBackendUtils::GetLoadedClassManager()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.GameBackendUtils.GetLoadedClassManager");
UGameBackendUtils_GetLoadedClassManager_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function Client.GameBackendHUD.GetUtils
// (Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class UGameBackendUtils* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
class UGameBackendUtils* UGameBackendHUD::GetUtils()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.GameBackendHUD.GetUtils");
UGameBackendHUD_GetUtils_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function Client.GameBackendHUD.GetInstance
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// class UGameBackendHUD* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
class UGameBackendHUD* UGameBackendHUD::GetInstance()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.GameBackendHUD.GetInstance");
UGameBackendHUD_GetInstance_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function Client.GameBackendHUD.GetFirstGameFrontendHUD
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class UGameFrontendHUD* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
class UGameFrontendHUD* UGameBackendHUD::GetFirstGameFrontendHUD()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.GameBackendHUD.GetFirstGameFrontendHUD");
UGameBackendHUD_GetFirstGameFrontendHUD_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function Client.GameBusinessManager.GetWidgetFromName
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FString WidgetName (Parm, ZeroConstructor)
// class UUAEUserWidget* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData)
class UUAEUserWidget* UGameBusinessManager::GetWidgetFromName(const struct FString& WidgetName)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.GameBusinessManager.GetWidgetFromName");
UGameBusinessManager_GetWidgetFromName_Params params;
params.WidgetName = WidgetName;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function Client.GameBusinessManager.GetWidget
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// int Index (Parm, ZeroConstructor, IsPlainOldData)
// class UUAEUserWidget* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData)
class UUAEUserWidget* UGameBusinessManager::GetWidget(int Index)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.GameBusinessManager.GetWidget");
UGameBusinessManager_GetWidget_Params params;
params.Index = Index;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function Client.GameBusinessManager.GetLuaObject
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class ALuaClassObj* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
class ALuaClassObj* UGameBusinessManager::GetLuaObject()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.GameBusinessManager.GetLuaObject");
UGameBusinessManager_GetLuaObject_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function Client.GameBusinessManager.GetGameFrontendHUD
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class UGameFrontendHUD* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
class UGameFrontendHUD* UGameBusinessManager::GetGameFrontendHUD()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.GameBusinessManager.GetGameFrontendHUD");
UGameBusinessManager_GetGameFrontendHUD_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function Client.GameFrontendHUD.UnRegisterUIShowHideEventDelegate
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// struct FString Source (Parm, ZeroConstructor)
void UGameFrontendHUD::UnRegisterUIShowHideEventDelegate(const struct FString& Source)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.GameFrontendHUD.UnRegisterUIShowHideEventDelegate");
UGameFrontendHUD_UnRegisterUIShowHideEventDelegate_Params params;
params.Source = Source;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.GameFrontendHUD.TestLoadNoGCPackage
// (Final, Exec, Native, Public)
void UGameFrontendHUD::TestLoadNoGCPackage()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.GameFrontendHUD.TestLoadNoGCPackage");
UGameFrontendHUD_TestLoadNoGCPackage_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.GameFrontendHUD.StartGrayUpdate
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
bool UGameFrontendHUD::StartGrayUpdate()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.GameFrontendHUD.StartGrayUpdate");
UGameFrontendHUD_StartGrayUpdate_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function Client.GameFrontendHUD.ShutdownUnrealNetwork
// (Final, Native, Public, BlueprintCallable)
void UGameFrontendHUD::ShutdownUnrealNetwork()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.GameFrontendHUD.ShutdownUnrealNetwork");
UGameFrontendHUD_ShutdownUnrealNetwork_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.GameFrontendHUD.ShouldWatchingDetailBtnOpen
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
bool UGameFrontendHUD::ShouldWatchingDetailBtnOpen()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.GameFrontendHUD.ShouldWatchingDetailBtnOpen");
UGameFrontendHUD_ShouldWatchingDetailBtnOpen_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function Client.GameFrontendHUD.SetGameStatusMap
// (Final, Native, Public)
// Parameters:
// TMap<struct FName, struct FString> InGameStatusMap (Parm, ZeroConstructor)
void UGameFrontendHUD::SetGameStatusMap(TMap<struct FName, struct FString> InGameStatusMap)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.GameFrontendHUD.SetGameStatusMap");
UGameFrontendHUD_SetGameStatusMap_Params params;
params.InGameStatusMap = InGameStatusMap;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.GameFrontendHUD.RetryDownload
// (Final, Native, Public, BlueprintCallable)
void UGameFrontendHUD::RetryDownload()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.GameFrontendHUD.RetryDownload");
UGameFrontendHUD_RetryDownload_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.GameFrontendHUD.ResetUserSettings
// (Final, Native, Public, BlueprintCallable)
void UGameFrontendHUD::ResetUserSettings()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.GameFrontendHUD.ResetUserSettings");
UGameFrontendHUD_ResetUserSettings_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.GameFrontendHUD.RegisterUserSettingsDelegate_Int
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// struct FString PropertyName (Parm, ZeroConstructor)
// struct FScriptDelegate Delegate (Parm, ZeroConstructor)
void UGameFrontendHUD::RegisterUserSettingsDelegate_Int(const struct FString& PropertyName, const struct FScriptDelegate& Delegate)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.GameFrontendHUD.RegisterUserSettingsDelegate_Int");
UGameFrontendHUD_RegisterUserSettingsDelegate_Int_Params params;
params.PropertyName = PropertyName;
params.Delegate = Delegate;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.GameFrontendHUD.RegisterUserSettingsDelegate_Float
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// struct FString PropertyName (Parm, ZeroConstructor)
// struct FScriptDelegate Delegate (Parm, ZeroConstructor)
void UGameFrontendHUD::RegisterUserSettingsDelegate_Float(const struct FString& PropertyName, const struct FScriptDelegate& Delegate)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.GameFrontendHUD.RegisterUserSettingsDelegate_Float");
UGameFrontendHUD_RegisterUserSettingsDelegate_Float_Params params;
params.PropertyName = PropertyName;
params.Delegate = Delegate;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.GameFrontendHUD.RegisterUserSettingsDelegate_Enum
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// struct FString PropertyName (Parm, ZeroConstructor)
// struct FScriptDelegate Delegate (Parm, ZeroConstructor)
void UGameFrontendHUD::RegisterUserSettingsDelegate_Enum(const struct FString& PropertyName, const struct FScriptDelegate& Delegate)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.GameFrontendHUD.RegisterUserSettingsDelegate_Enum");
UGameFrontendHUD_RegisterUserSettingsDelegate_Enum_Params params;
params.PropertyName = PropertyName;
params.Delegate = Delegate;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.GameFrontendHUD.RegisterUserSettingsDelegate_Bool
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// struct FString PropertyName (Parm, ZeroConstructor)
// struct FScriptDelegate Delegate (Parm, ZeroConstructor)
void UGameFrontendHUD::RegisterUserSettingsDelegate_Bool(const struct FString& PropertyName, const struct FScriptDelegate& Delegate)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.GameFrontendHUD.RegisterUserSettingsDelegate_Bool");
UGameFrontendHUD_RegisterUserSettingsDelegate_Bool_Params params;
params.PropertyName = PropertyName;
params.Delegate = Delegate;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.GameFrontendHUD.RegisterUserSettingsDelegate
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// struct FScriptDelegate Delegate (Parm, ZeroConstructor)
void UGameFrontendHUD::RegisterUserSettingsDelegate(const struct FScriptDelegate& Delegate)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.GameFrontendHUD.RegisterUserSettingsDelegate");
UGameFrontendHUD_RegisterUserSettingsDelegate_Params params;
params.Delegate = Delegate;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.GameFrontendHUD.RegisterUIShowHideEventDelegate
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// struct FString Source (Parm, ZeroConstructor)
// struct FScriptDelegate Delegate (Parm, ZeroConstructor)
void UGameFrontendHUD::RegisterUIShowHideEventDelegate(const struct FString& Source, const struct FScriptDelegate& Delegate)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.GameFrontendHUD.RegisterUIShowHideEventDelegate");
UGameFrontendHUD_RegisterUIShowHideEventDelegate_Params params;
params.Source = Source;
params.Delegate = Delegate;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.GameFrontendHUD.RegisterPay
// (Final, RequiredAPI, Native, Public, BlueprintCallable)
void UGameFrontendHUD::RegisterPay()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.GameFrontendHUD.RegisterPay");
UGameFrontendHUD_RegisterPay_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.GameFrontendHUD.OnWebviewNotify
// (Final, RequiredAPI, Native, Public, HasOutParms)
// Parameters:
// struct FWebviewInfoWrapper webviewinfo (ConstParm, Parm, OutParm, ReferenceParm)
void UGameFrontendHUD::OnWebviewNotify(const struct FWebviewInfoWrapper& webviewinfo)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.GameFrontendHUD.OnWebviewNotify");
UGameFrontendHUD_OnWebviewNotify_Params params;
params.webviewinfo = webviewinfo;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.GameFrontendHUD.OnRefreshAccountInfo
// (Final, RequiredAPI, Native, Public)
// Parameters:
// bool Result (Parm, ZeroConstructor, IsPlainOldData)
// int InChannel (Parm, ZeroConstructor, IsPlainOldData)
// struct FString InOpenId (Parm, ZeroConstructor)
void UGameFrontendHUD::OnRefreshAccountInfo(bool Result, int InChannel, const struct FString& InOpenId)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.GameFrontendHUD.OnRefreshAccountInfo");
UGameFrontendHUD_OnRefreshAccountInfo_Params params;
params.Result = Result;
params.InChannel = InChannel;
params.InOpenId = InOpenId;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.GameFrontendHUD.OnQuickLoginNotify
// (Final, RequiredAPI, Native, Public, HasOutParms)
// Parameters:
// struct FWakeupInfoWrapper wakeupinfo (ConstParm, Parm, OutParm, ReferenceParm)
void UGameFrontendHUD::OnQuickLoginNotify(const struct FWakeupInfoWrapper& wakeupinfo)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.GameFrontendHUD.OnQuickLoginNotify");
UGameFrontendHUD_OnQuickLoginNotify_Params params;
params.wakeupinfo = wakeupinfo;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.GameFrontendHUD.OnQueryMyInfoNotify
// (Final, RequiredAPI, Native, Public)
void UGameFrontendHUD::OnQueryMyInfoNotify()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.GameFrontendHUD.OnQueryMyInfoNotify");
UGameFrontendHUD_OnQueryMyInfoNotify_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.GameFrontendHUD.OnNearByPersonInfoNotify
// (Final, RequiredAPI, Native, Public)
void UGameFrontendHUD::OnNearByPersonInfoNotify()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.GameFrontendHUD.OnNearByPersonInfoNotify");
UGameFrontendHUD_OnNearByPersonInfoNotify_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.GameFrontendHUD.OnMidasPayNeedLogin
// (Final, Native, Public)
void UGameFrontendHUD::OnMidasPayNeedLogin()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.GameFrontendHUD.OnMidasPayNeedLogin");
UGameFrontendHUD_OnMidasPayNeedLogin_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.GameFrontendHUD.OnMidasPayCallBack
// (Final, Native, Public, HasOutParms)
// Parameters:
// struct FAPPayResponseInfo Info (ConstParm, Parm, OutParm, ReferenceParm)
void UGameFrontendHUD::OnMidasPayCallBack(const struct FAPPayResponseInfo& Info)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.GameFrontendHUD.OnMidasPayCallBack");
UGameFrontendHUD_OnMidasPayCallBack_Params params;
params.Info = Info;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.GameFrontendHUD.OnMidasLauchMpInfoCallBack
// (Final, Native, Public)
// Parameters:
// int resultCode (Parm, ZeroConstructor, IsPlainOldData)
void UGameFrontendHUD::OnMidasLauchMpInfoCallBack(int resultCode)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.GameFrontendHUD.OnMidasLauchMpInfoCallBack");
UGameFrontendHUD_OnMidasLauchMpInfoCallBack_Params params;
params.resultCode = resultCode;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.GameFrontendHUD.OnLocationInfoNotify
// (Final, RequiredAPI, Native, Public, HasOutParms)
// Parameters:
// struct FLocationInfoWrapper locationInfo (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
void UGameFrontendHUD::OnLocationInfoNotify(const struct FLocationInfoWrapper& locationInfo)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.GameFrontendHUD.OnLocationInfoNotify");
UGameFrontendHUD_OnLocationInfoNotify_Params params;
params.locationInfo = locationInfo;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.GameFrontendHUD.OnHttpImgResponse
// (Final, Native, Protected)
// Parameters:
// class UTexture2D* Texture (Parm, ZeroConstructor, IsPlainOldData)
// class UImageDownloader* downloader (Parm, ZeroConstructor, IsPlainOldData)
void UGameFrontendHUD::OnHttpImgResponse(class UTexture2D* Texture, class UImageDownloader* downloader)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.GameFrontendHUD.OnHttpImgResponse");
UGameFrontendHUD_OnHttpImgResponse_Params params;
params.Texture = Texture;
params.downloader = downloader;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.GameFrontendHUD.OnGroupNotify
// (Final, RequiredAPI, Native, Public, HasOutParms)
// Parameters:
// struct FGroupInfoWrapper groupInfo (ConstParm, Parm, OutParm, ReferenceParm)
void UGameFrontendHUD::OnGroupNotify(const struct FGroupInfoWrapper& groupInfo)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.GameFrontendHUD.OnGroupNotify");
UGameFrontendHUD_OnGroupNotify_Params params;
params.groupInfo = groupInfo;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.GameFrontendHUD.OnGenQRImgNotify
// (Final, RequiredAPI, Native, Public)
// Parameters:
// int Ret (Parm, ZeroConstructor, IsPlainOldData)
// int Size (Parm, ZeroConstructor, IsPlainOldData)
// struct FString imgPath (Parm, ZeroConstructor)
void UGameFrontendHUD::OnGenQRImgNotify(int Ret, int Size, const struct FString& imgPath)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.GameFrontendHUD.OnGenQRImgNotify");
UGameFrontendHUD_OnGenQRImgNotify_Params params;
params.Ret = Ret;
params.Size = Size;
params.imgPath = imgPath;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.GameFrontendHUD.OnCrashMessageNotify
// (Final, RequiredAPI, Native, Public)
// Parameters:
// struct FString ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm)
struct FString UGameFrontendHUD::OnCrashMessageNotify()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.GameFrontendHUD.OnCrashMessageNotify");
UGameFrontendHUD_OnCrashMessageNotify_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function Client.GameFrontendHUD.OnAccountLoginInfoNotify
// (Final, RequiredAPI, Native, Public, HasOutParms)
// Parameters:
// int Result (Parm, ZeroConstructor, IsPlainOldData)
// struct FGCloudLoginAccountInfo Info (ConstParm, Parm, OutParm, ReferenceParm)
void UGameFrontendHUD::OnAccountLoginInfoNotify(int Result, const struct FGCloudLoginAccountInfo& Info)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.GameFrontendHUD.OnAccountLoginInfoNotify");
UGameFrontendHUD_OnAccountLoginInfoNotify_Params params;
params.Result = Result;
params.Info = Info;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.GameFrontendHUD.OnAccessTokenRefreshNotify
// (Final, RequiredAPI, Native, Public)
// Parameters:
// int Result (Parm, ZeroConstructor, IsPlainOldData)
// struct FString OpenID (Parm, ZeroConstructor)
// struct FString OpenKey (Parm, ZeroConstructor)
void UGameFrontendHUD::OnAccessTokenRefreshNotify(int Result, const struct FString& OpenID, const struct FString& OpenKey)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.GameFrontendHUD.OnAccessTokenRefreshNotify");
UGameFrontendHUD_OnAccessTokenRefreshNotify_Params params;
params.Result = Result;
params.OpenID = OpenID;
params.OpenKey = OpenKey;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.GameFrontendHUD.MidasPay
// (Final, RequiredAPI, Native, Public, BlueprintCallable)
// Parameters:
// int payItem (Parm, ZeroConstructor, IsPlainOldData)
// struct FString productId (Parm, ZeroConstructor)
void UGameFrontendHUD::MidasPay(int payItem, const struct FString& productId)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.GameFrontendHUD.MidasPay");
UGameFrontendHUD_MidasPay_Params params;
params.payItem = payItem;
params.productId = productId;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.GameFrontendHUD.MatchVersion
// (Final, Native, Public)
void UGameFrontendHUD::MatchVersion()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.GameFrontendHUD.MatchVersion");
UGameFrontendHUD_MatchVersion_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.GameFrontendHUD.LauchMpInfo
// (Final, RequiredAPI, Native, Public, BlueprintCallable)
void UGameFrontendHUD::LauchMpInfo()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.GameFrontendHUD.LauchMpInfo");
UGameFrontendHUD_LauchMpInfo_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.GameFrontendHUD.InitMidasManager
// (Final, Native, Public)
void UGameFrontendHUD::InitMidasManager()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.GameFrontendHUD.InitMidasManager");
UGameFrontendHUD_InitMidasManager_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.GameFrontendHUD.GetUserSettings
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class USaveGame* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
class USaveGame* UGameFrontendHUD::GetUserSettings()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.GameFrontendHUD.GetUserSettings");
UGameFrontendHUD_GetUserSettings_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function Client.GameFrontendHUD.GetUpdater
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UGDolphinUpdater* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
class UGDolphinUpdater* UGameFrontendHUD::GetUpdater()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.GameFrontendHUD.GetUpdater");
UGameFrontendHUD_GetUpdater_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function Client.GameFrontendHUD.GetUIElemSettings
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// struct FString InSlotName (Parm, ZeroConstructor)
// class USaveGame* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
class USaveGame* UGameFrontendHUD::GetUIElemSettings(const struct FString& InSlotName)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.GameFrontendHUD.GetUIElemSettings");
UGameFrontendHUD_GetUIElemSettings_Params params;
params.InSlotName = InSlotName;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function Client.GameFrontendHUD.GetMidasManager
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UGCloudMidasManager* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
class UGCloudMidasManager* UGameFrontendHUD::GetMidasManager()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.GameFrontendHUD.GetMidasManager");
UGameFrontendHUD_GetMidasManager_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function Client.GameFrontendHUD.GetLuaStateWrapper
// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class ULuaStateWrapper* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
class ULuaStateWrapper* UGameFrontendHUD::GetLuaStateWrapper()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.GameFrontendHUD.GetLuaStateWrapper");
UGameFrontendHUD_GetLuaStateWrapper_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function Client.GameFrontendHUD.GetHttpHelper
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class UHttpHelper* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
class UHttpHelper* UGameFrontendHUD::GetHttpHelper()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.GameFrontendHUD.GetHttpHelper");
UGameFrontendHUD_GetHttpHelper_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function Client.GameFrontendHUD.GetGVoiceInterface
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class UGVoiceInterface* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
class UGVoiceInterface* UGameFrontendHUD::GetGVoiceInterface()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.GameFrontendHUD.GetGVoiceInterface");
UGameFrontendHUD_GetGVoiceInterface_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function Client.GameFrontendHUD.GetDetailNetInfoFromGCloud
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
int UGameFrontendHUD::GetDetailNetInfoFromGCloud()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.GameFrontendHUD.GetDetailNetInfoFromGCloud");
UGameFrontendHUD_GetDetailNetInfoFromGCloud_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function Client.GameFrontendHUD.GetBugReporter
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class UBugReporter* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
class UBugReporter* UGameFrontendHUD::GetBugReporter()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.GameFrontendHUD.GetBugReporter");
UGameFrontendHUD_GetBugReporter_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function Client.GameFrontendHUD.GetBattleIDHexStr
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// struct FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm)
struct FString UGameFrontendHUD::GetBattleIDHexStr()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.GameFrontendHUD.GetBattleIDHexStr");
UGameFrontendHUD_GetBattleIDHexStr_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function Client.GameFrontendHUD.FinishModifyUserSettings
// (Final, Native, Public, BlueprintCallable)
void UGameFrontendHUD::FinishModifyUserSettings()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.GameFrontendHUD.FinishModifyUserSettings");
UGameFrontendHUD_FinishModifyUserSettings_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.GameFrontendHUD.ClearUIElemSettings
// (Final, Native, Public, BlueprintCallable)
void UGameFrontendHUD::ClearUIElemSettings()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.GameFrontendHUD.ClearUIElemSettings");
UGameFrontendHUD_ClearUIElemSettings_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.GameFrontendHUD.CallLuaTableFunction
// (Native, Public, BlueprintCallable)
// Parameters:
// struct FString TableName (Parm, ZeroConstructor)
// struct FString FunctionName (Parm, ZeroConstructor)
void UGameFrontendHUD::CallLuaTableFunction(const struct FString& TableName, const struct FString& FunctionName)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.GameFrontendHUD.CallLuaTableFunction");
UGameFrontendHUD_CallLuaTableFunction_Params params;
params.TableName = TableName;
params.FunctionName = FunctionName;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.GameFrontendHUD.CallGlobalScriptFunction
// (Native, Public, BlueprintCallable)
// Parameters:
// struct FString InFunctionName (Parm, ZeroConstructor)
void UGameFrontendHUD::CallGlobalScriptFunction(const struct FString& InFunctionName)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.GameFrontendHUD.CallGlobalScriptFunction");
UGameFrontendHUD_CallGlobalScriptFunction_Params params;
params.InFunctionName = InFunctionName;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.GameFrontendHUD.BeginModifyUserSettings
// (Final, Native, Public, BlueprintCallable)
void UGameFrontendHUD::BeginModifyUserSettings()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.GameFrontendHUD.BeginModifyUserSettings");
UGameFrontendHUD_BeginModifyUserSettings_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.GameJoyInterface.StopManualRecorder
// (Final, Native, Public, BlueprintCallable)
void UGameJoyInterface::StopManualRecorder()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.GameJoyInterface.StopManualRecorder");
UGameJoyInterface_StopManualRecorder_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.GameJoyInterface.StartMomentsRecording
// (Final, Native, Public, BlueprintCallable)
void UGameJoyInterface::StartMomentsRecording()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.GameJoyInterface.StartMomentsRecording");
UGameJoyInterface_StartMomentsRecording_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.GameJoyInterface.StartManualRecorder
// (Final, Native, Public, BlueprintCallable)
void UGameJoyInterface::StartManualRecorder()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.GameJoyInterface.StartManualRecorder");
UGameJoyInterface_StartManualRecorder_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.GameJoyInterface.ShowVideoListDialog
// (Final, Native, Public, BlueprintCallable)
void UGameJoyInterface::ShowVideoListDialog()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.GameJoyInterface.ShowVideoListDialog");
UGameJoyInterface_ShowVideoListDialog_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.GameJoyInterface.SetVideoQuality
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// int quality (Parm, ZeroConstructor, IsPlainOldData)
void UGameJoyInterface::SetVideoQuality(int quality)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.GameJoyInterface.SetVideoQuality");
UGameJoyInterface_SetVideoQuality_Params params;
params.quality = quality;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.GameJoyInterface.SetSwitchOn
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool isOn (Parm, ZeroConstructor, IsPlainOldData)
void UGameJoyInterface::SetSwitchOn(bool isOn)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.GameJoyInterface.SetSwitchOn");
UGameJoyInterface_SetSwitchOn_Params params;
params.isOn = isOn;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.GameJoyInterface.SetMomentRecordSwitchOn
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool isOn (Parm, ZeroConstructor, IsPlainOldData)
void UGameJoyInterface::SetMomentRecordSwitchOn(bool isOn)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.GameJoyInterface.SetMomentRecordSwitchOn");
UGameJoyInterface_SetMomentRecordSwitchOn_Params params;
params.isOn = isOn;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.GameJoyInterface.SetCurrentRecorderPosition
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float X (Parm, ZeroConstructor, IsPlainOldData)
// float Y (Parm, ZeroConstructor, IsPlainOldData)
void UGameJoyInterface::SetCurrentRecorderPosition(float X, float Y)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.GameJoyInterface.SetCurrentRecorderPosition");
UGameJoyInterface_SetCurrentRecorderPosition_Params params;
params.X = X;
params.Y = Y;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.GameJoyInterface.SetAudioSource
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool mic (Parm, ZeroConstructor, IsPlainOldData)
void UGameJoyInterface::SetAudioSource(bool mic)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.GameJoyInterface.SetAudioSource");
UGameJoyInterface_SetAudioSource_Params params;
params.mic = mic;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.GameJoyInterface.OnVideoShare
// (Final, Native, Private)
// Parameters:
// int Status (Parm, ZeroConstructor, IsPlainOldData)
void UGameJoyInterface::OnVideoShare(int Status)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.GameJoyInterface.OnVideoShare");
UGameJoyInterface_OnVideoShare_Params params;
params.Status = Status;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.GameJoyInterface.OnShowVideoPlayer
// (Final, Native, Private)
// Parameters:
// int IsShow (Parm, ZeroConstructor, IsPlainOldData)
void UGameJoyInterface::OnShowVideoPlayer(int IsShow)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.GameJoyInterface.OnShowVideoPlayer");
UGameJoyInterface_OnShowVideoPlayer_Params params;
params.IsShow = IsShow;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.GameJoyInterface.OnRecordingStart
// (Final, Native, Private)
// Parameters:
// int Status (Parm, ZeroConstructor, IsPlainOldData)
void UGameJoyInterface::OnRecordingStart(int Status)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.GameJoyInterface.OnRecordingStart");
UGameJoyInterface_OnRecordingStart_Params params;
params.Status = Status;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.GameJoyInterface.OnRecordingEnd
// (Final, Native, Private)
// Parameters:
// int64_t Duration (Parm, ZeroConstructor, IsPlainOldData)
void UGameJoyInterface::OnRecordingEnd(int64_t Duration)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.GameJoyInterface.OnRecordingEnd");
UGameJoyInterface_OnRecordingEnd_Params params;
params.Duration = Duration;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.GameJoyInterface.OnManualRecordingStart
// (Final, Native, Private)
// Parameters:
// int Status (Parm, ZeroConstructor, IsPlainOldData)
void UGameJoyInterface::OnManualRecordingStart(int Status)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.GameJoyInterface.OnManualRecordingStart");
UGameJoyInterface_OnManualRecordingStart_Params params;
params.Status = Status;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.GameJoyInterface.OnCheckSDKPermission
// (Final, Native, Private)
// Parameters:
// bool isSuccess (Parm, ZeroConstructor, IsPlainOldData)
