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PMDT/structures/data/SDK/PUBGM_EngineSettings_structs.hpp
2026-05-03 13:32:50 +08:00

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#pragma once
//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:40 2025
namespace SDK
{
//---------------------------------------------------------------------------
//Enums
//---------------------------------------------------------------------------
// Enum EngineSettings.EThreePlayerSplitScreenType
enum class EThreePlayerSplitScreenType : uint8_t
{
EThreePlayerSplitScreenType__FavorTop = 0,
EThreePlayerSplitScreenType__FavorBottom = 1,
EThreePlayerSplitScreenType__EThreePlayerSplitScreenType_MAX = 2
};
// Enum EngineSettings.ETwoPlayerSplitScreenType
enum class ETwoPlayerSplitScreenType : uint8_t
{
ETwoPlayerSplitScreenType__Horizontal = 0,
ETwoPlayerSplitScreenType__Vertical = 1,
ETwoPlayerSplitScreenType__ETwoPlayerSplitScreenType_MAX = 2
};
//---------------------------------------------------------------------------
//Script Structs
//---------------------------------------------------------------------------
// ScriptStruct EngineSettings.AutoCompleteCommand
// 0x001C
struct FAutoCompleteCommand
{
struct FString Command; // 0x0000(0x000C) (Edit, ZeroConstructor, Config)
struct FString Desc; // 0x000C(0x000C) (Edit, ZeroConstructor, Config)
unsigned char UnknownData00[0x4]; // 0x0018(0x0004) MISSED OFFSET
};
// ScriptStruct EngineSettings.GameModeName
// 0x0028
struct FGameModeName
{
struct FString Name; // 0x0000(0x000C) (Edit, ZeroConstructor)
unsigned char UnknownData00[0x4]; // 0x000C(0x0004) MISSED OFFSET
struct FSoftClassPath GameMode; // 0x0010(0x0018) (Edit)
};
}