void UGameJoyInterface::OnCheckSDKPermission(bool isSuccess)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.GameJoyInterface.OnCheckSDKPermission");
UGameJoyInterface_OnCheckSDKPermission_Params params;
params.isSuccess = isSuccess;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.GameJoyInterface.OnCheckSDKFeature
// (Final, Native, Private)
// Parameters:
// int sdkFeatureInt (Parm, ZeroConstructor, IsPlainOldData)
void UGameJoyInterface::OnCheckSDKFeature(int sdkFeatureInt)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.GameJoyInterface.OnCheckSDKFeature");
UGameJoyInterface_OnCheckSDKFeature_Params params;
params.sdkFeatureInt = sdkFeatureInt;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.GameJoyInterface.MarkReturnBattleAfterKillProcess
// (Final, Native, Public)
void UGameJoyInterface::MarkReturnBattleAfterKillProcess()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.GameJoyInterface.MarkReturnBattleAfterKillProcess");
UGameJoyInterface_MarkReturnBattleAfterKillProcess_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.GameJoyInterface.IsSDKFeatureSupport
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
bool UGameJoyInterface::IsSDKFeatureSupport()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.GameJoyInterface.IsSDKFeatureSupport");
UGameJoyInterface_IsSDKFeatureSupport_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function Client.GameJoyInterface.isRecordingMoments
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
bool UGameJoyInterface::isRecordingMoments()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.GameJoyInterface.isRecordingMoments");
UGameJoyInterface_isRecordingMoments_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function Client.GameJoyInterface.IsOK
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
bool UGameJoyInterface::IsOK()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.GameJoyInterface.IsOK");
UGameJoyInterface_IsOK_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function Client.GameJoyInterface.IsMomentRecordOK
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
bool UGameJoyInterface::IsMomentRecordOK()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.GameJoyInterface.IsMomentRecordOK");
UGameJoyInterface_IsMomentRecordOK_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function Client.GameJoyInterface.IfGoBackground
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
bool UGameJoyInterface::IfGoBackground()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.GameJoyInterface.IfGoBackground");
UGameJoyInterface_IfGoBackground_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function Client.GameJoyInterface.GetInstance
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UGameJoyInterface* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
class UGameJoyInterface* UGameJoyInterface::GetInstance()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.GameJoyInterface.GetInstance");
UGameJoyInterface_GetInstance_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function Client.GameJoyInterface.GetCurrentVideoShareChannel
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
int UGameJoyInterface::GetCurrentVideoShareChannel()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.GameJoyInterface.GetCurrentVideoShareChannel");
UGameJoyInterface_GetCurrentVideoShareChannel_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function Client.GameJoyInterface.GenerateMomentsVideo
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// TArray<struct FTimeStamp> shortVideosTimeStampList (Parm, ZeroConstructor)
// TArray<struct FTimeStamp> largeVideosTimeStampList (Parm, ZeroConstructor)
// struct FString Title (Parm, ZeroConstructor)
// TMap<struct FString, struct FString> extraInfo (Parm, ZeroConstructor)
void UGameJoyInterface::GenerateMomentsVideo(TArray<struct FTimeStamp> shortVideosTimeStampList, TArray<struct FTimeStamp> largeVideosTimeStampList, const struct FString& Title, TMap<struct FString, struct FString> extraInfo)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.GameJoyInterface.GenerateMomentsVideo");
UGameJoyInterface_GenerateMomentsVideo_Params params;
params.shortVideosTimeStampList = shortVideosTimeStampList;
params.largeVideosTimeStampList = largeVideosTimeStampList;
params.Title = Title;
params.extraInfo = extraInfo;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.GameJoyInterface.EndMomentsRecording
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool needEndCallback (Parm, ZeroConstructor, IsPlainOldData)
void UGameJoyInterface::EndMomentsRecording(bool needEndCallback)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.GameJoyInterface.EndMomentsRecording");
UGameJoyInterface_EndMomentsRecording_Params params;
params.needEndCallback = needEndCallback;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.GameJoyInterface.EnableBgmMix
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool Enable (Parm, ZeroConstructor, IsPlainOldData)
void UGameJoyInterface::EnableBgmMix(bool Enable)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.GameJoyInterface.EnableBgmMix");
UGameJoyInterface_EnableBgmMix_Params params;
params.Enable = Enable;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.GameJoyInterface.CloseVideoListDialog
// (Final, Native, Public, BlueprintCallable)
void UGameJoyInterface::CloseVideoListDialog()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.GameJoyInterface.CloseVideoListDialog");
UGameJoyInterface_CloseVideoListDialog_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.GameJoyInterface.ClearMomentsVideo
// (Final, Native, Public, BlueprintCallable)
void UGameJoyInterface::ClearMomentsVideo()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.GameJoyInterface.ClearMomentsVideo");
UGameJoyInterface_ClearMomentsVideo_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.GDolphinUpdater.StartAppUpdate
// (Final, Native, Public, BlueprintCallable)
void UGDolphinUpdater::StartAppUpdate()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.GDolphinUpdater.StartAppUpdate");
UGDolphinUpdater_StartAppUpdate_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.GDolphinUpdater.IsUpdating
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
bool UGDolphinUpdater::IsUpdating()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.GDolphinUpdater.IsUpdating");
UGDolphinUpdater_IsUpdating_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function Client.GDolphinUpdater.IsGrayUpdate
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
bool UGDolphinUpdater::IsGrayUpdate()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.GDolphinUpdater.IsGrayUpdate");
UGDolphinUpdater_IsGrayUpdate_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function Client.GDolphinUpdater.IsExamine
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
bool UGDolphinUpdater::IsExamine()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.GDolphinUpdater.IsExamine");
UGDolphinUpdater_IsExamine_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function Client.GDolphinUpdater.Install
// (Final, Native, Public, BlueprintCallable)
void UGDolphinUpdater::Install()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.GDolphinUpdater.Install");
UGDolphinUpdater_Install_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.GDolphinUpdater.GetCurStage
// (Final, Native, Public, HasOutParms, BlueprintCallable)
// Parameters:
// float Percent (Parm, OutParm, ZeroConstructor, IsPlainOldData)
// int GetCurVal (Parm, OutParm, ZeroConstructor, IsPlainOldData)
// int GetMaxVal (Parm, OutParm, ZeroConstructor, IsPlainOldData)
// int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
int UGDolphinUpdater::GetCurStage(float* Percent, int* GetCurVal, int* GetMaxVal)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.GDolphinUpdater.GetCurStage");
UGDolphinUpdater_GetCurStage_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
if (Percent != nullptr)
*Percent = params.Percent;
if (GetCurVal != nullptr)
*GetCurVal = params.GetCurVal;
if (GetMaxVal != nullptr)
*GetMaxVal = params.GetMaxVal;
return params.ReturnValue;
}
// Function Client.GDolphinUpdater.FinishUpdate
// (Final, Native, Public)
void UGDolphinUpdater::FinishUpdate()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.GDolphinUpdater.FinishUpdate");
UGDolphinUpdater_FinishUpdate_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.GDolphinUpdater.ContinueUpdate
// (Final, Native, Public, BlueprintCallable)
void UGDolphinUpdater::ContinueUpdate()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.GDolphinUpdater.ContinueUpdate");
UGDolphinUpdater_ContinueUpdate_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.GDolphinUpdater.CancelUpdate
// (Final, Native, Public, BlueprintCallable)
void UGDolphinUpdater::CancelUpdate()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.GDolphinUpdater.CancelUpdate");
UGDolphinUpdater_CancelUpdate_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.GDolphinUpdater.CancelResUpdate
// (Final, Native, Public, BlueprintCallable)
void UGDolphinUpdater::CancelResUpdate()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.GDolphinUpdater.CancelResUpdate");
UGDolphinUpdater_CancelResUpdate_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.GDolphinUpdater.CancelAppUpdate
// (Final, Native, Public, BlueprintCallable)
void UGDolphinUpdater::CancelAppUpdate()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.GDolphinUpdater.CancelAppUpdate");
UGDolphinUpdater_CancelAppUpdate_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.GCloudNotice.GetNotice
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// struct FString Scene (Parm, ZeroConstructor)
// TArray<struct FNoticeInfo> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm)
TArray<struct FNoticeInfo> UGCloudNotice::GetNotice(const struct FString& Scene)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.GCloudNotice.GetNotice");
UGCloudNotice_GetNotice_Params params;
params.Scene = Scene;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function Client.GCloudNotice.GetInstance
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UGCloudNotice* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
class UGCloudNotice* UGCloudNotice::GetInstance()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.GCloudNotice.GetInstance");
UGCloudNotice_GetInstance_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function Client.GCloudNotice.ClearNotice
// (Final, Native, Public)
void UGCloudNotice::ClearNotice()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.GCloudNotice.ClearNotice");
UGCloudNotice_ClearNotice_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.GVoiceInterface.UploadRecordFile
// (Final, Native, Public, BlueprintCallable)
void UGVoiceInterface::UploadRecordFile()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.GVoiceInterface.UploadRecordFile");
UGVoiceInterface_UploadRecordFile_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.GVoiceInterface.TeamSpeakerEnable
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
bool UGVoiceInterface::TeamSpeakerEnable()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.GVoiceInterface.TeamSpeakerEnable");
UGVoiceInterface_TeamSpeakerEnable_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function Client.GVoiceInterface.TeamMicphoneEnable
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
bool UGVoiceInterface::TeamMicphoneEnable()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.GVoiceInterface.TeamMicphoneEnable");
UGVoiceInterface_TeamMicphoneEnable_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function Client.GVoiceInterface.SwitchMicphoneWhenCorpsMode
// (Final, Native, Public, BlueprintCallable)
void UGVoiceInterface::SwitchMicphoneWhenCorpsMode()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.GVoiceInterface.SwitchMicphoneWhenCorpsMode");
UGVoiceInterface_SwitchMicphoneWhenCorpsMode_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.GVoiceInterface.StopRecord
// (Final, Native, Public, BlueprintCallable)
void UGVoiceInterface::StopRecord()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.GVoiceInterface.StopRecord");
UGVoiceInterface_StopRecord_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.GVoiceInterface.StopPlayRecordFile
// (Final, Native, Public, BlueprintCallable)
void UGVoiceInterface::StopPlayRecordFile()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.GVoiceInterface.StopPlayRecordFile");
UGVoiceInterface_StopPlayRecordFile_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.GVoiceInterface.StopInterphone
// (Final, Native, Public, BlueprintCallable)
void UGVoiceInterface::StopInterphone()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.GVoiceInterface.StopInterphone");
UGVoiceInterface_StopInterphone_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.GVoiceInterface.StartRecord
// (Final, Native, Public, BlueprintCallable)
void UGVoiceInterface::StartRecord()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.GVoiceInterface.StartRecord");
UGVoiceInterface_StartRecord_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.GVoiceInterface.StartInterphone
// (Final, Native, Public, BlueprintCallable)
void UGVoiceInterface::StartInterphone()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.GVoiceInterface.StartInterphone");
UGVoiceInterface_StartInterphone_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.GVoiceInterface.SpeechToText
// (Final, Native, Public, BlueprintCallable)
void UGVoiceInterface::SpeechToText()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.GVoiceInterface.SpeechToText");
UGVoiceInterface_SpeechToText_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.GVoiceInterface.ShowOpenSpeakerAtFirstMsg
// (Final, Native, Public, BlueprintCallable)
void UGVoiceInterface::ShowOpenSpeakerAtFirstMsg()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.GVoiceInterface.ShowOpenSpeakerAtFirstMsg");
UGVoiceInterface_ShowOpenSpeakerAtFirstMsg_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.GVoiceInterface.ShowCorpsModeCannotUseLBSVoice
// (Final, Native, Public, BlueprintCallable)
void UGVoiceInterface::ShowCorpsModeCannotUseLBSVoice()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.GVoiceInterface.ShowCorpsModeCannotUseLBSVoice");
UGVoiceInterface_ShowCorpsModeCannotUseLBSVoice_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.GVoiceInterface.SetVoiceMode
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// int Type (Parm, ZeroConstructor, IsPlainOldData)
void UGVoiceInterface::SetVoiceMode(int Type)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.GVoiceInterface.SetVoiceMode");
UGVoiceInterface_SetVoiceMode_Params params;
params.Type = Type;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.GVoiceInterface.SetSpeakerVolum
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float Value (Parm, ZeroConstructor, IsPlainOldData)
void UGVoiceInterface::SetSpeakerVolum(float Value)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.GVoiceInterface.SetSpeakerVolum");
UGVoiceInterface_SetSpeakerVolum_Params params;
params.Value = Value;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.GVoiceInterface.SetSpeakerStatus
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool Flag (Parm, ZeroConstructor, IsPlainOldData)
void UGVoiceInterface::SetSpeakerStatus(bool Flag)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.GVoiceInterface.SetSpeakerStatus");
UGVoiceInterface_SetSpeakerStatus_Params params;
params.Flag = Flag;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.GVoiceInterface.SetMicphoneVolum
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float Value (Parm, ZeroConstructor, IsPlainOldData)
void UGVoiceInterface::SetMicphoneVolum(float Value)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.GVoiceInterface.SetMicphoneVolum");
UGVoiceInterface_SetMicphoneVolum_Params params;
params.Value = Value;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.GVoiceInterface.SetMicphoneStatus
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool Flag (Parm, ZeroConstructor, IsPlainOldData)
void UGVoiceInterface::SetMicphoneStatus(bool Flag)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.GVoiceInterface.SetMicphoneStatus");
UGVoiceInterface_SetMicphoneStatus_Params params;
params.Flag = Flag;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.GVoiceInterface.SetMainVolume
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float Value (Parm, ZeroConstructor, IsPlainOldData)
void UGVoiceInterface::SetMainVolume(float Value)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.GVoiceInterface.SetMainVolume");
UGVoiceInterface_SetMainVolume_Params params;
params.Value = Value;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.GVoiceInterface.SetMainSoundSwitch
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool Flag (Parm, ZeroConstructor, IsPlainOldData)
void UGVoiceInterface::SetMainSoundSwitch(bool Flag)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.GVoiceInterface.SetMainSoundSwitch");
UGVoiceInterface_SetMainSoundSwitch_Params params;
params.Flag = Flag;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.GVoiceInterface.SetLbsVoiceRadius
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float Radius (Parm, ZeroConstructor, IsPlainOldData)
void UGVoiceInterface::SetLbsVoiceRadius(float Radius)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.GVoiceInterface.SetLbsVoiceRadius");
UGVoiceInterface_SetLbsVoiceRadius_Params params;
params.Radius = Radius;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.GVoiceInterface.SetLbsRoomEnableStatus
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool Flag (Parm, ZeroConstructor, IsPlainOldData)
void UGVoiceInterface::SetLbsRoomEnableStatus(bool Flag)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.GVoiceInterface.SetLbsRoomEnableStatus");
UGVoiceInterface_SetLbsRoomEnableStatus_Params params;
params.Flag = Flag;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.GVoiceInterface.SetGameFrontendHUD
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UGameFrontendHUD* InHUD (Parm, ZeroConstructor, IsPlainOldData)
void UGVoiceInterface::SetGameFrontendHUD(class UGameFrontendHUD* InHUD)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.GVoiceInterface.SetGameFrontendHUD");
UGVoiceInterface_SetGameFrontendHUD_Params params;
params.InHUD = InHUD;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.GVoiceInterface.SetCurrentDownloadFieldID
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// struct FString filedId (Parm, ZeroConstructor)
void UGVoiceInterface::SetCurrentDownloadFieldID(const struct FString& filedId)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.GVoiceInterface.SetCurrentDownloadFieldID");
UGVoiceInterface_SetCurrentDownloadFieldID_Params params;
params.filedId = filedId;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.GVoiceInterface.SetBGMVolume
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float Value (Parm, ZeroConstructor, IsPlainOldData)
void UGVoiceInterface::SetBGMVolume(float Value)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.GVoiceInterface.SetBGMVolume");
UGVoiceInterface_SetBGMVolume_Params params;
params.Value = Value;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.GVoiceInterface.SetBGMSwitch
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool Flag (Parm, ZeroConstructor, IsPlainOldData)
void UGVoiceInterface::SetBGMSwitch(bool Flag)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.GVoiceInterface.SetBGMSwitch");
UGVoiceInterface_SetBGMSwitch_Params params;
params.Flag = Flag;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.GVoiceInterface.ResetWhenLogOut
// (Final, Native, Public, BlueprintCallable)
void UGVoiceInterface::ResetWhenLogOut()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.GVoiceInterface.ResetWhenLogOut");
UGVoiceInterface_ResetWhenLogOut_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.GVoiceInterface.ReactiveLbsStatus
// (Final, Native, Public, BlueprintCallable)
void UGVoiceInterface::ReactiveLbsStatus()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.GVoiceInterface.ReactiveLbsStatus");
UGVoiceInterface_ReactiveLbsStatus_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.GVoiceInterface.QuitRoom
// (Final, Native, Public, BlueprintCallable)
void UGVoiceInterface::QuitRoom()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.GVoiceInterface.QuitRoom");
UGVoiceInterface_QuitRoom_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.GVoiceInterface.PlayRecordFile
// (Final, Native, Public, BlueprintCallable)
void UGVoiceInterface::PlayRecordFile()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.GVoiceInterface.PlayRecordFile");
UGVoiceInterface_PlayRecordFile_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.GVoiceInterface.OpenTeamSpeakerOnly
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool showTips (Parm, ZeroConstructor, IsPlainOldData)
void UGVoiceInterface::OpenTeamSpeakerOnly(bool showTips)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.GVoiceInterface.OpenTeamSpeakerOnly");
UGVoiceInterface_OpenTeamSpeakerOnly_Params params;
params.showTips = showTips;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.GVoiceInterface.OpenTeamMicphoneOnly
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool showTips (Parm, ZeroConstructor, IsPlainOldData)
// int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
int UGVoiceInterface::OpenTeamMicphoneOnly(bool showTips)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.GVoiceInterface.OpenTeamMicphoneOnly");
UGVoiceInterface_OpenTeamMicphoneOnly_Params params;
params.showTips = showTips;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function Client.GVoiceInterface.OpenTeamInterphone
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
int UGVoiceInterface::OpenTeamInterphone()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.GVoiceInterface.OpenTeamInterphone");
UGVoiceInterface_OpenTeamInterphone_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function Client.GVoiceInterface.OpenSpeaker
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
int UGVoiceInterface::OpenSpeaker()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.GVoiceInterface.OpenSpeaker");
UGVoiceInterface_OpenSpeaker_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function Client.GVoiceInterface.OpenMicAndSpeakerAfterJoinRoom
// (Final, Native, Public, BlueprintCallable)
void UGVoiceInterface::OpenMicAndSpeakerAfterJoinRoom()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.GVoiceInterface.OpenMicAndSpeakerAfterJoinRoom");
UGVoiceInterface_OpenMicAndSpeakerAfterJoinRoom_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.GVoiceInterface.OpenMic
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
int UGVoiceInterface::OpenMic()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.GVoiceInterface.OpenMic");
UGVoiceInterface_OpenMic_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function Client.GVoiceInterface.OpenGroupSpeakerOnly
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool showTips (Parm, ZeroConstructor, IsPlainOldData)
void UGVoiceInterface::OpenGroupSpeakerOnly(bool showTips)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.GVoiceInterface.OpenGroupSpeakerOnly");
UGVoiceInterface_OpenGroupSpeakerOnly_Params params;
params.showTips = showTips;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.GVoiceInterface.OpenGroupMicphoneOnly
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool showTips (Parm, ZeroConstructor, IsPlainOldData)
// int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
int UGVoiceInterface::OpenGroupMicphoneOnly(bool showTips)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.GVoiceInterface.OpenGroupMicphoneOnly");
UGVoiceInterface_OpenGroupMicphoneOnly_Params params;
params.showTips = showTips;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function Client.GVoiceInterface.OpenGroupInterphone
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
int UGVoiceInterface::OpenGroupInterphone()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.GVoiceInterface.OpenGroupInterphone");
UGVoiceInterface_OpenGroupInterphone_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function Client.GVoiceInterface.OpenAllSpeaker
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool showTips (Parm, ZeroConstructor, IsPlainOldData)
void UGVoiceInterface::OpenAllSpeaker(bool showTips)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.GVoiceInterface.OpenAllSpeaker");
UGVoiceInterface_OpenAllSpeaker_Params params;
params.showTips = showTips;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.GVoiceInterface.OpenAllMicphone
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool showTips (Parm, ZeroConstructor, IsPlainOldData)
// int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
int UGVoiceInterface::OpenAllMicphone(bool showTips)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.GVoiceInterface.OpenAllMicphone");
UGVoiceInterface_OpenAllMicphone_Params params;
params.showTips = showTips;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function Client.GVoiceInterface.OpenAllInterphone
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
int UGVoiceInterface::OpenAllInterphone()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.GVoiceInterface.OpenAllInterphone");
UGVoiceInterface_OpenAllInterphone_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function Client.GVoiceInterface.OnRoomTypeChanged
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// struct FString itemtext (Parm, ZeroConstructor)
void UGVoiceInterface::OnRoomTypeChanged(const struct FString& itemtext)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.GVoiceInterface.OnRoomTypeChanged");
UGVoiceInterface_OnRoomTypeChanged_Params params;
params.itemtext = itemtext;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.GVoiceInterface.LbsSpeakerEnable
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
bool UGVoiceInterface::LbsSpeakerEnable()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.GVoiceInterface.LbsSpeakerEnable");
UGVoiceInterface_LbsSpeakerEnable_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function Client.GVoiceInterface.LbsMicphoneEnable
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
bool UGVoiceInterface::LbsMicphoneEnable()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.GVoiceInterface.LbsMicphoneEnable");
UGVoiceInterface_LbsMicphoneEnable_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function Client.GVoiceInterface.JoinRoom
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// struct FString room (Parm, ZeroConstructor)
// struct FString userId (Parm, ZeroConstructor)
void UGVoiceInterface::JoinRoom(const struct FString& room, const struct FString& userId)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.GVoiceInterface.JoinRoom");
UGVoiceInterface_JoinRoom_Params params;
params.room = room;
params.userId = userId;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.GVoiceInterface.JoinLbsRoom
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// struct FString lbsRoom (Parm, ZeroConstructor)
// struct FString userId (Parm, ZeroConstructor)
void UGVoiceInterface::JoinLbsRoom(const struct FString& lbsRoom, const struct FString& userId)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.GVoiceInterface.JoinLbsRoom");
UGVoiceInterface_JoinLbsRoom_Params params;
params.lbsRoom = lbsRoom;
params.userId = userId;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.GVoiceInterface.JoinGroupRoom
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// struct FString groupRoom (Parm, ZeroConstructor)
// struct FString userId (Parm, ZeroConstructor)
void UGVoiceInterface::JoinGroupRoom(const struct FString& groupRoom, const struct FString& userId)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.GVoiceInterface.JoinGroupRoom");
UGVoiceInterface_JoinGroupRoom_Params params;
params.groupRoom = groupRoom;
params.userId = userId;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.GVoiceInterface.IsTeamInterphoneOpenned
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
bool UGVoiceInterface::IsTeamInterphoneOpenned()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.GVoiceInterface.IsTeamInterphoneOpenned");
UGVoiceInterface_IsTeamInterphoneOpenned_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function Client.GVoiceInterface.IsLbsInterphoneOpenned
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
bool UGVoiceInterface::IsLbsInterphoneOpenned()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.GVoiceInterface.IsLbsInterphoneOpenned");
UGVoiceInterface_IsLbsInterphoneOpenned_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function Client.GVoiceInterface.IsInterphoneMode
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
bool UGVoiceInterface::IsInterphoneMode()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.GVoiceInterface.IsInterphoneMode");
UGVoiceInterface_IsInterphoneMode_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function Client.GVoiceInterface.IsGroupInterphoneOpenned
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
bool UGVoiceInterface::IsGroupInterphoneOpenned()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.GVoiceInterface.IsGroupInterphoneOpenned");
UGVoiceInterface_IsGroupInterphoneOpenned_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function Client.GVoiceInterface.InitGVoiceComponent
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// struct FString userId (Parm, ZeroConstructor)
void UGVoiceInterface::InitGVoiceComponent(const struct FString& userId)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.GVoiceInterface.InitGVoiceComponent");
UGVoiceInterface_InitGVoiceComponent_Params params;
params.userId = userId;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.GVoiceInterface.HaveTeamRoom
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
bool UGVoiceInterface::HaveTeamRoom()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.GVoiceInterface.HaveTeamRoom");
UGVoiceInterface_HaveTeamRoom_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function Client.GVoiceInterface.HaveLbsRoom
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
bool UGVoiceInterface::HaveLbsRoom()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.GVoiceInterface.HaveLbsRoom");
UGVoiceInterface_HaveLbsRoom_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function Client.GVoiceInterface.HaveGroupRoom
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
bool UGVoiceInterface::HaveGroupRoom()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.GVoiceInterface.HaveGroupRoom");
UGVoiceInterface_HaveGroupRoom_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function Client.GVoiceInterface.GroupSpeakerEnable
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
bool UGVoiceInterface::GroupSpeakerEnable()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.GVoiceInterface.GroupSpeakerEnable");
UGVoiceInterface_GroupSpeakerEnable_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function Client.GVoiceInterface.GroupMicphoneEnable
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
bool UGVoiceInterface::GroupMicphoneEnable()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.GVoiceInterface.GroupMicphoneEnable");
UGVoiceInterface_GroupMicphoneEnable_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function Client.GVoiceInterface.GetVoiceLength
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
float UGVoiceInterface::GetVoiceLength()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.GVoiceInterface.GetVoiceLength");
UGVoiceInterface_GetVoiceLength_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function Client.GVoiceInterface.GetAuthKey
// (Final, Native, Public, BlueprintCallable)
void UGVoiceInterface::GetAuthKey()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.GVoiceInterface.GetAuthKey");
UGVoiceInterface_GetAuthKey_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.GVoiceInterface.ForbidTeammateVoiceById
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// int memberID (Parm, ZeroConstructor, IsPlainOldData)
// bool IsEnable (Parm, ZeroConstructor, IsPlainOldData)
void UGVoiceInterface::ForbidTeammateVoiceById(int memberID, bool IsEnable)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.GVoiceInterface.ForbidTeammateVoiceById");
UGVoiceInterface_ForbidTeammateVoiceById_Params params;
params.memberID = memberID;
params.IsEnable = IsEnable;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.GVoiceInterface.EnableBluetoothSCO
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool Flag (Parm, ZeroConstructor, IsPlainOldData)
void UGVoiceInterface::EnableBluetoothSCO(bool Flag)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.GVoiceInterface.EnableBluetoothSCO");
UGVoiceInterface_EnableBluetoothSCO_Params params;
params.Flag = Flag;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.GVoiceInterface.DownloadRecordFile
// (Final, Native, Public, BlueprintCallable)
void UGVoiceInterface::DownloadRecordFile()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.GVoiceInterface.DownloadRecordFile");
UGVoiceInterface_DownloadRecordFile_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.GVoiceInterface.CloseSpeaker
// (Final, Native, Public, BlueprintCallable)
void UGVoiceInterface::CloseSpeaker()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.GVoiceInterface.CloseSpeaker");
UGVoiceInterface_CloseSpeaker_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.GVoiceInterface.CloseMic
// (Final, Native, Public, BlueprintCallable)
void UGVoiceInterface::CloseMic()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.GVoiceInterface.CloseMic");
UGVoiceInterface_CloseMic_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.GVoiceInterface.CloseAllSpeaker
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool showTips (Parm, ZeroConstructor, IsPlainOldData)
void UGVoiceInterface::CloseAllSpeaker(bool showTips)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.GVoiceInterface.CloseAllSpeaker");
UGVoiceInterface_CloseAllSpeaker_Params params;
params.showTips = showTips;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.GVoiceInterface.CloseAllMicphone
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool showTips (Parm, ZeroConstructor, IsPlainOldData)
void UGVoiceInterface::CloseAllMicphone(bool showTips)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.GVoiceInterface.CloseAllMicphone");
UGVoiceInterface_CloseAllMicphone_Params params;
params.showTips = showTips;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.HotUpdater.OnGetVersionData
// (Final, Native, Private, HasOutParms)
// Parameters:
// bool Successful (Parm, ZeroConstructor, IsPlainOldData)
// struct FString FileURL (Parm, ZeroConstructor)
// TArray<unsigned char> Data (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
void UHotUpdater::OnGetVersionData(bool Successful, const struct FString& FileURL, TArray<unsigned char> Data)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.HotUpdater.OnGetVersionData");
UHotUpdater_OnGetVersionData_Params params;
params.Successful = Successful;
params.FileURL = FileURL;
params.Data = Data;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.HotUpdater.OnDownloadedOneFile
// (Final, Native, Private, HasOutParms)
// Parameters:
// bool Successful (Parm, ZeroConstructor, IsPlainOldData)
// struct FString FileURL (Parm, ZeroConstructor)
// TArray<unsigned char> Data (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
void UHotUpdater::OnDownloadedOneFile(bool Successful, const struct FString& FileURL, TArray<unsigned char> Data)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.HotUpdater.OnDownloadedOneFile");
UHotUpdater_OnDownloadedOneFile_Params params;
params.Successful = Successful;
params.FileURL = FileURL;
params.Data = Data;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.HttpHelper.HttpGet
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// struct FString URL (Parm, ZeroConstructor)
void UHttpHelper::HttpGet(const struct FString& URL)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.HttpHelper.HttpGet");
UHttpHelper_HttpGet_Params params;
params.URL = URL;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.ImageDownloader.Start
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// struct FString URL (Parm, ZeroConstructor)
void UImageDownloader::Start(const struct FString& URL)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ImageDownloader.Start");
UImageDownloader_Start_Params params;
params.URL = URL;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.ImageDownloader.SetSubDirTime
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// int sec (Parm, ZeroConstructor, IsPlainOldData)
void UImageDownloader::SetSubDirTime(int sec)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ImageDownloader.SetSubDirTime");
UImageDownloader_SetSubDirTime_Params params;
params.sec = sec;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.ImageDownloader.SetRootDir
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// struct FString rootDir (Parm, ZeroConstructor)
void UImageDownloader::SetRootDir(const struct FString& rootDir)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ImageDownloader.SetRootDir");
UImageDownloader_SetRootDir_Params params;
params.rootDir = rootDir;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.ImageDownloader.ResetSubDirTime
// (Final, Native, Static, Public, BlueprintCallable)
void UImageDownloader::ResetSubDirTime()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ImageDownloader.ResetSubDirTime");
UImageDownloader_ResetSubDirTime_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.ImageDownloader.ResetRootDir
// (Final, Native, Static, Public, BlueprintCallable)
void UImageDownloader::ResetRootDir()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ImageDownloader.ResetRootDir");
UImageDownloader_ResetRootDir_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.ImageDownloader.MakeDownloaderInGame
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UImageDownloader* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
class UImageDownloader* UImageDownloader::MakeDownloaderInGame()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ImageDownloader.MakeDownloaderInGame");
UImageDownloader_MakeDownloaderInGame_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function Client.ImageDownloader.MakeDownloader
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UImageDownloader* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
class UImageDownloader* UImageDownloader::MakeDownloader()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ImageDownloader.MakeDownloader");
UImageDownloader_MakeDownloader_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function Client.InGameUIManager.SubUIWidgetList
// (Final, Native, Public, HasOutParms, BlueprintCallable)
// Parameters:
// TArray<struct FGameWidgetConfig> InWidgetConfigList (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
// TArray<struct FString> GameStatusStrList (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
// bool InPersistentUI (Parm, ZeroConstructor, IsPlainOldData)
// bool InUsedByControler (Parm, ZeroConstructor, IsPlainOldData)
// bool InOberverOnly (Parm, ZeroConstructor, IsPlainOldData)
void UInGameUIManager::SubUIWidgetList(TArray<struct FGameWidgetConfig> InWidgetConfigList, TArray<struct FString> GameStatusStrList, bool InPersistentUI, bool InUsedByControler, bool InOberverOnly)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.InGameUIManager.SubUIWidgetList");
UInGameUIManager_SubUIWidgetList_Params params;
params.InWidgetConfigList = InWidgetConfigList;
params.GameStatusStrList = GameStatusStrList;
params.InPersistentUI = InPersistentUI;
params.InUsedByControler = InUsedByControler;
params.InOberverOnly = InOberverOnly;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.InGameUIManager.HandleUIMessage
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// struct FString UIMessage (Parm, ZeroConstructor)
void UInGameUIManager::HandleUIMessage(const struct FString& UIMessage)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.InGameUIManager.HandleUIMessage");
UInGameUIManager_HandleUIMessage_Params params;
params.UIMessage = UIMessage;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.InGameUIManager.HandleDynamicCreation
// (Final, Native, Public, BlueprintCallable)
void UInGameUIManager::HandleDynamicCreation()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.InGameUIManager.HandleDynamicCreation");
UInGameUIManager_HandleDynamicCreation_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.LiveBroadcast.SetFullScreen
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool FullScreen (Parm, ZeroConstructor, IsPlainOldData)
void ULiveBroadcast::SetFullScreen(bool FullScreen)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.LiveBroadcast.SetFullScreen");
ULiveBroadcast_SetFullScreen_Params params;
params.FullScreen = FullScreen;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.LiveBroadcast.OpenLiveBroadcast
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// struct FString URL (Parm, ZeroConstructor)
// float Margin (Parm, ZeroConstructor, IsPlainOldData)
void ULiveBroadcast::OpenLiveBroadcast(const struct FString& URL, float Margin)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.LiveBroadcast.OpenLiveBroadcast");
ULiveBroadcast_OpenLiveBroadcast_Params params;
params.URL = URL;
params.Margin = Margin;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.LiveBroadcast.GetInstance
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class ULiveBroadcast* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
class ULiveBroadcast* ULiveBroadcast::GetInstance()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.LiveBroadcast.GetInstance");
ULiveBroadcast_GetInstance_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function Client.LiveBroadcast.CloseWebView
// (Final, Native, Public, BlueprintCallable)
void ULiveBroadcast::CloseWebView()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.LiveBroadcast.CloseWebView");
ULiveBroadcast_CloseWebView_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.LiveBroadcast.C2JSetIndex
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// int Index (Parm, ZeroConstructor, IsPlainOldData)
void ULiveBroadcast::C2JSetIndex(int Index)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.LiveBroadcast.C2JSetIndex");
ULiveBroadcast_C2JSetIndex_Params params;
params.Index = Index;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.LoadTexture.LoadTexture2D
// (Final, Native, Static, Public, HasOutParms, BlueprintCallable)
// Parameters:
// struct FString ImagePath (Parm, ZeroConstructor)
// bool IsValid (Parm, OutParm, ZeroConstructor, IsPlainOldData)
// int OutWidth (Parm, OutParm, ZeroConstructor, IsPlainOldData)
// int OutHeight (Parm, OutParm, ZeroConstructor, IsPlainOldData)
// class UTexture2D* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
class UTexture2D* ULoadTexture::LoadTexture2D(const struct FString& ImagePath, bool* IsValid, int* OutWidth, int* OutHeight)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.LoadTexture.LoadTexture2D");
ULoadTexture_LoadTexture2D_Params params;
params.ImagePath = ImagePath;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
if (IsValid != nullptr)
*IsValid = params.IsValid;
if (OutWidth != nullptr)
*OutWidth = params.OutWidth;
if (OutHeight != nullptr)
*OutHeight = params.OutHeight;
return params.ReturnValue;
}
// Function Client.LoadTexture.GetTexture2DFromDiskFile
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// struct FString FilePath (Parm, ZeroConstructor)
// class UTexture2D* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
class UTexture2D* ULoadTexture::GetTexture2DFromDiskFile(const struct FString& FilePath)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.LoadTexture.GetTexture2DFromDiskFile");
ULoadTexture_GetTexture2DFromDiskFile_Params params;
params.FilePath = FilePath;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function Client.LuaClassObj.SubUIWidgetList
// (Final, Native, Public, HasOutParms, BlueprintCallable)
// Parameters:
// TArray<struct FGameWidgetConfig> InWidgetConfigList (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
// TArray<struct FString> GameStatusStrList (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
// bool bPersistentUI (Parm, ZeroConstructor, IsPlainOldData)
// bool InStatusConcern (Parm, ZeroConstructor, IsPlainOldData)
// bool bDynamicWidget (Parm, ZeroConstructor, IsPlainOldData)
// bool bKeepDynamicWidget (Parm, ZeroConstructor, IsPlainOldData)
void ALuaClassObj::SubUIWidgetList(TArray<struct FGameWidgetConfig> InWidgetConfigList, TArray<struct FString> GameStatusStrList, bool bPersistentUI, bool InStatusConcern, bool bDynamicWidget, bool bKeepDynamicWidget)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.LuaClassObj.SubUIWidgetList");
ALuaClassObj_SubUIWidgetList_Params params;
params.InWidgetConfigList = InWidgetConfigList;
params.GameStatusStrList = GameStatusStrList;
params.bPersistentUI = bPersistentUI;
params.InStatusConcern = InStatusConcern;
params.bDynamicWidget = bDynamicWidget;
params.bKeepDynamicWidget = bKeepDynamicWidget;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.LuaClassObj.SubShowHideEvent
// (Final, Native, Public, HasOutParms, BlueprintCallable)
// Parameters:
// TArray<struct FString> WidgetPathList (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
void ALuaClassObj::SubShowHideEvent(TArray<struct FString> WidgetPathList)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.LuaClassObj.SubShowHideEvent");
ALuaClassObj_SubShowHideEvent_Params params;
params.WidgetPathList = WidgetPathList;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.LuaClassObj.SubDefaultSceneCamera
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// int sceneCameraIndex (Parm, ZeroConstructor, IsPlainOldData)
void ALuaClassObj::SubDefaultSceneCamera(int sceneCameraIndex)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.LuaClassObj.SubDefaultSceneCamera");
ALuaClassObj_SubDefaultSceneCamera_Params params;
params.sceneCameraIndex = sceneCameraIndex;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.LuaClassObj.SubDefaultChildUI
// (Final, Native, Public, HasOutParms, BlueprintCallable)
// Parameters:
// TArray<struct FString> childList (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
void ALuaClassObj::SubDefaultChildUI(TArray<struct FString> childList)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.LuaClassObj.SubDefaultChildUI");
ALuaClassObj_SubDefaultChildUI_Params params;
params.childList = childList;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.LuaClassObj.SubDefaultBaseUI
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// struct FString baseUI (Parm, ZeroConstructor)
void ALuaClassObj::SubDefaultBaseUI(const struct FString& baseUI)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.LuaClassObj.SubDefaultBaseUI");
ALuaClassObj_SubDefaultBaseUI_Params params;
params.baseUI = baseUI;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.LuaClassObj.SubCollapseWidgetList
// (Final, Native, Public, HasOutParms, BlueprintCallable)
// Parameters:
// struct FString RootWidgetName (Parm, ZeroConstructor)
// TArray<struct FString> ChildWidgetNames (Parm, OutParm, ZeroConstructor)
void ALuaClassObj::SubCollapseWidgetList(const struct FString& RootWidgetName, TArray<struct FString>* ChildWidgetNames)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.LuaClassObj.SubCollapseWidgetList");
ALuaClassObj_SubCollapseWidgetList_Params params;
params.RootWidgetName = RootWidgetName;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
if (ChildWidgetNames != nullptr)
*ChildWidgetNames = params.ChildWidgetNames;
}
// Function Client.LuaClassObj.PushPanel
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// struct FString srcTag (Parm, ZeroConstructor)
// struct FString dstTag (Parm, ZeroConstructor)
void ALuaClassObj::PushPanel(const struct FString& srcTag, const struct FString& dstTag)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.LuaClassObj.PushPanel");
ALuaClassObj_PushPanel_Params params;
params.srcTag = srcTag;
params.dstTag = dstTag;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.LuaClassObj.IsTopStackPanel
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
bool ALuaClassObj::IsTopStackPanel()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.LuaClassObj.IsTopStackPanel");
ALuaClassObj_IsTopStackPanel_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function Client.LuaClassObj.IsPushedPanel
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
bool ALuaClassObj::IsPushedPanel()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.LuaClassObj.IsPushedPanel");
ALuaClassObj_IsPushedPanel_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function Client.LuaClassObj.HandleUIMessageNoFetch
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// struct FString UIMessage (Parm, ZeroConstructor)
void ALuaClassObj::HandleUIMessageNoFetch(const struct FString& UIMessage)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.LuaClassObj.HandleUIMessageNoFetch");
ALuaClassObj_HandleUIMessageNoFetch_Params params;
params.UIMessage = UIMessage;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.LuaClassObj.HandleUIMessage
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// struct FString UIMessage (Parm, ZeroConstructor)
void ALuaClassObj::HandleUIMessage(const struct FString& UIMessage)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.LuaClassObj.HandleUIMessage");
ALuaClassObj_HandleUIMessage_Params params;
params.UIMessage = UIMessage;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.LuaClassObj.HandleDynamicDestruction
// (Final, Native, Public, BlueprintCallable)
void ALuaClassObj::HandleDynamicDestruction()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.LuaClassObj.HandleDynamicDestruction");
ALuaClassObj_HandleDynamicDestruction_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.LuaClassObj.HandleDynamicCreation
// (Final, Native, Public, BlueprintCallable)
void ALuaClassObj::HandleDynamicCreation()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.LuaClassObj.HandleDynamicCreation");
ALuaClassObj_HandleDynamicCreation_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.LuaClassObj.GetWidgetFromName
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// struct FString WidgetPath (Parm, ZeroConstructor)
// class UUAEUserWidget* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData)
class UUAEUserWidget* ALuaClassObj::GetWidgetFromName(const struct FString& WidgetPath)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.LuaClassObj.GetWidgetFromName");
ALuaClassObj_GetWidgetFromName_Params params;
params.WidgetPath = WidgetPath;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function Client.LuaClassObj.GetTopStackPanelSrcTag
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// struct FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm)
struct FString ALuaClassObj::GetTopStackPanelSrcTag()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.LuaClassObj.GetTopStackPanelSrcTag");
ALuaClassObj_GetTopStackPanelSrcTag_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function Client.LuaClassObj.GetTopStackPanelDstTag
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// struct FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm)
struct FString ALuaClassObj::GetTopStackPanelDstTag()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.LuaClassObj.GetTopStackPanelDstTag");
ALuaClassObj_GetTopStackPanelDstTag_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function Client.LuaClassObj.GetGameStatus
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// struct FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm)
struct FString ALuaClassObj::GetGameStatus()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.LuaClassObj.GetGameStatus");
ALuaClassObj_GetGameStatus_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function Client.LuaClassObj.AddToTopStackPanel
// (Final, Native, Public, BlueprintCallable)
void ALuaClassObj::AddToTopStackPanel()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.LuaClassObj.AddToTopStackPanel");
ALuaClassObj_AddToTopStackPanel_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.LuaExtendLibrary.CallLuaFunction_TwoParams
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// struct FString FunctionName (Parm, ZeroConstructor)
// int Param0 (Parm, ZeroConstructor, IsPlainOldData)
// int Param1 (Parm, ZeroConstructor, IsPlainOldData)
void ULuaExtendLibrary::CallLuaFunction_TwoParams(const struct FString& FunctionName, int Param0, int Param1)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.LuaExtendLibrary.CallLuaFunction_TwoParams");
ULuaExtendLibrary_CallLuaFunction_TwoParams_Params params;
params.FunctionName = FunctionName;
params.Param0 = Param0;
params.Param1 = Param1;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.LuaExtendLibrary.CallLuaFunction_ThreeParams
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// struct FString FunctionName (Parm, ZeroConstructor)
// int Param0 (Parm, ZeroConstructor, IsPlainOldData)
// int Param1 (Parm, ZeroConstructor, IsPlainOldData)
// int Param2 (Parm, ZeroConstructor, IsPlainOldData)
void ULuaExtendLibrary::CallLuaFunction_ThreeParams(const struct FString& FunctionName, int Param0, int Param1, int Param2)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.LuaExtendLibrary.CallLuaFunction_ThreeParams");
ULuaExtendLibrary_CallLuaFunction_ThreeParams_Params params;
params.FunctionName = FunctionName;
params.Param0 = Param0;
params.Param1 = Param1;
params.Param2 = Param2;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.LuaExtendLibrary.CallLuaFunction_SixParams
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// struct FString FunctionName (Parm, ZeroConstructor)
// int Param0 (Parm, ZeroConstructor, IsPlainOldData)
// int Param1 (Parm, ZeroConstructor, IsPlainOldData)
// int Param2 (Parm, ZeroConstructor, IsPlainOldData)
// int Param3 (Parm, ZeroConstructor, IsPlainOldData)
// int Param4 (Parm, ZeroConstructor, IsPlainOldData)
// int Param5 (Parm, ZeroConstructor, IsPlainOldData)
void ULuaExtendLibrary::CallLuaFunction_SixParams(const struct FString& FunctionName, int Param0, int Param1, int Param2, int Param3, int Param4, int Param5)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.LuaExtendLibrary.CallLuaFunction_SixParams");
ULuaExtendLibrary_CallLuaFunction_SixParams_Params params;
params.FunctionName = FunctionName;
params.Param0 = Param0;
params.Param1 = Param1;
params.Param2 = Param2;
params.Param3 = Param3;
params.Param4 = Param4;
params.Param5 = Param5;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.LuaExtendLibrary.CallLuaFunction_SevenParams
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// struct FString FunctionName (Parm, ZeroConstructor)
// int Param0 (Parm, ZeroConstructor, IsPlainOldData)
// int Param1 (Parm, ZeroConstructor, IsPlainOldData)
// int Param2 (Parm, ZeroConstructor, IsPlainOldData)
// int Param3 (Parm, ZeroConstructor, IsPlainOldData)
// int Param4 (Parm, ZeroConstructor, IsPlainOldData)
// int Param5 (Parm, ZeroConstructor, IsPlainOldData)
// int Param6 (Parm, ZeroConstructor, IsPlainOldData)
void ULuaExtendLibrary::CallLuaFunction_SevenParams(const struct FString& FunctionName, int Param0, int Param1, int Param2, int Param3, int Param4, int Param5, int Param6)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.LuaExtendLibrary.CallLuaFunction_SevenParams");
ULuaExtendLibrary_CallLuaFunction_SevenParams_Params params;
params.FunctionName = FunctionName;
params.Param0 = Param0;
params.Param1 = Param1;
params.Param2 = Param2;
params.Param3 = Param3;
params.Param4 = Param4;
params.Param5 = Param5;
params.Param6 = Param6;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.LuaExtendLibrary.CallLuaFunction_OneParam
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// struct FString FunctionName (Parm, ZeroConstructor)
// int Param (Parm, ZeroConstructor, IsPlainOldData)
void ULuaExtendLibrary::CallLuaFunction_OneParam(const struct FString& FunctionName, int Param)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.LuaExtendLibrary.CallLuaFunction_OneParam");
ULuaExtendLibrary_CallLuaFunction_OneParam_Params params;
params.FunctionName = FunctionName;
params.Param = Param;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.LuaExtendLibrary.CallLuaFunction_FourParams
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// struct FString FunctionName (Parm, ZeroConstructor)
// int Param0 (Parm, ZeroConstructor, IsPlainOldData)
// int Param1 (Parm, ZeroConstructor, IsPlainOldData)
// int Param2 (Parm, ZeroConstructor, IsPlainOldData)
// int Param3 (Parm, ZeroConstructor, IsPlainOldData)
void ULuaExtendLibrary::CallLuaFunction_FourParams(const struct FString& FunctionName, int Param0, int Param1, int Param2, int Param3)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.LuaExtendLibrary.CallLuaFunction_FourParams");
ULuaExtendLibrary_CallLuaFunction_FourParams_Params params;
params.FunctionName = FunctionName;
params.Param0 = Param0;
params.Param1 = Param1;
params.Param2 = Param2;
params.Param3 = Param3;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.LuaExtendLibrary.CallLuaFunction_FiveParams
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// struct FString FunctionName (Parm, ZeroConstructor)
// int Param0 (Parm, ZeroConstructor, IsPlainOldData)
// int Param1 (Parm, ZeroConstructor, IsPlainOldData)
// int Param2 (Parm, ZeroConstructor, IsPlainOldData)
// int Param3 (Parm, ZeroConstructor, IsPlainOldData)
// int Param4 (Parm, ZeroConstructor, IsPlainOldData)
void ULuaExtendLibrary::CallLuaFunction_FiveParams(const struct FString& FunctionName, int Param0, int Param1, int Param2, int Param3, int Param4)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.LuaExtendLibrary.CallLuaFunction_FiveParams");
ULuaExtendLibrary_CallLuaFunction_FiveParams_Params params;
params.FunctionName = FunctionName;
params.Param0 = Param0;
params.Param1 = Param1;
params.Param2 = Param2;
params.Param3 = Param3;
params.Param4 = Param4;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.LuaExtendLibrary.CallLuaFunction
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// struct FString FunctionName (Parm, ZeroConstructor)
void ULuaExtendLibrary::CallLuaFunction(const struct FString& FunctionName)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.LuaExtendLibrary.CallLuaFunction");
ULuaExtendLibrary_CallLuaFunction_Params params;
params.FunctionName = FunctionName;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.ReuseList.Tick
// (Event, Public, BlueprintEvent)
// Parameters:
// struct FGeometry MyGeometry (Parm, IsPlainOldData)
// float InDeltaTime (Parm, ZeroConstructor, IsPlainOldData)
void UReuseList::Tick(const struct FGeometry& MyGeometry, float InDeltaTime)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ReuseList.Tick");
UReuseList_Tick_Params params;
params.MyGeometry = MyGeometry;
params.InDeltaTime = InDeltaTime;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.ReuseList.SetReloadDonotJump
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool DonotJump (Parm, ZeroConstructor, IsPlainOldData)
void UReuseList::SetReloadDonotJump(bool DonotJump)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ReuseList.SetReloadDonotJump");
UReuseList_SetReloadDonotJump_Params params;
params.DonotJump = DonotJump;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.ReuseList.Reload
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// int _ItemCount (Parm, ZeroConstructor, IsPlainOldData)
// int _ItemHeight (Parm, ZeroConstructor, IsPlainOldData)
// int _ItemWidth (Parm, ZeroConstructor, IsPlainOldData)
// int _Style (Parm, ZeroConstructor, IsPlainOldData)
// class UClass* Class (Parm, ZeroConstructor, IsPlainOldData)
// int _PaddingX (Parm, ZeroConstructor, IsPlainOldData)
// int _PaddingY (Parm, ZeroConstructor, IsPlainOldData)
void UReuseList::Reload(int _ItemCount, int _ItemHeight, int _ItemWidth, int _Style, class UClass* Class, int _PaddingX, int _PaddingY)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ReuseList.Reload");
UReuseList_Reload_Params params;
params._ItemCount = _ItemCount;
params._ItemHeight = _ItemHeight;
params._ItemWidth = _ItemWidth;
params._Style = _Style;
params.Class = Class;
params._PaddingX = _PaddingX;
params._PaddingY = _PaddingY;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.ReuseList.RefreshOne
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// int Idx (Parm, ZeroConstructor, IsPlainOldData)
void UReuseList::RefreshOne(int Idx)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ReuseList.RefreshOne");
UReuseList_RefreshOne_Params params;
params.Idx = Idx;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.ReuseList.Refresh
// (Final, Native, Public, BlueprintCallable)
void UReuseList::Refresh()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ReuseList.Refresh");
UReuseList_Refresh_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.ReuseList.MoveOffset
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float Offset (Parm, ZeroConstructor, IsPlainOldData)
void UReuseList::MoveOffset(float Offset)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ReuseList.MoveOffset");
UReuseList_MoveOffset_Params params;
params.Offset = Offset;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.ReuseList.JumpbyIdx
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// int Idx (Parm, ZeroConstructor, IsPlainOldData)
void UReuseList::JumpbyIdx(int Idx)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ReuseList.JumpbyIdx");
UReuseList_JumpbyIdx_Params params;
params.Idx = Idx;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.ReuseList.IfInEnd
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
bool UReuseList::IfInEnd()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ReuseList.IfInEnd");
UReuseList_IfInEnd_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function Client.ReuseList.GetViewSize
// (Final, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// struct FVector2D ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData)
struct FVector2D UReuseList::GetViewSize()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ReuseList.GetViewSize");
UReuseList_GetViewSize_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function Client.ReuseList.GetCurrentEnd
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
int UReuseList::GetCurrentEnd()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ReuseList.GetCurrentEnd");
UReuseList_GetCurrentEnd_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function Client.ReuseList.GetCurrentBegin
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
int UReuseList::GetCurrentBegin()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ReuseList.GetCurrentBegin");
UReuseList_GetCurrentBegin_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function Client.ReuseList.GetContentSize
// (Final, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// struct FVector2D ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData)
struct FVector2D UReuseList::GetContentSize()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ReuseList.GetContentSize");
UReuseList_GetContentSize_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function Client.ReuseList.Clear
// (Final, Native, Public, BlueprintCallable)
void UReuseList::Clear()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ReuseList.Clear");
UReuseList_Clear_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.ScreenshotMaker.SaveToPhotosAlbumEx
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// struct FString pathStr (Parm, ZeroConstructor)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
bool UScreenshotMaker::SaveToPhotosAlbumEx(const struct FString& pathStr)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScreenshotMaker.SaveToPhotosAlbumEx");
UScreenshotMaker_SaveToPhotosAlbumEx_Params params;
params.pathStr = pathStr;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function Client.ScreenshotMaker.SaveToPhotosAlbum
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// struct FString pathStr (Parm, ZeroConstructor)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
bool UScreenshotMaker::SaveToPhotosAlbum(const struct FString& pathStr)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScreenshotMaker.SaveToPhotosAlbum");
UScreenshotMaker_SaveToPhotosAlbum_Params params;
params.pathStr = pathStr;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function Client.ScreenshotMaker.ReMakePicture
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable)
// Parameters:
// struct FString pathStr (Parm, ZeroConstructor)
// struct FVector4 Vector4 (Parm, IsPlainOldData)
void UScreenshotMaker::ReMakePicture(const struct FString& pathStr, const struct FVector4& Vector4)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScreenshotMaker.ReMakePicture");
UScreenshotMaker_ReMakePicture_Params params;
params.pathStr = pathStr;
params.Vector4 = Vector4;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.ScreenshotMaker.ReMakeJPGEPicture
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable)
// Parameters:
// struct FString pathStr (Parm, ZeroConstructor)
// struct FVector4 Vector4 (Parm, IsPlainOldData)
// int OutWidth (Parm, ZeroConstructor, IsPlainOldData)
// int OutHeight (Parm, ZeroConstructor, IsPlainOldData)
// int iQuality (Parm, ZeroConstructor, IsPlainOldData)
// struct FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm)
struct FString UScreenshotMaker::ReMakeJPGEPicture(const struct FString& pathStr, const struct FVector4& Vector4, int OutWidth, int OutHeight, int iQuality)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScreenshotMaker.ReMakeJPGEPicture");
UScreenshotMaker_ReMakeJPGEPicture_Params params;
params.pathStr = pathStr;
params.Vector4 = Vector4;
params.OutWidth = OutWidth;
params.OutHeight = OutHeight;
params.iQuality = iQuality;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function Client.ScreenshotMaker.MakePicture
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// bool isShowUI (Parm, ZeroConstructor, IsPlainOldData)
// struct FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm)
struct FString UScreenshotMaker::MakePicture(bool isShowUI)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScreenshotMaker.MakePicture");
UScreenshotMaker_MakePicture_Params params;
params.isShowUI = isShowUI;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function Client.ScreenshotMaker.MakeBugReprotPic
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// bool isShowUI (Parm, ZeroConstructor, IsPlainOldData)
// struct FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm)
struct FString UScreenshotMaker::MakeBugReprotPic(bool isShowUI)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScreenshotMaker.MakeBugReprotPic");
UScreenshotMaker_MakeBugReprotPic_Params params;
params.isShowUI = isShowUI;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function Client.ScreenshotMaker.HasCaptured
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// struct FString pathStr (Parm, ZeroConstructor)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
bool UScreenshotMaker::HasCaptured(const struct FString& pathStr)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScreenshotMaker.HasCaptured");
UScreenshotMaker_HasCaptured_Params params;
params.pathStr = pathStr;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function Client.ScreenshotMaker.GetSaveStatus
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
int UScreenshotMaker::GetSaveStatus()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScreenshotMaker.GetSaveStatus");
UScreenshotMaker_GetSaveStatus_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function Client.ScriptHelperClient.XgClearLocalNotifications
// (Final, Native, Static, Public)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
bool UScriptHelperClient::XgClearLocalNotifications()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScriptHelperClient.XgClearLocalNotifications");
UScriptHelperClient_XgClearLocalNotifications_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function Client.ScriptHelperClient.XgAddLocalNotification_LuaState
// (Final, Native, Static, Public)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
bool UScriptHelperClient::XgAddLocalNotification_LuaState()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScriptHelperClient.XgAddLocalNotification_LuaState");
UScriptHelperClient_XgAddLocalNotification_LuaState_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function Client.ScriptHelperClient.WGSendToWeixinWithVideo
// (Final, Native, Static, Public, HasOutParms)
// Parameters:
// TScriptInterface<class UClientNetInterface> ClientNetInterface (Parm, OutParm, ZeroConstructor, IsPlainOldData)
// struct FString _descShare (Parm, ZeroConstructor)
// struct FString _titleShare (Parm, ZeroConstructor)
// struct FString _videoPath (Parm, ZeroConstructor)
// struct FString _videoUrl (Parm, ZeroConstructor)
// struct FString _thumbUrl (Parm, ZeroConstructor)
// struct FString _mediaTagName (Parm, ZeroConstructor)
// struct FString _messageExt (Parm, ZeroConstructor)
// struct FString _messageAction (Parm, ZeroConstructor)
// int _shareScene (Parm, ZeroConstructor, IsPlainOldData)
void UScriptHelperClient::WGSendToWeixinWithVideo(const struct FString& _thumbUrl, const struct FString& _descShare, const struct FString& _titleShare, const struct FString& _videoPath, const struct FString& _videoUrl, int _shareScene, const struct FString& _mediaTagName, const struct FString& _messageExt, const struct FString& _messageAction, TScriptInterface<class UClientNetInterface>* ClientNetInterface)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScriptHelperClient.WGSendToWeixinWithVideo");
UScriptHelperClient_WGSendToWeixinWithVideo_Params params;
params._descShare = _descShare;
params._titleShare = _titleShare;
params._videoPath = _videoPath;
params._videoUrl = _videoUrl;
params._thumbUrl = _thumbUrl;
params._mediaTagName = _mediaTagName;
params._messageExt = _messageExt;
params._messageAction = _messageAction;
params._shareScene = _shareScene;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
if (ClientNetInterface != nullptr)
*ClientNetInterface = params.ClientNetInterface;
}
// Function Client.ScriptHelperClient.WGSendToQQWithVideo
// (Final, Native, Static, Public, HasOutParms)
// Parameters:
// TScriptInterface<class UClientNetInterface> ClientNetInterface (Parm, OutParm, ZeroConstructor, IsPlainOldData)
// struct FString _summary (Parm, ZeroConstructor)
// struct FString _videoPath (Parm, ZeroConstructor)
void UScriptHelperClient::WGSendToQQWithVideo(const struct FString& _summary, const struct FString& _videoPath, TScriptInterface<class UClientNetInterface>* ClientNetInterface)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScriptHelperClient.WGSendToQQWithVideo");
UScriptHelperClient_WGSendToQQWithVideo_Params params;
params._summary = _summary;
params._videoPath = _videoPath;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
if (ClientNetInterface != nullptr)
*ClientNetInterface = params.ClientNetInterface;
}
// Function Client.ScriptHelperClient.WechatShareWithUrlInfo
// (Final, Native, Static, Public, HasOutParms)
// Parameters:
// TScriptInterface<class UClientNetInterface> ClientNetInterface (Parm, OutParm, ZeroConstructor, IsPlainOldData)
// struct FString _descShare (Parm, ZeroConstructor)
// struct FString _titleShare (Parm, ZeroConstructor)
// struct FString _imgPath (Parm, ZeroConstructor)
// struct FString _url (Parm, ZeroConstructor)
// int _shareScene (Parm, ZeroConstructor, IsPlainOldData)
void UScriptHelperClient::WechatShareWithUrlInfo(const struct FString& _descShare, const struct FString& _titleShare, const struct FString& _imgPath, const struct FString& _url, int _shareScene, TScriptInterface<class UClientNetInterface>* ClientNetInterface)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScriptHelperClient.WechatShareWithUrlInfo");
UScriptHelperClient_WechatShareWithUrlInfo_Params params;
params._descShare = _descShare;
params._titleShare = _titleShare;
params._imgPath = _imgPath;
params._url = _url;
params._shareScene = _shareScene;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
if (ClientNetInterface != nullptr)
*ClientNetInterface = params.ClientNetInterface;
}
// Function Client.ScriptHelperClient.WechatShareWithPhoto
// (Final, Native, Static, Public, HasOutParms)
// Parameters:
// TScriptInterface<class UClientNetInterface> ClientNetInterface (Parm, OutParm, ZeroConstructor, IsPlainOldData)
// struct FString _imgPath (Parm, ZeroConstructor)
// struct FString _mediaTagName (Parm, ZeroConstructor)
// struct FString _messageExt (Parm, ZeroConstructor)
// struct FString _messageAction (Parm, ZeroConstructor)
// int _shareScene (Parm, ZeroConstructor, IsPlainOldData)
void UScriptHelperClient::WechatShareWithPhoto(const struct FString& _imgPath, const struct FString& _mediaTagName, const struct FString& _messageExt, const struct FString& _messageAction, int _shareScene, TScriptInterface<class UClientNetInterface>* ClientNetInterface)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScriptHelperClient.WechatShareWithPhoto");
UScriptHelperClient_WechatShareWithPhoto_Params params;
params._imgPath = _imgPath;
params._mediaTagName = _mediaTagName;
params._messageExt = _messageExt;
params._messageAction = _messageAction;
params._shareScene = _shareScene;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
if (ClientNetInterface != nullptr)
*ClientNetInterface = params.ClientNetInterface;
}
// Function Client.ScriptHelperClient.WeChatShareWithMiniApp2
// (Final, Native, Static, Public, HasOutParms)
// Parameters:
// TScriptInterface<class UClientNetInterface> ClientNetInterface (Parm, OutParm, ZeroConstructor, IsPlainOldData)
// struct FString _descShare (Parm, ZeroConstructor)
// struct FString _titleShare (Parm, ZeroConstructor)
// struct FString _imgWebPath (Parm, ZeroConstructor)
// struct FString _imgBackupLocalPath (Parm, ZeroConstructor)
// struct FString _webpageUrl (Parm, ZeroConstructor)
// struct FString _userName (Parm, ZeroConstructor)
// struct FString _path (Parm, ZeroConstructor)
// struct FString _messageExt (Parm, ZeroConstructor)
// struct FString _messageAction (Parm, ZeroConstructor)
// int _shareScene (Parm, ZeroConstructor, IsPlainOldData)
void UScriptHelperClient::WeChatShareWithMiniApp2(const struct FString& _webpageUrl, const struct FString& _descShare, const struct FString& _titleShare, const struct FString& _imgWebPath, const struct FString& _imgBackupLocalPath, int _shareScene, const struct FString& _userName, const struct FString& _path, const struct FString& _messageExt, const struct FString& _messageAction, TScriptInterface<class UClientNetInterface>* ClientNetInterface)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScriptHelperClient.WeChatShareWithMiniApp2");
UScriptHelperClient_WeChatShareWithMiniApp2_Params params;
params._descShare = _descShare;
params._titleShare = _titleShare;
params._imgWebPath = _imgWebPath;
params._imgBackupLocalPath = _imgBackupLocalPath;
params._webpageUrl = _webpageUrl;
params._userName = _userName;
params._path = _path;
params._messageExt = _messageExt;
params._messageAction = _messageAction;
params._shareScene = _shareScene;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
if (ClientNetInterface != nullptr)
*ClientNetInterface = params.ClientNetInterface;
}
// Function Client.ScriptHelperClient.WeChatShareWithMiniApp
// (Final, Native, Static, Public, HasOutParms)
// Parameters:
// TScriptInterface<class UClientNetInterface> ClientNetInterface (Parm, OutParm, ZeroConstructor, IsPlainOldData)
// struct FString _descShare (Parm, ZeroConstructor)
// struct FString _titleShare (Parm, ZeroConstructor)
// struct FString _imgPath (Parm, ZeroConstructor)
// struct FString _webpageUrl (Parm, ZeroConstructor)
// struct FString _userName (Parm, ZeroConstructor)
// struct FString _path (Parm, ZeroConstructor)
// struct FString _messageExt (Parm, ZeroConstructor)
// struct FString _messageAction (Parm, ZeroConstructor)
// int _shareScene (Parm, ZeroConstructor, IsPlainOldData)
// bool _useContent (Parm, ZeroConstructor, IsPlainOldData)
void UScriptHelperClient::WeChatShareWithMiniApp(const struct FString& _userName, const struct FString& _descShare, const struct FString& _titleShare, const struct FString& _imgPath, const struct FString& _webpageUrl, bool _useContent, const struct FString& _path, const struct FString& _messageExt, const struct FString& _messageAction, int _shareScene, TScriptInterface<class UClientNetInterface>* ClientNetInterface)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScriptHelperClient.WeChatShareWithMiniApp");
UScriptHelperClient_WeChatShareWithMiniApp_Params params;
params._descShare = _descShare;
params._titleShare = _titleShare;
params._imgPath = _imgPath;
params._webpageUrl = _webpageUrl;
params._userName = _userName;
params._path = _path;
params._messageExt = _messageExt;
params._messageAction = _messageAction;
params._shareScene = _shareScene;
params._useContent = _useContent;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
if (ClientNetInterface != nullptr)
*ClientNetInterface = params.ClientNetInterface;
}
// Function Client.ScriptHelperClient.WechatShareToFriend
// (Final, Native, Static, Public, HasOutParms)
// Parameters:
// TScriptInterface<class UClientNetInterface> ClientNetInterface (Parm, OutParm, ZeroConstructor, IsPlainOldData)
// struct FString OpenID (Parm, ZeroConstructor)
// struct FString Title (Parm, ZeroConstructor)
// struct FString Desc (Parm, ZeroConstructor)
// struct FString mediaId (Parm, ZeroConstructor)
// struct FString messageExt (Parm, ZeroConstructor)
// struct FString mediaTagName (Parm, ZeroConstructor)
// struct FString msdkExtInfo (Parm, ZeroConstructor)
void UScriptHelperClient::WechatShareToFriend(const struct FString& mediaId, const struct FString& OpenID, const struct FString& Title, const struct FString& Desc, const struct FString& msdkExtInfo, const struct FString& messageExt, const struct FString& mediaTagName, TScriptInterface<class UClientNetInterface>* ClientNetInterface)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScriptHelperClient.WechatShareToFriend");
UScriptHelperClient_WechatShareToFriend_Params params;
params.OpenID = OpenID;
params.Title = Title;
params.Desc = Desc;
params.mediaId = mediaId;
params.messageExt = messageExt;
params.mediaTagName = mediaTagName;
params.msdkExtInfo = msdkExtInfo;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
if (ClientNetInterface != nullptr)
*ClientNetInterface = params.ClientNetInterface;
}
// Function Client.ScriptHelperClient.WechatShareDeepLink
// (Final, Native, Static, Public, HasOutParms)
// Parameters:
// TScriptInterface<class UClientNetInterface> ClientNetInterface (Parm, OutParm, ZeroConstructor, IsPlainOldData)
// struct FString link (Parm, ZeroConstructor)
void UScriptHelperClient::WechatShareDeepLink(const struct FString& link, TScriptInterface<class UClientNetInterface>* ClientNetInterface)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScriptHelperClient.WechatShareDeepLink");
UScriptHelperClient_WechatShareDeepLink_Params params;
params.link = link;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
if (ClientNetInterface != nullptr)
*ClientNetInterface = params.ClientNetInterface;
}
// Function Client.ScriptHelperClient.WechatShare
// (Final, Native, Static, Public, HasOutParms)
// Parameters:
// TScriptInterface<class UClientNetInterface> ClientNetInterface (Parm, OutParm, ZeroConstructor, IsPlainOldData)
// struct FString _descShare (Parm, ZeroConstructor)
// struct FString _titleShare (Parm, ZeroConstructor)
// struct FString _imgPath (Parm, ZeroConstructor)
// struct FString _mediaTagName (Parm, ZeroConstructor)
// struct FString _messageExt (Parm, ZeroConstructor)
void UScriptHelperClient::WechatShare(const struct FString& _descShare, const struct FString& _titleShare, const struct FString& _imgPath, const struct FString& _mediaTagName, const struct FString& _messageExt, TScriptInterface<class UClientNetInterface>* ClientNetInterface)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScriptHelperClient.WechatShare");
UScriptHelperClient_WechatShare_Params params;
params._descShare = _descShare;
params._titleShare = _titleShare;
params._imgPath = _imgPath;
params._mediaTagName = _mediaTagName;
params._messageExt = _messageExt;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
if (ClientNetInterface != nullptr)
*ClientNetInterface = params.ClientNetInterface;
}
// Function Client.ScriptHelperClient.WechatQueryGroup
// (Final, Native, Static, Public, HasOutParms)
// Parameters:
// TScriptInterface<class UClientNetInterface> ClientNetInterface (Parm, OutParm, ZeroConstructor, IsPlainOldData)
// struct FString unionId (Parm, ZeroConstructor)
// struct FString OpenIdList (Parm, ZeroConstructor)
void UScriptHelperClient::WechatQueryGroup(const struct FString& unionId, const struct FString& OpenIdList, TScriptInterface<class UClientNetInterface>* ClientNetInterface)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScriptHelperClient.WechatQueryGroup");
UScriptHelperClient_WechatQueryGroup_Params params;
params.unionId = unionId;
params.OpenIdList = OpenIdList;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
if (ClientNetInterface != nullptr)
*ClientNetInterface = params.ClientNetInterface;
}
// Function Client.ScriptHelperClient.WechatJoinGroup
// (Final, Native, Static, Public, HasOutParms)
// Parameters:
// TScriptInterface<class UClientNetInterface> ClientNetInterface (Parm, OutParm, ZeroConstructor, IsPlainOldData)
// struct FString unionId (Parm, ZeroConstructor)
// struct FString chatRoomNickName (Parm, ZeroConstructor)
void UScriptHelperClient::WechatJoinGroup(const struct FString& unionId, const struct FString& chatRoomNickName, TScriptInterface<class UClientNetInterface>* ClientNetInterface)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScriptHelperClient.WechatJoinGroup");
UScriptHelperClient_WechatJoinGroup_Params params;
params.unionId = unionId;
params.chatRoomNickName = chatRoomNickName;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
if (ClientNetInterface != nullptr)
*ClientNetInterface = params.ClientNetInterface;
}
// Function Client.ScriptHelperClient.WechatCreateGroup
// (Final, Native, Static, Public, HasOutParms)
// Parameters:
// TScriptInterface<class UClientNetInterface> ClientNetInterface (Parm, OutParm, ZeroConstructor, IsPlainOldData)
// struct FString unionId (Parm, ZeroConstructor)
// struct FString chatRoomName (Parm, ZeroConstructor)
// struct FString chatRoomNickName (Parm, ZeroConstructor)
void UScriptHelperClient::WechatCreateGroup(const struct FString& unionId, const struct FString& chatRoomName, const struct FString& chatRoomNickName, TScriptInterface<class UClientNetInterface>* ClientNetInterface)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScriptHelperClient.WechatCreateGroup");
UScriptHelperClient_WechatCreateGroup_Params params;
params.unionId = unionId;
params.chatRoomName = chatRoomName;
params.chatRoomNickName = chatRoomNickName;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
if (ClientNetInterface != nullptr)
*ClientNetInterface = params.ClientNetInterface;
}
// Function Client.ScriptHelperClient.WakeupFromSuspendSound
// (Final, Native, Static, Public, BlueprintCallable)
void UScriptHelperClient::WakeupFromSuspendSound()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScriptHelperClient.WakeupFromSuspendSound");
UScriptHelperClient_WakeupFromSuspendSound_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.ScriptHelperClient.UploadClientLogs
// (Final, Native, Static, Public)
void UScriptHelperClient::UploadClientLogs()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScriptHelperClient.UploadClientLogs");
UScriptHelperClient_UploadClientLogs_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.ScriptHelperClient.UnloadStreamLevel
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData)
// struct FName LevelName (Parm, ZeroConstructor, IsPlainOldData)
// int levelId (Parm, ZeroConstructor, IsPlainOldData)
void UScriptHelperClient::UnloadStreamLevel(class UObject* WorldContextObject, const struct FName& LevelName, int levelId)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScriptHelperClient.UnloadStreamLevel");
UScriptHelperClient_UnloadStreamLevel_Params params;
params.WorldContextObject = WorldContextObject;
params.LevelName = LevelName;
params.levelId = levelId;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.ScriptHelperClient.TApmDataReport
// (Final, Native, Static, Public)
// Parameters:
// class UGameFrontendHUD* GameFrontendHUD (Parm, ZeroConstructor, IsPlainOldData)
// int EventID (Parm, ZeroConstructor, IsPlainOldData)
// struct FString EventInfo (Parm, ZeroConstructor)
void UScriptHelperClient::TApmDataReport(class UGameFrontendHUD* GameFrontendHUD, int EventID, const struct FString& EventInfo)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScriptHelperClient.TApmDataReport");
UScriptHelperClient_TApmDataReport_Params params;
params.GameFrontendHUD = GameFrontendHUD;
params.EventID = EventID;
params.EventInfo = EventInfo;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.ScriptHelperClient.SwitchUser
// (Final, Native, Static, Public, HasOutParms)
// Parameters:
// TScriptInterface<class UClientNetInterface> ClientNetInterface (Parm, OutParm, ZeroConstructor, IsPlainOldData)
// bool useExternalAccount (Parm, ZeroConstructor, IsPlainOldData)
void UScriptHelperClient::SwitchUser(bool useExternalAccount, TScriptInterface<class UClientNetInterface>* ClientNetInterface)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScriptHelperClient.SwitchUser");
UScriptHelperClient_SwitchUser_Params params;
params.useExternalAccount = useExternalAccount;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
if (ClientNetInterface != nullptr)
*ClientNetInterface = params.ClientNetInterface;
}
// Function Client.ScriptHelperClient.SwitchSceneCamera
// (Final, Native, Static, Public)
// Parameters:
// class UGameFrontendHUD* GameFrontendHUD (Parm, ZeroConstructor, IsPlainOldData)
// struct FString SceneCameraName (Parm, ZeroConstructor)
// float blendTime (Parm, ZeroConstructor, IsPlainOldData)
// bool bForce (Parm, ZeroConstructor, IsPlainOldData)
void UScriptHelperClient::SwitchSceneCamera(class UGameFrontendHUD* GameFrontendHUD, const struct FString& SceneCameraName, float blendTime, bool bForce)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScriptHelperClient.SwitchSceneCamera");
UScriptHelperClient_SwitchSceneCamera_Params params;
params.GameFrontendHUD = GameFrontendHUD;
params.SceneCameraName = SceneCameraName;
params.blendTime = blendTime;
params.bForce = bForce;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.ScriptHelperClient.SuspendSound
// (Final, Native, Static, Public, BlueprintCallable)
void UScriptHelperClient::SuspendSound()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScriptHelperClient.SuspendSound");
UScriptHelperClient_SuspendSound_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.ScriptHelperClient.StopShaderPrecompile
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
bool UScriptHelperClient::StopShaderPrecompile()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScriptHelperClient.StopShaderPrecompile");
UScriptHelperClient_StopShaderPrecompile_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function Client.ScriptHelperClient.StartShaderPrecompile
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
bool UScriptHelperClient::StartShaderPrecompile()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScriptHelperClient.StartShaderPrecompile");
UScriptHelperClient_StartShaderPrecompile_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function Client.ScriptHelperClient.StartGrayUpdate
// (Final, Native, Static, Public)
// Parameters:
// class UGameFrontendHUD* GameFrontendHUD (Parm, ZeroConstructor, IsPlainOldData)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
bool UScriptHelperClient::StartGrayUpdate(class UGameFrontendHUD* GameFrontendHUD)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScriptHelperClient.StartGrayUpdate");
UScriptHelperClient_StartGrayUpdate_Params params;
params.GameFrontendHUD = GameFrontendHUD;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function Client.ScriptHelperClient.ShutdownUnrealNetwork
// (Final, Native, Static, Public)
// Parameters:
// class UGameFrontendHUD* GameFrontendHUD (Parm, ZeroConstructor, IsPlainOldData)
void UScriptHelperClient::ShutdownUnrealNetwork(class UGameFrontendHUD* GameFrontendHUD)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScriptHelperClient.ShutdownUnrealNetwork");
UScriptHelperClient_ShutdownUnrealNetwork_Params params;
params.GameFrontendHUD = GameFrontendHUD;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.ScriptHelperClient.ShowVideoListDialog
// (Final, Native, Static, Public, BlueprintCallable)
void UScriptHelperClient::ShowVideoListDialog()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScriptHelperClient.ShowVideoListDialog");
UScriptHelperClient_ShowVideoListDialog_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.ScriptHelperClient.ShowScreenDebugMessage
// (Final, Native, Static, Public)
// Parameters:
// struct FString Message (Parm, ZeroConstructor)
void UScriptHelperClient::ShowScreenDebugMessage(const struct FString& Message)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScriptHelperClient.ShowScreenDebugMessage");
UScriptHelperClient_ShowScreenDebugMessage_Params params;
params.Message = Message;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.ScriptHelperClient.ShowGameTypeBlack
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UGameFrontendHUD* GameFrontendHUD (Parm, ZeroConstructor, IsPlainOldData)
// int endTime (Parm, ZeroConstructor, IsPlainOldData)
void UScriptHelperClient::ShowGameTypeBlack(class UGameFrontendHUD* GameFrontendHUD, int endTime)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScriptHelperClient.ShowGameTypeBlack");
UScriptHelperClient_ShowGameTypeBlack_Params params;
params.GameFrontendHUD = GameFrontendHUD;
params.endTime = endTime;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.ScriptHelperClient.ShowGameType
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UGameFrontendHUD* GameFrontendHUD (Parm, ZeroConstructor, IsPlainOldData)
void UScriptHelperClient::ShowGameType(class UGameFrontendHUD* GameFrontendHUD)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScriptHelperClient.ShowGameType");
UScriptHelperClient_ShowGameType_Params params;
params.GameFrontendHUD = GameFrontendHUD;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.ScriptHelperClient.ShowClubLogoInOB
// (Final, Native, Static, Public)
// Parameters:
// class UGameFrontendHUD* GameFrontendHUD (Parm, ZeroConstructor, IsPlainOldData)
// bool bShow (Parm, ZeroConstructor, IsPlainOldData)
void UScriptHelperClient::ShowClubLogoInOB(class UGameFrontendHUD* GameFrontendHUD, bool bShow)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScriptHelperClient.ShowClubLogoInOB");
UScriptHelperClient_ShowClubLogoInOB_Params params;
params.GameFrontendHUD = GameFrontendHUD;
params.bShow = bShow;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.ScriptHelperClient.SetWeatherInfo
// (Final, Native, Static, Public)
// Parameters:
// class UGameFrontendHUD* GameFrontendHUD (Parm, ZeroConstructor, IsPlainOldData)
// int WeatherID (Parm, ZeroConstructor, IsPlainOldData)
// struct FString WeatherName (Parm, ZeroConstructor)
void UScriptHelperClient::SetWeatherInfo(class UGameFrontendHUD* GameFrontendHUD, int WeatherID, const struct FString& WeatherName)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScriptHelperClient.SetWeatherInfo");
UScriptHelperClient_SetWeatherInfo_Params params;
params.GameFrontendHUD = GameFrontendHUD;
params.WeatherID = WeatherID;
params.WeatherName = WeatherName;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.ScriptHelperClient.SetUIRectOffset
// (Final, Native, Static, Public)
// Parameters:
// struct FString uirect (Parm, ZeroConstructor)
void UScriptHelperClient::SetUIRectOffset(const struct FString& uirect)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScriptHelperClient.SetUIRectOffset");
UScriptHelperClient_SetUIRectOffset_Params params;
params.uirect = uirect;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.ScriptHelperClient.SetShowFriendObservers
// (Final, Native, Static, Public)
// Parameters:
// class UGameFrontendHUD* GameFrontendHUD (Parm, ZeroConstructor, IsPlainOldData)
// bool bShow (Parm, ZeroConstructor, IsPlainOldData)
void UScriptHelperClient::SetShowFriendObservers(class UGameFrontendHUD* GameFrontendHUD, bool bShow)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScriptHelperClient.SetShowFriendObservers");
UScriptHelperClient_SetShowFriendObservers_Params params;
params.GameFrontendHUD = GameFrontendHUD;
params.bShow = bShow;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.ScriptHelperClient.SetShouldShowWatchingDetialBtn
// (Final, Native, Static, Public)
// Parameters:
// class UGameFrontendHUD* GameFrontendHUD (Parm, ZeroConstructor, IsPlainOldData)
// bool bCan (Parm, ZeroConstructor, IsPlainOldData)
void UScriptHelperClient::SetShouldShowWatchingDetialBtn(class UGameFrontendHUD* GameFrontendHUD, bool bCan)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScriptHelperClient.SetShouldShowWatchingDetialBtn");
UScriptHelperClient_SetShouldShowWatchingDetialBtn_Params params;
params.GameFrontendHUD = GameFrontendHUD;
params.bCan = bCan;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.ScriptHelperClient.SetScreenHole
// (Final, Native, Static, Public)
// Parameters:
// struct FString sceenHole (Parm, ZeroConstructor)
void UScriptHelperClient::SetScreenHole(const struct FString& sceenHole)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScriptHelperClient.SetScreenHole");
UScriptHelperClient_SetScreenHole_Params params;
params.sceenHole = sceenHole;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.ScriptHelperClient.SetPlayerBaseInfo
// (Final, Native, Static, Public)
// Parameters:
// class UGameFrontendHUD* GameFrontendHUD (Parm, ZeroConstructor, IsPlainOldData)
// struct FString OpenID (Parm, ZeroConstructor)
// uint64_t RoleID (Parm, ZeroConstructor, IsPlainOldData)
// struct FString PlayerName (Parm, ZeroConstructor)
// struct FString HeadIconUrl (Parm, ZeroConstructor)
// int RoleLevel (Parm, ZeroConstructor, IsPlainOldData)
void UScriptHelperClient::SetPlayerBaseInfo(class UGameFrontendHUD* GameFrontendHUD, const struct FString& OpenID, uint64_t RoleID, const struct FString& PlayerName, const struct FString& HeadIconUrl, int RoleLevel)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScriptHelperClient.SetPlayerBaseInfo");
UScriptHelperClient_SetPlayerBaseInfo_Params params;
params.GameFrontendHUD = GameFrontendHUD;
params.OpenID = OpenID;
params.RoleID = RoleID;
params.PlayerName = PlayerName;
params.HeadIconUrl = HeadIconUrl;
params.RoleLevel = RoleLevel;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.ScriptHelperClient.SetMyFriendObserversDetail
// (Final, Native, Static, Public)
// Parameters:
// class UGameFrontendHUD* GameFrontendHUD (Parm, ZeroConstructor, IsPlainOldData)
// TArray<struct FFriendObserver> FriendObserversDetails (Parm, ZeroConstructor)
void UScriptHelperClient::SetMyFriendObserversDetail(class UGameFrontendHUD* GameFrontendHUD, TArray<struct FFriendObserver> FriendObserversDetails)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScriptHelperClient.SetMyFriendObserversDetail");
UScriptHelperClient_SetMyFriendObserversDetail_Params params;
params.GameFrontendHUD = GameFrontendHUD;
params.FriendObserversDetails = FriendObserversDetails;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.ScriptHelperClient.SetLinkStyle
// (Final, Native, Static, Public)
// Parameters:
// struct FString StyleName (Parm, ZeroConstructor)
// int FontSize (Parm, ZeroConstructor, IsPlainOldData)
// struct FString FontPath (Parm, ZeroConstructor)
// struct FString FontColor (Parm, ZeroConstructor)
// bool ShowUnderline (Parm, ZeroConstructor, IsPlainOldData)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
bool UScriptHelperClient::SetLinkStyle(const struct FString& StyleName, int FontSize, const struct FString& FontPath, const struct FString& FontColor, bool ShowUnderline)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScriptHelperClient.SetLinkStyle");
UScriptHelperClient_SetLinkStyle_Params params;
params.StyleName = StyleName;
params.FontSize = FontSize;
params.FontPath = FontPath;
params.FontColor = FontColor;
params.ShowUnderline = ShowUnderline;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function Client.ScriptHelperClient.SetIntSettingConfig
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UGameFrontendHUD* GameFrontendHUD (Parm, ZeroConstructor, IsPlainOldData)
// struct FString Key (Parm, ZeroConstructor)
// int Value (Parm, ZeroConstructor, IsPlainOldData)
void UScriptHelperClient::SetIntSettingConfig(class UGameFrontendHUD* GameFrontendHUD, const struct FString& Key, int Value)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScriptHelperClient.SetIntSettingConfig");
UScriptHelperClient_SetIntSettingConfig_Params params;
params.GameFrontendHUD = GameFrontendHUD;
params.Key = Key;
params.Value = Value;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.ScriptHelperClient.SetIntDefaultConfig
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// int Value (Parm, ZeroConstructor, IsPlainOldData)
void UScriptHelperClient::SetIntDefaultConfig(int Value)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScriptHelperClient.SetIntDefaultConfig");
UScriptHelperClient_SetIntDefaultConfig_Params params;
params.Value = Value;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.ScriptHelperClient.SetImageStyle
// (Final, Native, Static, Public)
// Parameters:
// struct FString StyleName (Parm, ZeroConstructor)
// int ImageSize (Parm, ZeroConstructor, IsPlainOldData)
// struct FString ImagePath (Parm, ZeroConstructor)
// struct FString ImageColor (Parm, ZeroConstructor)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
bool UScriptHelperClient::SetImageStyle(const struct FString& StyleName, int ImageSize, const struct FString& ImagePath, const struct FString& ImageColor)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScriptHelperClient.SetImageStyle");
UScriptHelperClient_SetImageStyle_Params params;
params.StyleName = StyleName;
params.ImageSize = ImageSize;
params.ImagePath = ImagePath;
params.ImageColor = ImageColor;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function Client.ScriptHelperClient.SetGameStatusMap
// (Final, Native, Static, Public)
// Parameters:
// class UGameFrontendHUD* GameFrontendHUD (Parm, ZeroConstructor, IsPlainOldData)
// TMap<struct FName, struct FString> GameStatusMap (Parm, ZeroConstructor)
void UScriptHelperClient::SetGameStatusMap(class UGameFrontendHUD* GameFrontendHUD, TMap<struct FName, struct FString> GameStatusMap)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScriptHelperClient.SetGameStatusMap");
UScriptHelperClient_SetGameStatusMap_Params params;
params.GameFrontendHUD = GameFrontendHUD;
params.GameStatusMap = GameStatusMap;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.ScriptHelperClient.SetGameSrvID
// (Final, Native, Static, Public)
// Parameters:
// class UGameFrontendHUD* GameFrontendHUD (Parm, ZeroConstructor, IsPlainOldData)
// int GameSrvID (Parm, ZeroConstructor, IsPlainOldData)
void UScriptHelperClient::SetGameSrvID(class UGameFrontendHUD* GameFrontendHUD, int GameSrvID)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScriptHelperClient.SetGameSrvID");
UScriptHelperClient_SetGameSrvID_Params params;
params.GameFrontendHUD = GameFrontendHUD;
params.GameSrvID = GameSrvID;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.ScriptHelperClient.SetFontStyle
// (Final, Native, Static, Public)
// Parameters:
// struct FString StyleName (Parm, ZeroConstructor)
// int FontSize (Parm, ZeroConstructor, IsPlainOldData)
// struct FString FontPath (Parm, ZeroConstructor)
// struct FString FontColor (Parm, ZeroConstructor)
// bool UseShadow (Parm, ZeroConstructor, IsPlainOldData)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
bool UScriptHelperClient::SetFontStyle(const struct FString& StyleName, int FontSize, const struct FString& FontPath, const struct FString& FontColor, bool UseShadow)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScriptHelperClient.SetFontStyle");
UScriptHelperClient_SetFontStyle_Params params;
params.StyleName = StyleName;
params.FontSize = FontSize;
params.FontPath = FontPath;
params.FontColor = FontColor;
params.UseShadow = UseShadow;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function Client.ScriptHelperClient.SetCanWatchEnemy
// (Final, Native, Static, Public)
// Parameters:
// class UGameFrontendHUD* GameFrontendHUD (Parm, ZeroConstructor, IsPlainOldData)
// bool bCan (Parm, ZeroConstructor, IsPlainOldData)
void UScriptHelperClient::SetCanWatchEnemy(class UGameFrontendHUD* GameFrontendHUD, bool bCan)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScriptHelperClient.SetCanWatchEnemy");
UScriptHelperClient_SetCanWatchEnemy_Params params;
params.GameFrontendHUD = GameFrontendHUD;
params.bCan = bCan;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.ScriptHelperClient.SetBoolSettingConfig
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UGameFrontendHUD* GameFrontendHUD (Parm, ZeroConstructor, IsPlainOldData)
// struct FString Key (Parm, ZeroConstructor)
// bool Value (Parm, ZeroConstructor, IsPlainOldData)
void UScriptHelperClient::SetBoolSettingConfig(class UGameFrontendHUD* GameFrontendHUD, const struct FString& Key, bool Value)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScriptHelperClient.SetBoolSettingConfig");
UScriptHelperClient_SetBoolSettingConfig_Params params;
params.GameFrontendHUD = GameFrontendHUD;
params.Key = Key;
params.Value = Value;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.ScriptHelperClient.SetBLEResult
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// int Result (Parm, ZeroConstructor, IsPlainOldData)
void UScriptHelperClient::SetBLEResult(int Result)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScriptHelperClient.SetBLEResult");
UScriptHelperClient_SetBLEResult_Params params;
params.Result = Result;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.ScriptHelperClient.SetBLEIdendify
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// struct FString Key (Parm, ZeroConstructor)
void UScriptHelperClient::SetBLEIdendify(const struct FString& Key)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScriptHelperClient.SetBLEIdendify");
UScriptHelperClient_SetBLEIdendify_Params params;
params.Key = Key;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.ScriptHelperClient.SendRetriveBeginnerFinisheGuideReq
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UGameFrontendHUD* GameFrontendHUD (Parm, ZeroConstructor, IsPlainOldData)
void UScriptHelperClient::SendRetriveBeginnerFinisheGuideReq(class UGameFrontendHUD* GameFrontendHUD)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScriptHelperClient.SendRetriveBeginnerFinisheGuideReq");
UScriptHelperClient_SendRetriveBeginnerFinisheGuideReq_Params params;
params.GameFrontendHUD = GameFrontendHUD;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.ScriptHelperClient.SendRecordFinishedGuideReq
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UGameFrontendHUD* GameFrontendHUD (Parm, ZeroConstructor, IsPlainOldData)
// struct FString tipsID (Parm, ZeroConstructor)
void UScriptHelperClient::SendRecordFinishedGuideReq(class UGameFrontendHUD* GameFrontendHUD, const struct FString& tipsID)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScriptHelperClient.SendRecordFinishedGuideReq");
UScriptHelperClient_SendRecordFinishedGuideReq_Params params;
params.GameFrontendHUD = GameFrontendHUD;
params.tipsID = tipsID;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.ScriptHelperClient.SendLobbyChat
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UGameFrontendHUD* GameFrontendHUD (Parm, ZeroConstructor, IsPlainOldData)
// struct FString gid (Parm, ZeroConstructor)
// struct FString content (Parm, ZeroConstructor)
void UScriptHelperClient::SendLobbyChat(class UGameFrontendHUD* GameFrontendHUD, const struct FString& gid, const struct FString& content)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScriptHelperClient.SendLobbyChat");
UScriptHelperClient_SendLobbyChat_Params params;
params.GameFrontendHUD = GameFrontendHUD;
params.gid = gid;
params.content = content;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.ScriptHelperClient.SendDirtyToFilter
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UGameFrontendHUD* GameFrontendHUD (Parm, ZeroConstructor, IsPlainOldData)
// struct FString dirtyString (Parm, ZeroConstructor)
void UScriptHelperClient::SendDirtyToFilter(class UGameFrontendHUD* GameFrontendHUD, const struct FString& dirtyString)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScriptHelperClient.SendDirtyToFilter");
UScriptHelperClient_SendDirtyToFilter_Params params;
params.GameFrontendHUD = GameFrontendHUD;
params.dirtyString = dirtyString;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.ScriptHelperClient.SaveSavFileWithMemData_LuaState
// (Final, Native, Static, Public)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
bool UScriptHelperClient::SaveSavFileWithMemData_LuaState()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScriptHelperClient.SaveSavFileWithMemData_LuaState");
UScriptHelperClient_SaveSavFileWithMemData_LuaState_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function Client.ScriptHelperClient.SaveSavFile
// (Final, Native, Static, Public)
// Parameters:
// struct FString CompressedData (Parm, ZeroConstructor)
// struct FString Filename (Parm, ZeroConstructor)
// int CompressedSize (Parm, ZeroConstructor, IsPlainOldData)
// int UnCompressedSize (Parm, ZeroConstructor, IsPlainOldData)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
bool UScriptHelperClient::SaveSavFile(const struct FString& CompressedData, const struct FString& Filename, int CompressedSize, int UnCompressedSize)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScriptHelperClient.SaveSavFile");
UScriptHelperClient_SaveSavFile_Params params;
params.CompressedData = CompressedData;
params.Filename = Filename;
params.CompressedSize = CompressedSize;
params.UnCompressedSize = UnCompressedSize;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function Client.ScriptHelperClient.SaveLuaMemoryFile
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// struct FString Filename (Parm, ZeroConstructor)
// struct FString InputContent (Parm, ZeroConstructor)
// bool RmExistFile (Parm, ZeroConstructor, IsPlainOldData)
void UScriptHelperClient::SaveLuaMemoryFile(const struct FString& Filename, const struct FString& InputContent, bool RmExistFile)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScriptHelperClient.SaveLuaMemoryFile");
UScriptHelperClient_SaveLuaMemoryFile_Params params;
params.Filename = Filename;
params.InputContent = InputContent;
params.RmExistFile = RmExistFile;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.ScriptHelperClient.Save_LuaState
// (Final, Native, Static, Public)
// Parameters:
// int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
int UScriptHelperClient::Save_LuaState()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScriptHelperClient.Save_LuaState");
UScriptHelperClient_Save_LuaState_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function Client.ScriptHelperClient.ReturnToLobby
// (Final, Native, Static, Public)
// Parameters:
// class UGameFrontendHUD* GameFrontendHUD (Parm, ZeroConstructor, IsPlainOldData)
void UScriptHelperClient::ReturnToLobby(class UGameFrontendHUD* GameFrontendHUD)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScriptHelperClient.ReturnToLobby");
UScriptHelperClient_ReturnToLobby_Params params;
params.GameFrontendHUD = GameFrontendHUD;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.ScriptHelperClient.ResetReportComplaintNames
// (Final, Native, Static, Public)
// Parameters:
// class UGameFrontendHUD* GameFrontendHUD (Parm, ZeroConstructor, IsPlainOldData)
void UScriptHelperClient::ResetReportComplaintNames(class UGameFrontendHUD* GameFrontendHUD)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScriptHelperClient.ResetReportComplaintNames");
UScriptHelperClient_ResetReportComplaintNames_Params params;
params.GameFrontendHUD = GameFrontendHUD;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.ScriptHelperClient.RequestWebService
// (Final, Native, Static, Public)
// Parameters:
// struct FString servicename (Parm, ZeroConstructor)
// struct FString URL (Parm, ZeroConstructor)
// struct FString verb (Parm, ZeroConstructor)
// struct FString content (Parm, ZeroConstructor)
void UScriptHelperClient::RequestWebService(const struct FString& servicename, const struct FString& URL, const struct FString& verb, const struct FString& content)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScriptHelperClient.RequestWebService");
UScriptHelperClient_RequestWebService_Params params;
params.servicename = servicename;
params.URL = URL;
params.verb = verb;
params.content = content;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.ScriptHelperClient.ReportPrajna
// (Final, Native, Static, Public, HasOutParms)
// Parameters:
// TScriptInterface<class UClientNetInterface> ClientNetInterface (Parm, OutParm, ZeroConstructor, IsPlainOldData)
// struct FString SerialNumber (Parm, ZeroConstructor)
void UScriptHelperClient::ReportPrajna(const struct FString& SerialNumber, TScriptInterface<class UClientNetInterface>* ClientNetInterface)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScriptHelperClient.ReportPrajna");
UScriptHelperClient_ReportPrajna_Params params;
params.SerialNumber = SerialNumber;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
if (ClientNetInterface != nullptr)
*ClientNetInterface = params.ClientNetInterface;
}
// Function Client.ScriptHelperClient.ReplyInvite
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UGameFrontendHUD* GameFrontendHUD (Parm, ZeroConstructor, IsPlainOldData)
// struct FString gid (Parm, ZeroConstructor)
// bool bReply (Parm, ZeroConstructor, IsPlainOldData)
void UScriptHelperClient::ReplyInvite(class UGameFrontendHUD* GameFrontendHUD, const struct FString& gid, bool bReply)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScriptHelperClient.ReplyInvite");
UScriptHelperClient_ReplyInvite_Params params;
params.GameFrontendHUD = GameFrontendHUD;
params.gid = gid;
params.bReply = bReply;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.ScriptHelperClient.RepairPak
// (Final, Native, Static, Public)
// Parameters:
// class UGameFrontendHUD* GameFrontendHUD (Parm, ZeroConstructor, IsPlainOldData)
void UScriptHelperClient::RepairPak(class UGameFrontendHUD* GameFrontendHUD)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScriptHelperClient.RepairPak");
UScriptHelperClient_RepairPak_Params params;
params.GameFrontendHUD = GameFrontendHUD;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.ScriptHelperClient.RemoveTssLoginInfo
// (Final, Native, Static, Public)
void UScriptHelperClient::RemoveTssLoginInfo()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScriptHelperClient.RemoveTssLoginInfo");
UScriptHelperClient_RemoveTssLoginInfo_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.ScriptHelperClient.RegisterPay
// (Final, Native, Static, Public)
// Parameters:
// class UGameFrontendHUD* GameFrontendHUD (Parm, ZeroConstructor, IsPlainOldData)
void UScriptHelperClient::RegisterPay(class UGameFrontendHUD* GameFrontendHUD)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScriptHelperClient.RegisterPay");
UScriptHelperClient_RegisterPay_Params params;
params.GameFrontendHUD = GameFrontendHUD;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.ScriptHelperClient.QuitVoiceRoom
// (Final, Native, Static, Public)
// Parameters:
// class UGameFrontendHUD* GameFrontendHUD (Parm, ZeroConstructor, IsPlainOldData)
void UScriptHelperClient::QuitVoiceRoom(class UGameFrontendHUD* GameFrontendHUD)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScriptHelperClient.QuitVoiceRoom");
UScriptHelperClient_QuitVoiceRoom_Params params;
params.GameFrontendHUD = GameFrontendHUD;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.ScriptHelperClient.QuitLbsVoiceRoom
// (Final, Native, Static, Public)
// Parameters:
// class UGameFrontendHUD* GameFrontendHUD (Parm, ZeroConstructor, IsPlainOldData)
void UScriptHelperClient::QuitLbsVoiceRoom(class UGameFrontendHUD* GameFrontendHUD)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScriptHelperClient.QuitLbsVoiceRoom");
UScriptHelperClient_QuitLbsVoiceRoom_Params params;
params.GameFrontendHUD = GameFrontendHUD;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.ScriptHelperClient.QuitGroupsVoiceRoom
// (Final, Native, Static, Public)
// Parameters:
// class UGameFrontendHUD* GameFrontendHUD (Parm, ZeroConstructor, IsPlainOldData)
void UScriptHelperClient::QuitGroupsVoiceRoom(class UGameFrontendHUD* GameFrontendHUD)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScriptHelperClient.QuitGroupsVoiceRoom");
UScriptHelperClient_QuitGroupsVoiceRoom_Params params;
params.GameFrontendHUD = GameFrontendHUD;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.ScriptHelperClient.QuitFightChat
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UGameFrontendHUD* GameFrontendHUD (Parm, ZeroConstructor, IsPlainOldData)
void UScriptHelperClient::QuitFightChat(class UGameFrontendHUD* GameFrontendHUD)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScriptHelperClient.QuitFightChat");
UScriptHelperClient_QuitFightChat_Params params;
params.GameFrontendHUD = GameFrontendHUD;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.ScriptHelperClient.QueryMyInfo
// (Final, Native, Static, Public, HasOutParms)
// Parameters:
// TScriptInterface<class UClientNetInterface> ClientNetInterface (Parm, OutParm, ZeroConstructor, IsPlainOldData)
// int channelType (Parm, ZeroConstructor, IsPlainOldData)
void UScriptHelperClient::QueryMyInfo(int channelType, TScriptInterface<class UClientNetInterface>* ClientNetInterface)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScriptHelperClient.QueryMyInfo");
UScriptHelperClient_QueryMyInfo_Params params;
params.channelType = channelType;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
if (ClientNetInterface != nullptr)
*ClientNetInterface = params.ClientNetInterface;
}
// Function Client.ScriptHelperClient.QQShareWithPhotoExtra
// (Final, Native, Static, Public, HasOutParms)
// Parameters:
// TScriptInterface<class UClientNetInterface> ClientNetInterface (Parm, OutParm, ZeroConstructor, IsPlainOldData)
// struct FString _imgPath (Parm, ZeroConstructor)
// struct FString _extraScene (Parm, ZeroConstructor)
// struct FString _messageExt (Parm, ZeroConstructor)
// int _shareScene (Parm, ZeroConstructor, IsPlainOldData)
void UScriptHelperClient::QQShareWithPhotoExtra(const struct FString& _imgPath, const struct FString& _extraScene, const struct FString& _messageExt, int _shareScene, TScriptInterface<class UClientNetInterface>* ClientNetInterface)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScriptHelperClient.QQShareWithPhotoExtra");
UScriptHelperClient_QQShareWithPhotoExtra_Params params;
params._imgPath = _imgPath;
params._extraScene = _extraScene;
params._messageExt = _messageExt;
params._shareScene = _shareScene;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
if (ClientNetInterface != nullptr)
*ClientNetInterface = params.ClientNetInterface;
}
// Function Client.ScriptHelperClient.QQShareWithPhoto
// (Final, Native, Static, Public, HasOutParms)
// Parameters:
// TScriptInterface<class UClientNetInterface> ClientNetInterface (Parm, OutParm, ZeroConstructor, IsPlainOldData)
// struct FString _descShare (Parm, ZeroConstructor)
// struct FString _titleShare (Parm, ZeroConstructor)
// struct FString _imgPath (Parm, ZeroConstructor)
// int _shareScene (Parm, ZeroConstructor, IsPlainOldData)
void UScriptHelperClient::QQShareWithPhoto(const struct FString& _descShare, const struct FString& _titleShare, const struct FString& _imgPath, int _shareScene, TScriptInterface<class UClientNetInterface>* ClientNetInterface)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScriptHelperClient.QQShareWithPhoto");
UScriptHelperClient_QQShareWithPhoto_Params params;
params._descShare = _descShare;
params._titleShare = _titleShare;
params._imgPath = _imgPath;
params._shareScene = _shareScene;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
if (ClientNetInterface != nullptr)
*ClientNetInterface = params.ClientNetInterface;
}
// Function Client.ScriptHelperClient.QQShareToFriend
// (Final, Native, Static, Public, HasOutParms)
// Parameters:
// TScriptInterface<class UClientNetInterface> ClientNetInterface (Parm, OutParm, ZeroConstructor, IsPlainOldData)
// int act (Parm, ZeroConstructor, IsPlainOldData)
// struct FString OpenID (Parm, ZeroConstructor)
// struct FString Title (Parm, ZeroConstructor)
// struct FString Desc (Parm, ZeroConstructor)
// struct FString targetUrl (Parm, ZeroConstructor)
// struct FString imgUrl (Parm, ZeroConstructor)
// struct FString previewText (Parm, ZeroConstructor)
// struct FString gameTag (Parm, ZeroConstructor)
// struct FString msdkExtInfo (Parm, ZeroConstructor)
void UScriptHelperClient::QQShareToFriend(const struct FString& targetUrl, int act, const struct FString& OpenID, const struct FString& Title, const struct FString& Desc, const struct FString& msdkExtInfo, const struct FString& imgUrl, const struct FString& previewText, const struct FString& gameTag, TScriptInterface<class UClientNetInterface>* ClientNetInterface)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScriptHelperClient.QQShareToFriend");
UScriptHelperClient_QQShareToFriend_Params params;
params.act = act;
params.OpenID = OpenID;
params.Title = Title;
params.Desc = Desc;
params.targetUrl = targetUrl;
params.imgUrl = imgUrl;
params.previewText = previewText;
params.gameTag = gameTag;
params.msdkExtInfo = msdkExtInfo;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
if (ClientNetInterface != nullptr)
*ClientNetInterface = params.ClientNetInterface;
}
// Function Client.ScriptHelperClient.QQShare
// (Final, Native, Static, Public, HasOutParms)
// Parameters:
// TScriptInterface<class UClientNetInterface> ClientNetInterface (Parm, OutParm, ZeroConstructor, IsPlainOldData)
// struct FString _descShare (Parm, ZeroConstructor)
// struct FString _titleShare (Parm, ZeroConstructor)
// struct FString _imgPath (Parm, ZeroConstructor)
// struct FString _imgUrl (Parm, ZeroConstructor)
// struct FString _url (Parm, ZeroConstructor)
// int _shareScene (Parm, ZeroConstructor, IsPlainOldData)
void UScriptHelperClient::QQShare(const struct FString& _imgPath, const struct FString& _descShare, const struct FString& _titleShare, int _shareScene, const struct FString& _imgUrl, const struct FString& _url, TScriptInterface<class UClientNetInterface>* ClientNetInterface)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScriptHelperClient.QQShare");
UScriptHelperClient_QQShare_Params params;
params._descShare = _descShare;
params._titleShare = _titleShare;
params._imgPath = _imgPath;
params._imgUrl = _imgUrl;
params._url = _url;
params._shareScene = _shareScene;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
if (ClientNetInterface != nullptr)
*ClientNetInterface = params.ClientNetInterface;
}
// Function Client.ScriptHelperClient.QQAddFriend
// (Final, Native, Static, Public, HasOutParms)
// Parameters:
// TScriptInterface<class UClientNetInterface> ClientNetInterface (Parm, OutParm, ZeroConstructor, IsPlainOldData)
// struct FString OpenID (Parm, ZeroConstructor)
// struct FString Desc (Parm, ZeroConstructor)
// struct FString Message (Parm, ZeroConstructor)
void UScriptHelperClient::QQAddFriend(const struct FString& OpenID, const struct FString& Desc, const struct FString& Message, TScriptInterface<class UClientNetInterface>* ClientNetInterface)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScriptHelperClient.QQAddFriend");
UScriptHelperClient_QQAddFriend_Params params;
params.OpenID = OpenID;
params.Desc = Desc;
params.Message = Message;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
if (ClientNetInterface != nullptr)
*ClientNetInterface = params.ClientNetInterface;
}
// Function Client.ScriptHelperClient.PopPanel
// (Final, Native, Static, Public, BlueprintCallable)
void UScriptHelperClient::PopPanel()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScriptHelperClient.PopPanel");
UScriptHelperClient_PopPanel_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.ScriptHelperClient.PopAllPanel
// (Final, Native, Static, Public, BlueprintCallable)
void UScriptHelperClient::PopAllPanel()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScriptHelperClient.PopAllPanel");
UScriptHelperClient_PopAllPanel_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.ScriptHelperClient.PandoraSendCmd
// (Final, Native, Static, Public)
// Parameters:
// struct FString jsonStr (Parm, ZeroConstructor)
void UScriptHelperClient::PandoraSendCmd(const struct FString& jsonStr)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScriptHelperClient.PandoraSendCmd");
UScriptHelperClient_PandoraSendCmd_Params params;
params.jsonStr = jsonStr;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.ScriptHelperClient.PandoraInit
// (Final, Native, Static, Public)
// Parameters:
// struct FString InOpenId (Parm, ZeroConstructor)
// struct FString InRoleId (Parm, ZeroConstructor)
// struct FString InAppId (Parm, ZeroConstructor)
// struct FString InPlatId (Parm, ZeroConstructor)
// struct FString InAccType (Parm, ZeroConstructor)
// struct FString InArea (Parm, ZeroConstructor)
// struct FString InPartion (Parm, ZeroConstructor)
// struct FString InCloudTest (Parm, ZeroConstructor)
// struct FString InAccessToken (Parm, ZeroConstructor)
// struct FString InSdkVersion (Parm, ZeroConstructor)
// struct FString InGameVersion (Parm, ZeroConstructor)
// struct FString InRoleName (Parm, ZeroConstructor)
// struct FString InPayToken (Parm, ZeroConstructor)
// struct FString InHeadUrl (Parm, ZeroConstructor)
// struct FString InChanelId (Parm, ZeroConstructor)
void UScriptHelperClient::PandoraInit(const struct FString& InOpenId, const struct FString& InRoleId, const struct FString& InAppId, const struct FString& InPlatId, const struct FString& InAccType, const struct FString& InArea, const struct FString& InPartion, const struct FString& InCloudTest, const struct FString& InAccessToken, const struct FString& InSdkVersion, const struct FString& InGameVersion, const struct FString& InRoleName, const struct FString& InPayToken, const struct FString& InHeadUrl, const struct FString& InChanelId)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScriptHelperClient.PandoraInit");
UScriptHelperClient_PandoraInit_Params params;
params.InOpenId = InOpenId;
params.InRoleId = InRoleId;
params.InAppId = InAppId;
params.InPlatId = InPlatId;
params.InAccType = InAccType;
params.InArea = InArea;
params.InPartion = InPartion;
params.InCloudTest = InCloudTest;
params.InAccessToken = InAccessToken;
params.InSdkVersion = InSdkVersion;
params.InGameVersion = InGameVersion;
params.InRoleName = InRoleName;
params.InPayToken = InPayToken;
params.InHeadUrl = InHeadUrl;
params.InChanelId = InChanelId;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.ScriptHelperClient.PandoraClose
// (Final, Native, Static, Public)
void UScriptHelperClient::PandoraClose()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScriptHelperClient.PandoraClose");
UScriptHelperClient_PandoraClose_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.ScriptHelperClient.OpenURL
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// struct FString URL (Parm, ZeroConstructor)
// int Dir (Parm, ZeroConstructor, IsPlainOldData)
void UScriptHelperClient::OpenURL(const struct FString& URL, int Dir)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScriptHelperClient.OpenURL");
UScriptHelperClient_OpenURL_Params params;
params.URL = URL;
params.Dir = Dir;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.ScriptHelperClient.OpenFullScreenWebViewWithJson
// (Final, Native, Static, Public, HasOutParms)
// Parameters:
// TScriptInterface<class UClientNetInterface> ClientNetInterface (Parm, OutParm, ZeroConstructor, IsPlainOldData)
// struct FString Json (Parm, ZeroConstructor)
void UScriptHelperClient::OpenFullScreenWebViewWithJson(const struct FString& Json, TScriptInterface<class UClientNetInterface>* ClientNetInterface)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScriptHelperClient.OpenFullScreenWebViewWithJson");
UScriptHelperClient_OpenFullScreenWebViewWithJson_Params params;
params.Json = Json;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
if (ClientNetInterface != nullptr)
*ClientNetInterface = params.ClientNetInterface;
}
// Function Client.ScriptHelperClient.OnTableReleaseAll_LuaState
// (Final, Native, Static, Public)
// Parameters:
// int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
int UScriptHelperClient::OnTableReleaseAll_LuaState()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScriptHelperClient.OnTableReleaseAll_LuaState");
UScriptHelperClient_OnTableReleaseAll_LuaState_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function Client.ScriptHelperClient.OnReceiveBLEMsg
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UGameFrontendHUD* GameFrontendHUD (Parm, ZeroConstructor, IsPlainOldData)
// struct FString Msg (Parm, ZeroConstructor)
void UScriptHelperClient::OnReceiveBLEMsg(class UGameFrontendHUD* GameFrontendHUD, const struct FString& Msg)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScriptHelperClient.OnReceiveBLEMsg");
UScriptHelperClient_OnReceiveBLEMsg_Params params;
params.GameFrontendHUD = GameFrontendHUD;
params.Msg = Msg;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.ScriptHelperClient.OnNotifyFightFriendChat
// (Final, Native, Static, Public, HasOutParms)
// Parameters:
// class UGameFrontendHUD* GameFrontendHUD (Parm, ZeroConstructor, IsPlainOldData)
// struct FFightFriendChat Data (ConstParm, Parm, OutParm, ReferenceParm)
void UScriptHelperClient::OnNotifyFightFriendChat(class UGameFrontendHUD* GameFrontendHUD, const struct FFightFriendChat& Data)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScriptHelperClient.OnNotifyFightFriendChat");
UScriptHelperClient_OnNotifyFightFriendChat_Params params;
params.GameFrontendHUD = GameFrontendHUD;
params.Data = Data;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.ScriptHelperClient.OnInviteNextBattle
// (Final, Native, Static, Public)
// Parameters:
// class UGameFrontendHUD* GameFrontendHUD (Parm, ZeroConstructor, IsPlainOldData)
// struct FString gid (Parm, ZeroConstructor)
// struct FString Name (Parm, ZeroConstructor)
void UScriptHelperClient::OnInviteNextBattle(class UGameFrontendHUD* GameFrontendHUD, const struct FString& gid, const struct FString& Name)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScriptHelperClient.OnInviteNextBattle");
UScriptHelperClient_OnInviteNextBattle_Params params;
params.GameFrontendHUD = GameFrontendHUD;
params.gid = gid;
params.Name = Name;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.ScriptHelperClient.OnHttpGetResponse
// (Final, Native, Static, Public)
// Parameters:
// struct FString Result (Parm, ZeroConstructor)
void UScriptHelperClient::OnHttpGetResponse(const struct FString& Result)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScriptHelperClient.OnHttpGetResponse");
UScriptHelperClient_OnHttpGetResponse_Params params;
params.Result = Result;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.ScriptHelperClient.OnFilterFinish
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UGameFrontendHUD* GameFrontendHUD (Parm, ZeroConstructor, IsPlainOldData)
// struct FString filterText (Parm, ZeroConstructor)
void UScriptHelperClient::OnFilterFinish(class UGameFrontendHUD* GameFrontendHUD, const struct FString& filterText)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScriptHelperClient.OnFilterFinish");
UScriptHelperClient_OnFilterFinish_Params params;
params.GameFrontendHUD = GameFrontendHUD;
params.filterText = filterText;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.ScriptHelperClient.OnBattleResult
// (Final, Native, Static, Public)
// Parameters:
// class UGameFrontendHUD* GameFrontendHUD (Parm, ZeroConstructor, IsPlainOldData)
// struct FBattleResultData BattleResultData (Parm)
void UScriptHelperClient::OnBattleResult(class UGameFrontendHUD* GameFrontendHUD, const struct FBattleResultData& BattleResultData)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScriptHelperClient.OnBattleResult");
UScriptHelperClient_OnBattleResult_Params params;
params.GameFrontendHUD = GameFrontendHUD;
params.BattleResultData = BattleResultData;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.ScriptHelperClient.NotifyBeginnerFinishedGuideUpdated
// (Final, Native, Static, Public)
// Parameters:
// class UGameFrontendHUD* GameFrontendHUD (Parm, ZeroConstructor, IsPlainOldData)
// bool GuideSwitch (Parm, ZeroConstructor, IsPlainOldData)
// TArray<struct FPlayerFinishedGuide> finished_guide (ConstParm, Parm, ZeroConstructor)
// int player_level (Parm, ZeroConstructor, IsPlainOldData)
// int player_exp_type (Parm, ZeroConstructor, IsPlainOldData)
void UScriptHelperClient::NotifyBeginnerFinishedGuideUpdated(class UGameFrontendHUD* GameFrontendHUD, bool GuideSwitch, TArray<struct FPlayerFinishedGuide> finished_guide, int player_level, int player_exp_type)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScriptHelperClient.NotifyBeginnerFinishedGuideUpdated");
UScriptHelperClient_NotifyBeginnerFinishedGuideUpdated_Params params;
params.GameFrontendHUD = GameFrontendHUD;
params.GuideSwitch = GuideSwitch;
params.finished_guide = finished_guide;
params.player_level = player_level;
params.player_exp_type = player_exp_type;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.ScriptHelperClient.MidasPay
// (Final, Native, Static, Public)
// Parameters:
// class UGameFrontendHUD* GameFrontendHUD (Parm, ZeroConstructor, IsPlainOldData)
// int payItem (Parm, ZeroConstructor, IsPlainOldData)
// struct FString productId (Parm, ZeroConstructor)
void UScriptHelperClient::MidasPay(class UGameFrontendHUD* GameFrontendHUD, int payItem, const struct FString& productId)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScriptHelperClient.MidasPay");
UScriptHelperClient_MidasPay_Params params;
params.GameFrontendHUD = GameFrontendHUD;
params.payItem = payItem;
params.productId = productId;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.ScriptHelperClient.MD5HashAnsiString
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// struct FString str (Parm, ZeroConstructor)
// struct FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm)
struct FString UScriptHelperClient::MD5HashAnsiString(const struct FString& str)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScriptHelperClient.MD5HashAnsiString");
UScriptHelperClient_MD5HashAnsiString_Params params;
params.str = str;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function Client.ScriptHelperClient.MatchVersion
// (Final, Native, Static, Public)
// Parameters:
// class UGameFrontendHUD* GameFrontendHUD (Parm, ZeroConstructor, IsPlainOldData)
void UScriptHelperClient::MatchVersion(class UGameFrontendHUD* GameFrontendHUD)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScriptHelperClient.MatchVersion");
UScriptHelperClient_MatchVersion_Params params;
params.GameFrontendHUD = GameFrontendHUD;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.ScriptHelperClient.LuaSnapShot_LuaState
// (Final, Native, Static, Public)
// Parameters:
// int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
int UScriptHelperClient::LuaSnapShot_LuaState()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScriptHelperClient.LuaSnapShot_LuaState");
UScriptHelperClient_LuaSnapShot_LuaState_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function Client.ScriptHelperClient.Logout
// (Final, Native, Static, Public, HasOutParms)
// Parameters:
// TScriptInterface<class UClientNetInterface> ClientNetInterface (Parm, OutParm, ZeroConstructor, IsPlainOldData)
void UScriptHelperClient::Logout(TScriptInterface<class UClientNetInterface>* ClientNetInterface)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScriptHelperClient.Logout");
UScriptHelperClient_Logout_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
if (ClientNetInterface != nullptr)
*ClientNetInterface = params.ClientNetInterface;
}
// Function Client.ScriptHelperClient.Login
// (Final, Native, Static, Public, HasOutParms)
// Parameters:
// TScriptInterface<class UClientNetInterface> ClientNetInterface (Parm, OutParm, ZeroConstructor, IsPlainOldData)
// uint32_t Channel (Parm, ZeroConstructor, IsPlainOldData)
void UScriptHelperClient::Login(uint32_t Channel, TScriptInterface<class UClientNetInterface>* ClientNetInterface)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScriptHelperClient.Login");
UScriptHelperClient_Login_Params params;
params.Channel = Channel;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
if (ClientNetInterface != nullptr)
*ClientNetInterface = params.ClientNetInterface;
}
// Function Client.ScriptHelperClient.LoadStreamLevel
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData)
// struct FName LevelName (Parm, ZeroConstructor, IsPlainOldData)
// bool bMakeVisibleAfterLoad (Parm, ZeroConstructor, IsPlainOldData)
// bool bShouldBlockOnLoad (Parm, ZeroConstructor, IsPlainOldData)
// int levelId (Parm, ZeroConstructor, IsPlainOldData)
void UScriptHelperClient::LoadStreamLevel(class UObject* WorldContextObject, const struct FName& LevelName, bool bMakeVisibleAfterLoad, bool bShouldBlockOnLoad, int levelId)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScriptHelperClient.LoadStreamLevel");
UScriptHelperClient_LoadStreamLevel_Params params;
params.WorldContextObject = WorldContextObject;
params.LevelName = LevelName;
params.bMakeVisibleAfterLoad = bMakeVisibleAfterLoad;
params.bShouldBlockOnLoad = bShouldBlockOnLoad;
params.levelId = levelId;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.ScriptHelperClient.LoadSavFile_LuaState
// (Final, Native, Static, Public)
// Parameters:
// int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
int UScriptHelperClient::LoadSavFile_LuaState()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScriptHelperClient.LoadSavFile_LuaState");
UScriptHelperClient_LoadSavFile_LuaState_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function Client.ScriptHelperClient.LoadLuaFile
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UGameFrontendHUD* GameFrontendHUD (Parm, ZeroConstructor, IsPlainOldData)
// struct FString Filename (Parm, ZeroConstructor)
void UScriptHelperClient::LoadLuaFile(class UGameFrontendHUD* GameFrontendHUD, const struct FString& Filename)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScriptHelperClient.LoadLuaFile");
UScriptHelperClient_LoadLuaFile_Params params;
params.GameFrontendHUD = GameFrontendHUD;
params.Filename = Filename;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.ScriptHelperClient.Load_LuaState
// (Final, Native, Static, Public)
// Parameters:
// int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
int UScriptHelperClient::Load_LuaState()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScriptHelperClient.Load_LuaState");
UScriptHelperClient_Load_LuaState_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function Client.ScriptHelperClient.LauchMpInfo
// (Final, Native, Static, Public)
// Parameters:
// class UGameFrontendHUD* GameFrontendHUD (Parm, ZeroConstructor, IsPlainOldData)
void UScriptHelperClient::LauchMpInfo(class UGameFrontendHUD* GameFrontendHUD)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScriptHelperClient.LauchMpInfo");
UScriptHelperClient_LauchMpInfo_Params params;
params.GameFrontendHUD = GameFrontendHUD;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.ScriptHelperClient.JumpSettingPage
// (Final, Native, Static, Public)
void UScriptHelperClient::JumpSettingPage()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScriptHelperClient.JumpSettingPage");
UScriptHelperClient_JumpSettingPage_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.ScriptHelperClient.JumpNoticeCenterPage
// (Final, Native, Static, Public)
void UScriptHelperClient::JumpNoticeCenterPage()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScriptHelperClient.JumpNoticeCenterPage");
UScriptHelperClient_JumpNoticeCenterPage_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.ScriptHelperClient.JoinVoiceRoom
// (Final, Native, Static, Public)
// Parameters:
// class UGameFrontendHUD* GameFrontendHUD (Parm, ZeroConstructor, IsPlainOldData)
// struct FString roomName (Parm, ZeroConstructor)
// struct FString userId (Parm, ZeroConstructor)
void UScriptHelperClient::JoinVoiceRoom(class UGameFrontendHUD* GameFrontendHUD, const struct FString& roomName, const struct FString& userId)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScriptHelperClient.JoinVoiceRoom");
UScriptHelperClient_JoinVoiceRoom_Params params;
params.GameFrontendHUD = GameFrontendHUD;
params.roomName = roomName;
params.userId = userId;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.ScriptHelperClient.JoinLbsVoiceRoom
// (Final, Native, Static, Public)
// Parameters:
// class UGameFrontendHUD* GameFrontendHUD (Parm, ZeroConstructor, IsPlainOldData)
// struct FString lbsRoomName (Parm, ZeroConstructor)
// struct FString userId (Parm, ZeroConstructor)
void UScriptHelperClient::JoinLbsVoiceRoom(class UGameFrontendHUD* GameFrontendHUD, const struct FString& lbsRoomName, const struct FString& userId)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScriptHelperClient.JoinLbsVoiceRoom");
UScriptHelperClient_JoinLbsVoiceRoom_Params params;
params.GameFrontendHUD = GameFrontendHUD;
params.lbsRoomName = lbsRoomName;
params.userId = userId;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.ScriptHelperClient.JoinGroupVoiceRoom
// (Final, Native, Static, Public)
// Parameters:
// class UGameFrontendHUD* GameFrontendHUD (Parm, ZeroConstructor, IsPlainOldData)
// struct FString groupRoomName (Parm, ZeroConstructor)
// struct FString userId (Parm, ZeroConstructor)
void UScriptHelperClient::JoinGroupVoiceRoom(class UGameFrontendHUD* GameFrontendHUD, const struct FString& groupRoomName, const struct FString& userId)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScriptHelperClient.JoinGroupVoiceRoom");
UScriptHelperClient_JoinGroupVoiceRoom_Params params;
params.GameFrontendHUD = GameFrontendHUD;
params.groupRoomName = groupRoomName;
params.userId = userId;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.ScriptHelperClient.IsWithWINMSDK
// (Final, Native, Static, Public)
// Parameters:
// class UGameFrontendHUD* GameFrontendHUD (Parm, ZeroConstructor, IsPlainOldData)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
bool UScriptHelperClient::IsWithWINMSDK(class UGameFrontendHUD* GameFrontendHUD)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScriptHelperClient.IsWithWINMSDK");
UScriptHelperClient_IsWithWINMSDK_Params params;
params.GameFrontendHUD = GameFrontendHUD;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function Client.ScriptHelperClient.IsWindowOB
// (Final, Native, Static, Public)
// Parameters:
// class UGameFrontendHUD* GameFrontendHUD (Parm, ZeroConstructor, IsPlainOldData)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
bool UScriptHelperClient::IsWindowOB(class UGameFrontendHUD* GameFrontendHUD)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScriptHelperClient.IsWindowOB");
UScriptHelperClient_IsWindowOB_Params params;
params.GameFrontendHUD = GameFrontendHUD;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function Client.ScriptHelperClient.IsTableDataExist_LuaState
// (Final, Native, Static, Public)
// Parameters:
// int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
int UScriptHelperClient::IsTableDataExist_LuaState()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScriptHelperClient.IsTableDataExist_LuaState");
UScriptHelperClient_IsTableDataExist_LuaState_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function Client.ScriptHelperClient.IsShippingBuild
// (Final, Native, Static, Public)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
bool UScriptHelperClient::IsShippingBuild()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScriptHelperClient.IsShippingBuild");
UScriptHelperClient_IsShippingBuild_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function Client.ScriptHelperClient.IsPlayWithEditor
// (Final, Native, Static, Public)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
bool UScriptHelperClient::IsPlayWithEditor()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScriptHelperClient.IsPlayWithEditor");
UScriptHelperClient_IsPlayWithEditor_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function Client.ScriptHelperClient.IsPlatformSupportStoreKit
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
bool UScriptHelperClient::IsPlatformSupportStoreKit()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScriptHelperClient.IsPlatformSupportStoreKit");
UScriptHelperClient_IsPlatformSupportStoreKit_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function Client.ScriptHelperClient.IsIOSCheck
// (Final, Native, Static, Public)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
bool UScriptHelperClient::IsIOSCheck()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScriptHelperClient.IsIOSCheck");
UScriptHelperClient_IsIOSCheck_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function Client.ScriptHelperClient.IsInstallWX
// (Final, Native, Static, Public, HasOutParms)
// Parameters:
// TScriptInterface<class UClientNetInterface> ClientNetInterface (Parm, OutParm, ZeroConstructor, IsPlainOldData)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
bool UScriptHelperClient::IsInstallWX(TScriptInterface<class UClientNetInterface>* ClientNetInterface)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScriptHelperClient.IsInstallWX");
UScriptHelperClient_IsInstallWX_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
if (ClientNetInterface != nullptr)
*ClientNetInterface = params.ClientNetInterface;
return params.ReturnValue;
}
// Function Client.ScriptHelperClient.IsInstallQQ
// (Final, Native, Static, Public, HasOutParms)
// Parameters:
// TScriptInterface<class UClientNetInterface> ClientNetInterface (Parm, OutParm, ZeroConstructor, IsPlainOldData)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
bool UScriptHelperClient::IsInstallQQ(TScriptInterface<class UClientNetInterface>* ClientNetInterface)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScriptHelperClient.IsInstallQQ");
UScriptHelperClient_IsInstallQQ_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
if (ClientNetInterface != nullptr)
*ClientNetInterface = params.ClientNetInterface;
return params.ReturnValue;
}
// Function Client.ScriptHelperClient.IsForCE
// (Final, Native, Static, Public)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
bool UScriptHelperClient::IsForCE()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScriptHelperClient.IsForCE");
UScriptHelperClient_IsForCE_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function Client.ScriptHelperClient.IsEmulatorWhenInit
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
bool UScriptHelperClient::IsEmulatorWhenInit()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScriptHelperClient.IsEmulatorWhenInit");
UScriptHelperClient_IsEmulatorWhenInit_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function Client.ScriptHelperClient.IsEmulator
// (Final, Native, Static, Public)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
bool UScriptHelperClient::IsEmulator()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScriptHelperClient.IsEmulator");
UScriptHelperClient_IsEmulator_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function Client.ScriptHelperClient.IsConnected
// (Final, Native, Static, Public, HasOutParms)
// Parameters:
// TScriptInterface<class UClientNetInterface> ClientNetInterface (Parm, OutParm, ZeroConstructor, IsPlainOldData)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
bool UScriptHelperClient::IsConnected(TScriptInterface<class UClientNetInterface>* ClientNetInterface)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScriptHelperClient.IsConnected");
UScriptHelperClient_IsConnected_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
if (ClientNetInterface != nullptr)
*ClientNetInterface = params.ClientNetInterface;
return params.ReturnValue;
}
// Function Client.ScriptHelperClient.InstallNewApp
// (Final, Native, Static, Public)
// Parameters:
// class UGameFrontendHUD* GameFrontendHUD (Parm, ZeroConstructor, IsPlainOldData)
void UScriptHelperClient::InstallNewApp(class UGameFrontendHUD* GameFrontendHUD)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScriptHelperClient.InstallNewApp");
UScriptHelperClient_InstallNewApp_Params params;
params.GameFrontendHUD = GameFrontendHUD;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.ScriptHelperClient.InitLoginAccount
// (Final, Native, Static, Public, HasOutParms)
// Parameters:
// TScriptInterface<class UClientNetInterface> ClientNetInterface (Parm, OutParm, ZeroConstructor, IsPlainOldData)
// uint64_t AccUin (Parm, ZeroConstructor, IsPlainOldData)
// struct FString AccPswd (Parm, ZeroConstructor)
void UScriptHelperClient::InitLoginAccount(uint64_t AccUin, const struct FString& AccPswd, TScriptInterface<class UClientNetInterface>* ClientNetInterface)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScriptHelperClient.InitLoginAccount");
UScriptHelperClient_InitLoginAccount_Params params;
params.AccUin = AccUin;
params.AccPswd = AccPswd;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
if (ClientNetInterface != nullptr)
*ClientNetInterface = params.ClientNetInterface;
}
// Function Client.ScriptHelperClient.HttpGetRequest
// (Final, Native, Static, Public)
// Parameters:
// struct FString URL (Parm, ZeroConstructor)
void UScriptHelperClient::HttpGetRequest(const struct FString& URL)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScriptHelperClient.HttpGetRequest");
UScriptHelperClient_HttpGetRequest_Params params;
params.URL = URL;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.ScriptHelperClient.HasNotice_LuaState
// (Final, Native, Static, Public)
// Parameters:
// int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
int UScriptHelperClient::HasNotice_LuaState()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScriptHelperClient.HasNotice_LuaState");
UScriptHelperClient_HasNotice_LuaState_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function Client.ScriptHelperClient.HasActiveWifi
// (Final, Native, Static, Public)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
bool UScriptHelperClient::HasActiveWifi()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScriptHelperClient.HasActiveWifi");
UScriptHelperClient_HasActiveWifi_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function Client.ScriptHelperClient.GuildPlatformAppraiseWithType
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// int Type (Parm, ZeroConstructor, IsPlainOldData)
void UScriptHelperClient::GuildPlatformAppraiseWithType(int Type)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScriptHelperClient.GuildPlatformAppraiseWithType");
UScriptHelperClient_GuildPlatformAppraiseWithType_Params params;
params.Type = Type;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.ScriptHelperClient.GotoPlatformAppraise
// (Final, Native, Static, Public, BlueprintCallable)
void UScriptHelperClient::GotoPlatformAppraise()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScriptHelperClient.GotoPlatformAppraise");
UScriptHelperClient_GotoPlatformAppraise_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.ScriptHelperClient.GetUnrealNetworkStatus
// (Final, Native, Static, Public)
// Parameters:
// class UGameFrontendHUD* GameFrontendHUD (Parm, ZeroConstructor, IsPlainOldData)
// struct FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm)
struct FString UScriptHelperClient::GetUnrealNetworkStatus(class UGameFrontendHUD* GameFrontendHUD)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScriptHelperClient.GetUnrealNetworkStatus");
UScriptHelperClient_GetUnrealNetworkStatus_Params params;
params.GameFrontendHUD = GameFrontendHUD;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function Client.ScriptHelperClient.GetUIStackTopSrcTag
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// struct FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm)
struct FString UScriptHelperClient::GetUIStackTopSrcTag()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScriptHelperClient.GetUIStackTopSrcTag");
UScriptHelperClient_GetUIStackTopSrcTag_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function Client.ScriptHelperClient.GetUIStackTopPanel
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// struct FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm)
struct FString UScriptHelperClient::GetUIStackTopPanel()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScriptHelperClient.GetUIStackTopPanel");
UScriptHelperClient_GetUIStackTopPanel_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function Client.ScriptHelperClient.GetUIStackTopDstTag
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// struct FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm)
struct FString UScriptHelperClient::GetUIStackTopDstTag()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScriptHelperClient.GetUIStackTopDstTag");
UScriptHelperClient_GetUIStackTopDstTag_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function Client.ScriptHelperClient.GetUIRectOffset
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// struct FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm)
struct FString UScriptHelperClient::GetUIRectOffset()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScriptHelperClient.GetUIRectOffset");
UScriptHelperClient_GetUIRectOffset_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function Client.ScriptHelperClient.GetTelecomSvr
// (Final, Native, Static, Public)
// Parameters:
// struct FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm)
struct FString UScriptHelperClient::GetTelecomSvr()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScriptHelperClient.GetTelecomSvr");
UScriptHelperClient_GetTelecomSvr_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function Client.ScriptHelperClient.GetTableDataField_LuaState
// (Final, Native, Static, Public)
// Parameters:
// int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
int UScriptHelperClient::GetTableDataField_LuaState()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScriptHelperClient.GetTableDataField_LuaState");
UScriptHelperClient_GetTableDataField_LuaState_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function Client.ScriptHelperClient.GetTableData_LuaState
// (Final, Native, Static, Public)
// Parameters:
// int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
int UScriptHelperClient::GetTableData_LuaState()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScriptHelperClient.GetTableData_LuaState");
UScriptHelperClient_GetTableData_LuaState_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function Client.ScriptHelperClient.GetTableCount
// (Final, Native, Static, Public)
// Parameters:
// struct FString TableName (Parm, ZeroConstructor)
// int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
int UScriptHelperClient::GetTableCount(const struct FString& TableName)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScriptHelperClient.GetTableCount");
UScriptHelperClient_GetTableCount_Params params;
params.TableName = TableName;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function Client.ScriptHelperClient.GetTable_LuaState
// (Final, Native, Static, Public)
// Parameters:
// int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
int UScriptHelperClient::GetTable_LuaState()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScriptHelperClient.GetTable_LuaState");
UScriptHelperClient_GetTable_LuaState_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function Client.ScriptHelperClient.GetShaderPrecompileProgress
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
int UScriptHelperClient::GetShaderPrecompileProgress()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScriptHelperClient.GetShaderPrecompileProgress");
UScriptHelperClient_GetShaderPrecompileProgress_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function Client.ScriptHelperClient.GetSettingGameStaticFrontendHUD
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UGameFrontendHUD* GameFrontendHUD (Parm, ZeroConstructor, IsPlainOldData)
void UScriptHelperClient::GetSettingGameStaticFrontendHUD(class UGameFrontendHUD* GameFrontendHUD)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScriptHelperClient.GetSettingGameStaticFrontendHUD");
UScriptHelperClient_GetSettingGameStaticFrontendHUD_Params params;
params.GameFrontendHUD = GameFrontendHUD;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.ScriptHelperClient.GetScreenWidth
// (Final, Native, Static, Public)
// Parameters:
// int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
int UScriptHelperClient::GetScreenWidth()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScriptHelperClient.GetScreenWidth");
UScriptHelperClient_GetScreenWidth_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function Client.ScriptHelperClient.GetScreenHole
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// struct FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm)
struct FString UScriptHelperClient::GetScreenHole()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScriptHelperClient.GetScreenHole");
UScriptHelperClient_GetScreenHole_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function Client.ScriptHelperClient.GetScreenHight
// (Final, Native, Static, Public)
// Parameters:
// int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
int UScriptHelperClient::GetScreenHight()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScriptHelperClient.GetScreenHight");
UScriptHelperClient_GetScreenHight_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function Client.ScriptHelperClient.GetScreenDensity
// (Final, Native, Static, Public)
// Parameters:
// int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
int UScriptHelperClient::GetScreenDensity()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScriptHelperClient.GetScreenDensity");
UScriptHelperClient_GetScreenDensity_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function Client.ScriptHelperClient.GetRegisterChannelID
// (Final, Native, Static, Public, HasOutParms)
// Parameters:
// TScriptInterface<class UClientNetInterface> ClientNetInterface (Parm, OutParm, ZeroConstructor, IsPlainOldData)
// struct FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm)
struct FString UScriptHelperClient::GetRegisterChannelID(TScriptInterface<class UClientNetInterface>* ClientNetInterface)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScriptHelperClient.GetRegisterChannelID");
UScriptHelperClient_GetRegisterChannelID_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
if (ClientNetInterface != nullptr)
*ClientNetInterface = params.ClientNetInterface;
return params.ReturnValue;
}
// Function Client.ScriptHelperClient.GetPhoneType
// (Final, Native, Static, Public)
// Parameters:
// struct FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm)
struct FString UScriptHelperClient::GetPhoneType()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScriptHelperClient.GetPhoneType");
UScriptHelperClient_GetPhoneType_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function Client.ScriptHelperClient.GetPhoneDeviceID
// (Final, Native, Static, Public)
// Parameters:
// struct FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm)
struct FString UScriptHelperClient::GetPhoneDeviceID()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScriptHelperClient.GetPhoneDeviceID");
UScriptHelperClient_GetPhoneDeviceID_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function Client.ScriptHelperClient.GetPfKey
// (Final, Native, Static, Public, HasOutParms)
// Parameters:
// TScriptInterface<class UClientNetInterface> ClientNetInterface (Parm, OutParm, ZeroConstructor, IsPlainOldData)
// struct FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm)
struct FString UScriptHelperClient::GetPfKey(TScriptInterface<class UClientNetInterface>* ClientNetInterface)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScriptHelperClient.GetPfKey");
UScriptHelperClient_GetPfKey_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
if (ClientNetInterface != nullptr)
*ClientNetInterface = params.ClientNetInterface;
return params.ReturnValue;
}
// Function Client.ScriptHelperClient.GetPf
// (Final, Native, Static, Public, HasOutParms)
// Parameters:
// TScriptInterface<class UClientNetInterface> ClientNetInterface (Parm, OutParm, ZeroConstructor, IsPlainOldData)
// struct FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm)
struct FString UScriptHelperClient::GetPf(TScriptInterface<class UClientNetInterface>* ClientNetInterface)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScriptHelperClient.GetPf");
UScriptHelperClient_GetPf_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
if (ClientNetInterface != nullptr)
*ClientNetInterface = params.ClientNetInterface;
return params.ReturnValue;
}
// Function Client.ScriptHelperClient.GetPayToken
// (Final, Native, Static, Public, HasOutParms)
// Parameters:
// TScriptInterface<class UClientNetInterface> ClientNetInterface (Parm, OutParm, ZeroConstructor, IsPlainOldData)
// struct FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm)
struct FString UScriptHelperClient::GetPayToken(TScriptInterface<class UClientNetInterface>* ClientNetInterface)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScriptHelperClient.GetPayToken");
UScriptHelperClient_GetPayToken_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
if (ClientNetInterface != nullptr)
*ClientNetInterface = params.ClientNetInterface;
return params.ReturnValue;
}
// Function Client.ScriptHelperClient.GetOSVersion
// (Final, Native, Static, Public)
// Parameters:
// struct FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm)
struct FString UScriptHelperClient::GetOSVersion()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScriptHelperClient.GetOSVersion");
UScriptHelperClient_GetOSVersion_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function Client.ScriptHelperClient.GetNetWorkType
// (Final, Native, Static, Public)
// Parameters:
// struct FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm)
struct FString UScriptHelperClient::GetNetWorkType()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScriptHelperClient.GetNetWorkType");
UScriptHelperClient_GetNetWorkType_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function Client.ScriptHelperClient.GetNearbyPersonInfo
// (Final, Native, Static, Public, HasOutParms)
// Parameters:
// TScriptInterface<class UClientNetInterface> ClientNetInterface (Parm, OutParm, ZeroConstructor, IsPlainOldData)
void UScriptHelperClient::GetNearbyPersonInfo(TScriptInterface<class UClientNetInterface>* ClientNetInterface)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScriptHelperClient.GetNearbyPersonInfo");
UScriptHelperClient_GetNearbyPersonInfo_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
if (ClientNetInterface != nullptr)
*ClientNetInterface = params.ClientNetInterface;
}
// Function Client.ScriptHelperClient.GetMyFriendObservers
// (Final, Native, Static, Public)
// Parameters:
// class UGameFrontendHUD* GameFrontendHUD (Parm, ZeroConstructor, IsPlainOldData)
// TArray<struct FString> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm)
TArray<struct FString> UScriptHelperClient::GetMyFriendObservers(class UGameFrontendHUD* GameFrontendHUD)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScriptHelperClient.GetMyFriendObservers");
UScriptHelperClient_GetMyFriendObservers_Params params;
params.GameFrontendHUD = GameFrontendHUD;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function Client.ScriptHelperClient.GetMemoryStats_LuaState
// (Final, Native, Static, Public)
// Parameters:
// int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
int UScriptHelperClient::GetMemoryStats_LuaState()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScriptHelperClient.GetMemoryStats_LuaState");
UScriptHelperClient_GetMemoryStats_LuaState_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function Client.ScriptHelperClient.GetMemorySize
// (Final, Native, Static, Public)
// Parameters:
// int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
int UScriptHelperClient::GetMemorySize()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScriptHelperClient.GetMemorySize");
UScriptHelperClient_GetMemorySize_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function Client.ScriptHelperClient.GetLoginChannel
// (Final, Native, Static, Public, HasOutParms)
// Parameters:
// TScriptInterface<class UClientNetInterface> ClientNetInterface (Parm, OutParm, ZeroConstructor, IsPlainOldData)
// int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
int UScriptHelperClient::GetLoginChannel(TScriptInterface<class UClientNetInterface>* ClientNetInterface)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScriptHelperClient.GetLoginChannel");
UScriptHelperClient_GetLoginChannel_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
if (ClientNetInterface != nullptr)
*ClientNetInterface = params.ClientNetInterface;
return params.ReturnValue;
}
// Function Client.ScriptHelperClient.GetLocationInfo
// (Final, Native, Static, Public, HasOutParms)
// Parameters:
// TScriptInterface<class UClientNetInterface> ClientNetInterface (Parm, OutParm, ZeroConstructor, IsPlainOldData)
void UScriptHelperClient::GetLocationInfo(TScriptInterface<class UClientNetInterface>* ClientNetInterface)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScriptHelperClient.GetLocationInfo");
UScriptHelperClient_GetLocationInfo_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
if (ClientNetInterface != nullptr)
*ClientNetInterface = params.ClientNetInterface;
}
// Function Client.ScriptHelperClient.GetIpAddr
// (Final, Native, Static, Public)
// Parameters:
// struct FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm)
struct FString UScriptHelperClient::GetIpAddr()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScriptHelperClient.GetIpAddr");
UScriptHelperClient_GetIpAddr_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function Client.ScriptHelperClient.GetIntSettingConfig
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UGameFrontendHUD* GameFrontendHUD (Parm, ZeroConstructor, IsPlainOldData)
// struct FString Key (Parm, ZeroConstructor)
// int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
int UScriptHelperClient::GetIntSettingConfig(class UGameFrontendHUD* GameFrontendHUD, const struct FString& Key)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScriptHelperClient.GetIntSettingConfig");
UScriptHelperClient_GetIntSettingConfig_Params params;
params.GameFrontendHUD = GameFrontendHUD;
params.Key = Key;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function Client.ScriptHelperClient.GetIntDefaultOffset
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
int UScriptHelperClient::GetIntDefaultOffset()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScriptHelperClient.GetIntDefaultOffset");
UScriptHelperClient_GetIntDefaultOffset_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function Client.ScriptHelperClient.GetInstallChannelID
// (Final, Native, Static, Public, HasOutParms)
// Parameters:
// TScriptInterface<class UClientNetInterface> ClientNetInterface (Parm, OutParm, ZeroConstructor, IsPlainOldData)
// struct FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm)
struct FString UScriptHelperClient::GetInstallChannelID(TScriptInterface<class UClientNetInterface>* ClientNetInterface)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScriptHelperClient.GetInstallChannelID");
UScriptHelperClient_GetInstallChannelID_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
if (ClientNetInterface != nullptr)
*ClientNetInterface = params.ClientNetInterface;
return params.ReturnValue;
}
// Function Client.ScriptHelperClient.GetGroupInfo
// (Final, Native, Static, Public, HasOutParms)
// Parameters:
// TScriptInterface<class UClientNetInterface> ClientNetInterface (Parm, OutParm, ZeroConstructor, IsPlainOldData)
// int SnsAction (Parm, ZeroConstructor, IsPlainOldData)
// struct FGroupInfoWrapper ReturnValue (Parm, OutParm, ReturnParm)
struct FGroupInfoWrapper UScriptHelperClient::GetGroupInfo(int SnsAction, TScriptInterface<class UClientNetInterface>* ClientNetInterface)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScriptHelperClient.GetGroupInfo");
UScriptHelperClient_GetGroupInfo_Params params;
params.SnsAction = SnsAction;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
if (ClientNetInterface != nullptr)
*ClientNetInterface = params.ClientNetInterface;
return params.ReturnValue;
}
// Function Client.ScriptHelperClient.GetGPSCity
// (Final, Native, Static, Public, HasOutParms)
// Parameters:
// TScriptInterface<class UClientNetInterface> ClientNetInterface (Parm, OutParm, ZeroConstructor, IsPlainOldData)
// struct FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm)
struct FString UScriptHelperClient::GetGPSCity(TScriptInterface<class UClientNetInterface>* ClientNetInterface)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScriptHelperClient.GetGPSCity");
UScriptHelperClient_GetGPSCity_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
if (ClientNetInterface != nullptr)
*ClientNetInterface = params.ClientNetInterface;
return params.ReturnValue;
}
// Function Client.ScriptHelperClient.GetGLVersion
// (Final, Native, Static, Public)
// Parameters:
// struct FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm)
struct FString UScriptHelperClient::GetGLVersion()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScriptHelperClient.GetGLVersion");
UScriptHelperClient_GetGLVersion_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function Client.ScriptHelperClient.GetGLType
// (Final, Native, Static, Public)
// Parameters:
// struct FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm)
struct FString UScriptHelperClient::GetGLType()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScriptHelperClient.GetGLType");
UScriptHelperClient_GetGLType_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function Client.ScriptHelperClient.GetGameStatus
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UGameFrontendHUD* GameFrontendHUD (Parm, ZeroConstructor, IsPlainOldData)
// struct FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm)
struct FString UScriptHelperClient::GetGameStatus(class UGameFrontendHUD* GameFrontendHUD)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScriptHelperClient.GetGameStatus");
UScriptHelperClient_GetGameStatus_Params params;
params.GameFrontendHUD = GameFrontendHUD;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function Client.ScriptHelperClient.GetFPS
// (Final, Native, Static, Public)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
float UScriptHelperClient::GetFPS()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScriptHelperClient.GetFPS");
UScriptHelperClient_GetFPS_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function Client.ScriptHelperClient.GetFileMD5
// (Final, Native, Static, Public)
// Parameters:
// struct FString file (Parm, ZeroConstructor)
// struct FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm)
struct FString UScriptHelperClient::GetFileMD5(const struct FString& file)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScriptHelperClient.GetFileMD5");
UScriptHelperClient_GetFileMD5_Params params;
params.file = file;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function Client.ScriptHelperClient.GetEncodeUrl
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// struct FString URL (Parm, ZeroConstructor)
// struct FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm)
struct FString UScriptHelperClient::GetEncodeUrl(const struct FString& URL)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScriptHelperClient.GetEncodeUrl");
UScriptHelperClient_GetEncodeUrl_Params params;
params.URL = URL;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function Client.ScriptHelperClient.GetEmulatorName
// (Final, Native, Static, Public)
// Parameters:
// struct FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm)
struct FString UScriptHelperClient::GetEmulatorName()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScriptHelperClient.GetEmulatorName");
UScriptHelperClient_GetEmulatorName_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function Client.ScriptHelperClient.GetDSVersion
// (Final, Native, Static, Public)
// Parameters:
// class UGameFrontendHUD* GameFrontendHUD (Parm, ZeroConstructor, IsPlainOldData)
// struct FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm)
struct FString UScriptHelperClient::GetDSVersion(class UGameFrontendHUD* GameFrontendHUD)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScriptHelperClient.GetDSVersion");
UScriptHelperClient_GetDSVersion_Params params;
params.GameFrontendHUD = GameFrontendHUD;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function Client.ScriptHelperClient.GetDevicePlatformName
// (Final, Native, Static, Public)
// Parameters:
// struct FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm)
struct FString UScriptHelperClient::GetDevicePlatformName()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScriptHelperClient.GetDevicePlatformName");
UScriptHelperClient_GetDevicePlatformName_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function Client.ScriptHelperClient.GetCpuType
// (Final, Native, Static, Public)
// Parameters:
// struct FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm)
struct FString UScriptHelperClient::GetCpuType()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScriptHelperClient.GetCpuType");
UScriptHelperClient_GetCpuType_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function Client.ScriptHelperClient.GetConnectIPURL
// (Final, Native, Static, Public, HasOutParms)
// Parameters:
// TScriptInterface<class UClientNetInterface> ClientNetInterface (Parm, OutParm, ZeroConstructor, IsPlainOldData)
// struct FString domanName (Parm, ZeroConstructor)
// struct FString URL (Parm, ZeroConstructor)
// struct FString httpDNSUrl (Parm, ZeroConstructor)
void UScriptHelperClient::GetConnectIPURL(const struct FString& domanName, const struct FString& URL, const struct FString& httpDNSUrl, TScriptInterface<class UClientNetInterface>* ClientNetInterface)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScriptHelperClient.GetConnectIPURL");
UScriptHelperClient_GetConnectIPURL_Params params;
params.domanName = domanName;
params.URL = URL;
params.httpDNSUrl = httpDNSUrl;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
if (ClientNetInterface != nullptr)
*ClientNetInterface = params.ClientNetInterface;
}
// Function Client.ScriptHelperClient.GetBoolSettingConfig
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UGameFrontendHUD* GameFrontendHUD (Parm, ZeroConstructor, IsPlainOldData)
// struct FString Key (Parm, ZeroConstructor)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
bool UScriptHelperClient::GetBoolSettingConfig(class UGameFrontendHUD* GameFrontendHUD, const struct FString& Key)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScriptHelperClient.GetBoolSettingConfig");
UScriptHelperClient_GetBoolSettingConfig_Params params;
params.GameFrontendHUD = GameFrontendHUD;
params.Key = Key;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function Client.ScriptHelperClient.GetBLEDeviceType
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// EUBLEType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
EUBLEType UScriptHelperClient::GetBLEDeviceType()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScriptHelperClient.GetBLEDeviceType");
UScriptHelperClient_GetBLEDeviceType_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function Client.ScriptHelperClient.GetAppVersion
// (Final, Native, Static, Public)
// Parameters:
// struct FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm)
struct FString UScriptHelperClient::GetAppVersion()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScriptHelperClient.GetAppVersion");
UScriptHelperClient_GetAppVersion_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function Client.ScriptHelperClient.GetAppid
// (Final, Native, Static, Public, HasOutParms)
// Parameters:
// TScriptInterface<class UClientNetInterface> ClientNetInterface (Parm, OutParm, ZeroConstructor, IsPlainOldData)
// struct FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm)
struct FString UScriptHelperClient::GetAppid(TScriptInterface<class UClientNetInterface>* ClientNetInterface)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScriptHelperClient.GetAppid");
UScriptHelperClient_GetAppid_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
if (ClientNetInterface != nullptr)
*ClientNetInterface = params.ClientNetInterface;
return params.ReturnValue;
}
// Function Client.ScriptHelperClient.GetAccessToken
// (Final, Native, Static, Public, HasOutParms)
// Parameters:
// TScriptInterface<class UClientNetInterface> ClientNetInterface (Parm, OutParm, ZeroConstructor, IsPlainOldData)
// struct FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm)
struct FString UScriptHelperClient::GetAccessToken(TScriptInterface<class UClientNetInterface>* ClientNetInterface)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScriptHelperClient.GetAccessToken");
UScriptHelperClient_GetAccessToken_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
if (ClientNetInterface != nullptr)
*ClientNetInterface = params.ClientNetInterface;
return params.ReturnValue;
}
// Function Client.ScriptHelperClient.GenerateQRImage
// (Final, Native, Static, Public, HasOutParms)
// Parameters:
// TScriptInterface<class UClientNetInterface> ClientNetInterface (Parm, OutParm, ZeroConstructor, IsPlainOldData)
// int Tag (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
// int Size (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
// struct FString content (Parm, ZeroConstructor)
// struct FString logoPath (Parm, ZeroConstructor)
void UScriptHelperClient::GenerateQRImage(int Tag, int Size, const struct FString& content, const struct FString& logoPath, TScriptInterface<class UClientNetInterface>* ClientNetInterface)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScriptHelperClient.GenerateQRImage");
UScriptHelperClient_GenerateQRImage_Params params;
params.Tag = Tag;
params.Size = Size;
params.content = content;
params.logoPath = logoPath;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
if (ClientNetInterface != nullptr)
*ClientNetInterface = params.ClientNetInterface;
}
// Function Client.ScriptHelperClient.GameJoySwitchOn
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// int isOn (Parm, ZeroConstructor, IsPlainOldData)
void UScriptHelperClient::GameJoySwitchOn(int isOn)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScriptHelperClient.GameJoySwitchOn");
UScriptHelperClient_GameJoySwitchOn_Params params;
params.isOn = isOn;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.ScriptHelperClient.GameJoyStopManualRecord
// (Final, Native, Static, Public, BlueprintCallable)
void UScriptHelperClient::GameJoyStopManualRecord()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScriptHelperClient.GameJoyStopManualRecord");
UScriptHelperClient_GameJoyStopManualRecord_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.ScriptHelperClient.GameJoyStartMomentsRecord
// (Final, Native, Static, Public, BlueprintCallable)
void UScriptHelperClient::GameJoyStartMomentsRecord()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScriptHelperClient.GameJoyStartMomentsRecord");
UScriptHelperClient_GameJoyStartMomentsRecord_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.ScriptHelperClient.GameJoyStartManualRecord
// (Final, Native, Static, Public, BlueprintCallable)
void UScriptHelperClient::GameJoyStartManualRecord()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScriptHelperClient.GameJoyStartManualRecord");
UScriptHelperClient_GameJoyStartManualRecord_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.ScriptHelperClient.GameJoySetVideoQuality
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// int quality (Parm, ZeroConstructor, IsPlainOldData)
void UScriptHelperClient::GameJoySetVideoQuality(int quality)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScriptHelperClient.GameJoySetVideoQuality");
UScriptHelperClient_GameJoySetVideoQuality_Params params;
params.quality = quality;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.ScriptHelperClient.GameJoySetMomentRecordSwitchOn
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// int isOn (Parm, ZeroConstructor, IsPlainOldData)
void UScriptHelperClient::GameJoySetMomentRecordSwitchOn(int isOn)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScriptHelperClient.GameJoySetMomentRecordSwitchOn");
UScriptHelperClient_GameJoySetMomentRecordSwitchOn_Params params;
params.isOn = isOn;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.ScriptHelperClient.GameJoySetCurrentRecorderPosition
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// float X (Parm, ZeroConstructor, IsPlainOldData)
// float Y (Parm, ZeroConstructor, IsPlainOldData)
void UScriptHelperClient::GameJoySetCurrentRecorderPosition(float X, float Y)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScriptHelperClient.GameJoySetCurrentRecorderPosition");
UScriptHelperClient_GameJoySetCurrentRecorderPosition_Params params;
params.X = X;
params.Y = Y;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.ScriptHelperClient.GameJoyMarkReturnBattleAfterKillProcess
// (Final, Native, Static, Public)
void UScriptHelperClient::GameJoyMarkReturnBattleAfterKillProcess()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScriptHelperClient.GameJoyMarkReturnBattleAfterKillProcess");
UScriptHelperClient_GameJoyMarkReturnBattleAfterKillProcess_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.ScriptHelperClient.GameJoyIsSDKFeatureSupport
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
bool UScriptHelperClient::GameJoyIsSDKFeatureSupport()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScriptHelperClient.GameJoyIsSDKFeatureSupport");
UScriptHelperClient_GameJoyIsSDKFeatureSupport_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function Client.ScriptHelperClient.GameJoyGenerateMomentsVideo
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// TArray<struct FTimeStamp> shortVideosTimeStampList (Parm, ZeroConstructor)
// TArray<struct FTimeStamp> largeVideosTimeStampList (Parm, ZeroConstructor)
// struct FString Title (Parm, ZeroConstructor)
// TMap<struct FString, struct FString> extraInfo (Parm, ZeroConstructor)
void UScriptHelperClient::GameJoyGenerateMomentsVideo(TArray<struct FTimeStamp> shortVideosTimeStampList, TArray<struct FTimeStamp> largeVideosTimeStampList, const struct FString& Title, TMap<struct FString, struct FString> extraInfo)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScriptHelperClient.GameJoyGenerateMomentsVideo");
UScriptHelperClient_GameJoyGenerateMomentsVideo_Params params;
params.shortVideosTimeStampList = shortVideosTimeStampList;
params.largeVideosTimeStampList = largeVideosTimeStampList;
params.Title = Title;
params.extraInfo = extraInfo;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.ScriptHelperClient.GameJoyEndMomentsRecord
// (Final, Native, Static, Public, BlueprintCallable)
void UScriptHelperClient::GameJoyEndMomentsRecord()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScriptHelperClient.GameJoyEndMomentsRecord");
UScriptHelperClient_GameJoyEndMomentsRecord_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.ScriptHelperClient.GameJoyClearMomentsVideo
// (Final, Native, Static, Public)
void UScriptHelperClient::GameJoyClearMomentsVideo()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScriptHelperClient.GameJoyClearMomentsVideo");
UScriptHelperClient_GameJoyClearMomentsVideo_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.ScriptHelperClient.FetchNearByPersonInfo
// (Final, Native, Static, Public, HasOutParms)
// Parameters:
// TScriptInterface<class UClientNetInterface> ClientNetInterface (Parm, OutParm, ZeroConstructor, IsPlainOldData)
// TArray<struct FNearByPersonInfo> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm)
TArray<struct FNearByPersonInfo> UScriptHelperClient::FetchNearByPersonInfo(TScriptInterface<class UClientNetInterface>* ClientNetInterface)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScriptHelperClient.FetchNearByPersonInfo");
UScriptHelperClient_FetchNearByPersonInfo_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
if (ClientNetInterface != nullptr)
*ClientNetInterface = params.ClientNetInterface;
return params.ReturnValue;
}
// Function Client.ScriptHelperClient.ExitGame
// (Final, Native, Static, Public)
void UScriptHelperClient::ExitGame()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScriptHelperClient.ExitGame");
UScriptHelperClient_ExitGame_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.ScriptHelperClient.EnterFightChat
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UGameFrontendHUD* GameFrontendHUD (Parm, ZeroConstructor, IsPlainOldData)
// struct FString gid (Parm, ZeroConstructor)
void UScriptHelperClient::EnterFightChat(class UGameFrontendHUD* GameFrontendHUD, const struct FString& gid)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScriptHelperClient.EnterFightChat");
UScriptHelperClient_EnterFightChat_Params params;
params.GameFrontendHUD = GameFrontendHUD;
params.gid = gid;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.ScriptHelperClient.EnterBattle
// (Final, Native, Static, Public)
// Parameters:
// class UGameFrontendHUD* GameFrontendHUD (Parm, ZeroConstructor, IsPlainOldData)
// struct FString HostnameOrIP (Parm, ZeroConstructor)
// uint32_t Port (Parm, ZeroConstructor, IsPlainOldData)
// uint32_t PlayerKey (Parm, ZeroConstructor, IsPlainOldData)
// struct FString PlayerName (Parm, ZeroConstructor)
// struct FString PacketKey (Parm, ZeroConstructor)
// uint64_t GameId (Parm, ZeroConstructor, IsPlainOldData)
void UScriptHelperClient::EnterBattle(class UGameFrontendHUD* GameFrontendHUD, const struct FString& HostnameOrIP, uint32_t Port, uint32_t PlayerKey, const struct FString& PlayerName, const struct FString& PacketKey, uint64_t GameId)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScriptHelperClient.EnterBattle");
UScriptHelperClient_EnterBattle_Params params;
params.GameFrontendHUD = GameFrontendHUD;
params.HostnameOrIP = HostnameOrIP;
params.Port = Port;
params.PlayerKey = PlayerKey;
params.PlayerName = PlayerName;
params.PacketKey = PacketKey;
params.GameId = GameId;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.ScriptHelperClient.EncryptUID
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// struct FString sUid (Parm, ZeroConstructor)
// struct FString sKey (Parm, ZeroConstructor)
// struct FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm)
struct FString UScriptHelperClient::EncryptUID(const struct FString& sUid, const struct FString& sKey)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScriptHelperClient.EncryptUID");
UScriptHelperClient_EncryptUID_Params params;
params.sUid = sUid;
params.sKey = sKey;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function Client.ScriptHelperClient.EncryptServerKey
// (Final, Native, Static, Public)
// Parameters:
// struct FString ServerKey (Parm, ZeroConstructor)
// struct FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm)
struct FString UScriptHelperClient::EncryptServerKey(const struct FString& ServerKey)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScriptHelperClient.EncryptServerKey");
UScriptHelperClient_EncryptServerKey_Params params;
params.ServerKey = ServerKey;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function Client.ScriptHelperClient.EnableDeathPlayback
// (Final, Native, Static, Public)
// Parameters:
// class UGameFrontendHUD* GameFrontendHUD (Parm, ZeroConstructor, IsPlainOldData)
// bool bEnable (Parm, ZeroConstructor, IsPlainOldData)
// bool bFlush (Parm, ZeroConstructor, IsPlainOldData)
void UScriptHelperClient::EnableDeathPlayback(class UGameFrontendHUD* GameFrontendHUD, bool bEnable, bool bFlush)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScriptHelperClient.EnableDeathPlayback");
UScriptHelperClient_EnableDeathPlayback_Params params;
params.GameFrontendHUD = GameFrontendHUD;
params.bEnable = bEnable;
params.bFlush = bFlush;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.ScriptHelperClient.DumpLog
// (Final, Native, Static, Public)
void UScriptHelperClient::DumpLog()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScriptHelperClient.DumpLog");
UScriptHelperClient_DumpLog_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.ScriptHelperClient.DisconnectBLE
// (Final, Native, Static, Public, BlueprintCallable)
void UScriptHelperClient::DisconnectBLE()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScriptHelperClient.DisconnectBLE");
UScriptHelperClient_DisconnectBLE_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.ScriptHelperClient.Disconnect
// (Final, Native, Static, Public, HasOutParms)
// Parameters:
// TScriptInterface<class UClientNetInterface> ClientNetInterface (Parm, OutParm, ZeroConstructor, IsPlainOldData)
void UScriptHelperClient::Disconnect(TScriptInterface<class UClientNetInterface>* ClientNetInterface)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScriptHelperClient.Disconnect");
UScriptHelperClient_Disconnect_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
if (ClientNetInterface != nullptr)
*ClientNetInterface = params.ClientNetInterface;
}
// Function Client.ScriptHelperClient.DelSavFile
// (Final, Native, Static, Public)
// Parameters:
// struct FString Filename (Parm, ZeroConstructor)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
bool UScriptHelperClient::DelSavFile(const struct FString& Filename)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScriptHelperClient.DelSavFile");
UScriptHelperClient_DelSavFile_Params params;
params.Filename = Filename;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function Client.ScriptHelperClient.DeleteFilesFromImageDownload
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// int MaxNum (Parm, ZeroConstructor, IsPlainOldData)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
bool UScriptHelperClient::DeleteFilesFromImageDownload(int MaxNum)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScriptHelperClient.DeleteFilesFromImageDownload");
UScriptHelperClient_DeleteFilesFromImageDownload_Params params;
params.MaxNum = MaxNum;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function Client.ScriptHelperClient.CopyContentPathToSavePath
// (Final, Native, Static, Public)
// Parameters:
// struct FString content_file_path (Parm, ZeroConstructor)
// struct FString save_file_path (Parm, ZeroConstructor)
// struct FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm)
struct FString UScriptHelperClient::CopyContentPathToSavePath(const struct FString& content_file_path, const struct FString& save_file_path)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScriptHelperClient.CopyContentPathToSavePath");
UScriptHelperClient_CopyContentPathToSavePath_Params params;
params.content_file_path = content_file_path;
params.save_file_path = save_file_path;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function Client.ScriptHelperClient.ConnectToURL
// (Final, Native, Static, Public, HasOutParms)
// Parameters:
// TScriptInterface<class UClientNetInterface> ClientNetInterface (Parm, OutParm, ZeroConstructor, IsPlainOldData)
// struct FString URL (Parm, ZeroConstructor)
void UScriptHelperClient::ConnectToURL(const struct FString& URL, TScriptInterface<class UClientNetInterface>* ClientNetInterface)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScriptHelperClient.ConnectToURL");
UScriptHelperClient_ConnectToURL_Params params;
params.URL = URL;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
if (ClientNetInterface != nullptr)
*ClientNetInterface = params.ClientNetInterface;
}
// Function Client.ScriptHelperClient.ConnectBLE
// (Final, Native, Static, Public, BlueprintCallable)
void UScriptHelperClient::ConnectBLE()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScriptHelperClient.ConnectBLE");
UScriptHelperClient_ConnectBLE_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.ScriptHelperClient.CloseVideoListDialog
// (Final, Native, Static, Public, BlueprintCallable)
void UScriptHelperClient::CloseVideoListDialog()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScriptHelperClient.CloseVideoListDialog");
UScriptHelperClient_CloseVideoListDialog_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.ScriptHelperClient.ClipboardPaste
// (Final, Native, Static, Public)
// Parameters:
// struct FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm)
struct FString UScriptHelperClient::ClipboardPaste()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScriptHelperClient.ClipboardPaste");
UScriptHelperClient_ClipboardPaste_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function Client.ScriptHelperClient.ClipBoardCopy
// (Final, Native, Static, Public)
// Parameters:
// struct FString Text (Parm, ZeroConstructor)
void UScriptHelperClient::ClipBoardCopy(const struct FString& Text)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScriptHelperClient.ClipBoardCopy");
UScriptHelperClient_ClipBoardCopy_Params params;
params.Text = Text;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.ScriptHelperClient.ClientEnterWarMode
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UGameFrontendHUD* GameFrontendHUD (Parm, ZeroConstructor, IsPlainOldData)
void UScriptHelperClient::ClientEnterWarMode(class UGameFrontendHUD* GameFrontendHUD)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScriptHelperClient.ClientEnterWarMode");
UScriptHelperClient_ClientEnterWarMode_Params params;
params.GameFrontendHUD = GameFrontendHUD;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.ScriptHelperClient.ClearFrontendHUDLobbyAsset
// (Final, Native, Static, Public)
// Parameters:
// class UGameFrontendHUD* GameFrontendHUD (Parm, ZeroConstructor, IsPlainOldData)
void UScriptHelperClient::ClearFrontendHUDLobbyAsset(class UGameFrontendHUD* GameFrontendHUD)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScriptHelperClient.ClearFrontendHUDLobbyAsset");
UScriptHelperClient_ClearFrontendHUDLobbyAsset_Params params;
params.GameFrontendHUD = GameFrontendHUD;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.ScriptHelperClient.CleanRecord
// (Final, Native, Static, Public, HasOutParms)
// Parameters:
// TScriptInterface<class UClientNetInterface> ClientNetInterface (Parm, OutParm, ZeroConstructor, IsPlainOldData)
void UScriptHelperClient::CleanRecord(TScriptInterface<class UClientNetInterface>* ClientNetInterface)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScriptHelperClient.CleanRecord");
UScriptHelperClient_CleanRecord_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
if (ClientNetInterface != nullptr)
*ClientNetInterface = params.ClientNetInterface;
}
// Function Client.ScriptHelperClient.CleanLocation
// (Final, Native, Static, Public, HasOutParms)
// Parameters:
// TScriptInterface<class UClientNetInterface> ClientNetInterface (Parm, OutParm, ZeroConstructor, IsPlainOldData)
void UScriptHelperClient::CleanLocation(TScriptInterface<class UClientNetInterface>* ClientNetInterface)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScriptHelperClient.CleanLocation");
UScriptHelperClient_CleanLocation_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
if (ClientNetInterface != nullptr)
*ClientNetInterface = params.ClientNetInterface;
}
// Function Client.ScriptHelperClient.CheckNoticeCenterPermission
// (Final, Native, Static, Public)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
bool UScriptHelperClient::CheckNoticeCenterPermission()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScriptHelperClient.CheckNoticeCenterPermission");
UScriptHelperClient_CheckNoticeCenterPermission_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function Client.ScriptHelperClient.CheckLocationPermission
// (Final, Native, Static, Public)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
bool UScriptHelperClient::CheckLocationPermission()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScriptHelperClient.CheckLocationPermission");
UScriptHelperClient_CheckLocationPermission_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function Client.ScriptHelperClient.CallIngameFirstTimeTips
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UGameFrontendHUD* GameFrontendHUD (Parm, ZeroConstructor, IsPlainOldData)
// struct FString TableName (Parm, ZeroConstructor)
// struct FString FunctionName (Parm, ZeroConstructor)
void UScriptHelperClient::CallIngameFirstTimeTips(class UGameFrontendHUD* GameFrontendHUD, const struct FString& TableName, const struct FString& FunctionName)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScriptHelperClient.CallIngameFirstTimeTips");
UScriptHelperClient_CallIngameFirstTimeTips_Params params;
params.GameFrontendHUD = GameFrontendHUD;
params.TableName = TableName;
params.FunctionName = FunctionName;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.ScriptHelperClient.AutoTestWaitForSecond
// (Final, Native, Static, Public)
// Parameters:
// int sec (Parm, ZeroConstructor, IsPlainOldData)
void UScriptHelperClient::AutoTestWaitForSecond(int sec)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScriptHelperClient.AutoTestWaitForSecond");
UScriptHelperClient_AutoTestWaitForSecond_Params params;
params.sec = sec;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.ScriptHelperClient.AutoTestWaitForJumpPlane
// (Final, Native, Static, Public)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
bool UScriptHelperClient::AutoTestWaitForJumpPlane()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScriptHelperClient.AutoTestWaitForJumpPlane");
UScriptHelperClient_AutoTestWaitForJumpPlane_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function Client.ScriptHelperClient.AutoTestVaultWall
// (Final, Native, Static, Public)
void UScriptHelperClient::AutoTestVaultWall()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScriptHelperClient.AutoTestVaultWall");
UScriptHelperClient_AutoTestVaultWall_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.ScriptHelperClient.AutoTestUseItem
// (Final, Native, Static, Public)
// Parameters:
// int ItemID (Parm, ZeroConstructor, IsPlainOldData)
void UScriptHelperClient::AutoTestUseItem(int ItemID)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScriptHelperClient.AutoTestUseItem");
UScriptHelperClient_AutoTestUseItem_Params params;
params.ItemID = ItemID;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.ScriptHelperClient.AutoTestThrowBoom
// (Final, Native, Static, Public)
// Parameters:
// int SkillID (Parm, ZeroConstructor, IsPlainOldData)
void UScriptHelperClient::AutoTestThrowBoom(int SkillID)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScriptHelperClient.AutoTestThrowBoom");
UScriptHelperClient_AutoTestThrowBoom_Params params;
params.SkillID = SkillID;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.ScriptHelperClient.AutoTestSwitchWeapon
// (Final, Native, Static, Public)
// Parameters:
// int WeaponType (Parm, ZeroConstructor, IsPlainOldData)
void UScriptHelperClient::AutoTestSwitchWeapon(int WeaponType)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScriptHelperClient.AutoTestSwitchWeapon");
UScriptHelperClient_AutoTestSwitchWeapon_Params params;
params.WeaponType = WeaponType;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.ScriptHelperClient.AutoTestStopRecordStats
// (Final, Native, Static, Public)
void UScriptHelperClient::AutoTestStopRecordStats()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScriptHelperClient.AutoTestStopRecordStats");
UScriptHelperClient_AutoTestStopRecordStats_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.ScriptHelperClient.AutoTestStartRecordStats
// (Final, Native, Static, Public)
// Parameters:
// struct FString FileStr (Parm, ZeroConstructor)
void UScriptHelperClient::AutoTestStartRecordStats(const struct FString& FileStr)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScriptHelperClient.AutoTestStartRecordStats");
UScriptHelperClient_AutoTestStartRecordStats_Params params;
params.FileStr = FileStr;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.ScriptHelperClient.AutoTestStartFire
// (Final, Native, Static, Public)
// Parameters:
// int X (Parm, ZeroConstructor, IsPlainOldData)
// int Y (Parm, ZeroConstructor, IsPlainOldData)
// int Z (Parm, ZeroConstructor, IsPlainOldData)
// int sec (Parm, ZeroConstructor, IsPlainOldData)
void UScriptHelperClient::AutoTestStartFire(int X, int Y, int Z, int sec)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScriptHelperClient.AutoTestStartFire");
UScriptHelperClient_AutoTestStartFire_Params params;
params.X = X;
params.Y = Y;
params.Z = Z;
params.sec = sec;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.ScriptHelperClient.AutoTestSpawnVehicle
// (Final, Native, Static, Public)
// Parameters:
// struct FString ResPath (Parm, ZeroConstructor)
void UScriptHelperClient::AutoTestSpawnVehicle(const struct FString& ResPath)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScriptHelperClient.AutoTestSpawnVehicle");
UScriptHelperClient_AutoTestSpawnVehicle_Params params;
params.ResPath = ResPath;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.ScriptHelperClient.AutoTestSetVehicleRotation
// (Final, Native, Static, Public)
// Parameters:
// int X (Parm, ZeroConstructor, IsPlainOldData)
// int Y (Parm, ZeroConstructor, IsPlainOldData)
// int Z (Parm, ZeroConstructor, IsPlainOldData)
void UScriptHelperClient::AutoTestSetVehicleRotation(int X, int Y, int Z)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScriptHelperClient.AutoTestSetVehicleRotation");
UScriptHelperClient_AutoTestSetVehicleRotation_Params params;
params.X = X;
params.Y = Y;
params.Z = Z;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.ScriptHelperClient.AutoTestSetRecordFrequency
// (Final, Native, Static, Public)
// Parameters:
// uint32_t Frequency (Parm, ZeroConstructor, IsPlainOldData)
void UScriptHelperClient::AutoTestSetRecordFrequency(uint32_t Frequency)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScriptHelperClient.AutoTestSetRecordFrequency");
UScriptHelperClient_AutoTestSetRecordFrequency_Params params;
params.Frequency = Frequency;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.ScriptHelperClient.AutoTestSetActorRotation
// (Final, Native, Static, Public)
// Parameters:
// float Rate (Parm, ZeroConstructor, IsPlainOldData)
// float Speed (Parm, ZeroConstructor, IsPlainOldData)
void UScriptHelperClient::AutoTestSetActorRotation(float Rate, float Speed)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScriptHelperClient.AutoTestSetActorRotation");
UScriptHelperClient_AutoTestSetActorRotation_Params params;
params.Rate = Rate;
params.Speed = Speed;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.ScriptHelperClient.AutoTestSetActorPitch
// (Final, Native, Static, Public)
// Parameters:
// float Rate (Parm, ZeroConstructor, IsPlainOldData)
void UScriptHelperClient::AutoTestSetActorPitch(float Rate)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScriptHelperClient.AutoTestSetActorPitch");
UScriptHelperClient_AutoTestSetActorPitch_Params params;
params.Rate = Rate;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.ScriptHelperClient.AutoTestSetActorFacePoint
// (Final, Native, Static, Public)
// Parameters:
// int X (Parm, ZeroConstructor, IsPlainOldData)
// int Y (Parm, ZeroConstructor, IsPlainOldData)
// int Z (Parm, ZeroConstructor, IsPlainOldData)
void UScriptHelperClient::AutoTestSetActorFacePoint(int X, int Y, int Z)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScriptHelperClient.AutoTestSetActorFacePoint");
UScriptHelperClient_AutoTestSetActorFacePoint_Params params;
params.X = X;
params.Y = Y;
params.Z = Z;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.ScriptHelperClient.AutoTestPickupItem
// (Final, Native, Static, Public, HasDefaults)
// Parameters:
// struct FVector2D ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData)
struct FVector2D UScriptHelperClient::AutoTestPickupItem()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScriptHelperClient.AutoTestPickupItem");
UScriptHelperClient_AutoTestPickupItem_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function Client.ScriptHelperClient.AutoTestOpenScope
// (Final, Native, Static, Public)
// Parameters:
// bool bOpenScope (Parm, ZeroConstructor, IsPlainOldData)
void UScriptHelperClient::AutoTestOpenScope(bool bOpenScope)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScriptHelperClient.AutoTestOpenScope");
UScriptHelperClient_AutoTestOpenScope_Params params;
params.bOpenScope = bOpenScope;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.ScriptHelperClient.AutoTestMoveVehicleForward
// (Final, Native, Static, Public)
// Parameters:
// int Speed (Parm, ZeroConstructor, IsPlainOldData)
// int Rate (Parm, ZeroConstructor, IsPlainOldData)
// int sec (Parm, ZeroConstructor, IsPlainOldData)
void UScriptHelperClient::AutoTestMoveVehicleForward(int Speed, int Rate, int sec)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScriptHelperClient.AutoTestMoveVehicleForward");
UScriptHelperClient_AutoTestMoveVehicleForward_Params params;
params.Speed = Speed;
params.Rate = Rate;
params.sec = sec;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.ScriptHelperClient.AutoTestMoveToPoint
// (Final, Native, Static, Public)
// Parameters:
// int X (Parm, ZeroConstructor, IsPlainOldData)
// int Y (Parm, ZeroConstructor, IsPlainOldData)
// int Z (Parm, ZeroConstructor, IsPlainOldData)
void UScriptHelperClient::AutoTestMoveToPoint(int X, int Y, int Z)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScriptHelperClient.AutoTestMoveToPoint");
UScriptHelperClient_AutoTestMoveToPoint_Params params;
params.X = X;
params.Y = Y;
params.Z = Z;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.ScriptHelperClient.AutoTestJumpPlane
// (Final, Native, Static, Public)
// Parameters:
// int sec (Parm, ZeroConstructor, IsPlainOldData)
void UScriptHelperClient::AutoTestJumpPlane(int sec)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScriptHelperClient.AutoTestJumpPlane");
UScriptHelperClient_AutoTestJumpPlane_Params params;
params.sec = sec;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.ScriptHelperClient.AutoTestJump
// (Final, Native, Static, Public)
void UScriptHelperClient::AutoTestJump()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScriptHelperClient.AutoTestJump");
UScriptHelperClient_AutoTestJump_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.ScriptHelperClient.AutoTestInputMovement
// (Final, Native, Static, Public)
// Parameters:
// float Rate (Parm, ZeroConstructor, IsPlainOldData)
void UScriptHelperClient::AutoTestInputMovement(float Rate)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScriptHelperClient.AutoTestInputMovement");
UScriptHelperClient_AutoTestInputMovement_Params params;
params.Rate = Rate;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.ScriptHelperClient.AutoTestGMGoto
// (Final, Native, Static, Public)
// Parameters:
// int X (Parm, ZeroConstructor, IsPlainOldData)
// int Y (Parm, ZeroConstructor, IsPlainOldData)
// int Z (Parm, ZeroConstructor, IsPlainOldData)
void UScriptHelperClient::AutoTestGMGoto(int X, int Y, int Z)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScriptHelperClient.AutoTestGMGoto");
UScriptHelperClient_AutoTestGMGoto_Params params;
params.X = X;
params.Y = Y;
params.Z = Z;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.ScriptHelperClient.AutoTestGMCommand
// (Final, Native, Static, Public)
// Parameters:
// struct FString Command (Parm, ZeroConstructor)
void UScriptHelperClient::AutoTestGMCommand(const struct FString& Command)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScriptHelperClient.AutoTestGMCommand");
UScriptHelperClient_AutoTestGMCommand_Params params;
params.Command = Command;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.ScriptHelperClient.AutoTestGetVehicleLocation
// (Final, Native, Static, Public, HasDefaults)
// Parameters:
// struct FVector ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData)
struct FVector UScriptHelperClient::AutoTestGetVehicleLocation()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScriptHelperClient.AutoTestGetVehicleLocation");
UScriptHelperClient_AutoTestGetVehicleLocation_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function Client.ScriptHelperClient.AutoTestGetRuntimeStats
// (Final, Native, Static, Public)
void UScriptHelperClient::AutoTestGetRuntimeStats()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScriptHelperClient.AutoTestGetRuntimeStats");
UScriptHelperClient_AutoTestGetRuntimeStats_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.ScriptHelperClient.AutoTestGetOnVehicle
// (Final, Native, Static, Public)
void UScriptHelperClient::AutoTestGetOnVehicle()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScriptHelperClient.AutoTestGetOnVehicle");
UScriptHelperClient_AutoTestGetOnVehicle_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.ScriptHelperClient.AutoTestGetOffVehicle
// (Final, Native, Static, Public)
void UScriptHelperClient::AutoTestGetOffVehicle()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScriptHelperClient.AutoTestGetOffVehicle");
UScriptHelperClient_AutoTestGetOffVehicle_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.ScriptHelperClient.AutoTestGetNearVehiclePos
// (Final, Native, Static, Public, HasDefaults)
// Parameters:
// struct FVector ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData)
struct FVector UScriptHelperClient::AutoTestGetNearVehiclePos()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScriptHelperClient.AutoTestGetNearVehiclePos");
UScriptHelperClient_AutoTestGetNearVehiclePos_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function Client.ScriptHelperClient.AutoTestGetMapName
// (Final, Native, Static, Public)
// Parameters:
// struct FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm)
struct FString UScriptHelperClient::AutoTestGetMapName()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScriptHelperClient.AutoTestGetMapName");
UScriptHelperClient_AutoTestGetMapName_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function Client.ScriptHelperClient.AutoTestGetFrameInfo
// (Final, Native, Static, Public, HasDefaults)
// Parameters:
// struct FVector ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData)
struct FVector UScriptHelperClient::AutoTestGetFrameInfo()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScriptHelperClient.AutoTestGetFrameInfo");
UScriptHelperClient_AutoTestGetFrameInfo_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function Client.ScriptHelperClient.AutoTestGetDis2D
// (Final, Native, Static, Public)
// Parameters:
// int X (Parm, ZeroConstructor, IsPlainOldData)
// int Y (Parm, ZeroConstructor, IsPlainOldData)
// int Z (Parm, ZeroConstructor, IsPlainOldData)
// int x2 (Parm, ZeroConstructor, IsPlainOldData)
// int y2 (Parm, ZeroConstructor, IsPlainOldData)
// int z2 (Parm, ZeroConstructor, IsPlainOldData)
// int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
int UScriptHelperClient::AutoTestGetDis2D(int X, int Y, int Z, int x2, int y2, int z2)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScriptHelperClient.AutoTestGetDis2D");
UScriptHelperClient_AutoTestGetDis2D_Params params;
params.X = X;
params.Y = Y;
params.Z = Z;
params.x2 = x2;
params.y2 = y2;
params.z2 = z2;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function Client.ScriptHelperClient.AutoTestGetActorName
// (Final, Native, Static, Public)
// Parameters:
// struct FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm)
struct FString UScriptHelperClient::AutoTestGetActorName()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScriptHelperClient.AutoTestGetActorName");
UScriptHelperClient_AutoTestGetActorName_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function Client.ScriptHelperClient.AutoTestGetActorLocation
// (Final, Native, Static, Public, HasDefaults)
// Parameters:
// struct FString PlayerName (Parm, ZeroConstructor)
// struct FVector ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData)
struct FVector UScriptHelperClient::AutoTestGetActorLocation(const struct FString& PlayerName)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScriptHelperClient.AutoTestGetActorLocation");
UScriptHelperClient_AutoTestGetActorLocation_Params params;
params.PlayerName = PlayerName;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function Client.ScriptHelperClient.AutoTestContinuousMoveTo
// (Final, Native, Static, Public)
// Parameters:
// float X (Parm, ZeroConstructor, IsPlainOldData)
// float Y (Parm, ZeroConstructor, IsPlainOldData)
// float Z (Parm, ZeroConstructor, IsPlainOldData)
void UScriptHelperClient::AutoTestContinuousMoveTo(float X, float Y, float Z)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScriptHelperClient.AutoTestContinuousMoveTo");
UScriptHelperClient_AutoTestContinuousMoveTo_Params params;
params.X = X;
params.Y = Y;
params.Z = Z;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.ScriptHelperClient.AutoTestConsoleCommand
// (Final, Native, Static, Public)
// Parameters:
// struct FString Command (Parm, ZeroConstructor)
void UScriptHelperClient::AutoTestConsoleCommand(const struct FString& Command)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScriptHelperClient.AutoTestConsoleCommand");
UScriptHelperClient_AutoTestConsoleCommand_Params params;
params.Command = Command;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.ScriptHelperClient.AutoTestAddItem
// (Final, Native, Static, Public)
// Parameters:
// int ItemID (Parm, ZeroConstructor, IsPlainOldData)
// int nCount (Parm, ZeroConstructor, IsPlainOldData)
void UScriptHelperClient::AutoTestAddItem(int ItemID, int nCount)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.ScriptHelperClient.AutoTestAddItem");
UScriptHelperClient_AutoTestAddItem_Params params;
params.ItemID = ItemID;
params.nCount = nCount;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.TssManager.SendSkdData_LuaState
// (Final, Native, Public)
// Parameters:
// int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
int UTssManager::SendSkdData_LuaState()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.TssManager.SendSkdData_LuaState");
UTssManager_SendSkdData_LuaState_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function Client.TssManager.OnRecvData_LuaState
// (Final, Native, Public)
// Parameters:
// int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
int UTssManager::OnRecvData_LuaState()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.TssManager.OnRecvData_LuaState");
UTssManager_OnRecvData_LuaState_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function Client.UTRichTextBlock.SetText
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// struct FText InText (Parm)
void UUTRichTextBlock::SetText(const struct FText& InText)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.UTRichTextBlock.SetText");
UUTRichTextBlock_SetText_Params params;
params.InText = InText;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.UTRichTextBlock.SetGameFrontendHUD
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UGameFrontendHUD* InHUD (Parm, ZeroConstructor, IsPlainOldData)
void UUTRichTextBlock::SetGameFrontendHUD(class UGameFrontendHUD* InHUD)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.UTRichTextBlock.SetGameFrontendHUD");
UUTRichTextBlock_SetGameFrontendHUD_Params params;
params.InHUD = InHUD;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Client.UTRichTextBlock.GetText
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// struct FText ReturnValue (Parm, OutParm, ReturnParm)
struct FText UUTRichTextBlock::GetText()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Client.UTRichTextBlock.GetText");
UUTRichTextBlock_GetText_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
}